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1 year ago  ::  Apr 17, 2012 - 9:36AM #61
Edacade
Date Joined: Mar 11, 2008
Posts: 4,025
Let's not forget that the planeswalker (as currently written) has two abilities that can be activated at instant speed, which in and of itself is a very bad thing. Planeswalker (loyalty) abilities are restricted to sorcery speed and once per turn for a reason: they'd all be ridiculously broken otherwise. Yeah, I'd like to see a planeswalker eventually that has one ability that can be activated at instant speed (while still respecting the once per turn rule), but that ability would have to be really weak or else rarely relevant. Bouncing permanents is always relevant.
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I am both selfish and instinctive. I value growth and community, as long as they favour my own objectives; I enjoy nature, and I particularly enjoy watching parts of nature die. At best, I am resilient and tenacious; at worst, I'm uncontrollable and destructive.


Oh, but wait, there were multiple answers that fit my thoughts to some questions. What colors did they say I was?

I am Blue/Green
I am Blue/Green
I am both rational and instinctive. I value self-knowledge and understanding of the world; my ultimate goal is self-improvement and improvement of the world around me. At best, I am focused and methodical; at worst, I am obsessive and amoral.

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1 year ago  ::  Apr 17, 2012 - 9:44AM #62
AzureShade
Date Joined: Jan 30, 2012
Posts: 3,768
And then Norin became a baby 'Walker!

Norin the Cautious  
Planeswalker – Norin
{+0}:  Until the start of your next upkeep, if Norin would leave the battlefield, return him to your hand instead.
{+1}:  Put a trap counter on target land you control.  Sacrifice a land with a trap counter on it: Norin deals 3 damage to target creature.
{-7}:   You gain an emblem with “Whenever a creature enters the battlefield under your control, you may have it deal damage equal to its power to target creature or player of your choice.”
[2]

Dec 18, 2012 -- 7:05PM, magicpablo666 wrote:

You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!

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1 year ago  ::  Apr 17, 2012 - 10:07AM #63
fillupurcup
Date Joined: Mar 21, 2012
Posts: 237
on a side note i am not using standard format when i built him legacy format is where i like to be so im making it for that. what if ability #2  was -2 instead? and as for ultimate like i said im not sure what the wording would need to be to bounce him to your hand but only allowing it once from that ability as was my intent
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1.at the beginning of each players turn that player takes a drink.

2.whenever a permanent you control is placed in a graveyard from play, drink.

3. whenever a spell you play is countered, drink. if the countered spells caster attempts to counter the counter, the loser of the counter battle must drink for a number of seconds for each counterspell that went on the stack.

4. whenever a player "loses life" that player must drink for a number of seconds equal to amount of life lost. (a) if a player would gain life, that player may make another player drink for a number of seconds equal to amount of life gained.

5. if a player puts a card from their library into their graveyard that player drinks for a number of seconds equal to the number of cards placed in graveyard.

6.if a player would discard a card that player drinks for a number of seconds equal to cards discarded.

7. on any coinflip the loser must drink.

8. at the end of each game all players must finish their drink.

9. loser must fetch all drinks/refills for the next game. if playing multiplayer use a**hole heirarchy(president,vp,secretary,treasurer,a**hole)

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1 year ago  ::  Apr 17, 2012 - 10:09AM #64
Edacade
Date Joined: Mar 11, 2008
Posts: 4,025

Apr 17, 2012 -- 9:44AM, AzureShade wrote:

And then Norin became a baby 'Walker!

Norin the Cautious  
Planeswalker – Norin
{+0}:  Until the start of your next upkeep, if Norin would leave the battlefield, return him to your hand instead.
{+1}:  Put a trap counter on target land you control.  For as long as you control Norin, you may sacrifice a land with a trap counter on it any time you could cast an instant. If you do, Norin deals 3 damage to target creature.
{-7}:   You gain an emblem with “Whenever a creature enters the battlefield under your control, you may have it deal damage equal to its power to target creature or player. of your choice
[2]




For the second ability, I was assuming you didn't want to immediately sac the land you put the trap counter on. If you did, then ignore the bolded changes. For the ultimate, "of your choice" is unnecessary since you're choosing the targets anyways (you control and own the emblem, therefore all instances of you on it refer to you, its controller/owner). If instead the word "target" was "a" (as in "a creature or player") then "of your choice" would be relevant.

Rules Advisor as of 8-26-09
Joined the crowd and got an Avatar from zammm's Avatar Workshop on 5-6-2012
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That "Dual Colors" personality test thing Show
I am Black/Green
I am Black/Green
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

I am both selfish and instinctive. I value growth and community, as long as they favour my own objectives; I enjoy nature, and I particularly enjoy watching parts of nature die. At best, I am resilient and tenacious; at worst, I'm uncontrollable and destructive.


Oh, but wait, there were multiple answers that fit my thoughts to some questions. What colors did they say I was?

I am Blue/Green
I am Blue/Green
I am both rational and instinctive. I value self-knowledge and understanding of the world; my ultimate goal is self-improvement and improvement of the world around me. At best, I am focused and methodical; at worst, I am obsessive and amoral.

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1 year ago  ::  Apr 17, 2012 - 10:32AM #65
AzureShade
Date Joined: Jan 30, 2012
Posts: 3,768
oops....edit broke my post!

Dec 18, 2012 -- 7:05PM, magicpablo666 wrote:

You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!

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1 year ago  ::  Apr 17, 2012 - 11:08AM #66
Edacade
Date Joined: Mar 11, 2008
Posts: 4,025

Apr 17, 2012 -- 10:32AM, AzureShade wrote:

Thanks for the corrections.  That's more in line to what I was shooting for.




I just thought of an alternative method for the trap lands: instead of having it as part of the + ability (thus creating redundant copies of the "sac a land" ability), you could have the ability sit on a fourth line by itself: "Sacrifice a land with a trap counter on it: Norin deals 3 damage to target creature or player." I'm not sure if such an ability should reside at the top or at the bottom, but Garruk Relentless has shown that planeswalkers need not have only loyalty abilities.

Also, you wouldn't need to specify when you could activate it since only loyalty abilities have the inherent sorcery speed and once per turn rule.

Rules Advisor as of 8-26-09
Joined the crowd and got an Avatar from zammm's Avatar Workshop on 5-6-2012
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That "Dual Colors" personality test thing Show
I am Black/Green
I am Black/Green
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

I am both selfish and instinctive. I value growth and community, as long as they favour my own objectives; I enjoy nature, and I particularly enjoy watching parts of nature die. At best, I am resilient and tenacious; at worst, I'm uncontrollable and destructive.


Oh, but wait, there were multiple answers that fit my thoughts to some questions. What colors did they say I was?

I am Blue/Green
I am Blue/Green
I am both rational and instinctive. I value self-knowledge and understanding of the world; my ultimate goal is self-improvement and improvement of the world around me. At best, I am focused and methodical; at worst, I am obsessive and amoral.

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1 year ago  ::  Apr 17, 2012 - 11:18AM #67
AzureShade
Date Joined: Jan 30, 2012
Posts: 3,768
That actually makes even more sense....fixing!

Norin the Cautious  
Planeswalker – Norin
You may sacrifice a land with a trap counter on it. If you do, Norin deals 3 damage to target creature.
{+0}:  Until the start of your next upkeep, if Norin would leave the battlefield, return him to your hand instead.
{+1}:  Put a trap counter on target land you control. 
{-7}:   You gain an emblem with “Whenever a creature enters the battlefield under your control, you may have it deal damage equal to its power to target creature or player.
[2]

Bonus, he combos somewhat with Trap Digger , who was the semi-inspiration for his trapping ability.

Dec 18, 2012 -- 7:05PM, magicpablo666 wrote:

You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!

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1 year ago  ::  Apr 17, 2012 - 4:13PM #68
infinight
Date Joined: Aug 8, 2011
Posts: 889

Apr 17, 2012 -- 10:07AM, fillupurcup wrote:

on a side note i am not using standard format when i built him legacy format is where i like to be so im making it for that.




I thought the power 9 is banned from legacy.

what if ability #2  was -2 instead? and as for ultimate like i said im not sure what the wording would need to be to bounce him to your hand but only allowing it once from that ability as was my intent




It's a silent departure every single turn for the same price... you can remove the -1 and the ultimate both and it would still be insanely broken.

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1 year ago  ::  Apr 17, 2012 - 4:37PM #69
infinight
Date Joined: Aug 8, 2011
Posts: 889

Apr 17, 2012 -- 11:18AM, AzureShade wrote:

That actually makes even more sense....fixing!

Norin the Cautious  
Planeswalker – Norin
You may sacrifice a land with a trap counter on it. If you do, Norin deals 3 damage to target creature.
{+0}:  Until the start of your next upkeep, if Norin would leave the battlefield, return him to your hand instead.
{+1}:  Put a trap counter on target land you control. 
{-7}:   You gain an emblem with “Whenever a creature enters the battlefield under your control, you may have it deal damage equal to its power to target creature or player.
[2]

Bonus, he combos somewhat with Trap Digger , who was the semi-inspiration for his trapping ability.





I like it... seems balanced... the ultimate is good, maybe bit wordy, but still not as much as karn's . The only flaw I can find is that the +0 wouldn't be used much since people would just put traps on all their lands to get to the ultimate. Anyway it's a good card with no balance issues I can find.

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1 year ago  ::  Apr 18, 2012 - 6:06AM #70
AzureShade
Date Joined: Jan 30, 2012
Posts: 3,768

Apr 17, 2012 -- 4:37PM, infinight wrote:

The only flaw I can find is that the +0 wouldn't be used much since people would just put traps on all their lands to get to the ultimate.


My goal with the +0 ability was to reflect Norin's ability to bounce himself and maybe offer some evasion protection if you think your opponent is going to be gunning for him on their turn.  The trap counters stay around anyway so you're not really losing anything other than the ability to sacrifice them on the turns that Norin is hiding in your hand.

Dec 18, 2012 -- 7:05PM, magicpablo666 wrote:

You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!

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