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1 year ago  ::  Apr 04, 2012 - 6:43PM #1
MrAdam5
Date Joined: Aug 9, 2011
Posts: 35
Built just for kicks in casual. Seen the Eldrazi-spawn 'idea' in a dragon deck and decided I just wanted to take the spawns and swarm.

Rites and Growth Spasm as ramp. Tunnel Ingus' to counteract the land drop portion of Rites for my opponents, and to direct some hate toward them instead of my other enchantments. Anger for haste for when I drop a Brood Birthing and Reverberate for a hasty swarm. Mystic Retrieval should be pretty obvious.

No idea how this would play out, but I looks fun to me. The only thing I'm not sure of is my mana color ratio.

Thoughts?

Note: I would add Doubling Season, but since this is a casual deck I don't feel like putting much money into it and I do not own any I won't be adding them.

EDITED
Creatures
4x Tunnel Ignus
1x Oracle of Mul Daya
4x Nest Invader
4x Eternal Witness

Artifacts
4x Solemn Simulacrum

Enchantments
4x Awakening Zone
4x Rites of Flourishing
4x Intangible Virtue
4x Parallel Lives

Spells
3x Warp World

Land
4x Rupture Spire
5x Plains
7x Mountain
8x Forest

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1 year ago  ::  Apr 04, 2012 - 7:03PM #2
Tich
Date Joined: May 27, 2006
Posts: 2,105
My advice would be to cut all of the instants and sorceries and add cards like Nest Invader s, Sakura-Tribe Elder , Oracle of Mul Daya and Solemn Simulacrum in their place. That way we could turn this into a Warp World deck. Thow in Anarchist / Eternal Witness / Nucklavee to go infinite and kill everyone with Tunnel Ignus . Oh, and if isn't clear, the spells need to be cut to ensure that Warp World never backfires (the only non-permanent cards will be WW obviously).
My guide to Black multiplayer cards and strategies:
http://community.wizards.com/go/thread/view/75842/18893722?sdb=1&post_num=1#322195706

My guide to Red multiplayer cards and strategies:
http://community.wizards.com/go/thread/view/75842/28999213/?sdb=1&post_num=1#517562879

My guide to White multiplayer cards and strategies
http://community.wizards.com/go/thread/view/75842/29011349/?sdb=1&pg=last#517773211

My guide to Green multiplayer cards and strategies
http://community.wizards.com/go/thread/view/75842/29034323/Tichs_Guide_to_Green_Multiplayer_Cards_and_Strategies
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1 year ago  ::  Apr 04, 2012 - 7:57PM #3
MrAdam5
Date Joined: Aug 9, 2011
Posts: 35
I actually really like that idea. I've always liked Warp World, but could never think of something fun to do with it. Thanks!

Updated deck list.
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1 year ago  ::  Apr 04, 2012 - 8:04PM #4
Tich
Date Joined: May 27, 2006
Posts: 2,105
The only card that strikes me as "bad" is Intangible Virtue . You're splashing a color for a glorified Gaea's Anthem / Broodwarden . I kinda glanced over your deck at first, but it just seems really out of place looking at it now. Maybe find something to replace it with? It feels like you're severly hurting your mana base for no discernable reason after all. Also, keep in mind that there are plenty of other good creatures to choose from. Kozilek's Predator , Emrakul's Hatcher , pretty much any spawn-maker will do. I kinda listed "normal" creatures such as the Oracle and the Solemn, but you could easily go with cheaper creatures that are more "on-theme." Tokens also make your WW super effective, and can help ensure that you go infinite with Witnesses.
My guide to Black multiplayer cards and strategies:
http://community.wizards.com/go/thread/view/75842/18893722?sdb=1&post_num=1#322195706

My guide to Red multiplayer cards and strategies:
http://community.wizards.com/go/thread/view/75842/28999213/?sdb=1&post_num=1#517562879

My guide to White multiplayer cards and strategies
http://community.wizards.com/go/thread/view/75842/29011349/?sdb=1&pg=last#517773211

My guide to Green multiplayer cards and strategies
http://community.wizards.com/go/thread/view/75842/29034323/Tichs_Guide_to_Green_Multiplayer_Cards_and_Strategies
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1 year ago  ::  Apr 05, 2012 - 10:05AM #5
Foxykeep
Date Joined: Apr 30, 2010
Posts: 40
Some cards which are very good with the Eldrazi Tokens :
- Fecundity : Your opponents will also benefit from it but you'll always benefit it more
- Shared Animosity : 2 tokens => both 1/1 | 3 => 2/1 | 4 => 3/1 
Other advantage of this card. It's red. Which means you can play only green/red 
 
Here is my Eldrazi Spawn deck :
Lands
8 Forest
2 Mountain
4 Stomping Ground
4 Misty Rainforest
4 Verdant Catacombs

Creatures
4 Birds of Paradise
4 Kozilek's Predator
4 Nest Invader

Enchantements
4 Shared Animosity
4 Fecundity
4 Awakening Zone
4 Furnace Celebration (2 damage for 1 colorless by sacrifying a spawn)
2 Parallel Lives

Others
4 Brood Birthing
3 Genesis Wave (Use it for at least 7 manas as everything has a CMC of 4 or less)
1 Sylvok Lifestaff (Gaining life by sacrifying all the token)

Clearly it's not a budget list (around 200$) but you can maybe steal some ideas
And I think I'm going to replace one or two Genesis Wave by a Warp World Really like the card !

Apr 4, 2012 -- 8:04PM, Tich wrote:

Tokens also make your WW super effective, and can help ensure that you go infinite with Witnesses.



How do pay the mana for WW to go infinite ? First time ok but how do you get the mana the 2nd time ?
If you sac the tokens for mana they will not count for the Warp World as they will have already died ... 
Unless if you plan to put enough land to play it again ? 

-= Multiplayer decks =- Show
White Weenie Lifegain Show Furnace Spawn Show Bloodcrank Show Larkfolk (viable in 1vs1 too) Show Defendabarbs (Based on CadaverousBl00m's deck) Show Red Deck Burn (Based on Tich's deck) Show White Knights Show Graveclamp Show
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1 year ago  ::  Apr 05, 2012 - 10:33AM #6
MrAdam5
Date Joined: Aug 9, 2011
Posts: 35
That seems like an interesting idea, but I'm going to stick with the Warp World idea for now. Also, yeah, kinda exspensive.

Apr 5, 2012 -- 10:05AM, Foxykeep wrote:

Apr 4, 2012 -- 8:04PM, Tich wrote:

Tokens also make your WW super effective, and can help ensure that you go infinite with Witnesses.



How do pay the mana for WW to go infinite ? First time ok but how do you get the mana the 2nd time ?
If you sac the tokens for mana they will not count for the Warp World as they will have already died ... 
Unless if you plan to put enough land to play it again ? 


Tokens still count toward your total number of permanents for WW. The idea would be to get 10 or 20 tokens, drop WW, pull out half your deck, make more tokens, drop enough land, Witness grabs back the WW and you do it all over again all the while Ingus is burning everyone for droping land. It would probably only have to happen twice to win the game.

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1 year ago  ::  Apr 05, 2012 - 10:54AM #7
Tich
Date Joined: May 27, 2006
Posts: 2,105

Apr 5, 2012 -- 10:33AM, MrAdam5 wrote:

That seems like an interesting idea, but I'm going to stick with the Warp World idea for now. Also, yeah, kinda exspensive.

Apr 5, 2012 -- 10:05AM, Foxykeep wrote:

Apr 4, 2012 -- 8:04PM, Tich wrote:

Tokens also make your WW super effective, and can help ensure that you go infinite with Witnesses.



How do pay the mana for WW to go infinite ? First time ok but how do you get the mana the 2nd time ?
If you sac the tokens for mana they will not count for the Warp World as they will have already died ... 
Unless if you plan to put enough land to play it again ? 


Tokens still count toward your total number of permanents for WW. The idea would be to get 10 or 20 tokens, drop WW, pull out half your deck, make more tokens, drop enough land, Witness grabs back the WW and you do it all over again all the while Ingus is burning everyone for droping land. It would probably only have to happen twice to win the game.




^ This. The goal isn't to go Nest Invaders -> Kozibun's Predator -> Sac everything to WW for 5. He wants to sit back, bide his time, build up his board and go deep from there. With 7-8 lands and a whole host of creatures, he figures to put close to 20 cards into play the first time he casts it. As long as he lands a Witness, that should plenty of mana to cast it again, and all the tokens that he created should make the next one absolutely massive. After 2-3 loops he'll be chaining his entire deck every time without fail.

My guide to Black multiplayer cards and strategies:
http://community.wizards.com/go/thread/view/75842/18893722?sdb=1&post_num=1#322195706

My guide to Red multiplayer cards and strategies:
http://community.wizards.com/go/thread/view/75842/28999213/?sdb=1&post_num=1#517562879

My guide to White multiplayer cards and strategies
http://community.wizards.com/go/thread/view/75842/29011349/?sdb=1&pg=last#517773211

My guide to Green multiplayer cards and strategies
http://community.wizards.com/go/thread/view/75842/29034323/Tichs_Guide_to_Green_Multiplayer_Cards_and_Strategies
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1 year ago  ::  Apr 05, 2012 - 11:50AM #8
Foxykeep
Date Joined: Apr 30, 2010
Posts: 40
Ok now I understand ^^

Only two things I'm not sure :
- does Warp World goes into the graveyard fast enough so we can get the card with Eternal Witness at the end of the WW effect when all the triggered abilities takes effect ?
- As all creatures/lands/artifacts comes on the battlefield at the exact same instant, does Tunnel Ignus effect is triggered for every land the opponents get ?
-= Multiplayer decks =- Show
White Weenie Lifegain Show Furnace Spawn Show Bloodcrank Show Larkfolk (viable in 1vs1 too) Show Defendabarbs (Based on CadaverousBl00m's deck) Show Red Deck Burn (Based on Tich's deck) Show White Knights Show Graveclamp Show
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1 year ago  ::  Apr 05, 2012 - 11:56AM #9
Tich
Date Joined: May 27, 2006
Posts: 2,105

Apr 5, 2012 -- 11:50AM, Foxykeep wrote:

Only two things I'm not sure :
- does Warp World goes into the graveyard fast enough so we can get the card with Eternal Witness at the end of the WW effect when all the triggered abilities takes effect ?
- As all creatures/lands/artifacts comes on the battlefield at the exact same instant, does Tunnel Ignus effect is triggered for every land the opponents get ?




If the answer to either question was "no" then it wouldn't be much of a combo now would it lol? Yes and yes.

My guide to Black multiplayer cards and strategies:
http://community.wizards.com/go/thread/view/75842/18893722?sdb=1&post_num=1#322195706

My guide to Red multiplayer cards and strategies:
http://community.wizards.com/go/thread/view/75842/28999213/?sdb=1&post_num=1#517562879

My guide to White multiplayer cards and strategies
http://community.wizards.com/go/thread/view/75842/29011349/?sdb=1&pg=last#517773211

My guide to Green multiplayer cards and strategies
http://community.wizards.com/go/thread/view/75842/29034323/Tichs_Guide_to_Green_Multiplayer_Cards_and_Strategies
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1 year ago  ::  Apr 05, 2012 - 12:04PM #10
Foxykeep
Date Joined: Apr 30, 2010
Posts: 40
Yeah I know just wanted to know for sure ^^
-= Multiplayer decks =- Show
White Weenie Lifegain Show Furnace Spawn Show Bloodcrank Show Larkfolk (viable in 1vs1 too) Show Defendabarbs (Based on CadaverousBl00m's deck) Show Red Deck Burn (Based on Tich's deck) Show White Knights Show Graveclamp Show
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