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1 year ago ::
Mar 01, 2012 - 4:52PM
#1
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Date Joined:
Jun 24, 2008
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This thread is for discussion of this week's Latest Developments, which goes live Friday morning on magicthegathering.com.
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1 year ago ::
Mar 01, 2012 - 9:33PM
#2
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Date Joined:
May 27, 2011
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Wow. This is one of the best Magic articles I've ever read. Please write more articles about game design, this was super interesting.
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1 year ago ::
Mar 01, 2012 - 9:40PM
#3
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Date Joined:
Jan 24, 2011
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That was amazing. Simply amazing.
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1 year ago ::
Mar 01, 2012 - 9:42PM
#4
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Date Joined:
Oct 17, 2007
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Encore! Encore!
"People want balance but can't accept this homogenization that occurs as a result of that balance being implemented. then they complain that the fighter is weaker than the wizard ad nauseam.: - Teitan
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1 year ago ::
Mar 01, 2012 - 9:59PM
#5
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Date Joined:
Apr 19, 2005
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That was excellent.
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1 year ago ::
Mar 01, 2012 - 10:37PM
#6
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Date Joined:
Oct 26, 2005
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I agree, I have read basically all the Making Magic and Latest Development articles, and this was among the best! Good show!
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1 year ago ::
Mar 01, 2012 - 11:31PM
#7
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Date Joined:
Apr 12, 2008
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"strings of small victories that culminate in a conquest."
Tangentially, the lack of this is exactly why the implementation of Planeswalker Points is so poor. The human psyche is geared to get bored with strings of victories once it realizes that there isn't any culmination at the end. It's why so many people who play MMOs resent the game designers and why the people who quit them have such a largely negative opinion of them.
Yeah, you can use strings of small victories to convince the human psyche to keep doing things long after the fun has been drained away, but without culmination, you can't make people happy about it indefinitely. It starts to feel too much like manipulation.
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1 year ago ::
Mar 02, 2012 - 1:39AM
#8
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Date Joined:
Mar 17, 2003
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Encore! Encore!
That was excellent.
Wow. This is one of the best Magic articles I've ever read. Please write more articles about game design, this was super interesting.
That was amazing. Simply amazing.
To all of you who really enjoyed this article I suggest (if you haven't already) looking into articles / blog posts of game designer David Sirlin about similar topics - he also discusses flow and fiero, for example in the analysis of Super Mario Galaxy: html_removedwww.gamasutra.com/view/feature/3522/unde... Sirlin has a really nice collection of design discussions in his own site as well.
Ivo.
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1 year ago ::
Mar 02, 2012 - 5:24AM
#9
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- Jawsome UnCon Prizewinner
Date Joined:
Sep 22, 2003
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It was really impressive to see someone from the R&D team intellectualize design to this extent, other than MaRo of course. Once again, I'm so happy that Zack is writing on a regular basis.
Editing question: Why is "@Zac" a link to your real Twitter, "@zdch"? That seems strange.
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1 year ago ::
Mar 02, 2012 - 5:35AM
#10
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Date Joined:
Jan 15, 2007
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Thank you, Zac, that article was fascinating.
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