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Switch to Forum Live View 03/02/2012 LD: "Sculpting Flow and Fiero"
1 year ago  ::  Mar 01, 2012 - 4:52PM #1
Garmichael
Date Joined: Jun 24, 2008
Posts: 1,572
This thread is for discussion of this week's Latest Developments, which goes live Friday morning on magicthegathering.com.
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1 year ago  ::  Mar 01, 2012 - 9:33PM #2
jetcape15
Date Joined: May 27, 2011
Posts: 34
Wow. This is one of the best Magic articles I've ever read. Please write more articles about game design, this was super interesting.
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1 year ago  ::  Mar 01, 2012 - 9:40PM #3
.Blaze.
Date Joined: Jan 24, 2011
Posts: 509
That was amazing. Simply amazing. 
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1 year ago  ::  Mar 01, 2012 - 9:42PM #4
Alter_Boy
Date Joined: Oct 17, 2007
Posts: 3,922
Encore! Encore!
"People want balance but can't accept this homogenization that occurs as a result of that balance being implemented. then they complain that the fighter is weaker than the wizard ad nauseam.: - Teitan
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1 year ago  ::  Mar 01, 2012 - 9:59PM #5
Xactiphyn
Date Joined: Apr 19, 2005
Posts: 78
That was excellent.
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1 year ago  ::  Mar 01, 2012 - 10:37PM #6
The_Cheeseman
Date Joined: Oct 26, 2005
Posts: 64
I agree, I have read basically all the Making Magic and Latest Development articles, and this was among the best! Good show!
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1 year ago  ::  Mar 01, 2012 - 11:31PM #7
carrionpigeons
Date Joined: Apr 12, 2008
Posts: 88
"strings of small victories that culminate in a conquest."

Tangentially, the lack of this is exactly why the implementation of Planeswalker Points is so poor.  The human psyche is geared to get bored with strings of victories once it realizes that there isn't any culmination at the end.  It's why so many people who play MMOs resent the game designers and why the people who quit them have such a largely negative opinion of them.

Yeah, you can use strings of small victories to convince the human psyche to keep doing things long after the fun has been drained away, but without culmination, you can't make people happy about it indefinitely.  It starts to feel too much like manipulation.
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1 year ago  ::  Mar 02, 2012 - 1:39AM #8
Ivo
  • Squeaky Clean
Date Joined: Mar 17, 2003
Posts: 1,894

Mar 1, 2012 -- 9:42PM, Alter_Boy wrote:

Encore! Encore!




Mar 1, 2012 -- 9:59PM, Xactiphyn wrote:

That was excellent.




Mar 1, 2012 -- 9:33PM, jetcape15 wrote:

Wow. This is one of the best Magic articles I've ever read. Please write more articles about game design, this was super interesting.




Mar 1, 2012 -- 9:40PM, .Blaze. wrote:

That was amazing. Simply amazing. 




To all of you who really enjoyed this article I suggest (if you haven't already) looking into articles / blog posts of game designer David Sirlin about similar topics - he also discusses flow and fiero, for example in the analysis of Super Mario Galaxy:
html_removedwww.gamasutra.com/view/feature/3522/unde...
Sirlin has a really nice collection of design discussions in his own site as well.

Ivo. 

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1 year ago  ::  Mar 02, 2012 - 5:24AM #9
lathspel
  • Jawsome UnCon Prizewinner
Date Joined: Sep 22, 2003
Posts: 883
It was really impressive to see someone from the R&D team intellectualize design to this extent, other than MaRo of course.  Once again, I'm so happy that Zack is writing on a regular basis.

Editing question:  Why is "@Zac" a link to your real Twitter, "@zdch"?  That seems strange.
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1 year ago  ::  Mar 02, 2012 - 5:35AM #10
Evil_Dave83
Date Joined: Jan 15, 2007
Posts: 45
Thank you, Zac, that article was fascinating.
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