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1 year ago ::
Mar 15, 2012 - 2:53PM
#31
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Date Joined:
Sep 16, 2005
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Decided to go into UB. There's synergy between the Demons and Humans, the Assistants and Skaabs, and the removal package is solid enough. The deck is creature light, but Reap the Seagraf, Army of the Damned, and Runechanter's Pike should more than make up for it.
Went to 18 land instead of adding an extra spell because there are a lot of cards in the deck (Murder of Crows, Army, Demons, Relentless Skaabs, counterspells) that you want to hit the table as soon as possible. Scholar, Crows, and Divination will alleviate any issues with the extra land so it certainly won't hurt the deck.
This Deck was built in 0:03:32
Total Deck Size: 40 18 Lands --------------- 8 Island 10 Swamp
10 Creatures --------------- 1 Black Cat 1 Civilized Scholar 2 Deranged Assistant 1 Diregraf Captain 1 Headless Skaab 1 Murder of Crows 2 Ravenous Demon 1 Relentless Skaabs
12 Other Spells --------------- 1 Army of the Damned 1 Bone to Ash 1 Divination 1 Ghoulcaller's Chant 1 Griptide 1 Lost in the Mist 2 Reap the Seagraf 1 Runechanter's Pike 2 Tragic Slip 1 Victim of Night
Our decks are similar, as I think most   decks are. Although, there isn't a lot of variance you can do with these colors unless you are splashing another. I am running 1 less Demon, because I don't think transforming it will happen often. I also have 2 Rotting Fensnake and a Vampire Interloper . The snakes are for Diregraf Captain . The Interloper doesn't really flow with my deck, but it has evasion. I always throw that in when I can. I didn't think about Runechanter's Pike , but this would be a great addition to my deck. I did put it in my second build, guess I just overlooked it in my first. I would be willing to remove Chant of the Skifsang or even Black Cat to include the Pike. Why didn't you include Jar of Eyeballs ? You could take the deck down to 17 lands to include it.
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1 year ago ::
Mar 15, 2012 - 3:04PM
#32
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Date Joined:
Sep 16, 2005
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I'm surprised how many people are splashing  into a   deck, what mostly looks like it is for Falkenrath Aristocrat . I've see 2 thru 4 mountains in these builds. I would not want to splash this with just 2, or really even 3. She is a 4 drop that can't hit the table fast enough. With no mana fix in these decks, you may never see a mountain with 2 or 3. Red does have some nice cards, but few. I admit the second deck I build did include some red, that should not be included. But outside of   , the card pool was very limited on good cards. Now I want to revise my second build.
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1 year ago ::
Mar 15, 2012 - 3:10PM
#33
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Date Joined:
Jan 19, 2010
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After reading the other posts, I am inclined to agree that I got too greedy with my red. Should have gone straight U/B. I was too enticed by the double faithless looting, the ravings, the rage thrower, and the vampire though. This Deck was built in 0:19:47Total Deck Size: 4017 Lands --------------- 5 Island 5 Mountain 7 Swamp 11 Creatures --------------- 1 Black Cat 1 Civilized Scholar 2 Deranged Assistant 1 Diregraf Captain 1 Falkenrath Aristocrat 1 Kessig Wolf 1 Rage Thrower 1 Reckless Waif 1 Relentless Skaabs 1 Vampire Interloper 12 Other Spells --------------- 1 Army of the Damned 1 Desperate Ravings 2 Faithless Looting 1 Griptide 2 Reap the Seagraf 1 Runechanter's Pike 2 Tragic Slip 1 Victim of Night 1 Wrack with Madness U/B build
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******************************************************************************************************************************************************************************************** From Mark Rosewater's Tumblr: the0uroboros asked: How in the same set can we have a hexproof, unsacrificable(not a word) creature AND a land that makes it uncounterable. How does this lead to interactive play? I believe I’m able to play my creature and you have to deal with it is much more interactive than you counter my creature. ******************************************************************************************************************************************************************************************** Post #777
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1 year ago ::
Mar 15, 2012 - 3:13PM
#34
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Date Joined:
Mar 15, 2012
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1 year ago ::
Mar 15, 2012 - 3:16PM
#35
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Date Joined:
Feb 16, 2012
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1 year ago ::
Mar 15, 2012 - 3:34PM
#36
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Date Joined:
Mar 14, 2011
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1 year ago ::
Mar 15, 2012 - 3:42PM
#37
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Date Joined:
Aug 18, 2008
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Why didn't you include Jar of Eyeballs ? You could take the deck down to 17 lands to include it.
Just don't feel that Jar of Eyeballs is really going to help in this deck. For starters, there's only 12 creatures (counting the Reap the Seagraf s). Second, in pools where I have taken a Jar it was always so slow and blocked you out from playing other spells.
Not saying it couldn't work since you'll likely be sitting back a turn or two at some point with a counter ready, but overall I'm not a fan of the Jar. I've never played a sealed pool that worked when I played it.
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1 year ago ::
Mar 15, 2012 - 4:02PM
#38
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Date Joined:
Sep 16, 2005
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2nd Deck Revision Original Build
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Total Deck Size: 4018 Lands --------------- 5 Forest 4 Mountain 8 Swamp 1 Island 10 Creatures --------------- 1 Darkthicket Wolf 1 Falkenrath Aristocrat 1 Gravetiller Wurm 1 Lambholt Elder 1 Nearheath Stalker 1 Rage Thrower 2 Ravenous Demon 1 Village Survivors 1 Villagers of Estwald 12 Other Spells --------------- 1 Caravan Vigil 1 Faithless Looting 1 Fling 1 Gutter Grime 1 Jar of Eyeballs 2 Reap the Seagraf 1 Runechanter's Pike 2 Tragic Slip 1 Victim of Night 1 Wrack with Madness This feels better than my original build. This is a 3-color now,    , not a 2-color with a splash. I'm running 18 lands, because it will need a lot fo mana. 4 mountains are enough since my red is either 4-drop or later for creatures, or reactive for spells. Faithless Looting would be the only red card I would play before turn 4 anyway. I shouldn't have a problem getting swamps. Forests may be an issue. With (1) 2-drop and (2) 3-drops, getting a forest when needed may be difficult. I don't want to back down on swamps any more, because this deck is black focused. Caravan Vigil is better to play later, when I run out of land drops and have a better idea of what mana I still need. Early game will be tough against a aggro deck. This should be able to stall long enough to get my larger creatures out. I have 5 ways to get a creature out by turn 3, and a couple of Tragic Slip s, this should hold off long enough. I put both Demons in for a better chance of drawing one and hopefully getting the fling in hand to finish off opponent. Falkenrath Aristocrat works nicely with Rage Thrower and Gutter Grime , dealing 4 damage for each creature card sac'ed. Play Army of the Damned with the Aristocrat and the Thrower on the board, and it is game over. I did have Gravetiller Wurm in, but removed it for the Army. Since Armey is much more powerful and combos with other cards, and it only comes out a couple turns later. This deck has a lot of synergy, and many, many ways to win. I would have the most fun, and probably best chance at winning, with this deck versus my other 2 builds. Although my first build does have some synergy, this definitely has more. And the only blue cards I consider really worthwhile in that deck are Relentless Skaabs and Griptide , maybe Murder of Crows . Diregraf Captain is only good with lots of zombies and without Black Cat , Headless Skaab , Rotting Fensnake there are only 3 (5 including flashback) zombies that will be played. Of course this doesn't include Army of the Damned , but this is a game winner even without the Captain. I could remove green to include blue, but I would loss my one mana fix and 3 humans, that make the Demons better. I know I could through in the 2 Deranged Assistant s, but I consider them to be inferior. I also like Gutter Grime 's synergy with the Aristocrat. If only a four color deck was viable. Let me know what you think of these revision, or just the deck itself. As always, be constructive.
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1 year ago ::
Mar 15, 2012 - 7:14PM
#39
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Date Joined:
Mar 15, 2012
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5 Mountain 4 Plains 6 Swamp 1 Haunted Fengraf 1 Doomed Traveler 1 Falkenrath Aristocrat 1 Midnight Guard 1 Rage Thrower 2 Ravenous Demon 1 Reckless Waif 1 Torch Fiend 1 Unruly Mob 1 Vampire Interloper 1 Village Bell-Ringer 1 Bump in the Night 1 Burden of Guilt 1 Faith's Shield 1 Faithless Looting 1 Fling 1 Furor of the Bitten 1 Ghoulcaller's Chant 1 Night Terrors 1 Runechanter's Pike 2 Tragic Slip 1 Victim of Night 1 Wrack with Madness
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1 year ago ::
Mar 15, 2012 - 7:15PM
#40
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Date Joined:
Dec 17, 2009
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I wasn't sure if the R was worth splashing or not. The Aristrocat is pretty good with the amount of fodder in the deck and Rage Thrower just ends games (again with the amount of fodder in the deck). Jar of Eyeballs is another card I'm unsure about. I would probably end up replacing the Ravenous Demon for the Jar. With 2x Deranged Assistant , Army of the Damned is actually castable and with Divination and Civilized Scholar , it's also pretty consistent. This Deck was built in 0:10:57Total Deck Size: 4017 Lands --------------- 6 Island 3 Mountain 8 Swamp 13 Creatures --------------- 1 Black Cat 1 Civilized Scholar 2 Deranged Assistant 1 Diregraf Captain 1 Falkenrath Aristocrat 1 Murder of Crows 1 Rage Thrower 1 Ravenous Demon 1 Relentless Skaabs 2 Rotting Fensnake 1 Vampire Interloper 10 Other Spells --------------- 1 Army of the Damned 1 Divination 1 Ghoulcaller's Chant 1 Griptide 2 Reap the Seagraf 2 Tragic Slip 1 Victim of Night 1 Wrack with Madness
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