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Switch to Forum Live View Wizards Announces DOTP 2013
1 year ago  ::  Apr 06, 2012 - 8:25AM #31
whitephantasmo
Date Joined: Sep 15, 2011
Posts: 112

Apr 6, 2012 -- 7:12AM, Brodo wrote:

Apr 6, 2012 -- 5:38AM, whitephantasmo wrote:

Hmmm...after reading the actual announcement it seems a little underwhelming.  They also don't say if they have added something that I think is essential to make the next game viable...the END STEP!  It is ridiculous having people play sorceries or creatures after they have passed their turn.


While I suppose we can still be worried it might not be included, but I think I would be embarrassed to "market" that Magic (DotP) now has a proper End Step. Both automatic tapping and lack of real upkeep/end phases were design decisions, but automatic tapping can pretty much get it right most of the time. The lack of the End Step just brought about flaws in game flow/design due to the nature of sorcery and instant speed spells. There is a reason it exists in "real" Magic and it shouldn't have been missing in the first place.




Yeah, I suppose they could just be embarrassed by the lack of it up until now.  They need to implement it anyhow, so hopefully they had the foresight to design the new game with that in place from the start.

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1 year ago  ::  Apr 06, 2012 - 8:30AM #32
RedRevolution
Date Joined: Dec 11, 2010
Posts: 516


Yeah nice, it's here

After better deckediting and Online 2HG we get the next important step: Manual Manatapping, that's awesome and a good sign, that the developer know about the problems in their game, sadly they don't support us in a current version.
Planechase sounds interesting and much better than archenemy, because all people can have cool effects, not only the Archenemy. And it work nice if someone have a manaflood (try to put away a plane or activate a good effect) On the other side it's again very luckbased, a good roll or a good card can decide easily a game, but Archemeny was much more unfair and the cards buff also the opponent too, so its not that onse-side based.

I hope for a Black-Green deck and no Elves and Vampires as tribal. Ah, and sure the usual things: Eons of Evil 2.0, Infect and Eldrazi ramp


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1 year ago  ::  Apr 06, 2012 - 8:42AM #33
icon9
Date Joined: Jul 9, 2009
Posts: 206
No love for Android?

Considering the time it takes the AI to calculate outcomes with 10+ cards on the table on consoles, I fear a bit what will happen on inferior hardware. Perhaps D2013 will be run from a cloud. No matter what, I hope for some iPad succes, because that could lead to an Android version as well (the casual player market is just as big as on Apple).

Manual mana tapping was long overdue. 
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1 year ago  ::  Apr 06, 2012 - 8:51AM #34
Phuncz
Date Joined: Feb 27, 2012
Posts: 10

Apr 6, 2012 -- 8:42AM, icon9 wrote:

No love for Android?



Probably because of this.

Apr 6, 2012 -- 8:42AM, icon9 wrote:

Considering the time it takes the AI to calculate outcomes with 10+ cards on the table on consoles, I fear a bit what will happen on inferior hardware.



Yes, they NEED to redesign the AI's CPU demand very much for tablets and I hope this translates to better performance on the other platforms.

Apr 6, 2012 -- 8:42AM, icon9 wrote:

Perhaps D2013 will be run from a cloud.



Very unlikely, since that means they need to keep powerful servers up as long as the game is being played. Their legal department couldn't handle that fiasco with godlike abilities.

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1 year ago  ::  Apr 06, 2012 - 12:49PM #35
MisterDubs
Date Joined: Mar 7, 2011
Posts: 555
I wonder what the promo cards will be this time? The Titans last year were really cool, and picking one up basically payed for the game.
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1 year ago  ::  Apr 06, 2012 - 1:46PM #36
Phuncz
Date Joined: Feb 27, 2012
Posts: 10
Now all we need is a Community Rep that supplies us with weekly or bi-weekly development updates and we can give feedback on bugs and card errors.
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1 year ago  ::  Apr 06, 2012 - 1:48PM #37
Victarion
Date Joined: Jun 16, 2008
Posts: 43
Okay so the inevitable announcement has occurred, yippie.....

Now that that has happened though, it's time for Microbless and Wizards/Stainless to follow through with their promised communication.  As a start, here are some of the things I and many others want to hear about.

Release timeframe? Not asking for a date, just when you hope to release. Early summer? Late summer? When it's ready? (My personal choice tbh)

Card interactions. Do cards work together and against each other like they are supposed to? Specifically sacrifice and protection/hexproof or shroud.
That does NOT mean just take those types of cards out of the game because they are too hard to program. That is a copout. If you can't program the cards to work like they are supposed to, maybe Wizards should find a new developer.

Game rules. Does "may" mean "may" or "must"? Do we have ALL the proper steps and do they work like they should?

UI. Is it easy to use? One of the gripes I had was with targetting a specific card on a creature with multiple enchantments or equipment. How have you made that easier to do? I'm on a PC, so I don't know it that applies to targetting on a console or not. The other thing is clutter on the battlefield.
When there are tons of creatures and tokens and artifacts/enchantments, it sometimes is difficult to say, attack with everything, or sometimes just specific creatures. What are you doing to make this easier?

Multiplayer. Synching issues squashed for all time to come? This is a total dealbreaker for me. If this isn't fixed don't expect my money, plain and simple.


That is just some of the issues we would like to see addressed. I'm sure other posters have more.  Since you've said TWICE that you were going to have more open communication with us, it's time to put up or shut up.
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1 year ago  ::  Apr 06, 2012 - 2:24PM #38
Splattercat
Date Joined: Jan 28, 2006
Posts: 6,445

Apr 6, 2012 -- 1:48PM, Victarion wrote:

That is just some of the issues we would like to see addressed. I'm sure other posters have more.  Since you've said TWICE that you were going to have more open communication with us, it's time to put up or shut up.



I wouldn't bet on it personally. We don't know that Microbless was even authorized to make any sort of promises of communication. Even if he was, based on how Wizards and Stainless can't even decide who is supposed to provide support for the game (they both denied responsibility for '12), the most likely scenario is he won't have any useful information to pass along.

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1 year ago  ::  Apr 06, 2012 - 3:51PM #39
Victarion
Date Joined: Jun 16, 2008
Posts: 43

Apr 6, 2012 -- 2:24PM, Splattercat wrote:

Apr 6, 2012 -- 1:48PM, Victarion wrote:

That is just some of the issues we would like to see addressed. I'm sure other posters have more.  Since you've said TWICE that you were going to have more open communication with us, it's time to put up or shut up.



I wouldn't bet on it personally. We don't know that Microbless was even authorized to make any sort of promises of communication. Even if he was, based on how Wizards and Stainless can't even decide who is supposed to provide support for the game (they both denied responsibility for '12), the most likely scenario is he won't have any useful information to pass along.




If that is the case, I guess we as customers need to force them to respond by taking our issues outside of just these forums, just like when the twitter campaign forced what obviously turned out to be a lie of a response just to get the tweets to stop.

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1 year ago  ::  Apr 06, 2012 - 4:17PM #40
MrWiggles49
Date Joined: Feb 7, 2011
Posts: 544
I will purchase this game if it has an option for random decks. If it doesn't, it will really have to blow me away in other aspects before I decide to get it.
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