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Switch to Forum Live View 5 Color Artifact deck
1 year ago  ::  Apr 16, 2012 - 8:59PM #11
AzazelWandering
Date Joined: Mar 31, 2011
Posts: 1,330
A 5 colour mana base needlessly complicates your deck. You are running too many singles and not nearly enough quality mana fixing - I would drop 2 colours at least   ( + or would be my first choice for cuts).

Your current deck lacks coherency and purpose: you need to condense your deck down into playsets of the key cards - you should consider how you want your deck to function, the cards you often like seeing in your hand, etc, and build around them.
If you can suggest 2 or 3 cards/interactions/effects you like we will be happy to build around them with you.
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1 year ago  ::  Apr 17, 2012 - 7:47AM #12
krichaiushii
Date Joined: Jul 17, 2003
Posts: 4,055
Compared to Academy Ruins , Buried Ruin is awful.

As you seem infatuated with artifacts, run a full playset of Expedition Map to get the land you need.

If you start cutting colors, keep blue.  Blue gives you all sorts of wonderful cards, notably Tinker and Etherium Sculptor , among others.

Should you decide to go whole-hog on the artifact theme, consider THESE artifact lands.  They make wonderful targets for Tinker, as well as facilitating Metalcraft and Affinity.

Cheers!
A shout out to Gaming Grounds in Kent, Ohio and Gamers N Geeks in Mobile, Alabama.

www.zombiehunters.org for all your preparation needs.

http://shtfschool.com/ - why prepping is useful, from one who has been there.
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1 year ago  ::  Apr 18, 2012 - 4:52AM #13
Blightsteel-Avatar
Date Joined: Mar 22, 2012
Posts: 13
I like the idea of artifact lands but if someone plays creeping corrosion it would mess up evey thing.
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1 year ago  ::  Apr 18, 2012 - 4:58AM #14
krichaiushii
Date Joined: Jul 17, 2003
Posts: 4,055

Apr 18, 2012 -- 4:52AM, Blightsteel-Avatar wrote:

I like the idea of artifact lands but if someone plays creeping corrosion it would mess up evey thing.


Creeping Corrosion and the like would destroy your presence, regardless.  Which is why blue has countermagic; running 8-12 pieces of countermagic and the draw to keep your hand full will go a long way towards keeping your side in play.

Of course, the trick then becomes finding the balance between artifacts and support spells.

Cheers!

A shout out to Gaming Grounds in Kent, Ohio and Gamers N Geeks in Mobile, Alabama.

www.zombiehunters.org for all your preparation needs.

http://shtfschool.com/ - why prepping is useful, from one who has been there.
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1 year ago  ::  Apr 18, 2012 - 8:29AM #15
Dusty_Myryr
Date Joined: Apr 14, 2012
Posts: 749

Apr 18, 2012 -- 4:58AM, krichaiushii wrote:

Apr 18, 2012 -- 4:52AM, Blightsteel-Avatar wrote:

I like the idea of artifact lands but if someone plays creeping corrosion it would mess up evey thing.


Creeping Corrosion and the like would destroy your presence, regardless.  Which is why blue has countermagic; running 8-12 pieces of countermagic and the draw to keep your hand full will go a long way towards keeping your side in play.

Of course, the trick then becomes finding the balance between artifacts and support spells.

Cheers!






I 100% agree! Creeping Corrosion can be a problem, but if you have a lot of counter spells, dont worry about it! Something like Darksteel Forge can also really solidify the game! :>



The only thing you REALLY have to worry about, however is stuff like Stony Silence which can completely shut down your field and make the game unnecessarily tough 


for that i recommend running white and blue for cheap removal spells like Oblivion Ring , Erase , Ray of Revelation , Revoke Existence and Scour espescially, so you don't have to worry about it again



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1 year ago  ::  Apr 18, 2012 - 4:09PM #16
Acheron-69
Date Joined: Jun 7, 2011
Posts: 46
This is gtreat guys, thanks, and if you have any other ideas on new cards [or older ones] that could make this better, then go ahead and share, we need to know what else might make this deck better, and meaner, thanks, and happy playing!
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1 year ago  ::  Apr 18, 2012 - 10:18PM #17
MrAdam5
Date Joined: Aug 9, 2011
Posts: 35
I would mainboard Sol Ring and a Mox Opal if you can get one. If you're running an Indomitable Archangel consider running at least one Silverskin Armor since it'll essentially give your board shroud.

Instead of Unbender Tine try Unwinding Clock . If you end up running more counters/instants this will help a TON when using artifact land.

I'd also run 3 or 4 Phyrexian Metamorph s and drop Sculpting Steel . Metamorphs let you copy pretty much anything on the board, whereas Sculpting Steel is just artifacts.

Praetors, though powerful, seem misplaced here. I'd focus on one, maybe two of them since they'll just be huge targets that you can't protect, and they are fairly high-costing. You also have no way to fetch or drop them out in an artifact deck.
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1 year ago  ::  Apr 19, 2012 - 4:46AM #18
Blightsteel-Avatar
Date Joined: Mar 22, 2012
Posts: 13
I like all your thinking I'm going to try to fit them in.
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1 year ago  ::  Apr 20, 2012 - 6:03PM #19
Acheron-69
Date Joined: Jun 7, 2011
Posts: 46
I'd say ;et's keep Elesh Norn, Grand Cenobite and Vorinclex, Voice of Hunger in and throw the other[s] out...
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