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Switch to Forum Live View 04/16/2012 MM: "Avacyn City, Part 2"
1 year ago  ::  Apr 13, 2012 - 12:25PM #1
Garmichael
Date Joined: Jun 24, 2008
Posts: 1,572

This thread is for discussion of this week's Making Magic, which goes live Monday morning on magicthegathering.com.

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1 year ago  ::  Apr 15, 2012 - 9:24PM #2
metroidcomposite
Date Joined: Sep 20, 2005
Posts: 1,609
"My drivers are trustworthy.  I removed their tongues myself."

..."Good guy", you claim?  Huh.
Cats land on their feet.  Toast lands peanut butter side down.  A cat with toast strapped to its back will hover above the ground in a state of quantum indecision.
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1 year ago  ::  Apr 15, 2012 - 9:25PM #3
chronego
Date Joined: Jul 6, 2011
Posts: 1,284
So you kept changing the idea for the final set, and the way the story went... That certainly explains why it's such a mess.

Oh well. Flickering is cool.
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1 year ago  ::  Apr 15, 2012 - 9:46PM #4
Sandwich_Man
Date Joined: May 1, 2004
Posts: 96

Apr 15, 2012 -- 9:24PM, metroidcomposite wrote:

"My drivers are trustworthy.  I removed their tongues myself."

..."Good guy", you claim?  Huh.




Just because he takes proper security measures doesn't mean he's a bad guy. Can't have those vampires catching wind of the Church's top secret plans, now can we?

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1 year ago  ::  Apr 15, 2012 - 9:46PM #5
Fox_Murdoch
Date Joined: Sep 10, 2005
Posts: 80
So I'm thinking that soulbond is a shelved mechanic that could have been for Allies. Is that correct? It certainly has the feeling of "fellas that show up and help out," even thought they don't help everyone.
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1 year ago  ::  Apr 16, 2012 - 12:12AM #6
Haze01
Date Joined: Oct 30, 2008
Posts: 49

Apr 15, 2012 -- 9:25PM, chronego wrote:

So you kept changing the idea for the final set, and the way the story went... That certainly explains why it's such a mess.



I agree.  The more I read about the story the worse it gets.   Griselbrand's introduction and destruction was pathetic.  Avacyn's restoration to full power has so far only been explained by the card mechanics of the Helvault - she's a new permanent with no damage on her - but nothing in the story explains it.   Prior to her imprisonment in the Helvault, Avacyn had been having increasing difficulty ridding her world of demons.  Those she was unable to kill, she imprisoned in the Helvault.  At the time, her priests, cathars, magical wards, and angels were in full strength and the numbers and strength of the other monsters was balanced.  At the time of her restoration, humanity has suffered great losses while the ranks of vampires, werewolves and zombies have grown considerably.  With her restoration came the release of all the demons she had been unable to destroy before.

Apr 15, 2012 -- 9:46PM, Fox_Murdoch wrote:

So I'm thinking that soulbond is a shelved mechanic that could have been for Allies. Is that correct? It certainly has the feeling of "fellas that show up and help out," even thought they don't help everyone.



Mark Rosewater says, in this article, that Soulbound began as a riff on an abandoned mechanic for New Phyrexia.  Perhaps it was something for the Mirrans joining together at the last?  Or maybe it was for the Phyrexians?  Now I'm imagining a version of the "Bind" mechanic where your creatures would bind to an opponent's creature and give detrimental effects.

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1 year ago  ::  Apr 16, 2012 - 12:15AM #7
TobyornotToby
Date Joined: Mar 7, 2006
Posts: 2,308

The one tweak we made is that we chose to do what R&D refers to as "instant flicker"




A major change is that the card is now returned under your control, rather than owner's control. This hasn't been done before a lot, if at all, right? 

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1 year ago  ::  Apr 16, 2012 - 12:33AM #8
MuuMyuki
Date Joined: Mar 4, 2010
Posts: 365
I hope they have alot cards with ETB effects in this set.
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1 year ago  ::  Apr 16, 2012 - 12:38AM #9
Zindaras
  • Paranoia Paradise
Date Joined: Aug 25, 2003
Posts: 2,227

Apr 16, 2012 -- 12:12AM, Haze01 wrote:

Apr 15, 2012 -- 9:25PM, chronego wrote:

So you kept changing the idea for the final set, and the way the story went... That certainly explains why it's such a mess.



I agree.  The more I read about the story the worse it gets.   Griselbrand's introduction and destruction was pathetic.  Avacyn's restoration to full power has so far only been explained by the card mechanics of the Helvault - she's a new permanent with no damage on her - but nothing in the story explains it.   Prior to her imprisonment in the Helvault, Avacyn had been having increasing difficulty ridding her world of demons.  Those she was unable to kill, she imprisoned in the Helvault.  At the time, her priests, cathars, magical wards, and angels were in full strength and the numbers and strength of the other monsters was balanced.  At the time of her restoration, humanity has suffered great losses while the ranks of vampires, werewolves and zombies have grown considerably.  With her restoration came the release of all the demons she had been unable to destroy before.




I could bother writing up something, but this is basically everything that's wrong with Avacyn Restored. I completely agree with the design team on this one: this set should've been about angels vs demons more than about humans winning. I really hope that this is not all there is to it (my personal favourite remains "Avacyn and Griselbrand switched bodies in the Helvault" because this story does not make any sense.

There has to be a twist, or this is the most godawful story WotC has ever come up with.

Dec 1, 2010 -- 10:06AM, ProphetKing wrote:

Zindaras' meta is like a fossil, ancient and its secrets yet to be uncovered. Only men of yore, long dead, knew of it.

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1 year ago  ::  Apr 16, 2012 - 12:41AM #10
Sigbjorn
Date Joined: Oct 2, 2011
Posts: 143
While I like the individual cards revealed so far, the flavor is definitely lacking. It's extremely dissapointing to see the Innistrad tribes abandoned. Double-faced cards will especially suffer. It was such a big risk, but now you risk letting them be forgotten because, 1) You didn't include them in AVR, and 2) You failed to support the tribe they enabled (Werewolves) in the last set of the block (and most players agreed the Tribe still needed help). Overall the cards from AVR feel like they could be from any plane, and don't have a lot of connection to Innistrad. 
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