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Switch to Forum Live View Need help with Myr Deck!
1 year ago  ::  Apr 03, 2012 - 1:32PM #1
akorra
Date Joined: Mar 19, 2012
Posts: 20
Here is what i am looking at for my first attempt at a myr deck. I am trying to keep it to what i can find here in my home town and dont want to spend  alot on non-basic land so let me know what you think and what i should add to it.

Myr Superion   x4 DD
Alpha Myr       x4 DD
Myr Retriever   x4 retriver
Myr Galvanizer x4 +1/+1
Copper Myr      x2 land
Gold Myr        x2 land
Iron Myr       x2 land
Leaden Myr      x2 land
Silver Myr      x2 land
---- 26 creatures

Myr Matrix      x4
Myr Turbine     x4

Shock x4
Lightning bolt x4
cancel x4
fog x4
overrun x2
Disenchant x2
---- 20 spells

4 of each basic land

---- 20 land


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1 year ago  ::  Apr 03, 2012 - 2:50PM #2
Lord0nav
Date Joined: Apr 3, 2012
Posts: 6
I'm not the best at deck building, but it seems like Alpha Myr could be replaced with some other creature, as it's not particularly powerful for its cost. I notice that you have a lot of ways to build up mana but not a lot of high-cost cards (note the infinite combo with two Myr Galvanizers and a couple of mana-producing Myr); I would add a few Myr Battlesphere at the very least. Other than that, the deck seems pretty good, but you'll probably want a second opinion before you take my advice on anything.
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1 year ago  ::  Apr 04, 2012 - 1:01PM #3
draco_pryde
Date Joined: Sep 14, 2005
Posts: 749
I'd add Myr Welder its good for a lot of things. I also like the Indomitable Archangel + Silverskin Armor combo but since its not a myr you may not want to use it.
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1 year ago  ::  Apr 04, 2012 - 2:07PM #4
Flyheight
Date Joined: Jan 19, 2010
Posts: 1,124

Apr 3, 2012 -- 1:32PM, akorra wrote:

Here is what i am looking at for my first attempt at a myr deck. I am trying to keep it to what i can find here in my home town and dont want to spend  alot on non-basic land so let me know what you think and what i should add to it.

Myr Superion   x4 DD
Alpha Myr       x4 DD
Myr Retriever   x4 retriver
Myr Galvanizer x4 +1/+1
Copper Myr      x2 land
Gold Myr        x2 land
Iron Myr       x2 land
Leaden Myr      x2 land
Silver Myr      x2 land
---- 26 creatures

Myr Matrix      x4
Myr Turbine     x4

Shock x4
Lightning bolt x4
cancel x4
fog x4
overrun x2
Disenchant x2
---- 20 spells

4 of each basic land

---- 20 land



Good start, but there are improvements to be made.
As stated by Lord0nav, Alpha Myr doesn't do much for you.  It's a 2/1 creature and that's it.  It can go.

Fog is typically underwhelming.  It seems like a good effect at first glance and it may save you in a game or two, but I'm pretty certain that most of the time you'll find it sitting in your hand with you wishing it was something else.

You can cut white by swapping disenchant for naturalize .

Burst Lightning is a strictly better version of shock .
In place of Cancel I would run some combination of Mana Leak and Dissipate . Probably 2-2 or 3-1 (Leak-Dissipate).

Overall though, 12 kill spells is probably a bit much.  I'd cut two counterspells and two shocks/burst lightnings.

I also like Lord0nav's suggestion of Myr Battlesphere as a 1 or 2-of in the deck. 

I think I'm going to agree with the use of Myr Welder suggested by draco_pryde.  And I think I'd suggest knocking out the Myr Retriever s for it.  The two cards are counter to eachother and perform similar functions.  However what makes me take the welder over the retriever is the 4 toughness on him.  I think your deck is going to want to be able to hide behind that until you get up and running.  But you can probably cut it down to 2 copies.

Since you're not playing black or white you can cut the Leaden Myr s and Gold Myr s (and swamp s and plains ) and bump up the count of the Iron Myr s, Copper Myr s, and Silver Myr s to 3 each. 

There are still too many cards in the deck. hm...  I'd cut two of the Myr Superion s because of it's difficult casting restriction (even with 9-10 mana myr).

I wouldn't worry too much about non-basic lands.  The vast majority of your costs are colorless anyway.

With my suggestions the deck looks something like this:

Creatures (27)
3 x Copper Myr
3 x Iron Myr
3 x Silver Myr
2 x Myr Superion
2 x Myr Welder
4 x Myr Galvanizer
4 x Myr Matrix
4 x Myr Turbine
2 x Myr Battlesphere


Non-Creatures (12)
2 x Burst Lightning
4 x Lightning Bolt
2 x Mana Leak
2 x Naturalize
2 x Overrun


Lands (21)
9 x Forest
6 x Island
6 x Mountain


These are just my opinions, feel free to take as many or as few of them as you like.  Most of all, have fun with it.

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From Mark Rosewater's Tumblr:

the0uroboros asked: How in the same set can we have a hexproof, unsacrificable(not a word) creature AND a land that makes it uncounterable. How does this lead to interactive play?

I believe I’m able to play my creature and you have to deal with it is much more interactive than you counter my creature.
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