I have not been doing so well with my B/W tokens the past few weeks at my local FNMs so i decided to just make something else all together.
This deck esentially treats Heartless Summoning as some form of ramp because essentially it fufils the same purpose as the cards like Sphere of the Suns and Manalith. It is used to get my big guys out faster.
[Lands 24 x
]
14 x
Swamp
4 x
Plains
4 x
Isolated Chapel
2 x
Island
thinking about Vault of the Archangel
Creatures [16 x
]
3 x
Elesh Norn, Grand Cenobite
2 x
Massacre Wurm
4 x
Wurmcoil Engine
2 x
Havengul Lich
3 x
Solemn Simulacrum
2 x
Phantasmal Image
Other [20 x
]
4 x
Sphere of the Suns
4 x
Manalith
4 x
Heartless Summoning
3 x
Unburial Rites
3 x
Tragic Slip
2 x
Black Sun's Zenith
The way the deck is built should give it an advantage if i fight an aggro deck. Between the Wurmcoils gaining me life and the Eleh Norn's and Massacre Wurm's killing their guys. When i begin to construct my sideboard i will add in just a bit more to side against it but all in all i think i'm good in the aggro match up.
I am really unsure as to how a deck like this will play against control and I intend to do some testing against WRR.
I am considering mainboarding 2 ghostquarters and sideboarding 2 more along with at least 2 Sun Titans SB so i have some kind of engine that will keep killing inkmoths and more importantly kessig wolf run.