|
1 year ago ::
Apr 12, 2012 - 11:11PM
#21
|
Date Joined:
Oct 11, 2005
|
Having it be mediocre isn't what's making me want to drag the people who made this set for a little 'sit down.'
Take a look at this card www.wizards.com/Magic/Magazine/Article.a...
Than take a look at Dungeon and Dragon's Tieflings...
Excuse me sirs....and madams...but didn't you say that you WEREN'T going to combine the brands?!
Tibault looks like a [REDACTED] Tiefling to me, do you?!
That is my thought too, but it's pretty hard to have "Half Demon" and not come out Tiefling, as that is exactly the definition of Tiefling.
I don't think this is an unforgivable sin, but it should be noted the artist himself tends to work a lot in the game industry, and I just think he grabbed the closest source material that popularizes the archetype.
As long as he's the only one, I don't see any real issue. I mean, there's a certaint amount of bleed with all the freaking dragons anyway, isn't there?
|
|
|
|
1 year ago ::
Apr 12, 2012 - 11:54PM
#22
|
Date Joined:
Oct 13, 2009
|
So did anyone do the exercise suggested in the article and see what they could come up with for a 2-mana red 'walker? Here's where I ended up (after admittedly only a minute or two of thinking):
RR Planeswalker +1: Deal one damage to target player. -2: Copy the next instant or sorcery spell you play this turn. You may choose new targets for the copy. -6: Deal six damage to target player and each creature he or she controls. 2
|
|
|
|
1 year ago ::
Apr 13, 2012 - 12:06AM
#23
|
Date Joined:
Mar 21, 2010
|
The problem I see with it is its super super narrow and the abilities don't compliment each other.
I've messed around with a burning vengeance deck in standard and thats the closest thing to a currently existing standard deck I can see him fitting into the Double red makes it to difficult to shoe horn unburial rites into and still expect to consistantly be able to go off.
I'm going to test it in legacy aggro loam I can see something like turn 1: mountain + mox diamond followed by this guy, use +1 discard life from the loam being pretty strong but the discard is random if it was a proper loot effect it would be so much better. The only upside to the +1 is you get an extra dredge trigger every turn.
In modern loam I think it's unplayable. Since there is pretty much no turn 1 mana acceleration (even chrome mox is banned in modern) you're not casting this guy till turn 2 and by then you're likely facing an opposing tarmogoyf.
The -4 is way to much cost should have been -2 for the same effect. By the time you have 4 loyalty (if you even get that far) and are ready to do it you've telegraphed it a mile away, If you could drop him down the turn after your opponent taps out to draw a punch of cards you could have sacrificed him to really pnish them, sudden impact isn't good if your opponent see's it coming a mile away.
Top decking this guy late game is bad, if I'm ahead he draws a card and possibly discards something I want and if I'm behind his +1 does nothing to help me improve my board position. The times you are actually excited about casting this guy is super super narrow. I'd be surprised if he see's play outside of very very limited architypes kinda like Chandra Ablaze (she saw play in what 1 extended deck briefly). I think theres something about Red planeswalkers you guys just seem to always miss on them.
|
|
|
|
1 year ago ::
Apr 13, 2012 - 12:06AM
#24
|
Date Joined:
Mar 25, 2005
|
Plus—I mean the guy is half devil, which is pretty sweet in and of itself. Yes, it is pretty sweet. Too bad we didn't get anything more about WHO this planeswalker is other than that blurb. Kind of defeats the entire point of planeswalkers, seeing as they were created to be the game's recurring characters. Personalities to which the fans are supposed to be able to relate, which are supposed to get fans invested in the story.
Man I miss Savor the Flavor...
Seconded. Even if this isn't a flavor column, they could have at least given us a bit of the guy's story, like Top Decks did.
|
|
|
|
1 year ago ::
Apr 13, 2012 - 12:13AM
#25
|
Date Joined:
Mar 14, 2012
|
"So did anyone do the exercise suggested in the article and see what they could come up with for a 2-mana red 'walker? Here's where I ended up (after admittedly only a minute or two of thinking): RR Planeswalker +1: Deal one damage to target player. -2: Copy the next instant or sorcery spell you play this turn. You may choose new targets for the copy. -6: Deal six damage to target player and each creature he or she controls. 2 " Hmm interesting thinking process you got there, you didn't happend to get all those abilities from different versions of Chandra, now did you?
|
|
|
|
1 year ago ::
Apr 13, 2012 - 12:17AM
#26
|
Date Joined:
Jun 29, 2011
|
I've never had a planeswalker make me mad before with how bad it was, but tibold is just TERRIBLE. He doesn't do anything you want a walker to do, he doesn't protect himself, he doesn't even burn stuff off the board when he comes down, at least chandra always had that option if you were desperate red decks NEVERwant this card there are always going to be better two drops even if they are just 2 one drops. ALSO seriously in what world do they see this guy surviving past a turn or two, we live in the world of delver and invisible stalker TERRIBLE WIZARDS why would red decks want to pay two mana to cast temporarl mastery for their opponent, cause thats all tibalt is, a free turn for them.
You are right, especially being released in the same set as Vexing Devil I'd drop two devils over him any day. Hell, I'm having a hard time of any two re one drops I would take him over. that is not a good state for a walker to be in.
|
|
|
|
1 year ago ::
Apr 13, 2012 - 12:21AM
#27
|
Date Joined:
Mar 21, 2010
|
If I was designing a red walker for 2 mana maybe something like +1 'Pings creature or player for 1' -2 shock -3 pillage Who knows thats probably too over powered, when was the last time good LD was printed?
|
|
|
|
1 year ago ::
Apr 13, 2012 - 12:31AM
#28
|
|
|
I think people are overlooking the general direction this set pushes standard. Remember how the DKA really pushed White/Black down our throats? I think Wizards is trying to push U/R in AVR. Using Tibalt in a U/R (maybe Delver) shell with tons of flashback, Snapcasters, and Miracle card seems like a great idea. Or put him in a more controlling shell with some kind of combo where you make your opponent draw tons of cards so you can kill them with Tibalts second ability (something Zack hinted at in the article as yet to be revealed).
|
|
|
|
1 year ago ::
Apr 13, 2012 - 12:32AM
#29
|
|
|
If I were designing a two-mana red 'walker, I'd do something like this:
Tumana RR Planeswalker - Tumana +1: Tumana deals 1 damage to each player. -1: Discard a card, then draw a card. -5: Tap each creature you control and it deals damage equal to its power to target opponent. 2
|
|
|
|
1 year ago ::
Apr 13, 2012 - 1:02AM
#30
|
Date Joined:
Feb 15, 2012
|
The planeswalker makes sense. He is a devil. You really can't trust him so you get to draw a card and lose a random card.
at 2 CMC he is a card draw engine if you have 1 or more cards in your hand plus that -4 "can give me the edge to win."
With 192 cards to go I believe, it is hard to tell if this guy will do well or not. I would not having a pair.
No one talks about the Art. Who is not loving the card art so far?
|
|
|