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Switch to Forum Live View 04/12/2012 Sealed Deck Builder
1 year ago  ::  Apr 12, 2012 - 5:29AM #11
Herid_Fel
  • Dragon Slayer
Date Joined: Apr 11, 2008
Posts: 2,565

Keeping the mana base simple, especially because I have a couple of RR cards and the Essence - both being very mana-type intensive. This deck is almost all beats. Very little direct removal in red in this pool.


This Deck was built in 0:05:37

Total Deck Size: 40
17 Lands
---------------
8 Forest
8 Mountain
1 Evolving Wilds


19 Creatures
---------------
1 Afflicted Deserter
1 Ashmouth Hound
1 Avacyn's Pilgrim
1 Briarpack Alpha
1 Essence of the Wild
2 Forge Devil
1 Gatstaf Shepherd
1 Hellrider
1 Kessig Recluse
1 Markov Warlord
1 Pitchburn Devils
1 Rage Thrower
1 Scorned Villager
1 Scourge of Geier Reach
1 Skirsdag Cultist
1 Torch Fiend
1 Ulvenwald Bear
1 Villagers of Estwald


4 Other Spells
---------------
1 Avacyn's Collar
1 Helvault
1 Hunger of the Howlpack
1 Ranger's Guile

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1 year ago  ::  Apr 12, 2012 - 5:49AM #12
spitfire183
Date Joined: May 29, 2009
Posts: 1

This Deck was built in 0:02:16


Total Deck Size: 40
18 Lands
---------------
10 Mountain
7 Plains
1 Clifftop Retreat


Really like the Red bombs, tried black green and white.  Decided the white tokens played best.  Almost spashed blue for the captian but went for the 18th land and the helvault instead
19 Creatures
---------------
1 Afflicted Deserter
1 Ashmouth Hound
1 Erdwal Ripper
1 Geist-Honored Monk
1 Hellrider
1 Markov Warlord
1 Mausoleum Guard
1 Niblis of the Mist
1 Pitchburn Devils
1 Rage Thrower
1 Russet Wolves
1 Scourge of Geier Reach
1 Selfless Cathar
1 Silverchase Fox
1 Silverclaw Griffin
1 Skirsdag Cultist
1 Thraben Heretic
1 Torch Fiend
1 Village Bell-Ringer



3 Other Spells
---------------
1 Avacyn's Collar
1 Helvault
1 Spare from Evil

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1 year ago  ::  Apr 12, 2012 - 6:59AM #13
Griffyn16
Date Joined: Sep 16, 2005
Posts: 159
This Deck was built in 0:08:51

Total Deck Size: 40
17 Lands
---------------
6 Forest
2 Island
7 Mountain
1 Evolving Wilds
1 Shimmering Grotto


15 Creatures
---------------
1 Ashmouth Hound
1 Avacyn's Pilgrim
1 Briarpack Alpha
1 Erdwal Ripper
1 Essence of the Wild
2 Forge Devil
1 Gatstaf Shepherd
1 Hellrider
1 Markov Warlord
1 Pitchburn Devils
1 Rage Thrower
1 Scorned Villager
1 Scourge of Geier Reach
1 Skirsdag Cultist


8 Other Spells
---------------
1 Avacyn's Collar
1 Cellar Door
1 Cobbled Wings
2 Griptide
1 Hunger of the Howlpack
1 Mulch
1 Mystic Retrieval

Red looked like it has the deepest selection.  I really wanted a spirit deck, since we have Drogskol Captain , but that wasn't going to happen with this pool.  Blue has some decent cards, but limited on the creatures.  Black has several cards to choose from, but none that stand out making me want to play black.  Although I did think about splashing black for Tragic Slip .  That left green.  Green has a couple of good early creatures to add to the deck.  I threw in the Griptide for more control late game, great tempo card.  Mystic Retrieval will work well to get some of the good spells back, and the flashback cost is in color.

After looking over the decklist, I was unhappy with it.  The curve is off.  It looks like the deck is pulled in two directions of aggressive and tempo, and only 1 card at a 3-drop.  Ulvenwald Bear and Villagers of Estwald are decent creatures, but nothing that stands out, that is why I didn't include them.  I guess Erdwal Ripper is the same, not so great.  Better with flying, that is why Cobbled Wings is in the deck, it will give evasion to a creature that most needs it.  Green did give some good early creatures and mana acceleration with the Pilgrim, Villager and Mulch.  These cards may have blinded me to the fact that green isn't that deep either.

I think may be the way to go.  I will lose some of the acceleration from green, making it a much more controling deck.  Not sure there is enough in the colors to give it control, but let me redo it.

Ok, here is the new list.  Curve is balance better, and I'm happy with the feel of this deck.  I was able to throw in Tragic Slip since I was running a swamp for a flashback cost.  1 Swamp felt like enough because of the Evolving Wilds and Shimmering Grotto .

This Deck was built in 0:02:39

Total Deck Size: 40
18 Lands
---------------
7 Island
8 Mountain
1 Swamp
1 Evolving Wilds
1 Shimmering Grotto


15 Creatures
---------------
1 Ashmouth Hound
1 Civilized Scholar
1 Erdwal Ripper
2 Forge Devil
1 Headless Skaab
1 Hellrider
1 Markov Warlord
1 Pitchburn Devils
1 Rage Thrower
1 Relentless Skaabs
1 Scourge of Geier Reach
1 Skirsdag Cultist
1 Stitcher's Apprentice
1 Torch Fiend


7 Other Spells
---------------
1 Avacyn's Collar
1 Claustrophobia
1 Forbidden Alchemy
2 Griptide
1 Mystic Retrieval
1 Tragic Slip

Let me know what you think of the different builds.

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1 year ago  ::  Apr 12, 2012 - 7:03AM #14
Yoyo92
Date Joined: Mar 29, 2012
Posts: 7
This Deck was built in 2:43:25

Total Deck Size: 40
19 Lands
---------------
1 Island
8 Mountain
7 Plains
1 Clifftop Retreat
1 Evolving Wilds
1 Shimmering Grotto


16 Creatures
---------------
1 Ashmouth Hound
1 Drogskol Captain
2 Forge Devil
1 Geist-Honored Monk
1 Hellrider
1 Mausoleum Guard
1 Pitchburn Devils
1 Rage Thrower
1 Selfless Cathar
1 Silverchase Fox
1 Skirsdag Cultist
1 Stitcher's Apprentice
1 Thraben Heretic
1 Torch Fiend
1 Village Bell-Ringer


5 Other Spells
---------------
1 Avacyn's Collar
1 Helvault
1 Infernal Plunge
1 Purify the Grave
1 Spare from Evil


This deck rely on geist monk and captain to whack some early damage...and finish it of with fiery red direct dmgs~ hellrider awesome~and most of the red cards have dying trigger so having a rage thrower is really a good addition....
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1 year ago  ::  Apr 12, 2012 - 7:41AM #15
Armus79
Date Joined: Aug 24, 2011
Posts: 196

Red is the best color here, despite being thin on removal. The forge devils will take care of small creaures, and crushing vines is useful enough to main deck. Green was great with mana dorks (that make Helvault more feasible) and gatstaff + briarpack alpha. I just had to squeeze Geist-honored monk in, and with it came the niblis and bellringer. Splashing a double-white becomes more doable with shimmering, evolving + pilgrim. Bellringer might have a higher chance of catching the opponent off guard, since it's white will only be splashed, and so is included as a hopeful removal spell.

This Deck was built in 0:09:01


Total Deck Size: 40
17 Lands
---------------
6 Forest
6 Mountain
2 Plains
1 Clifftop Retreat
1 Evolving Wilds
1 Shimmering Grotto



21 Creatures
---------------
1 Afflicted Deserter
1 Ashmouth Hound
1 Avacyn's Pilgrim
1 Briarpack Alpha
2 Forge Devil
1 Gatstaf Shepherd
1 Geist-Honored Monk
1 Hellrider
1 Kessig Recluse
1 Markov Warlord
1 Mausoleum Guard
1 Niblis of the Mist
1 Pitchburn Devils
1 Rage Thrower
1 Russet Wolves
1 Scorned Villager
1 Skirsdag Cultist
1 Torch Fiend
1 Village Bell-Ringer
1 Villagers of Estwald



2 Other Spells
---------------
1 Crushing Vines
1 Helvault

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1 year ago  ::  Apr 12, 2012 - 7:45AM #16
BOBtheRock
Date Joined: Dec 3, 2009
Posts: 60
This seemed like the best list.  I value creatures very highly.  It is a little removal light, but I think it has plenty of ways to win still.

This Deck was built in 0:09:45

Total Deck Size: 40
17 Lands
---------------
5 Forest
6 Mountain
3 Plains
1 Clifftop Retreat
1 Evolving Wilds
1 Shimmering Grotto


21 Creatures
---------------
1 Afflicted Deserter
1 Ashmouth Hound
1 Avacyn's Pilgrim
1 Briarpack Alpha
2 Forge Devil
1 Gatstaf Shepherd
1 Geist-Honored Monk
1 Hellrider
1 Kessig Recluse
1 Markov Warlord
1 Mausoleum Guard
1 Niblis of the Mist
1 Pitchburn Devils
1 Rage Thrower
1 Scorned Villager
1 Skirsdag Cultist
1 Torch Fiend
1 Ulvenwald Bear
1 Village Bell-Ringer
1 Villagers of Estwald


2 Other Spells
---------------
1 Avacyn's Collar
1 Helvault


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1 year ago  ::  Apr 12, 2012 - 8:05AM #17
BlackFro
Date Joined: Jan 12, 2012
Posts: 130
Wow, I didn't like this grouping.


I felt that Green was a must because it's creatures seem the best overall quality, but very little removal except through creature effects/abilities.

Finally settled on white, because I really like Geist-Honored Monk and Mausoleum Guard
Red was the other option.  Black and blue didn't seem to have enough punch.  I am betting most will go with 3-color deck.  I splashed in U only for Drogskol Captain who will help with the spirits I hope have.  Also the combo of Spirits from creatures dying becoming Essence of the Wild is a nice one.

This Deck was built in 0:11:15

Total Deck Size: 40
18 Lands
---------------
8 Forest
1 Island
7 Plains
1 Evolving Wilds
1 Shimmering Grotto


17 Creatures
---------------
1 Avacyn's Pilgrim
1 Briarpack Alpha
1 Drogskol Captain
1 Essence of the Wild
1 Gatstaf Shepherd
1 Geist-Honored Monk
1 Kessig Recluse
1 Mausoleum Guard
1 Niblis of the Mist
1 Scorned Villager
1 Selfless Cathar
1 Silverchase Fox
1 Silverclaw Griffin
1 Thraben Heretic
1 Ulvenwald Bear
1 Village Bell-Ringer
1 Villagers of Estwald


5 Other Spells
---------------
1 Avacyn's Collar
1 Cobbled Wings
1 Hunger of the Howlpack
1 Ranger's Guile
1 Spare from Evil

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1 year ago  ::  Apr 12, 2012 - 8:17AM #18
Jacarr
Date Joined: Aug 18, 2008
Posts: 24

This Deck was built in 0:04:54


Total Deck Size: 40
18 Lands
---------------
8 Forest
9 Mountain
1 Evolving Wilds



18 Creatures
---------------
1 Afflicted Deserter
1 Ashmouth Hound
1 Avacyn's Pilgrim
1 Briarpack Alpha
1 Essence of the Wild
2 Forge Devil
1 Gatstaf Shepherd
1 Hellrider
1 Kessig Recluse
1 Markov Warlord
1 Pitchburn Devils
1 Rage Thrower
1 Scorned Villager
1 Scourge of Geier Reach
1 Skirsdag Cultist
1 Ulvenwald Bear
1 Villagers of Estwald



4 Other Spells
---------------
1 Cobbled Wings
1 Helvault
1 Hunger of the Howlpack
1 Ranger's Guile

Think the choice in this one was obvious. Very little removal in the pool aside from the creatures which is where this deck focuses. 

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1 year ago  ::  Apr 12, 2012 - 8:56AM #19
BlackFro
Date Joined: Jan 12, 2012
Posts: 130

Apr 12, 2012 -- 6:59AM, Griffyn16 wrote:



Let me know what you think of the different builds.




The R/G/u raises the question of why add blue?  You added it for Griptide and Mystic Retrieval ?  I guess to help balance the lack of removal, but hardly cards I am looking to push into just any deck.  Now if you spalsh B for Tragic Slip or some more permanent removal I can see, but while Griptide is a nice disruptor, the threat you dealt with WILL return.  But maybe you are hoping to finish them off before they get that chance.  I do like the agro R/G combo and you have some nice cards that definitely fit that theme.  Hellrider is one of those cards that I think people overlook because it is sneaky powerful.  I think he is the best overall card we have to choose from this week, and with Rage Thrower in a creature heavy deck makes these very strong indeed.  I like the ramp, but I think you should probably add back in those 3-drops you mentioned leaving out, and drop blue.

The U/R just seems clunky (not a smooth ramp, creatures don't work together, disjointed connections).  The addition of Avacyn's Collar when you only have 4 humans seems questionable.  Also you have too many double color 4+ cc creatures to make this deck run consistently.  I normally love looking U/R because the disruption normally associated with burn/control/bounce is always hard to play against, but here you don't have enough of that, and what you do have is expensive, which doesn't mesh well with expensive creatures... you really are going to put yourself into too many 1 card per turn situations.  I can either do A or B, almost never both.


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1 year ago  ::  Apr 12, 2012 - 9:14AM #20
BlackFro
Date Joined: Jan 12, 2012
Posts: 130

Apr 12, 2012 -- 8:17AM, Jacarr wrote:



Think the choice in this one was obvious. Very little removal in the pool aside from the creatures which is where this deck focuses. 




I think this is probably the best deck overall (even better than the one I made), but I would swap Helvault for Avacyn's Collar   You have lots of humans, meaning the collar will be useful just about everytime you draw it.  Helvault is really going to be tough unless you have ways of killing it yourself.  I think you only have one in deck with Afflicted Deserter but you have no way to force his flip to detroy the vault when you want to.  Other than that, I like your deck.


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