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1 year ago ::
Mar 30, 2012 - 8:07PM
#1
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Date Joined:
Jun 24, 2008
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This thread is for discussion of this week's Draft Simulator, which goes live Monday morning on magicthegathering.com.
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1 year ago ::
Mar 31, 2012 - 8:58AM
#2
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Date Joined:
Mar 19, 2012
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1 year ago ::
Mar 31, 2012 - 9:54AM
#3
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Date Joined:
Mar 19, 2012
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1 year ago ::
Apr 02, 2012 - 6:16AM
#4
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1 year ago ::
Apr 02, 2012 - 7:21AM
#5
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Date Joined:
Sep 16, 2005
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Draft
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DECKLISTLANDS (16) 8 x Forest 8 x Island CREATURES (14) 1 x Llanowar Elves 3 x Phantasmal Bear 1 x Runeclaw Bear 1 x Garruk's Companion 1 x Lord of the Unreal 1 x Skywinder Drake 1 x Aether Adept 1 x Azure Mage 1 x Aven Fleetwing 1 x Cudgel Troll 1 x Acidic Slime 1 x Greater Basilisk OTHER SPELLS (10) 1 x Ponder 1 x Unsummon 2 x Rampant Growth 1 x Titanic Growth 1 x Arachnus Web 1 x Lure 2 x Frost Breath 1 x Hunter's Insight Mana Curve
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1cc - 6 2cc - 6 3cc - 7 4cc - 3 5cc - 2 6cc - 0 7cc - 0 Obviously I wanted to green as one of my colors, and thought blue might be my second. Blue did look open in the first pack, luckily it paid off in the third pack. I was thinking this would be a little more control that what it turned out to be. Both Rampant Growths are in because of the double colored casting costs on several creatures. This deck can also utilize the mana with the Azure Mage in the later rounds when I have less to cast. I did have both Hunter's Insights in the deck, but removed one for more room. There are plenty of cards that can be sided in, depending on what opponent is playing. Even with 14 creatures, this deck should make a good run at winning most games. Let me know what you think.
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1 year ago ::
Apr 02, 2012 - 7:21AM
#6
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Date Joined:
Sep 16, 2005
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Draft
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DECKLISTLANDS (16) 8 x Forest 8 x Swamp CREATURES (18) 2 x Llanowar Elves 3 x Tormented Soul 1 x Runeclaw Bear 2 x Duskhunter Bat 1 x Reassembling Skeleton 1 x Child of Night 1 x Blood Seeker 1 x Bloodrage Vampire 1 x Cudgel Troll 1 x Vampire Outcasts 1 x Acidic Slime 1 x Vastwood Gorger 1 x Grave Titan 1 x Sutured Ghoul OTHER SPELLS (6) 1 x Wring Flesh 1 x Rampant Growth 1 x Sorin's Thirst 1 x Hunter's Insight 1 x Lure 1 x Diabolic Tutor Mana Curve
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1cc - 6 2cc - 8 3cc - 3 4cc - 3 5cc - 1 6cc - 2 7cc - 1 Second build. This was the other colors I was thinking of drafting in the first draft. Once I saw the Grave Titan, I decided I wanted to go back and draft these colors to see what the results would be. I think I like this deck better than my first draft. Unfortunately there is very little removal, but plenty of creatures. Flying will be the biggest problem for this deck, with only 1 Plummet in sideboard. With all the creatures in the deck, hopefully opponent will be on the defensive. Object of the deck is creature beatdown. Keep casting and attacking, save the Sorin's Thirst and Wring Flesh for problematic creatures that aren't attacking or blocking. Tormented Soul will set up Bloodthirst, with 3 I should see at least 1 almost every game. Then use the Lure towards the end as a finisher, maybe on the Titan to clear some creatures from the board. Titan should be out by turn 4 or 5. Diabolic Tutor is for the Titan, unless I already have it in hand, then maybe the Acidic Slime, or Ghoul with plenty of creatures in the yard to make it worthwhile. Even though my mana curve is not very even, I would be happy to play this deck. Let me know what you think.
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1 year ago ::
Apr 02, 2012 - 7:32AM
#7
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Date Joined:
Jan 28, 2004
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I want to know, why is it always the other drafters who open planeswalkers and Titans?
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1 year ago ::
Apr 02, 2012 - 8:14AM
#8
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1 year ago ::
Apr 02, 2012 - 8:29AM
#9
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Date Joined:
Sep 16, 2005
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Draft
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DECKLISTLANDS (17) 10 x Mountain 7 x Plains CREATURES (15) 1 x Elite Vanguard 1 x Gideon's Lawkeeper 2 x Goblin Fireslinger 2 x Goblin Arsonist 1 x Armored Warhorse 1 x Stormblood Berserker 1 x Goblin Tunneler 1 x Griffin Sentinel 1 x Blood Ogre 1 x Goblin Chieftain 1 x Fiery Hellhound 1 x Thran Golem 1 x Volcanic Dragon OTHER SPELLS (8) 2 x Shock 1 x Goblin Grenade 1 x Firebreathing 1 x Divine Favor 1 x Spirit Mantle 1 x Act of Treason 1 x Chandra's Outrage Mana Curve
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1cc - 10 2cc - 5 3cc - 5 4cc - 1 5cc - 1 6cc - 1 7cc - 0 NOTABLE SIDEBOARD CARDS Manic Vandal - Against an artifact of significance Combust - Against white and/or blue decks Roc Egg - For longer games and/or lots of flying Alabaster Mage - For longer games 2 x Spirit Mantle - For longer games Circle of Flame - Against fast decks and lots of 1 toughness creatures This is a very aggressive deck, with a couple of threats for long game. Unfortunately I only have 1 Goblin Tunneler and 1 Fiery Hellhound. This deck should be able to deal lots of damage early, then let the Dragon or Golem finish things off. Thought 5 goblins made it worthwhile to include the Chieftain maindeck, Grenade was in before the Cheiftain. Grenade is a good finisher and should at least 1 or 2 options for sacrifice. With the curve skewed towards early game, I included the Firebreathing to make use of later rounds along with the Hellhound. Firebreathing would be a great target for the Golem. The main problem this deck will have is stalling out mid/late game with no card drawing ability. I could always side in Mesa Enchantress and other enchantments if the first games runs long and I stall out. Probably wouldn't use this until 3rd game, and if opponent has a very slow defensive deck. Not against control or burn decks, as this would give the opponent a 2 for 1 spell. Act of Treason is in the deck to clear a blocker and gain an attacker, helps with the aggressive style of the deck. Shocks will be used to clear blockers, unless to finish off opponent. Gideon's Lawkeeper should keep biggest threat locked down. Only concern with the mana base is not having the double white for Armored Warhorse early, if this is problem, it would be sided out. Let me know what you think of the deck! Does this look like a deck that can win most matches? Or does the curve need to be evened out?
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1 year ago ::
Apr 02, 2012 - 8:32AM
#10
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Date Joined:
Sep 16, 2005
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I want to know, why is it always the other drafters who open planeswalkers and Titans?
I agree! It always seems like the Mega Bombs go to other players. I can only remember once where we opened a Mega Bomb. This time there were 3 in the draft.
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