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1 year ago  ::  Mar 08, 2012 - 3:57AM #1
LordUrsus
Date Joined: Feb 14, 2011
Posts: 182
I love building good-stuff deck, by my definition a deck consisting solely out of cards I like to play with, and Junk (BGW) is easily my favourite colour combination.

The deck uses Spiritmonger as its main threat, with Deadly Allure to accompany it, tokens, Kitchen Finks , Viridian Emissary . It also works well with Infiltration Lens . Elesh Norn, Grand Cenobite and Increasing Savagery makes every creature into killing machines and my token generators are Bitterblossom and Lingering Souls . For protection I have Oblivion Ring , Tragic Slip and a single Moment's Peace . The former I find very enjoyable in multiplayer games, and it is very good at snuffing out aggressive players.

The deck:

2 x Fetid Heath
3 x Forest
2 x Gavony Township
1 x Plains
3 x Stirring Wildwood
5 x Swamp
3 x Tainted Wood
4 x Terramorphic Expanse
1 x Vault of the Archangel 

1 x Elesh Norn, Grand Cenobite
4 x Kitchen Finks
4 x Spiritmonger
4 x Viridian Emissary

3 x Deadly Allure
1 x Bitterblossom
3 x Lingering Souls
3 x Increasing Savagery
1 x Infiltration Lens
1 x Aura Shards
4 x Oblivion Ring
4 x Tragic Slip 
1 x Moment's Peace
2 x Unburial Rites
 
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1 year ago  ::  Mar 08, 2012 - 2:23PM #2
Tich
Date Joined: May 27, 2006
Posts: 2,105
Increasing Savagery seems risky, especially in a multiplayer setting. I'd rather see a card like Bonehoard used personally. This deck creates a lot of 1/1 tokens, and pumping one of them up probably isn't going to take you very far. I'd like to see a constant/recurring form of pump if possible.

Infiltration Lens seems worse than a card like Skullclamp (hey, go figure, there's draw engines worse than Skullclamp !). If I were playing a deck with a whack of X/1s then it would be my draw engine of choice.

This deck has a sickening amount of spot removal. Like, waaaaaaaaay too much of it. I'd rather see some global effects in here, even if it's just more good stuffs. Exsanguinate and Syphon Mind both come to mind. You could also look in to adding some mass removal. Syphon Flesh and Hex both seem like decent options.
My guide to Black multiplayer cards and strategies:
http://community.wizards.com/go/thread/view/75842/18893722?sdb=1&post_num=1#322195706

My guide to Red multiplayer cards and strategies:
http://community.wizards.com/go/thread/view/75842/28999213/?sdb=1&post_num=1#517562879

My guide to White multiplayer cards and strategies
http://community.wizards.com/go/thread/view/75842/29011349/?sdb=1&pg=last#517773211

My guide to Green multiplayer cards and strategies
http://community.wizards.com/go/thread/view/75842/29034323/Tichs_Guide_to_Green_Multiplayer_Cards_and_Strategies
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1 year ago  ::  Mar 08, 2012 - 9:13PM #3
slave
Date Joined: Jul 22, 2011
Posts: 1,307
With all those token's, cards like Proaganda , Caltrops , Lightmine Field , Circle of Flame etc. They could make it hard for you with only a single Aura Shards in a large MP FFA game.
I'd wanna up the numbers of shards, maybe even include a sweeper style effect aswell.

+1 to worry about Increasing Savagery ;
there's a lot of Confiscate , Act of Treason / Fling style effects in my group, I'd be pretty cautious to play a non-artifact pump without some kind of protection

And yeah, Skullclamp rocks.  You need 4 of in a 1/1 token deck, especially since you're rockin 3-colours. 

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1 year ago  ::  Mar 09, 2012 - 1:15PM #4
LordUrsus
Date Joined: Feb 14, 2011
Posts: 182
Point taken. I'll remove the Savageries or Bonehoard. Skullclamps are in, as are Day of Judgments.

I like Aura Shards as a one of, as between it and my four Oblivion Rings, I should be able to remove just about everything. 
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1 year ago  ::  Mar 09, 2012 - 8:27PM #5
slave
Date Joined: Jul 22, 2011
Posts: 1,307
Aura Shards is card advantage over the O-ring.  Just sayin.
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1 year ago  ::  Mar 09, 2012 - 9:47PM #6
Tich
Date Joined: May 27, 2006
Posts: 2,105
For what it's worth, I'm with Slave on this one. A repeatable answer to threats is very powerful, especially in a multiplayer setting. Now, the obvious counter-argument of "but it doesn't hit creatures/Walkers/etc." is completely valid. Still, I would urge you that if that isn't vital that you consider upping the Shard count. We don't know your meta, so we can't say anything with certainty, but I would also opt for more "persistent" effects in general.
My guide to Black multiplayer cards and strategies:
http://community.wizards.com/go/thread/view/75842/18893722?sdb=1&post_num=1#322195706

My guide to Red multiplayer cards and strategies:
http://community.wizards.com/go/thread/view/75842/28999213/?sdb=1&post_num=1#517562879

My guide to White multiplayer cards and strategies
http://community.wizards.com/go/thread/view/75842/29011349/?sdb=1&pg=last#517773211

My guide to Green multiplayer cards and strategies
http://community.wizards.com/go/thread/view/75842/29034323/Tichs_Guide_to_Green_Multiplayer_Cards_and_Strategies
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1 year ago  ::  Mar 10, 2012 - 1:18AM #7
LordUrsus
Date Joined: Feb 14, 2011
Posts: 182
The main problem with it is that one of the guys I play with uses a modification of the artifact Archenemy deck, and I do not want to grief him all too wildly. The rest of the artifacts and enchantments being played are of little impact.

And on a spark of insanity, I just got a hold on some Geralf's Messenger, and I believe I am able to tweak my mana base to be able to include it, what with Woodland Cemetery , Isolated Chapel , Fetid Heath and Urborg, Tomb of Yawgmoth . Is it worth it? My guess is no, but I do want to fit in three Murderous Redcap .

My current list should thus be:

2 x Fetid Heath
3 x Forest
2 x Gavony Township
3 x Plains
1 x Razorverge Thicket
2 x Swamp
1 x Marsh Flats
2 x Verdant Catacomb
2 x Vault of the Archangel 
4 x Woodland Cemetery
1 x Isolated Chapel
1 x Urborg, Tomb of Yawgmoth

1 x Elesh Norn, Grand Cenobite
4 x Kitchen Finks
3 x Spiritmonger
4 x Viridian Emissary
3 x Murderous Redcap

3 x Deadly Allure
1 x Bitterblossom
3 x Lingering Souls
2 x Bonehoard
3 x Skullclamp
1 x Aura Shards
3 x Oblivion Ring
3 x Day of Judgment 
1 x Moment's Peace
2 x Unburial Rites
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1 year ago  ::  Mar 12, 2012 - 12:37PM #8
LordUrsus
Date Joined: Feb 14, 2011
Posts: 182
Could I get some more comments please?

I also ponder about adding Umezawa's Jitte or Sword of War and Peace
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1 year ago  ::  Mar 12, 2012 - 1:48PM #9
Tich
Date Joined: May 27, 2006
Posts: 2,105
If your question is "should I add broken equipment to my deck" then the answer is yes. Jitte + creatures is stupidly powerful, and SoWaP is pretty solid too. Both seem like fine additions.

Messenger seems lackluster. He ETBT and his drain only affects 1 opponent. Given his uber-restrictive cost, I don't see much of a reason to add him. I'd play Urborg Syphon-mage if anything. He can discard your Flashback spells at very little opportunity cost, and his drain is global + it gains you a ton of life.
My guide to Black multiplayer cards and strategies:
http://community.wizards.com/go/thread/view/75842/18893722?sdb=1&post_num=1#322195706

My guide to Red multiplayer cards and strategies:
http://community.wizards.com/go/thread/view/75842/28999213/?sdb=1&post_num=1#517562879

My guide to White multiplayer cards and strategies
http://community.wizards.com/go/thread/view/75842/29011349/?sdb=1&pg=last#517773211

My guide to Green multiplayer cards and strategies
http://community.wizards.com/go/thread/view/75842/29034323/Tichs_Guide_to_Green_Multiplayer_Cards_and_Strategies
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1 year ago  ::  Mar 12, 2012 - 1:49PM #10
LordUrsus
Date Joined: Feb 14, 2011
Posts: 182
I figured as much. I think I should cut the Bonehoards for them?
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