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Switch to Forum Live View 04/02/2012 Draft Simulator
1 year ago  ::  Mar 30, 2012 - 8:07PM #1
Garmichael
Date Joined: Jun 24, 2008
Posts: 1,572
This thread is for discussion of this week's Draft Simulator, which goes live Monday morning on magicthegathering.com.

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1 year ago  ::  Mar 31, 2012 - 8:58AM #2
losiebi
Date Joined: Mar 19, 2012
Posts: 9
Round 1:
Ice Cage
Ponder
Mana Leak
Jace's Erasure
Jace's Erasure
Frost Breath
Aven Fleetwing
Levitation
Harbor Serpent
Skywinder Drake
Cancel
Levitation
Lifelink
Dragon's Claw
Mountain


Round 2:
Grand Abolisher
Chasm Drake
Turn to Frog
Aven Fleetwing
Jace's Archivist
Divination
Cancel
Flight
Amphin Cutthroat
Runeclaw Bear
Tormented Soul
Circle of Flame
Jace's Erasure
Merfolk Mesmerist
Swamp


Round 3:
Vengeful Pharaoh
Unsummon
Mana Leak
Coral Merfolk
Sphinx of Uthuun
Ponder
Cancel
Unsummon
Fog
Rampant Growth
Wall of Torches
Wall of Torches
Ponder
Demon's Horn
Island


 I was thing of making a blue control with this draft. wish i could have pulled some more hevy hitters, but i will ok with that i can. i will put a deck up when i am done building it.

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1 year ago  ::  Mar 31, 2012 - 9:54AM #3
losiebi
Date Joined: Mar 19, 2012
Posts: 9

1 Ice Cage


3 Ponder


2 Mana Leak


3 Jace's Erasure


1 Frost Breath


2 Aven Fleetwing


1 Levitation


1 Harbor Serpent


1 Skywinder Drake


3 Cancel


1 Chasm Drake


 1 Jace's Archivist


1 Divination


1 Merfolk Mesmerist


 2 Unsummon


 1 Coral Merfolk


1 Sphinx of Uthuun


15 Island


so this is what I would make if i was drafting working on milling and contorling.

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1 year ago  ::  Apr 02, 2012 - 6:16AM #4
Lockwert
Date Joined: Apr 2, 2012
Posts: 2

Round 1:
Day of Judgment
Pride Guardian
Ponder
Phantasmal Image
Azure Mage
Frost Breath
Siege Mastodon
Roc Egg
Kite Shield
Plains
Mighty Leap
Coral Merfolk
Unsummon
Swamp
Island



Round 2:
Phantasmal Bear
Pacifism
Negate
Ponder
Stormfront Pegasus
Sundial of the Infinite
Phantasmal Bear
Mighty Leap
Turn to Frog
Angel's Mercy
Lifelink
Griffin Rider
Swamp
Demystify
Swamp



Round 3:
Harbor Serpent
Aether Adept
Personal Sanctuary
Ponder
Unsummon
Armored Warhorse
Stonehorn Dignitary
Timely Reinforcements
Phantasmal Bear
Demystify
Pride Guardian
Visions of Beyond
Alluring Siren
Flight
Mountain

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1 year ago  ::  Apr 02, 2012 - 7:21AM #5
Griffyn16
Date Joined: Sep 16, 2005
Posts: 159
Draft Show DECKLIST
LANDS (16)
8 x Forest
8 x Island

CREATURES (14)
1 x Llanowar Elves
3 x Phantasmal Bear
1 x Runeclaw Bear
1 x Garruk's Companion
1 x Lord of the Unreal
1 x Skywinder Drake
1 x Aether Adept
1 x Azure Mage
1 x Aven Fleetwing
1 x Cudgel Troll
1 x Acidic Slime
1 x Greater Basilisk

OTHER SPELLS (10)
1 x Ponder
1 x Unsummon
2 x Rampant Growth
1 x Titanic Growth
1 x Arachnus Web
1 x Lure
2 x Frost Breath
1 x Hunter's Insight

Mana Curve Show
1cc - 6
2cc - 6
3cc - 7
4cc - 3
5cc - 2
6cc - 0
7cc - 0

Obviously I wanted to green as one of my colors, and thought blue might be my second.  Blue did look open in the first pack, luckily it paid off in the third pack.  I was thinking this would be a little more control that what it turned out to be.  Both Rampant Growths are in because of the double colored casting costs on several creatures.  This deck can also utilize the mana with the Azure Mage in the later rounds when I have less to cast.  I did have both Hunter's Insights in the deck, but removed one for more room.  There are plenty of cards that can be sided in, depending on what opponent is playing.  Even with 14 creatures, this deck should make a good run at winning most games.  Let me know what you think.
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1 year ago  ::  Apr 02, 2012 - 7:21AM #6
Griffyn16
Date Joined: Sep 16, 2005
Posts: 159
Draft Show DECKLIST
LANDS (16)
8 x Forest
8 x Swamp

CREATURES (18)
2 x Llanowar Elves
3 x Tormented Soul
1 x Runeclaw Bear
2 x Duskhunter Bat
1 x Reassembling Skeleton
1 x Child of Night
1 x Blood Seeker
1 x Bloodrage Vampire
1 x Cudgel Troll
1 x Vampire Outcasts
1 x Acidic Slime
1 x Vastwood Gorger
1 x Grave Titan
1 x Sutured Ghoul

OTHER SPELLS (6)
1 x Wring Flesh
1 x Rampant Growth
1 x Sorin's Thirst
1 x Hunter's Insight
1 x Lure
1 x Diabolic Tutor

Mana Curve Show
1cc - 6
2cc - 8
3cc - 3
4cc - 3
5cc - 1
6cc - 2
7cc - 1

Second build.  This was the other colors I was thinking of drafting in the first draft.  Once I saw the Grave Titan, I decided I wanted to go back and draft these colors to see what the results would be.  I think I like this deck better than my first draft.  Unfortunately there is very little removal, but plenty of creatures.  Flying will be the biggest problem for this deck, with only 1 Plummet in sideboard.  With all the creatures in the deck, hopefully opponent will be on the defensive.  Object of the deck is creature beatdown.  Keep casting and attacking, save the Sorin's Thirst and Wring Flesh for problematic creatures that aren't attacking or blocking.  Tormented Soul will set up Bloodthirst, with 3 I should see at least 1 almost every game.  Then use the Lure towards the end as a finisher, maybe on the Titan to clear some creatures from the board.  Titan should be out by turn 4 or 5.  Diabolic Tutor is for the Titan, unless I already have it in hand, then maybe the Acidic Slime, or Ghoul with plenty of creatures in the yard to make it worthwhile.  Even though my mana curve is not very even, I would be happy to play this deck.  Let me know what you think.
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1 year ago  ::  Apr 02, 2012 - 7:32AM #7
Reylance
Date Joined: Jan 28, 2004
Posts: 1,244
I want to know, why is it always the other drafters who open planeswalkers and Titans?
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1 year ago  ::  Apr 02, 2012 - 8:14AM #8
Ry4n1981
Date Joined: Apr 2, 2012
Posts: 2

This is What my draft looked like. I think it came together pretty well. I like the fast aggro from the souls backed by the skeleton walls. A few enchantments to help the Enchantress and the sword is a nice finisher.

Round 1:
Day of Judgment
Reassembling Skeleton
Mesa Enchantress
Reassembling Skeleton
Elite Vanguard
Divine Favor
Dark Favor
Child of Night
Divine Favor
Pride Guardian
Tormented Soul
Disentomb
Zombie Infestation
Wall of Torches
Island



Round 2:
Greatsword
Pacifism
Peregrine Griffin
Auramancer
Duskhunter Bat
Vampire Outcasts
Tormented Soul
Distress
Brink of Disaster
Disentomb
Lifelink
Tormented Soul
Goblin Grenade
Demystify
Swamp



Round 3:
Greatsword
Alabaster Mage
Personal Sanctuary
Onyx Mage
Stonehorn Dignitary
Bloodrage Vampire
Tormented Soul
Timely Reinforcements
Pride Guardian
Distress
Pride Guardian
Dragon's Claw
Unsummon
Flight
Mountain

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1 year ago  ::  Apr 02, 2012 - 8:29AM #9
Griffyn16
Date Joined: Sep 16, 2005
Posts: 159
Draft Show
DECKLIST
LANDS (17)
10 x Mountain
7 x Plains

CREATURES (15)
1 x Elite Vanguard
1 x Gideon's Lawkeeper
2 x Goblin Fireslinger
2 x Goblin Arsonist
1 x Armored Warhorse
1 x Stormblood Berserker
1 x Goblin Tunneler
1 x Griffin Sentinel
1 x Blood Ogre
1 x Goblin Chieftain
1 x Fiery Hellhound
1 x Thran Golem
1 x Volcanic Dragon

OTHER SPELLS (8)
2 x Shock
1 x Goblin Grenade
1 x Firebreathing
1 x Divine Favor
1 x Spirit Mantle
1 x Act of Treason
1 x Chandra's Outrage

Mana Curve Show
1cc - 10
2cc - 5
3cc - 5
4cc - 1
5cc - 1
6cc - 1
7cc - 0

NOTABLE SIDEBOARD CARDS
Manic Vandal - Against an artifact of significance
Combust - Against white and/or blue decks
Roc Egg - For longer games and/or lots of flying
Alabaster Mage - For longer games
2 x Spirit Mantle - For longer games
Circle of Flame - Against fast decks and lots of 1 toughness creatures

This is a very aggressive deck, with a couple of threats for long game.  Unfortunately I only have 1 Goblin Tunneler and 1 Fiery Hellhound.  This deck should be able to deal lots of damage early, then let the Dragon or Golem finish things off.  Thought 5 goblins made it worthwhile to include the Chieftain maindeck, Grenade was in before the Cheiftain.  Grenade is a good finisher and should at least 1 or 2 options for sacrifice.  With the curve skewed towards early game, I included the Firebreathing to make use of later rounds along with the Hellhound.  Firebreathing would be a great target for the Golem.  The main problem this deck will have is stalling out mid/late game with no card drawing ability.  I could always side in Mesa Enchantress and other enchantments if the first games runs long and I stall out.  Probably wouldn't use this until 3rd game, and if opponent has a very slow defensive deck.  Not against control or burn decks, as this would give the opponent a 2 for 1 spell.  Act of Treason is in the deck to clear a blocker and gain an attacker, helps with the aggressive style of the deck.  Shocks will be used to clear blockers, unless to finish off opponent.  Gideon's Lawkeeper should keep biggest threat locked down.  Only concern with the mana base is not having the double white for Armored Warhorse early, if this is problem, it would be sided out.

Let me know what you think of the deck!  Does this look like a deck that can win most matches?  Or does the curve need to be evened out?
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1 year ago  ::  Apr 02, 2012 - 8:32AM #10
Griffyn16
Date Joined: Sep 16, 2005
Posts: 159

Apr 2, 2012 -- 7:32AM, Reylance wrote:

I want to know, why is it always the other drafters who open planeswalkers and Titans?


I agree!  It always seems like the Mega Bombs go to other players.  I can only remember once where we opened a Mega Bomb.  This time there were 3 in the draft.

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