|
1 year ago ::
Mar 07, 2012 - 5:45AM
#11
|
|
|
Made it with one life left! Can I get credit for a Near-Death Experience ?
|
|
|
|
1 year ago ::
Mar 07, 2012 - 6:12AM
#12
|
Date Joined:
Aug 21, 2009
|
Fantastic article. That was fun. : )
|
|
|
|
1 year ago ::
Mar 07, 2012 - 6:48AM
#13
|
Date Joined:
Apr 15, 2004
|
Regarding the "bad" non-fateful-hour ending... I had never noticed the Werewolf impaled on the wall in Gather the Townsfolk before... Damn Innistrad, you dark!
|
|
|
|
1 year ago ::
Mar 07, 2012 - 7:40AM
#14
|
Date Joined:
Aug 24, 2011
|
What is the worst you can make ?
C. A. C. A . B
End at -2
But no turning undead at least...
But in the "Wolf turn" path there is some error
A no life loss -> 20 B two life loss -> 18 A 3 life loss -> 15 C 4 life loss -> 11 A 7 life loss -> 6 ??? 11-7 = 6 ??
It should be 4 and you couldn't reach the wolf turn final, for it to work it must be 5 life loss instead.
|
|
|
|
1 year ago ::
Mar 07, 2012 - 9:00AM
#15
|
|
|
Fun! I survived the first time with 3 life.
Another great game with multiple endings depending on your choices, although not Magic-related, is "Nine Hours, Nine Persons, Nine Doors," aka "999."
|
|
|
|
1 year ago ::
Mar 07, 2012 - 11:03AM
#16
|
Date Joined:
Jun 24, 2008
|
But in the "Wolf turn" path there is some error
A no life loss -> 20 B two life loss -> 18 A 3 life loss -> 15 C 4 life loss -> 11 A 7 life loss -> 6 ??? 11-7 = 6 ??
It should be 4 and you couldn't reach the wolf turn final, for it to work it must be 5 life loss instead.
Thanks for noticing this and pointing it out. I made a mistake in marking up the article. Instead of saying "You lose 7 life," it is supposed to read "You lose 5 life as you thrash around and stumble and make your wounds even worse." I've updated the article with this correction made.
Another great game with multiple endings depending on your choices, although not Magic-related, is "Nine Hours, Nine Persons, Nine Doors," aka "999."
999 is an amazing game I loved how the story includes a bit about how Junpei "knows" stuff but doesn't know why or how he got that info, but only if the player discovered that info in another play through. It's neat how they linked the experience the player had with the experience the character had.
|
|
|
|
1 year ago ::
Mar 07, 2012 - 11:47AM
#17
|
Date Joined:
Nov 10, 2010
|
I really enjoyed that if you make the "best" (lowest life lost) decisions throughout the story, that you end up losing. Its fun when the concept of winning / losing is tweaked ever so slightly to not fall squarely within your expectations. Thanks!
|
|
|
|
1 year ago ::
Mar 07, 2012 - 12:33PM
#18
|
Date Joined:
Oct 23, 2009
|
Wonderful column/game! I certainly hope for more of this!
|
|
|
|
1 year ago ::
Mar 07, 2012 - 1:31PM
#19
|
|
|
 Choose your Own Adventure I "won" with 1 life on my first try then went through a few more times. Excellent work making different options depending on whether you were below 5 life or not.
|
|
|
|
1 year ago ::
Mar 07, 2012 - 1:37PM
#20
|
Date Joined:
Jul 24, 2007
|
I love how if you go balls to the wall Rambo in the first 3 scenarios you will trigger fateful hour which will see you to the best ending with the highest possible life. Fortune favors the bold!
|
|
|