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1 year ago ::
Apr 03, 2012 - 4:29PM
#1
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Date Joined:
Jun 24, 2008
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This thread is for discussion of this week's Limited Information, which goes live Tuesday morning on magicthegathering.com.
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1 year ago ::
Apr 04, 2012 - 1:14AM
#2
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Date Joined:
Mar 22, 2009
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With the exclusion of Gruesome Discovery , I already play all those cards. I wasnt even aware that they were being "undervalued"... Ive been playing the Scarecrow every time I see it since the second week of ISD.  ~ Tim
 Reached DCI Rating 1800 on 28/10/11. :D Sig
Show
Not bad. But what happens flavor wise when one kamahl kills the other one?
Zis iz a sign uf deep psychological troma, buried in zer subconscious mind. By keelink himzelf, Kamahl iz physically expressink hiz feelinks uf self-disgust ova hiz desire for hiz muzzer. [/GermanPsychologistVoice]
That makes no sense to me.
If they spelled the ability out on the card in full then it would not be allowed in a mono-black Commander deck, but because they used a keyword to save space it is allowed?
~ Tim
Yup, just like you can have Birds of paradise in a mono green deck but not Noble Hierarch . YAY COLOR IDENTITY 
Is algebra really that difficult?
Survey says yes.
You want to make a milky drink. You squeeze a cow.
I love this description. Like the cows are sponges filled with milk. I can see it all Nick Parks claymation-style with the cow's eyes bugging out momentarily as a giant farmer squeezes it like a squeaky dog toy, and milk shoots out of it.
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1 year ago ::
Apr 04, 2012 - 2:46AM
#3
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Date Joined:
Jun 30, 2008
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It seems like the point of Haunted Fengraf is mostly that it's hardly a land. If you see it as a colorless uncounterable Raise Dead it's pretty ok. (although it does also help out with mana issues)
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1 year ago ::
Apr 04, 2012 - 3:54AM
#4
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I usually get a One-Eyed Scarecrow in my drafts. Primarily because of not having anything in my colors in the pack, but I know its usefulness.
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1 year ago ::
Apr 04, 2012 - 7:18AM
#5
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Date Joined:
Jan 19, 2009
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I don't think the Fiend Hunter - Saving Grasp combo works the way the author imagines. " If you have a Fiend Hunter, there are few better cards to complement it with than Saving Grasp. With this two-card combo, you get to permanently exile two of your opponent's creatures—and then keep a third one hidden under your Fiend Hunter."
When you return Fiend Hunter to your hand, it leaves the battlefield. Therefor, the creature exiled with Fiend Hunter will be returned to the battlefield. It won't remain permanently exiled because Fiend Hunter's second line of text reads "When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control." You can end up permanently exiling two TOKEN creatures if that's what Steve Sadin meant; otherwise, this is pretty glaring error on his part.
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1 year ago ::
Apr 04, 2012 - 7:36AM
#6
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I don't think the Fiend Hunter - Saving Grasp combo works the way the author imagines.
"If you have a Fiend Hunter, there are few better cards to complement it with than Saving Grasp. With this two-card combo, you get to permanently exile two of your opponent's creatures—and then keep a third one hidden under your Fiend Hunter."
When you return Fiend Hunter to your hand, it leaves the battlefield. Therefor, the creature exiled with Fiend Hunter will be returned to the battlefield. It won't remain permanently exiled because Fiend Hunter's second line of text reads "When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control."
You can end up permanently exiling two TOKEN creatures if that's what Steve Sadin meant; otherwise, this is pretty glaring error on his part.
You're misunderstanding the interaction here.
You play Fiend Hunter and target a creature with it's ability. With that still on the stack you return it to your hand with Saving Grasp , which triggers the leaves play ability. That resolves first, doing nothing, and then the creature is exiled, with no way of getting it back.
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1 year ago ::
Apr 04, 2012 - 7:58AM
#7
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I don't think Crushing Vines or One-Eyed Scarecrow are underrated at all, one's a solid sideboard card for anyone in green, and the other is worth grabbing a one-of for anyone not playing white-blue flyers. Both get drafted exactly as often as you'd expect with those roles.
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1 year ago ::
Apr 04, 2012 - 8:13AM
#8
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Date Joined:
Jan 19, 2009
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I don't think the Fiend Hunter - Saving Grasp combo works the way the author imagines.
"If you have a Fiend Hunter, there are few better cards to complement it with than Saving Grasp. With this two-card combo, you get to permanently exile two of your opponent's creatures—and then keep a third one hidden under your Fiend Hunter."
When you return Fiend Hunter to your hand, it leaves the battlefield. Therefor, the creature exiled with Fiend Hunter will be returned to the battlefield. It won't remain permanently exiled because Fiend Hunter's second line of text reads "When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control."
You can end up permanently exiling two TOKEN creatures if that's what Steve Sadin meant; otherwise, this is pretty glaring error on his part.
You're misunderstanding the interaction here.
You play Fiend Hunter and target a creature with it's ability. With that still on the stack you return it to your hand with Saving Grasp , which triggers the leaves play ability. That resolves first, doing nothing, and then the creature is exiled, with no way of getting it back.
My original post was an example of my understanding of the rules before I've had my morning cup of coffee :-) Thanks for correcting me, that is a very good combo.
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1 year ago ::
Apr 04, 2012 - 9:45AM
#9
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Date Joined:
Jan 19, 2010
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I understand the reasoning for the rest of the cards and agree with it, but I'm still not getting Gavony Ironwright . It's just going to be a Border Guard 95% of the time and that just seems so 'meh' to me. Even in draft. Sure it's a fat butt to hide behind, but... I dunno. Am I undervaluing a 1/4 for 3?
******************************************************************************************************************************************************************************************** From Mark Rosewater's Tumblr: the0uroboros asked: How in the same set can we have a hexproof, unsacrificable(not a word) creature AND a land that makes it uncounterable. How does this lead to interactive play? I believe I’m able to play my creature and you have to deal with it is much more interactive than you counter my creature. ******************************************************************************************************************************************************************************************** Post #777
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1 year ago ::
Apr 04, 2012 - 10:14AM
#10
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I've been praising Saving Grasp ever since the pre-release and people think I'm nuts for it. It really is such a versatile card, and I will always look to grab a couple if I'm ever drafting predominately UW. In addition to Fiend Hunter, it combos well with any ETB creature. I played a UW spirit deck in a sealed deck tournament with a couple copies of this card, and it worked well with Hollowhenge Spirit and Niblis of the Mist (especially with a Niblis of the Urn on the battlefield). I was tapping at leat two of my opponents creatures each turn, letting my fattest creature get through every time. My "removal" was cards like Bonds of Faith, Burden of Guilt, and Claustrophobia. I soon realized that against other UW builds, it works great against those spells as well (as mentioned in the article). Plus, it obviously saves your creatures from straight up removal, making your opponent waste a spell and help give you card advantage. The text on this card also states "creature you own". It negates mind control spells and abilities from the likes of Beguiler of Wills and Traitorous Blood.
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