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1 year ago ::
Mar 28, 2012 - 4:29PM
#1
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Date Joined:
Jun 24, 2008
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This thread is for discussion of this week's Sealed Deck Builder, which goes live Thursday morning on magicthegathering.com.
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1 year ago ::
Mar 28, 2012 - 9:27PM
#2
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This Deck was built in 0:04:25Total Deck Size: 4017 Lands --------------- 9 Forest 7 Mountain 1 Plains 13 Creatures --------------- 1 Dawntreader Elk 1 Daybreak Ranger 1 Falkenrath Marauders 1 Galvanic Juggernaut 1 Geistcatcher's Rig 1 Kessig Recluse 1 Mondronen Shaman 1 Nearheath Stalker 1 Orchard Spirit 1 Ulvenwald Bear 1 Villagers of Estwald 1 Wolfbitten Captive 1 Young Wolf 10 Other Spells --------------- 1 Brimstone Volley 1 Burning Oil 1 Creeping Renaissance 1 Geistflame 1 Hunger of the Howlpack 2 Moonmist 1 Rally the Peasants 1 Ranger's Guile 1 Spidery Grasp Eh best i could do though im fairly weak at sealed. The rally the peasants was a meh 23rd card, hoping it could possibly win in the right situation and the white covers the flashback on burning oil
I like fun, but competitive decks. So I might not play what is optimal but they have normally been tested to have a 2/3 winrate.
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1 year ago ::
Mar 28, 2012 - 9:33PM
#3
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Date Joined:
Sep 26, 2010
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Wow, what an interesting pool. I can see making a deck out of pretty much any two colour combinations due to there being powerful cards in every colour and all colours having some depth. Our most powerful cards are White: Lingering souls , Fiend Hunter Blue: Relentless Skaabs Black: Falkenrath Noble , Death's Caress Red: Brimstone Volley , Mondronen Shaman Green: Daybreak Ranger Multi: Havengul Lich White wants to be paired with black, blue and black want to be paired, red wants to be paired with white, and green wants to be paired with red. Unfortunately we have no mana fixing. On top of that blue is both the weakest colour whilst also having possibly the biggest bomb in havengul. The build i want most to work is black / red splashing havengul, you have some great removal, the ability to get back our biggest bomb in havengul multiple times via ghoul raisers. The mana unfortunately is a bit awkward. This is my preferred build if i'm going to play Havengul though: This Deck was built in 0:05:15Total Deck Size: 4017 Lands --------------- 2 Island 6 Mountain 9 Swamp 17 Creatures --------------- 1 Black Cat 1 Brain Weevil 1 Chosen of Markov 1 Diregraf Ghoul 1 Falkenrath Marauders 1 Falkenrath Noble 1 Galvanic Juggernaut 1 Geistcatcher's Rig 2 Ghoulraiser 1 Havengul Lich 1 Mondronen Shaman 1 Nearheath Stalker 2 Torch Fiend 1 Wakedancer 1 Walking Corpse 6 Other Spells --------------- 1 Altar's Reap 1 Brimstone Volley 1 Burning Oil 1 Butcher's Cleaver 1 Death's Caress 1 Geistflame The next colour combination I like is white/green splashing red for daybreak and the removal This Deck was built in 0:06:39Total Deck Size: 4017 Lands --------------- 6 Forest 2 Mountain 9 Plains 13 Creatures --------------- 1 Cloistered Youth 1 Dawntreader Elk 1 Daybreak Ranger 1 Fiend Hunter 1 Galvanic Juggernaut 1 Geistcatcher's Rig 1 Mondronen Shaman 1 Orchard Spirit 1 Spectral Rider 1 Ulvenwald Bear 1 Village Bell-Ringer 1 Villagers of Estwald 1 Voiceless Spirit 10 Other Spells --------------- 1 Brimstone Volley 1 Burning Oil 1 Butcher's Cleaver 1 Faith's Shield 1 Gather the Townsfolk 1 Geistflame 1 Lingering Souls 1 Moment of Heroism 1 Rally the Peasants 1 Smite the Monstrous The final aim is to get black and white together, this time red/white splashing black for lingering souls and falkenrath noble This Deck was built in 0:03:50Total Deck Size: 4017 Lands --------------- 6 Mountain 9 Plains 2 Swamp 13 Creatures --------------- 1 Cloistered Youth 1 Falkenrath Noble 1 Fiend Hunter 1 Galvanic Juggernaut 1 Geistcatcher's Rig 1 Mondronen Shaman 1 Nearheath Stalker 1 Spectral Rider 1 Thraben Heretic 2 Torch Fiend 1 Village Bell-Ringer 1 Voiceless Spirit 10 Other Spells --------------- 1 Brimstone Volley 1 Burning Oil 1 Butcher's Cleaver 1 Gather the Townsfolk 1 Geistflame 1 Lingering Souls 1 Moment of Heroism 1 Rally the Peasants 1 Skillful Lunge 1 Smite the Monstrous I'm really not too sure which build I like most out of all these, but its probably the final one. Sorry, I usually would only post one build but the possibilities in this pool are endless.
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1 year ago ::
Mar 28, 2012 - 9:57PM
#4
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Date Joined:
Jun 16, 2010
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1 year ago ::
Mar 28, 2012 - 10:29PM
#5
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Date Joined:
Jan 31, 2011
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1 year ago ::
Mar 28, 2012 - 11:41PM
#6
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1 year ago ::
Mar 29, 2012 - 1:05AM
#7
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1 year ago ::
Mar 29, 2012 - 1:39AM
#8
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Date Joined:
Aug 25, 2003
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White had good flashback spells in red, blue and black. Since blue and black also wanted to play together, I went for that combination. I cut as many of the mana-hungry cards as possible (even killing Haunted Fengraf , one of my favourite cards, to add more mana-producing land), but I'm not sure how well this deck would work. This Deck was built in 0:08:02Total Deck Size: 4017 Lands --------------- 4 Island 9 Plains 4 Swamp 13 Creatures --------------- 1 Cloistered Youth 1 Falkenrath Noble 1 Fiend Hunter 1 Galvanic Juggernaut 1 Havengul Lich 1 Relentless Skaabs 2 Sightless Ghoul 1 Spectral Rider 1 Thraben Heretic 1 Village Bell-Ringer 1 Voiceless Spirit 1 Wakedancer 10 Other Spells --------------- 1 Butcher's Cleaver 1 Cackling Counterpart 1 Claustrophobia 1 Death's Caress 1 Faith's Shield 1 Feeling of Dread 1 Gather the Townsfolk 1 Harrowing Journey 1 Lingering Souls 1 Smite the Monstrous
Zindaras' meta is like a fossil, ancient and its secrets yet to be uncovered. Only men of yore, long dead, knew of it.
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1 year ago ::
Mar 29, 2012 - 3:17AM
#9
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This Deck was built in 0:13:10Total Deck Size: 4017 Lands --------------- 8 Forest 8 Mountain 1 Plains 15 Creatures --------------- 1 Dawntreader Elk 1 Daybreak Ranger 1 Falkenrath Marauders 1 Galvanic Juggernaut 1 Geistcatcher's Rig 1 Kessig Recluse 1 Mondronen Shaman 1 Orchard Spirit 1 Somberwald Spider 2 Torch Fiend 1 Ulvenwald Bear 1 Villagers of Estwald 1 Wolfbitten Captive 1 Young Wolf 8 Other Spells --------------- 1 Brimstone Volley 1 Burning Oil 1 Cobbled Wings 1 Geistflame 1 Hunger of the Howlpack 1 Increasing Vengeance 1 Ranger's Guile 1 Spidery Grasp I love this pool. Good aggressive creatures with a nice assortment of tricks. Increasing Vengeance has some really good targets that are cheap to combine with. Two solid one drops, good curve or 2cc creatures and up with good tricks and some very powerful werewolves. Cobbled Wings is really good with the creatures in this deck and I think it fits the curve better than Butcher's Cleaver since there is already a bunch of good combat tricks using up the mana. Just being able to make a flying werewolf or Galvanic Juggernaut provides for a surprising angle of attack out of a R/G deck, and makes the deck even less vulnerable to flyers on top of the grasp and the two spiders. The creature base is astoundingly good, with the decks four werewolves being way above curve when flipped and Falkenrath Mauraders always taking it's share of limited games. The deck even gets to splash a plains for the flashback on Burning Oil, supplemented with a Dawntreader Elk to help find it withought hurting the mana very much outside of Increasing Vengeance. I was instantly drawn to the combinaion of Rally the Peasants and Lingering Souls, having killed an opponent with those just those two cards when cast and recast back to back on turns 5 and 6 of a standard match. The R/W build I started to look at though, just looked slower and less powerful on curve in comparison to R/G with weaker creatures and slower tricks, and I don't think that black or blue offer as much depth in the way of power level and synergies or the white, red, and green cards.
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1 year ago ::
Mar 29, 2012 - 3:34AM
#10
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Date Joined:
Sep 18, 2011
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Here is my list. Looks like a fun deck to use with lots of undying and bringing things back from the graveyard. Best cards which work with the deck 2 Ghoulraiser, 1 Havengul Lich, 2 Sightless Ghoul, 1 Stormbound Geist, 1 Relentless Skaabs . These cards are very annoying and the chance of Ghoulraiser or Havengul Lich bringing one of the undying cards back is just sick. I brought the altar is because I don’t mind sacrificing a creature to get two cards. 1 Haunted Fengraf 1 Diregraf Ghoul 1 Falkenrath Noble 1 Fortress Crab 1 Galvanic Juggernaut 1 Geistcatcher's Rig 2 Ghoulraiser 1 Havengul Lich 1 Headless Skaab 1 Nephalia Seakite 1 Relentless Skaabs 1 Selhoff Occultist 2 Sightless Ghoul 1 Stormbound Geist 1 Walking Corpse 1 Altar's Reap 1 Butcher's Cleaver 1 Cackling Counterpart 1 Claustrophobia 1 Death's Caress 1 Sensory Deprivation 1 Thought Scour
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