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1 year ago ::
Apr 18, 2012 - 7:55AM
#11
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Date Joined:
Sep 29, 2010
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Heck, if you pair Homicidal Seclusion with Howlgeist, it won't take long before you've put your opponents completely out of their misery. At first, you'll be attacking with a 7/3 lifelinking creature that can only be blocked by the set's biggest creatures (as of writing this article, the only cards in the Avacyn Restored Card Image Gallery that will be able to block a Homicidal Seclusioned Howlgeist are Avacyn, Angel of Hope and Griselbrand). And if your opponent does find a way to kill it the first time, then you'll have an 8/4 lifelinker that's still almost impossible to block.
How does this work? I assumed that when the undying creature went to the graveyard the enchantment and effects were lost when it reenters the battlefield. Am I missing something?
Yes, this is a non-aura enchantment. It stays on the battlefield humming until its condition is met and then powers a creature up.
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1 year ago ::
Apr 18, 2012 - 8:02AM
#12
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Date Joined:
Apr 18, 2012
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Heck, if you pair Homicidal Seclusion with Howlgeist, it won't take long before you've put your opponents completely out of their misery. At first, you'll be attacking with a 7/3 lifelinking creature that can only be blocked by the set's biggest creatures (as of writing this article, the only cards in the Avacyn Restored Card Image Gallery that will be able to block a Homicidal Seclusioned Howlgeist are Avacyn, Angel of Hope and Griselbrand). And if your opponent does find a way to kill it the first time, then you'll have an 8/4 lifelinker that's still almost impossible to block.
How does this work? I assumed that when the undying creature went to the graveyard the enchantment and effects were lost when it reenters the battlefield. Am I missing something?
Yes, this is a non-aura enchantment. It stays on the battlefield humming until its condition is met and then powers a creature up.
Ok, I get it. Didn't look/read closely enough. Thanks
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1 year ago ::
Apr 18, 2012 - 8:08AM
#13
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Date Joined:
Nov 28, 2007
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This is one of the worst cards I've seen in a long time. Compare Armadillo Cloak : It costs 3, gives +2/+2, trample and lifelink and doesn't have any downsides besides being an aura.
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1 year ago ::
Apr 18, 2012 - 8:25AM
#14
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Date Joined:
Jul 19, 2001
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This card though ... 5 mana and as always the 2-for-1 of auras.
WTF?
Anyway, card is a gamebreaker in limited. Turning on any creature to be a win condition or even just massive piece of stall? Dang. It has weaknesses, but the promise of power is unlike anything I've seen at uncommon before. It doesn't even feel uncommon.
Limited is where this card is weakest actually. How are you going to stall if you only have 1 creature and your opponent has several? And why would you want to? If you stall with the only threat you ave, how do you win?
I don't know who's idea it was to have this card previewd in limited information. But I would have hated to write for it. Sadin did a good job considering.
A 5 mana enchantment that only does anything when you're in a risky board position, and works best with uncommon creatures?
Yeah, that's totally what I want in limited.
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1 year ago ::
Apr 18, 2012 - 8:36AM
#15
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1 year ago ::
Apr 18, 2012 - 8:38AM
#16
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Date Joined:
Oct 16, 2004
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The problem is that card could easily be two or three mana and be properly mana to powerlevel. The card is so situational that it is its own weakness. Its a nice power up to Hexproof strategies, but it forces you to be more vulnerable to effects that make you sacrifice a creature.
The card is too expensive to consider playing. I'm not sure its even playable in Limited. It is certainly not a bomb in limited.
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1 year ago ::
Apr 18, 2012 - 10:02AM
#17
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Date Joined:
Apr 19, 2005
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maybe i got you wrong, but are you saying if the card read: creatures you control get +3/+1 and lifelink it would still be a narrow and questionable card??
He meant if the enchantment acted like an equipment, affected only one creature but had no limitation of other creatures being in play. In that case, it would compare well to Loxodon Warhammer, so I disagree it would be a narrow and questionable card. As it is, though, it is hard to imagine it being very good.
That said, you know there will be games where this thing just steals victories. You're almost dead, only one creature left and way behind in life. You then drop this enchantment and attack, which gains you enough life to keep you out of the kill zone. But then, having this until-then useless card in your hand the whole game might be part of the reason you were in such bad shape to begin with.
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1 year ago ::
Apr 18, 2012 - 10:27AM
#18
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1 year ago ::
Apr 18, 2012 - 2:06PM
#19
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Date Joined:
Jul 10, 2003
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1 year ago ::
Apr 18, 2012 - 3:26PM
#20
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Date Joined:
Oct 28, 2009
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Nice try in what had to be a most difficult assignment: Finding a way to sell this card as a preview feature.
Constructed:
Maybe some genius will break this and prove the majority wrong. Like a Battle of Wits breaker. Maybe block con with the aforementioned divine reckoning.
Limited:
This card is a clogger. 5 for an enchantment with such a narrow application. Bitterheart Witch at least puts a 1/2 deathtouch in play. I don't know, but I don't think there's a lot of limited players that want to only have 1 creature in play. Unless you're a control savant. This is a late pick, I forgot to draft creatures, kind of card.
I can just hear the lamentations when people bust this in paper and say "what a waste of an uncommon."
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