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Switch to Forum Live View Miracle Mechanic [Avacyn Restored]
1 year ago  ::  Apr 11, 2012 - 6:50AM #61
forty2j
Date Joined: Apr 16, 2009
Posts: 5,410

Apr 11, 2012 -- 5:50AM, rezzahan wrote:

There has to be something in the rules already, though, or Panglacial Wurm wouldn't work either.


In the process of casting it, at Step 1 the card gets moved to the stack (601.2a) and is therefore revealed - it's not face down, and the stack is a public zone (400.2). If you attempted to cast something from the library that wasn't Panglacial Wurm, 601.5 would prevent that to begin with, and 717.1 would rewind you back if you had started the process anyway.

I see no reason why the same can't be true for Miracle.
 

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1 year ago  ::  Apr 11, 2012 - 6:53AM #62
Erluti
Date Joined: Feb 10, 2005
Posts: 566

Apr 10, 2012 -- 11:22AM, Enigma256 wrote:

keep your hand in one hand, draw with your other hand




Not gonna lie... If someone is drawing with the hand that they are holding their cards in, I'm immeadiately calling a judge, Miracles or not. lol


   
   
   
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1 year ago  ::  Apr 11, 2012 - 7:17AM #63
forty2j
Date Joined: Apr 16, 2009
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Apr 10, 2012 -- 7:51AM, RootBreaker wrote:

Sure. There's not a lot of instant-timing discard though.


All looters, for starters...

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1 year ago  ::  Apr 11, 2012 - 7:17AM #64
Enigma256
Date Joined: Jul 28, 2010
Posts: 14,027
that's self-discard
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1 year ago  ::  Apr 11, 2012 - 7:18AM #65
robvalue
Date Joined: Oct 23, 2003
Posts: 3,688
There's a big difference between this and those cards. It's pretty simple it seems to me, herein lies the problem:

The replacement effect can't apply unless the card is revealed.

The card can only be revealed while the replacement effect is being applied. It's explicitly part of the process.

No other rule lets you reveal it; indeed you can't reveal it beforehand to make the ability apply because revealing it is part of the process.

It's a key locked in the safe situation. The effect doesn't exist prior to the event, so it doesn't apply.

I'm convinced it doesn't work.


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1 year ago  ::  Apr 11, 2012 - 7:23AM #66
2goth4U
Date Joined: Oct 29, 2007
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@robvalue: the AVR Rules Update might add the requisite rules support.
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Ikegami: "one might think [adult cats] would make excellent tokens. The issue, though, is that they are very hard to exile. They return to the battlefield more often than an undying creature."
Astarael7: "Does 121.1 imply that players are supposed to wear their poison counters?"
Bimmerbot: "If you move the wrong way and [the poison counters] fall, it's a game rule violation"
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1 year ago  ::  Apr 11, 2012 - 7:37AM #67
DocDoom
Date Joined: Aug 15, 2006
Posts: 2,021
It willw ork pretty similar to how morph works. If you do not know what the morph cost of a creature is before you reveal it, how can you reveal it in the first place?
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1 year ago  ::  Apr 11, 2012 - 8:47AM #68
robvalue
Date Joined: Oct 23, 2003
Posts: 3,688
DocDoom: This rule covers that-

702.35d If you have priority, you may turn a face-down permanent you control face up. This is a special action; it doesn’t use the stack (see rule 115). To do this, show all players what the permanent’s morph cost would be if it were face up, pay that cost, then turn the permanent face up. (If the permanent wouldn’t have a morph cost if it were face up, it can’t be turned face up this way.) The morph effect on it ends, and it regains its normal characteristics. Any abilities relating to the permanent entering the battlefield don’t trigger when it’s turned face up and don’t have any effect, because the permanent has already entered the battlefield.

Morph has lots of rules that make sure it works and its ability actually applies while it is face down. As it stands, Miracle doesn't even get off the ground. There are no current rules that will make it work (of course I welcome being shown otherwise!), it's a replacement ability that just has a faulty template. It confuses executing the replacement ability with creating the replacement ability, and if you follow the rules it just does nothing. It does need other supporting main rules outside its own keyword.

2goth: You're right, I may be jumping the gun. I would hope there are more supporting rules. To be honest I'm losing faith in the design of cards. I have counted at least 8 cards in the last two sets that don't work, as well as older cards. It seems to be the attitude that "the cards just do what they are obviously intended to do regardless of whether they actually work".

As soon as I saw the ability, I instantly thought it would work like this:

Alter the draw rule

120.1. A player draws a card by putting the top card of his or her library into his or her hand.  This is done as a turn-based action during each player’s draw step. It may also be done as part of a cost or effect of a spell or ability. If it is the first card drawn that turn, the player may reveal the card if it has the ability "Miracle". It stays revealed until the end of the draw step.

Miracle updated

702.91a Miracle affects the way the card is drawn (see rule 120.1) allowing you to reveal it if it is the first card drawn that turn, and is a triggered ability (see rule 603.10). "Miracle [cost]" means "When you reveal this card while drawing it, you may cast it by paying [cost] rather than its mana cost."

I added the part about revealing it until the end of the draw step because I realized the card would currently be un-revealed between revealing it and casting it, so there would be no way to ensure it was the same object. This may be of no real significance, but it would still be an internal error if another card of the same name were to be cast instead.

It seems like Miracle is a demented variation on Madness. But Madness works properly because (a) rule 400.6 allows its replacement effect to apply by revealing the card before it changes zones, since it will be discarded to a public zone and (b) it gets exiled rather than this dodgy revealing business which causes rules and practicality issues.
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1 year ago  ::  Apr 11, 2012 - 9:08AM #69
2goth4U
Date Joined: Oct 29, 2007
Posts: 9,415

Apr 11, 2012 -- 8:47AM, robvalue wrote:

this dodgy revealing business which causes rules and practicality issues.


revealing a card before/as it goes to a hidden zone does work by ruling (but your right the rules should be updated as well)

eg. Heretic's Punishment would see the CMC of a Progenitus or Darksteel Colossus that was moved from the library to the library

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Wit found in Rules Q&A

RPJesus: "Man, screw the rules, I'll play a game of 2HG Archenemy Planechase Emperor EDH draft yet. Once I figure out the rules for it..."
Chaikov: "Of course, casual Magic may be played any way your Pokemon group agrees on..." and "It's not logic. It's Magic!"
GainsBanding: "I only play online.  The Magic Online shuffler is AWESOME!"
Ikegami: "one might think [adult cats] would make excellent tokens. The issue, though, is that they are very hard to exile. They return to the battlefield more often than an undying creature."
Astarael7: "Does 121.1 imply that players are supposed to wear their poison counters?"
Bimmerbot: "If you move the wrong way and [the poison counters] fall, it's a game rule violation"
Helluminatus: "Just remember, if it looks like a duck, smells like a duck, and quacks like a duck, but the oracle text says creature - Bunny , then by god, it's a bunny."
MadCow21: "Who are you and what have you done with the real Chaikov?"

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1 year ago  ::  Apr 11, 2012 - 9:39AM #70
forty2j
Date Joined: Apr 16, 2009
Posts: 5,410
We already have rules about being able to use activated abilities from hidden zones; otherwise, Cycling wouldn't work. I have to imagine there's more support in the Comp Rules than just the definition of Miracle.
 
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