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Flag KeeperofManyNames April 9, 2012 12:38 PM PDT
Apparently Werewolves are on the good side now:



Discuss.
Flag LMTRK April 9, 2012 12:40 PM PDT
We knew this from the trailer already.

Personally, I think its great.

~ Tim   
Flag VorthosianLoreWeaver April 9, 2012 12:41 PM PDT
I'm curious to find out if there's anymore to the cursemute decree and the full implications for the werewolves wolfir (great name, by the way). Are the sentient in the sense that they have their human personalities in wolf form? Or are they just werewolves that don't want to kill humans anymore? Can they transform (lack of DFCs says no, but we'll see)?
Flag HairlessThoctar April 9, 2012 12:45 PM PDT
Was no one here watching the transcript of the PAX show?

Wolfirs are werewolves that have had their wolf and human spirits fused together by Avacynian Magic.
They have achieved inner peace.

Flag KeeperofManyNames April 9, 2012 12:48 PM PDT
Alright, some of us clearly know more than others, so any chance we could get the relevant information typed up here? All I know is that card, and the one image from the trailer (which, after all, hinted but did not confirm) so yeah, anything anyone knows is welcome.
Flag hail_the_mill_crab April 9, 2012 1:02 PM PDT
Yeah what Hairless said is about all we know. The foil rare for the G/U Intro Pack is a wolfir, and the deck's called "Bound by Strength" so at least one of them will probably have Soulbond.

i43.tinypic.com/1zdoqcz.png 
Flag Shamsiel April 9, 2012 1:11 PM PDT
I hope wolfirs are mind-raped werewolves. I want them to make the angels mean.
Flag HairlessThoctar April 9, 2012 1:24 PM PDT
They're almost certainly "Creature-Werewolf"

And from what it sounds like to me, they're werewolves who are able to maintain sentience even in beast mode, and since a pretty good chunk of humans on Innistrad follow some form of the church of Avacyn, most of the wolfirs are likely to be good guys.
Flag Yanmato1 April 9, 2012 2:06 PM PDT
The Back-to-Back Badasses pose the human and wolfir are sporting in the art of Joint Assault makes the wolfir look like it knows what it's doing. I don't think they're being controlled by the "Cursemute Decree." I think the decree is just letting them maintain their sapience in wolf form, or at least giving them the capacity to overcome any compulsions toward violence against humans.
That still wouldn't explain how Avacyn handled the wantons, but I'm sure we'll get to that later. Or we won't and they're still a serious threat to humans.
Don't forget there are no DFCs in this set. But apparently there are werewolves. Whatever Avacyn did to them, it might have involved more changes to the werewolves wolfir than this piece of flavor text mentions. These people might not get to live as humans anymore. "Bound by Power" and all that.

I think the casual werewolf tribal / human tribal deck running around under Mayor of Avabruck might start making flavorful sense once we get some wolfir cards.
Flag sworddemon April 9, 2012 9:35 PM PDT
Am I the only one that keeps hoping that they will soon start showing some wolfir cards so we can see them?
Flag HairlessThoctar April 10, 2012 5:26 AM PDT

Apr 9, 2012 -- 9:35PM, sworddemon wrote:

Am I the only one that keeps hoping that they will soon start showing some wolfir cards so we can see them?




Patience, young grasshopper.

Flag Terti April 10, 2012 11:05 AM PDT
Kind of makes me wonder; we all anticipated that (some of) the werewolf pack leaders would be printed in AVR, but this kind of changes the circumstances. Given how they were portrayed, I'm having difficulties imagining them as joining the boring angel side.
Flag Helluminatus April 10, 2012 11:27 AM PDT
Dollars to donuts wolfir will be mostly if not all soulbond creatures.
Flag KeeperofManyNames April 10, 2012 2:23 PM PDT
Hm, not a bad speculation... It would seem to make flavorful sense, at the very least.

Also, I love how this is basically modified Banding. Such a fan of that.
Flag bay_falconer April 10, 2012 2:54 PM PDT

Apr 10, 2012 -- 11:27AM, Helluminatus wrote:

Dollars to donuts wolfir will be mostly if not all soulbond creatures.




Wolves were the main case of green banding.

Since werewolves are human, I'm not surprised. The vampires and alchemists were the bad guys, really.

Flag sworddemon April 10, 2012 5:22 PM PDT

Apr 10, 2012 -- 11:05AM, Terti wrote:

Kind of makes me wonder; we all anticipated that (some of) the werewolf pack leaders would be printed in AVR, but this kind of changes the circumstances. Given how they were portrayed, I'm having difficulties imagining them as joining the boring angel side.



we still might get some of the pack leaders if you look at some of the stuff from the Planeswalker's Guide to Innistrad: Kessig and Werewolves.
there are some parts that show that it most likely the wolf side of the curse that causes the werewolves to kill. So if  Avacyn's Cursemute Decree takes away the wild wolf-sprirt side then most likely the pack leaders will have there human side and reasoning restored. The only one i don't see siding with the humans is the leader of the Krallenhorde howlpack since he stays in the wild and runs with the howlpack even when he reverts to human form.

Flag HairlessThoctar April 10, 2012 6:08 PM PDT
It's gonna be fascinating to see what, if anything, this means for the big 3 howlpacks, since they're largely made of wantons.
Flag HairlessThoctar April 11, 2012 5:50 AM PDT
Flag sworddemon April 11, 2012 12:18 PM PDT
I'm slightly worried now. It seems like the info Hairless Thoctar found might imply that the Creature type might now be changed from werewolf to Wolfir. As they are made in to a new race maybe. Does any one else think this might be or would they just use Wolfir for name instead.
Flag HairlessThoctar April 11, 2012 12:27 PM PDT

Apr 11, 2012 -- 12:18PM, sworddemon wrote:

I'm slightly worried now. It seems like the info Hairless Thoctar found might imply that the Creature type might now be changed from werewolf to Wolfir. As they are made in to a new race maybe. Does any one else think this might be or would they just use Wolfir for name instead.




R&D is extremely hesitant to invent new creature types when a previously existing creature type would suffice.
These creatures are still werewolves, they're just less likely to eat orphans now.

I will be extremely surprised if these aren't "Creature - Werewolf"

Either way, I hope they'll go more in depth about the Cursemute's Decree thing.
Like, I could theoretically see some wantons BSing Avacyn about wanting to do good, just so they could get modelocked as intelligent killing machines.
That would be interesting to me.

Flag Yanmato1 April 11, 2012 1:10 PM PDT
Sounds like wolfir really won't get to shapeshift. Oh well.

But the fact that being changed further was the option Avacyn gave repentants instead of being changed back means Avacyn either 1) cannot undo the lycanthropic curse, or 2) wants as many martial resources as she can get, at the cost of the safety of some individuals in her flock who aren't quite volunteering for duty. The first option would mean Innistradi lycanthropy is seriously powerful magic, which wouldn't be too unthinkable since the implication is that werewolves have been around longer than Avacyn or even Sorin, or that it might even be a function of the moon. The second option would mean Avacyn is either very enthusiastic to make up for lost time or sports a little of that militant Good is Not Nice side of White some people feared/hoped she would wield to be yet another threat for the humans.

Neither option explains why this was never an option before Avacyn was imprisoned.
Flag HairlessThoctar April 11, 2012 1:15 PM PDT
Maybe it was an option, just one she didnt want to consider.

Keep in mind, Avacyn had a very powerful tool before, the Helvault , that she doesn't have anymore.
She is incapable of ever "winning" now.

She probably has to look towards her duty more pragmatically now because she doesn't have the option of sealing away enemies to strong to be killed.
Flag Shamsiel April 11, 2012 1:35 PM PDT
Also note that the Flight of Herons is claimed to have been utilising magic frm the forests. They might have inspired Avacyn to meddle with non- magic.
Flag TheMOTI April 11, 2012 5:35 PM PDT
If the existence of werewolves, vampires, geists, and zombies was what was keeping the demons in check, maybe keeping the werewolves around would prevent them from running rampant like last time? Another way to cope with the lost Helvault.
Flag sworddemon April 11, 2012 9:25 PM PDT
OK they have now showen the 3 new mythic angels so maybe some Wolfir cards tomorrow. Also I think they might be a lot of soulbond in the Wolfir.
Flag zammm April 13, 2012 9:20 AM PDT
My guess is the Garden Hose theory: Avacyn's magic being blocked for so long led to a buildup--when she was released, all the pent-up magic from the months of her disappearance was released as well, creating a massive power surge. The excess power explains both why she's suddenly powerful enough to immediately swing the tide in humanity's favor and why she's creating Wolfir now when she didn't before.

Apr 10, 2012 -- 2:23PM, KeeperofManyNames wrote:

Also, I love how this is basically modified Banding. Such a fan of that.


No it's not. [/Rules Goob Twitch]

Flag Terti April 13, 2012 10:11 AM PDT
How about the possibility that Sorin installed some extra gadgets and updated her software?
Flag KeeperofManyNames April 13, 2012 1:43 PM PDT

Apr 13, 2012 -- 9:20AM, zammm wrote:



Apr 10, 2012 -- 2:23PM, KeeperofManyNames wrote:

Also, I love how this is basically modified Banding. Such a fan of that.


No it's not. [/Rules Goob Twitch]



Actually... yes, yes it is. I know what you're getting at, but I really wasn't talking about how they function from a rules perspective. Conceptually, this is CLEARLY a descendent of Banding. The members of WotC that were at PAX actually are pretty open about that fact. So yeah, it isn't really mechanically related at all. But it still is basically modified Banding, because it is a variant of the same exact flavor.

Flag Yanmato1 April 13, 2012 7:47 PM PDT
It's interesting to see how the exact same flavor (these creatures are separate, but they can team up in combat) can be expressed with such deeply, fundamentally different mechanics. To Melvin banding and soulbond are so different as to not even be placed in the same category. To Vorthos one is the new version of the other.
Flag Terti April 15, 2012 2:18 PM PDT
So how did banding actually work, then? In our playgroup we errata'd it to duct tapeing up to one nonbander together and giving them all each other's abilities.
Flag will_dice April 15, 2012 4:28 PM PDT

Apr 15, 2012 -- 2:18PM, Terti wrote:

So how did banding actually work, then? In our playgroup we errata'd it to duct tapeing up to one nonbander together and giving them all each other's abilities.




In short, banding allows you (instead of your opponent) to assign your opponent's creatures' combat damage among the creatures on the band.


Banding does not allow to share abilities; in truth, banding may render your creature's evasion abilities moot: if you band a creature with landwalk and one without and attacks with them, I can block the whole band, ignoring the landwalk!


Slightly shortened rules (removing the weirder "bands with other" variant):


702.20c. As a player declares attackers, he or she may declare that one or more attacking creatures with banding and up to one attacking creature without banding are all in a "band." A player may declare as many attacking bands as he or she wants, but each creature may be a member of only one of them.
702.20d. All creatures in an attacking band must attack the same player or planeswalker.
702.20g. Banding doesn't cause attacking creatures to share abilities, nor does it remove any abilities. The attacking creatures in a band are separate permanents.
702.20h. If an attacking creature becomes blocked by a creature, each other creature in the same band as the attacking creature becomes blocked by that same blocking creature.
702.20k. During the combat damage step, if a blocking creature is blocking a creature with banding, the active player (rather than the defending player) chooses how the blocking creature's damage is assigned. That player can divide that creature's combat damage as he or she chooses among any number of creatures it's blocking.


702.20j. During the combat damage step, if an attacking creature is being blocked by a creature with banding, the defending player (rather than the active player) chooses how the attacking creature's damage is assigned. That player can divide that creature's combat damage as he or she chooses among any number of creatures blocking it.




Soulbonding just allows you to share an ability. It does not distributes damage, it does not force them to attack or block together, and does not make them easier to block. So, totally unlike banding.

Flag Icedragon769 April 15, 2012 8:11 PM PDT
Soulbound is almot exactly the same as Banding in flavor, but very different (and simpler, thank god) in mechanics.  I don't think there's much more to be said about it.
Flag Gamma-Mage April 15, 2012 11:08 PM PDT
Spoiler: Show


Wolfir are wolf type, not werewolf. Did I mention how much I love this set?
Flag Yanmato1 April 16, 2012 12:07 AM PDT
Well. The wolfir have undergone a serious fundamental change and no longer transform or lose their wits.
I can accept the creature type change.
Flag Moppi April 16, 2012 2:25 AM PDT

Apr 16, 2012 -- 12:07AM, Yanmato1 wrote:

Well. The wolfir have undergone a serious fundamental change and no longer transform or lose their wits.
I can accept the creature type change.





I am flabbergasted over the response with this card on MTGS, people going: "THESE SHOULD BE WEREWOLF TYPE! WHY YOU ENFORCE FLAVOR IN THIS GAME?! IT IS NOT IMPORTANT, THIS IS A CARD GAME NOT AN RPG!".

I mean seriously. I just take comfort to the fact that those people are not whole representatives of the Gameplay area of Magic. :P

Flag jedi123 April 16, 2012 6:40 AM PDT

Apr 16, 2012 -- 2:25AM, Moppi wrote:

Apr 16, 2012 -- 12:07AM, Yanmato1 wrote:

Well. The wolfir have undergone a serious fundamental change and no longer transform or lose their wits.
I can accept the creature type change.





I am flabbergasted over the response with this card on MTGS, people going: "THESE SHOULD BE WEREWOLF TYPE! WHY YOU ENFORCE FLAVOR IN THIS GAME?! IT IS NOT IMPORTANT, THIS IS A CARD GAME NOT AN RPG!".

I mean seriously. I just take comfort to the fact that those people are not whole representatives of the Gameplay area of Magic. :P




Yeah I was over in the FSS talking about Tamiyo and someone was complaining about how she didn't make sense on Innistrad. I pointed them to the story blurb. Their response? "You shouldn't have to read a story blurb to know why she's here." I was amazed when I was not the only one lambasting him for that. 

Flag Gamma-Mage April 16, 2012 6:49 AM PDT
The first thing I thought when I saw 'wolf warrior' was 'Cool, it's like how kitsune are 'fox x' and leonin are 'cat x'.

The second thing was 'Yay, I can throw them at stuff with Master of the Wild Hunt !' Soon, my Wild Hunt EDH deck will be complete. I can use angels for valkyries, right?
Flag HairlessThoctar April 16, 2012 7:07 AM PDT
Flag JB_Xyooj April 16, 2012 10:00 AM PDT
Oh god... they turned Werewolves into Furries. D: lol Sorry someone had to say it.
Flag will_dice April 16, 2012 10:06 AM PDT

Apr 16, 2012 -- 6:49AM, Gamma-Mage wrote:

I can use angels for valkyries, right?



Yes .


 

Apr 16, 2012 -- 10:00AM, JB_Xyooj wrote:

Oh god... they turned Werewolves into Furries.



Wait, they weren't before?

Flag JB_Xyooj April 16, 2012 10:11 AM PDT

Apr 16, 2012 -- 10:06AM, will_dice wrote:


Apr 16, 2012 -- 6:49AM, Gamma-Mage wrote:

I can use angels for valkyries, right?



Yes .


 

Apr 16, 2012 -- 10:00AM, JB_Xyooj wrote:

Oh god... they turned Werewolves into Furries.



Wait, they weren't before?





Definition wise... Yes they were. But now they look kinda flamboyant.

Flag KeeperofManyNames April 16, 2012 11:43 AM PDT

Apr 16, 2012 -- 10:11AM, JB_Xyooj wrote:

Apr 16, 2012 -- 10:06AM, will_dice wrote:


Apr 16, 2012 -- 6:49AM, Gamma-Mage wrote:

I can use angels for valkyries, right?



Yes .


 

Apr 16, 2012 -- 10:00AM, JB_Xyooj wrote:

Oh god... they turned Werewolves into Furries.



Wait, they weren't before?





Definition wise... Yes they were. But now they look kinda flamboyant.




Not sure you know what the word "flamboyant" means...

Let me help clear that up for you.

This isn't the junior chamber of commerce, Xyooj!

Flag Shamsiel April 16, 2012 11:51 AM PDT
Yay, they are ALWAYS radiating fog, just like I predicted! It's like they're cloud furries! I just wish they could fly so they would take over Innistrad.

Furries always existed in MTG, but these ones are the first to be "appealing", since most furries are obsessed with canines. The kitsune don't count because they look like they're wearin masks, and that's just not sexy, is it? 
Flag HairlessThoctar April 16, 2012 11:54 AM PDT

Apr 16, 2012 -- 11:51AM, Shamsiel wrote:

The kitsune don't count because they look like they're wearin masks, and that's just not sexy, is it? 




Fursuits.

If it exists, there's a fetish for it.

Flag jedi123 April 16, 2012 2:10 PM PDT

Apr 16, 2012 -- 11:54AM, HairlessThoctar wrote:

Apr 16, 2012 -- 11:51AM, Shamsiel wrote:

The kitsune don't count because they look like they're wearin masks, and that's just not sexy, is it? 




Fursuits.

If it exists, there's a fetish for it.




Rule 36, which explains rule 34.

But I've always heard it as as "It's someone's fetish".

 

Flag HairlessThoctar April 16, 2012 2:14 PM PDT

Apr 16, 2012 -- 2:10PM, jedi123 wrote:

Apr 16, 2012 -- 11:54AM, HairlessThoctar wrote:


If it exists, there's a fetish for it.




Rule 36, which explains rule 34.

But I've always heard it as as "It's someone's fetish".

 




It's true.

For example; turn of the century diving equipment makes me totally randy.

Flag KeeperofManyNames April 16, 2012 2:24 PM PDT
It's been well established that intellectualism is basically my kink...
Flag JB_Xyooj April 16, 2012 3:02 PM PDT

Apr 16, 2012 -- 11:43AM, KeeperofManyNames wrote:

Apr 16, 2012 -- 10:11AM, JB_Xyooj wrote:

Apr 16, 2012 -- 10:06AM, will_dice wrote:


Apr 16, 2012 -- 6:49AM, Gamma-Mage wrote:

I can use angels for valkyries, right?



Yes .


 

Apr 16, 2012 -- 10:00AM, JB_Xyooj wrote:

Oh god... they turned Werewolves into Furries.



Wait, they weren't before?





Definition wise... Yes they were. But now they look kinda flamboyant.




Not sure you know what the word "flamboyant" means...

Let me help clear that up for you.

This isn't the junior chamber of commerce, Xyooj!






Flag Shamsiel April 16, 2012 3:12 PM PDT

Apr 16, 2012 -- 2:24PM, KeeperofManyNames wrote:

It's been well established that intellectualism is basically my kink...




Romantically, it is mine too. Sexually, however, it's not exactly the opposite, but the aesthetics of the opposite. 

Flag mayamyth April 16, 2012 6:01 PM PDT

Apr 16, 2012 -- 5:19PM, Fakeartist wrote:

Apr 11, 2012 -- 5:50AM, HairlessThoctar wrote:

Confirmation from the mothership


"Avacyn offered repentant humans afflicted by the lycanthropic curse a special place at her side. If they promised to serve as guardians of humanity, she would transform their curse, fusing the two warring aspects into a single noble creature. Many accepted her offer, and she transformed them into the wolfir."


This begs the question, why didn't this happen before?




Possible that she always could have done it, but didn't because before her imprisonment humans and angels had been capable of holding their own. They didn't need the help, so even a repentant werewolf would have been viewed suspiciously or even outright hostilely by the humans.

With Humans pushed to the brink of extinction it may be that they're finally in a mindset where they'd actually be willing to accept the help of a former "monster."

Flag Gamma-Mage April 16, 2012 10:41 PM PDT
Maybe she was just so busy fighting monsters, she didn't have time to sit down and work out how to 'cure' the werewolves.

Then she was trapped in the Helvault, and had nothing to do except hang around and think. (Assuming one is conscious in the Helvault.)

And then one day she went 'OMG, I can fuse together their two halves!'
Flag sworddemon April 17, 2012 4:29 PM PDT
So alot of cards got spoiled today and only one Wolfr card so far? I'm starting to think we might get one a few about 2 or 3 it seems. Seeing how they made such a big deal about the Wolfir you would think we would get alot of them or atlest one damn legendary Wolfir.
Flag Yanmato1 April 17, 2012 4:39 PM PDT

Apr 16, 2012 -- 5:19PM, Fakeartist wrote:

This begs the question, why didn't this happen before?


In other parts of this forum it's been suggested that she wouldn't have considered it before, but with no Helvault there's no longer a "win" condition, so if she can get help she'll take it. It's also bee suggested that since her flight leaders have started dabbling in nonwhite magic, the church has gained access to magic it didn't have before, and that the not-quite-cure for lycanthropy comes from combining nature magic and Avacynian magic.

And Keeper, I gained half a point on the Kinsey scale just from watching that.

Flag KeeperofManyNames April 17, 2012 11:11 PM PDT
I aim to please...
Flag HairlessThoctar April 18, 2012 7:14 AM PDT
Relevant stuff from last night's Guide update:

"Avacyn's Gift

Avacyn's message was short and simple. She could not break the curse of lycanthropy, she said. The curse mingles the human spirit with the spirit of the wild, and the wild spirit could not be destroyed without also destroying the werewolf 's humanity. So those afflicted with the curse would forever have it. However, Avacyn offered the Gatstaf werewolves a special place at her side. If they promised to serve as guardians of humanity, she would transform their curse, fusing the two warring aspects into a single noble creature, and allowing them to dwell in the light of her blessing. The lycanthropes at the Grotto that day cried for joy and accepted her offer, and she transformed them into the wolfir. In a powerful wave of spells that would become known as the cursemute, Avacyn's magic spread through the plane, transforming not just many werewolves but many of the world's foul curses. The wolfir emerged as a new race of great wolf-creatures dedicated to the principles of the Church of Avacyn.


It is not known whether any werewolves still exist on Innistrad, but some, perhaps many, might have escaped destruction by slayers and rejected Avacyn's eldritch transformation into wolfir. It was theorized that other lands beyond the great seas harbored exotic species of lycanthropes, and it has been speculated that some werewolves of the known world have fled for those far regions."

Flag soulbomb77 April 19, 2012 1:22 PM PDT
I am kind of upset that they're totally eliminating a tribe they just printed a lord for...guess they're wanting to push Wolf/Werewolf combo over straight Werewolf.  It's disappointing.

Though I suppose the zombies and vampires we've seen suck too, as do most of the spirits.

It's a pity.  Was really hoping for some legendary werewolves (howlpack leaders?).   
Flag Vektor480 April 19, 2012 4:19 PM PDT
The set hasn't been fully revealed yet.
It seems I can't stress this enough.
Flag sworddemon April 19, 2012 8:34 PM PDT

Apr 19, 2012 -- 4:19PM, Vektor480 wrote:

The set hasn't been fully revealed yet.
It seems I can't stress this enough.



I think we all understand that but I think people are worried because unless the rest of the cards yet to be shown the does not look to be many Wolfir. I hope the rest of the set shows some more but as of now I think about 50% of the set is out and only 2 cards are wolfir . You notice how its only 2 green wolfir cards yet werewolves were green and red. They does not seem to be may of them so far.

Flag will_dice April 20, 2012 4:46 AM PDT

Apr 19, 2012 -- 8:34PM, sworddemon wrote:

Apr 19, 2012 -- 4:19PM, Vektor480 wrote:

The set hasn't been fully revealed yet.
It seems I can't stress this enough.



I think we all understand that but I think people are worried because unless the rest of the cards yet to be shown the does not look to be many Wolfir. I hope the rest of the set shows some more but as of now I think about 50% of the set is out and only 2 cards are wolfir . You notice how its only 2 green wolfir cards yet werewolves were green and red. They does not seem to be may of them so far.




We know for sure there'll be 41 green and 42 red cards. That means 13 green and 18 red unrevealed cards.

Flag soulbomb77 April 20, 2012 9:47 AM PDT
Well, I would imagine Tovolar would be red, due to Tovolar's Magehunter being red.

I realize the full set hasn't been released, but it certainly seems like a meager amount of tribal cards compared to angels and demons.  And I know that's what this set was about, but I was hoping to have more stuff to improve werewolves.

I suppose we'll see yet.
Flag Icedragon769 April 20, 2012 1:33 PM PDT

Apr 20, 2012 -- 9:47AM, soulbomb77 wrote:



I realize the full set hasn't been released, but it certainly seems like a meager amount of tribal cards compared to angels and demons.  And I know that's what this set was about, but I was hoping to have more stuff to improve werewolves.




This is the new must have card for werewolves and any tribal.

Flag Gamma-Mage April 21, 2012 7:11 AM PDT
They said there would be more continuation than there was in the Zendikar-Worldwake//Rise of the Eldrazi block, so people are treating it as the third set of a normal block. But it's not. It seems like we should probably be thinking of it as a breakaway Angels vs Demons set. The continuation that exists seems more about showing us how much Innistrad has changed, than giving the zombie, vampire and werewolf decks cool new stuff to play with. Yes, the humans (and possibly spirits) cool get new toys with which to beat said monsters, but I think that is kind of the point.

They have become rather good at telling a story through block structure. Zendikar block was decent at it, Scars did the war between to factions pretty well, and now this seems to be working too. At the FNMs I go to, I noticed that at first the tribal decks seemed to be equal in power. After Dark Ascension's release, the monster decks got more powerful (especially zombies) while the human decks struggled to keep up. I have a friend who plays green-white humans, and from what I see I'm confident his deck is going to be a lot stronger with access to the new cards.
Flag mayamyth April 22, 2012 11:33 PM PDT
Welp. Full set is out now, and no more Wolfir. Two. That's all we get.

Honestly what was the point of even having them at all?
Flag Gamma-Mage April 23, 2012 1:10 AM PDT
Yeah, the planeswalker's guide made a big deal about gryffs and we only have one.
Flag jedi123 April 23, 2012 6:31 AM PDT
Yeah both of those were a let down.

But we needed all those obnoxious angels.

 And all the subpar demons.

So we didn't have room for Gryffs or Wolfir, or any of the awesome characters they introduced us to along the way.

I really don't like getting these awesome characters (Gisa, Geralf, Ludevic) and getting no card for them. It's just as annoying as getting cool legends (Ob Nixilis) with no story.
Flag Gamma-Mage April 23, 2012 6:55 AM PDT
The angels are, except for three, all in white. The demons are black.

The gryff is blue.

The wolfirs are green.

I don't see how having lots of angels and demons left no room for the others.

EDIT: I still like the set a lot though. :D
Flag Yxoque April 23, 2012 7:08 AM PDT

I still have to go over the set, but missing out on gryffs, wolfir and Gisa and Geralf is a bit dissapointing. When I talk about the set again, I'll probably point to places where they could've put them.


Apr 23, 2012 -- 6:55AM, Gamma-Mage wrote:

I still like the set a lot though. :D



Because you made it.
Flag Terti April 23, 2012 8:12 AM PDT
So yeah, I'm in agreement; Avacyn is disappoint.
Flag jedi123 April 23, 2012 10:03 AM PDT

Apr 23, 2012 -- 8:12AM, Terti wrote:

So yeah, I'm in agreement; Avacyn is disappoint.




I like the set, and I love that red got the riot and zealous flavor added to it. 

But the flavor pay off was lacking in flavor overall for this set. Specifically for the cool concepts they came up with but did not follow through with.


@Gamma: The gryffs could have been white as well and taken some of the 2/2 2/3 flying slots (as griffins often do). They were left of of white for the angels. And mostly I'm just griping about the very boring demons and funkilling angels (although there are some really fun angels). I maybe wrong, but it feels like white and black got most of the mid range creature slots (where the wolfir would be), mostly to allow for the angels and demons. But thats tenuous at best. So I'll drop the wolfir, but we could have turned a few angels into gryffs and no one would have batted an eye (I actually find it weird that the one we did get was blue, and that we got a normal griffen that could have been a gryff...but I digress)

Mechanically I like the set, I just feel like we didn't get pay off on a few concepts and characters. 

Flag Gamma-Mage April 23, 2012 11:00 AM PDT
Yeah, it was expectations built up by the PAX panel and the Planeswalker's Guide that haven't paid off. If they had said 'but there are very few wolfir cards' and 'the gryff are incredibly rare creatures, so much so that there's only one gryff rider in the set', I think I would be less disappointed.

That said, the angels are really great for the most part. The set seems to be targeted at angel-lovers like me. And it pulls this off really, really well. There are a total of two angels I don't think are awesome - Archangel (that's the reperint they chooose? Really?) and Voice of the Provinces (which is a common angel, and I those are rather difficult to make). Most of them are going into my Angels EDH deck - yes, even the little common Seraph of Dawn .

But, I think it was also supposed to make fans of demons happy. And...well, I don't really know what I'm talking about here....so I won't try to say if it succeeds at that or not.
Flag Yxoque April 23, 2012 11:30 AM PDT

For someone who mostly (almost exclusively) plays Blue there's isn't that much that excites me. 


And I think they might have overdone it on the Angels. Every third white cards is (or depicts) an Angel.

Flag Moppi April 23, 2012 12:20 PM PDT

Apr 23, 2012 -- 11:00AM, Gamma-Mage wrote:

Yeah, it was expectations built up by the PAX panel and the Planeswalker's Guide that haven't paid off. If they had said 'but there are very few wolfir cards' and 'the gryff are incredibly rare creatures, so much so that there's only one gryff rider in the set', I think I would be less disappointed.

That said, the angels are really great for the most part. The set seems to be targeted at angel-lovers like me. And it pulls this off really, really well. There are a total of two angels I don't think are awesome - Archangel (that's the reperint they chooose? Really?) and Voice of the Provinces (which is a common angel, and I those are rather difficult to make). Most of them are going into my Angels EDH deck - yes, even the little common Seraph of Dawn .

But, I think it was also supposed to make fans of demons happy. And...well, I don't really know what I'm talking about here....so I won't try to say if it succeeds at that or not.





Being an angel-lover myself I am loving all the angel cards and the angel related arts (I'm going to be poor with this set!) but I do feel that they could've given the other elements some spot. Like maybe 1 or 2 more cards for the gryffs and the Wolfir, it feels a bit of a waste.

And who knows if they're going to give additional backgrounds, closure, or links to the other parts of the flavor that seemed real lacking (i.e. Where the heck was Sorin in all of the events leading to AVR? What's going to be the flat out end to this set?)

Flag Vektor480 April 23, 2012 12:32 PM PDT
I too think they have overdone the angel thing. I mean, sure, Angel set and all, but still... while browsing the white cards, i couldn't help it but sight and mutter "huh, another angel..."

Thing is that they had so much more flavor space!
Flag Moppi April 23, 2012 1:33 PM PDT

Apr 23, 2012 -- 12:32PM, Vektor480 wrote:

I too think they have overdone the angel thing. I mean, sure, Angel set and all, but still... while browsing the white cards, i couldn't help it but sight and mutter "huh, another angel..."

Thing is that they had so much more flavor space!




On the flipside, if this is pretty much their answer to a FTV: Angels (which was a long time coming). Then better than nothing. :/

Flag Gamma-Mage April 24, 2012 12:32 AM PDT
So...what we have here is a set that appeals only to people who love angels?

I didn't like Innistrad or Dark Ascension. I don't like zombies. I don't like vampires. I thought I liked werewolves, but....I didn't like the werewolves. So maybe they're making up to the people who don't like horror much?
Flag Grumman April 24, 2012 12:59 AM PDT

Apr 24, 2012 -- 12:32AM, Gamma-Mage wrote:

So...what we have here is a set that appeals only to people who love angels?



Not even that. I love Angels but they're still too heavily weighted towards Rares and Mythic Rares. I wanted some little Angels too, maybe a Defender Angel at common and an Angel Lord at uncommon, so you could build an all-Angel deck instead of being stuck with the humans.

Flag mayamyth April 24, 2012 1:22 AM PDT

Apr 24, 2012 -- 12:32AM, Gamma-Mage wrote:

So...what we have here is a set that appeals only to people who love angels?

I didn't like Innistrad or Dark Ascension. I don't like zombies. I don't like vampires. I thought I liked werewolves, but....I didn't like the werewolves. So maybe they're making up to the people who don't like horror much?




I like werewolves and I liked the flavor of the various named werewolves (too bad we never saw a single one of them), but I didn't care for the transform mechanic they went with, particularly since being DFCs limited them so much numerically.

Then shafting the tribe entirely in the third set just put the final nail in the werewolf coffin.

Flag Stigma_Lasher April 24, 2012 2:02 AM PDT
A grand total of two Wolfir creature cards, and no Legendary Tovolar card.

Werewolves are the Allies of Innistrad Block.

At least the two Wolfir creatures are beasts in limited.   
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