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Switch to Forum Live View 04/09/2012 MM: "Avacyn City, Part 1"
1 year ago  ::  Apr 06, 2012 - 2:39PM #1
Garmichael
Date Joined: Jun 24, 2008
Posts: 1,572

This thread is for discussion of this week's Making Magic, which goes live Monday morning on magicthegathering.com.

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1 year ago  ::  Apr 08, 2012 - 9:09PM #2
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,510
How in the crap is "Blast Away" anywhere near "bah-roken"?
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1 year ago  ::  Apr 08, 2012 - 9:17PM #3
willpell
Date Joined: Feb 26, 2004
Posts: 4,833
"Spellsling"?  They called it "Gunslinging" back then.  I wonder whether it was a lawyer or a marketing doof that informed them they were required to pretend this was never the case and not mention it.
My New Phyrexia Writing Credits
My M12 Writing Credits

As far as the benefit of the rest of Magic is concerned, gold cards in Legends were executed perfectly. They got all the excitement a designer could hope out of a splashy new mechanic without using up any of the valuable design space. Truly amazing.
--Aaron Forsythe's Random Card Comment on Kei Takahashi

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1 year ago  ::  Apr 08, 2012 - 9:20PM #4
Zoomba
Date Joined: Jul 21, 2011
Posts: 46
My first response to this was a swear. But not in a good way. It seems every set brings with it a new excuse to ban Brainstorm...

In general I actually like the miracle mechanic (if not ridiculous effects like time walk being attached) but I've always seen draw trigger-type things as being perfect for red: The color naturally tends to top-deck anyway and it feels like red's philosphy of acting quickly and without much pause for thought should let it reap rewards for cating cards as soon as they are acquired.

Edit: And this doesn't bode well for Top either, but I never particuarly cared for that card.
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1 year ago  ::  Apr 08, 2012 - 9:23PM #5
TheMOTI
Date Joined: May 17, 2011
Posts: 650
It's not necessarily bah-roken, but in an aggressive red deck it's above the curve of burn spell efficiency, with no drawback. Compare to Shrapnel Blast , except no artifacts required. It would win games out of nowhere all the time.
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1 year ago  ::  Apr 08, 2012 - 9:29PM #6
sulfuricmage
Date Joined: Aug 28, 2009
Posts: 119
Great article and great mechanic! Sadly, the existence of Brainstorm and Sensei's Divining Top makes me not like the preview card, Temporal Mastery , very much - it is just too easy for blue to set up the top of the library, and we already know that Time Walk is too good. It's the same old story - Blue is too powerful, and ever since broken Saga, r&d claims they have been trying to tone it down, but they continued to constantly print the strongest cards as blue cards! Fact or Fiction Circular Logic Meloku the Clouded Mirror Remand Cryptic Command Jace, the Mind Sculptor Consecrated Sphinx Snapcaster Mage etc etc.

They already said that they underestimated the power of Delver of Secrets and now delver decks get a hugely powerful effect that multiplies their already significant tempo advantage.

Maybe I'm totally wrong and the Miracle effects won't end up being playable in any constructed format, but to me it seems that giving Blue access to cheap extra turns is playing with fire - Blue decks already wants to run a ton of library manipulation, so I think this may end up working as a "real" Time Walk a bit too often.
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1 year ago  ::  Apr 08, 2012 - 9:33PM #7
Monkwren2
Date Joined: Feb 14, 2010
Posts: 25
Huzzah, an automatic 3/4-of in Delver decks, and our first candidate in the new set for banning! Seriously, how many times does Wizards need to reprint Time Walk before they realize that taking extra turns will always be broken. Even just top-decking this naturally is going to be a huge blowout in so many games, and that's not counting deck manipulation.
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1 year ago  ::  Apr 08, 2012 - 9:34PM #8
frommerman
Date Joined: Oct 28, 2010
Posts: 20
My thoughts exactly, Zoomba, about Brainstorm. This card singlehandedly breaks Legacy, as ANY Temporal Mastery you draw might as well read 1UU, discard a card named Brainstorm: take an extra turn after this one. DURING YOUR FRIGGIN' DRAW STEP. And let's not get into the fact that this DOES trigger on other people's turns, so you can Brainstorm a Mastery to the top during your turn, then pass the turn and Brainstorm again on upkeep to essentially Time Stretch them (you will take two turns where all of your resources are untapped). AND any additional instant speed draw effects (Whispers of the Muse, Electrolyze, etc) will work as well. I'm usually a combo player, and as a result I have an unhealthy love for extra turn effects, but this is just OBSCENE. Heck, imagine this in Modern in some kind of Pyro-Flames deck. They have some card manipulation already (Serum Visions), but they could start playing things like Telling Time, Halimar Depths, Index, Magma Jet, Mystic Speculation, or other otherwise horrid cards to get a chance at their Time Walk, and those strategies might actually be GOOD.
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1 year ago  ::  Apr 08, 2012 - 10:01PM #9
chronego
Date Joined: Jul 6, 2011
Posts: 1,275
Okay, Mark, I know that you like experimenting with the format of your articles, and I usually like it because it keeps things fresh. But please, I'm begging you: Never. Do. This. Again.

I could not keep track of what was going on. It could have worked, if we hadn't been expected to keep continuity of all the stories within straight, but unfortunately, you kept returning to the same stories, as if you hadn't just spent twenty paragraphs writing about something not at all related, as if there was no way we'd have forgotten what you'd said before. The human mind doesn't work that way.


Now, down to business. Miracle is a bad idea. It doesn't excite me at all, because the answer is obvious: Ponder or similar to set up the top of your deck. That's about all you can do with it. It also discourages running any additional card drawing spells, because then you risk drawing the miracle in some non-miraculous way, and are stuck with an extraordinarily overcosted card. However, when you do get miraculous, the effect to cost ratio is absolutely ridiculous. From six mana to one. From seven mana to two. What the heck?

As for the preview card itself, wow. Just wow. How is that safe to print, at all? I mean, Time Walk is completely broken, but this isn't? If you get this card miraculously early, then I can't see opponents coming back from it. I think this card will probably be a staple in most Blue decks, though at least not likely as much so as Jace, the Mind Sculptor was.

This, combined with the fact that Undying is the only returning keyword from Innistrad block, combined with the fact that Soulbind is just boring and the absolute disappointment in the story (Seriously, Avacyn was mortally wounded, and you not only don't explain how she's now suddenly fully-healthy, you don't even mention the wound at all? And you claimed humanity was on the brink of extinction, but suddenly they're able to beat back all the monsters overnight, despite the fact that all of the demons are free and the human's numbers are severely dwindled from before, when they were only just holding their own against the monsters WITH AVACYN'S HELP? This story is an absolute mess...) Sorry, lost my train of thought there... But wow. Innistrad block was awesome, and this set could not be a worse let-down follow-up.

But hey, that's not important at all. Because Return to Ravnica, guys! They could have printed NOTHING in Avacyn Restored's place and the news that we're going back to the best setting in the game next year would STILL have me the most excited I've been for this game in years.
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1 year ago  ::  Apr 08, 2012 - 10:02PM #10
Xactiphyn
Date Joined: Apr 19, 2005
Posts: 77
I never complain about cards or mechanics.  My first reaction is always to see the good side...

REALLY?  A mechanic that dramatically increases swingy top decks?  Not good.  A mechanic that rewards game-slowing deck manipulation?  Really not good.  A card that takes that mechanic applies the most broken effect?.  Sounds like a very bad idea.

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