Overall super excited. I always wanted to get my friends to 4-2-1-1 a cube but they never did not even a pack a person. Seems solid just don't like empty the warrens 90% of the time will just be 4 mana dragon fodder. Also wouldve like to see trickbind over stifle. Hitting a fetch land is cool but them being able to do nothing about it is sooooo much better.
Overall super excited. I always wanted to get my friends to 4-2-1-1 a cube but they never did not even a pack a person. Seems solid just don't like empty the warrens 90% of the time will just be 4 mana dragon fodder. Also wouldve like to see trickbin
Seems dumb to make a cube single elimination. Runs counter to the way the format is intended to work. The only reason I can think of to make the cube 4-3-2-2 single elimination is to give players the absolute least value possible. That does seem to be the trend for all wizards policy changes in the last year or so.
Seems dumb to make a cube single elimination. Runs counter to the way the format is intended to work. The only reason I can think of to make the cube 4-3-2-2 single elimination is to give players the absolute least value possible. That does seem to
Lots of angels in the art doesn't necessarily mean lots of angels in the set; I'd expect three or four, tops.
Fun trivia bit #1, no set has yet to top Urza's Saga for pieces of art that include angels (a total of 23), and that set only had four actual Creature - Angel cards (after errata, because Angelic Page was not originally an angel).
Fun trivia bit #2, the sets with the most actual angels in them are 7th Edition, 8th Edition, and 10th Edition, with five apiece. A few sets have had four angels (M10, M11, Urza's Legacy, Urza's Destiny, Invasion), but the greatest amount we've seen since Invasion has been three in a single set (most recently in Zendikar, and in Shards of Alara before that).
Fun trivia bit #3, Innistrad has six angel pieces of art, with two angels. Dark Ascension has four angel pieces of art, with one angel. No expansion set has hit double-digit pieces of angel art since Invasion (8th, 10th, and M10 have done so in core sets).
Lastly, for anyone that wants to double-check my numbers, note that I do count any sort of angelic depiction in the art, which includes statuary (Increasing Devotion), carvings (the coin on Make a Wish), and / or stained-glass windows (Endless Ranks of the Dead), in addition to the usual "angels flying around" (Geist of Saint Traft) and / or getting zotted (Enslave). I've got a significantly-sized list that I use to keep track of which cards I'm missing out of my collection, which includes angels, angel art, and angel-related names.
Your friendly neighborhood fanatic angel collector, signing off
Lots of angels in the art doesn't necessarily mean lots of angels in the set; I'd expect three or four, tops.Fun trivia bit #1, no set has yet to top Urza's Saga for pieces of art that include angels (a total of 23), and that set only had four actual
Lots of angels in the art doesn't necessarily mean lots of angels in the set; I'd expect three or four, tops.
Fun trivia bit #1, no set has yet to top Urza's Saga for pieces of art that include angels (a total of 23), and that set only had four actual Creature - Angel cards (after errata, because Angelic Page was not originally an angel).
Fun trivia bit #2, the sets with the most actual angels in them are 7th Edition, 8th Edition, and 10th Edition, with five apiece. A few sets have had four angels (M10, M11, Urza's Legacy, Urza's Destiny, Invasion), but the greatest amount we've seen since Invasion has been three in a single set (most recently in Zendikar, and in Shards of Alara before that).
Fun trivia bit #3, Innistrad has six angel pieces of art, with two angels. Dark Ascension has four angel pieces of art, with one angel. No expansion set has hit double-digit pieces of angel art since Invasion (8th, 10th, and M10 have done so in core sets).
Lastly, for anyone that wants to double-check my numbers, note that I do count any sort of angelic depiction in the art, which includes statuary (Increasing Devotion), carvings (the coin on Make a Wish), and / or stained-glass windows (Endless Ranks of the Dead), in addition to the usual "angels flying around" (Geist of Saint Traft) and / or getting zotted (Enslave). I've got a significantly-sized list that I use to keep track of which cards I'm missing out of my collection, which includes angels, angel art, and angel-related names.
Your friendly neighborhood fanatic angel collector, signing off
I get the feeling like this is going to turn into a Rosewater article right after AVR breaks the mold.
I don't know, the only curves I remember at this point was the curve on that wicked scythe! Today's arcana: my eyes exploded from the awesome.Kaalia would be proud.I get the feeling like this is going to turn into a Rosewater article right after AVR
I see in Wednesday's Arcana some new UltraPro products. Can somebody please tell them to start packaging sleeves in 100's instead of (or in addition to) 80's? An 80-sleeve pack is useless to the commander player, unless you want to buy five packs and split them among four decks.
I see in Wednesday's Arcana some new UltraPro products. Can somebody please tell them to start packaging sleeves in 100's instead of (or in addition to) 80's? An 80-sleeve pack is useless to the commander player, unless you want to buy five packs a
Does anyone else see that the main Angel (likely Avacyn) looks likely to be a black/white angel (like Sorin in this block, her creator). With this in mind, I think the other three angels in the second picture of playmats seem to be white/blue, white/red, and white/green respectively. Not referring to just the color scheme, but the "red" angel is weilding 2 swords, and the "green" angel's weapon looks something like a harvest implement, etc. So, a group of 3 'sidekick' angels for Avacyn? Maybe Avacyn's restoration involves her splitting into these 4 aspects? Something else?
Does anyone else see that the main Angel (likely Avacyn) looks likely to be a black/white angel (like Sorin in this block, her creator). With this in mind, I think the other three angels in the second picture of playmats seem to be white/blue, white
To me it looked like a Blue angel, a Red angel, and a White angel. I'm personally expecting a cycle of mythic angels in each color, mainly because the art on that third one reminds me of Sun Titan for some reason.
To me it looked like a Blue angel, a Red angel, and a White angel. I'm personally expecting a cycle of mythic angels in each color, mainly because the art on that third one reminds me of Sun Titan for some reason.
The Cube that was placed probably makes for a good template for people wanting to craft their own Cube to work with, although I have a few light issues (one or two possibly chalkable to my uncertainty that a heady rush of power is supposed to be the main draw for this format)...
--Slight repetition in effect (probably one of the only two really problematic). Elite Vanguard and Savannah Lions ; Armageddon and Ravages of War ; Wildfire and Burning of Xinye . Keep in mind that I'm only counting within a specific color. Wrath of God and Damnation AREN'T duplicates by this measure, nor are Wrath of God and Day of Judgment (former keeps them from regenerating, latter lets you regenerate). With the Vanguard and Lions, I'd probably replace one of them with Loyal Sentry ...just not sure which one (Stromkirk Noble is the only real factor to look into). --Card interdiction (this would be the main chalkable, although I can understand if one would rather abjure this factor): Basically, if a card that is strictly inferior *OR* strictly superior has been printed to another card since the latter's last printing in a booster-available set, the latter card is regarded by me as "interdicted". Thus, Counterspell has been interdicted by Cancel . But in the other direction, Volcanic Hammer is interdicted by Incinerate . Dissipate and Cancel don't interdict each other, by the way; Cancel leaves the card available for taking from their graveyard, Dissipate doesn't. But other than that, Dissipate would take priority as the most recently printed. --Ban/restriction in Vintage/Legacy/Modern. I was tempted to extend to ever having been banned or restricted, but I decided that would be unwarranted (meaning things like Maze of Ith are safe). It's mostly a matter of ratios; restriction works by keeping the ratios of the immensely more powerful cards at a relatively safe level, but in a singleton environment like this, I'm not so sure that works so well. --Color amount mismatch (the other really problematic). If I counted correctly, white has 95, blue 100, and the others 99. Needs a bit of tweaking there, if you ask me. Also, while I was relieved to find that all the color dyads have six representatives apiece, and the allied triads two each, I'm looking a little askance at the fact that the ONLY wedges to have representatives are Necra (Doran, the Siege Tower ) and Raka (Ruhan of the Fomori ). For the record, the representatives I've settled upon for the others are Oros, the Avenger , Riku of Two Reflections , and Fungal Shambler ... --Not actually a cube number (REALLY nitpicky...). 720 was probably chosen on account of being a multiple of 15 (15*48). Thankfully, that's close to an actual cube number, 729 (9^3). Unless the term "Cube" comes from someplace else...{sweatdrop}
I'm working on tweaking the list with replacements (and nine additions...); mostly a matter of finding cards that match the due-to-be-excludeds in effect as closely as possible (e.g. Wheel of Fortune ->Wheel of Fate , Tundra series->Mystic Gate series), although that's not all THAT easy (e.g. deciding to include all ten Invasion block splits because of Fire//Ice and my color amount exactness concerns...Stand//Deliver only remotely matching Absorb in effect type, though? Maybe I should just kick the splits out outright, and make each dyad four gold and two hybrid...). Once I get the whole thing done and balanced out with regard to how often each color is represented, I'll post the adjusted list.
The Cube that was placed probably makes for a good template for people wanting to craft their own Cube to work with, although I have a few light issues (one or two possibly chalkable to my uncertainty that a heady rush of power is supposed to be the
Not actually a cube number (REALLY nitpicky...). 720 was probably chosen on account of being a multiple of 15 (15*48). Thankfully, that's close to an actual cube number, 729 (9^3). Unless the term "Cube" comes from someplace else.
I am positive that the term "Cube" does not come from the total number of cards being the third power of a number. I assume it is called a Cube, because a stack of cards or a box full of cards looks like a cube shape.
I am positive that the term "Cube" does not come from the total number of cards being the third power of a number. I assume it is called a Cube, because a stack of cards or a box full of cards looks like a cube shape.
Beguiler of Wills: My, Rubinia, your hair looks lovely today.
To be honest, I'm not surprised a Beguiler of Wills would compliment people, but Preacher ? I would expect him to tell Rubinia to wear some more clothes.
Sorry for the grammar nazi, but I just laughed when I got the idea of those three cards complimenting Rubinia (the word you were looking for was complement).
Beguiler of Wills: My, Rubinia, your hair looks lovely today.To be honest, I'm not surprised a Beguiler of Wills would compliment people, but Preacher ? I would expect him to tell Rubinia to wear some more clothes.S
Not actually a cube number (REALLY nitpicky...). 720 was probably chosen on account of being a multiple of 15 (15*48). Thankfully, that's close to an actual cube number, 729 (9^3). Unless the term "Cube" comes from someplace else.
I am positive that the term "Cube" does not come from the total number of cards being the third power of a number. I assume it is called a Cube, because a stack of cards or a box full of cards looks like a cube shape.
A Cube must actually have a multiple of 15 in it, at the least, due to the fact that a Cube is drafted, so the total number has to be at least a multiple of 15 beyond the 6th.
I am positive that the term "Cube" does not come from the total number of cards being the third power of a number. I assume it is called a Cube, because a stack of cards or a box full of cards looks like a cube shape.[/quote]A Cube must actually have
The Cube that was placed probably makes for a good template for people wanting to craft their own Cube to work with, although I have a few light issues (one or two possibly chalkable to my uncertainty that a heady rush of power is supposed to be the main draw for this format)...
--Slight repetition in effect (probably one of the only two really problematic). Elite Vanguard and Savannah Lions ; Armageddon and Ravages of War ; Wildfire and Burning of Xinye . Keep in mind that I'm only counting within a specific color. Wrath of God and Damnation AREN'T duplicates by this measure, nor are Wrath of God and Day of Judgment (former keeps them from regenerating, latter lets you regenerate). With the Vanguard and Lions, I'd probably replace one of them with Loyal Sentry ...just not sure which one (Stromkirk Noble is the only real factor to look into). --Card interdiction (this would be the main chalkable, although I can understand if one would rather abjure this factor): Basically, if a card that is strictly inferior *OR* strictly superior has been printed to another card since the latter's last printing in a booster-available set, the latter card is regarded by me as "interdicted". Thus, Counterspell has been interdicted by Cancel . But in the other direction, Volcanic Hammer is interdicted by Incinerate . Dissipate and Cancel don't interdict each other, by the way; Cancel leaves the card available for taking from their graveyard, Dissipate doesn't. But other than that, Dissipate would take priority as the most recently printed.
Duplicate effects have never seemed unreasonable in cube to me, especially not worse versions of cards. Certain decks, especially more aggressive decks, really need certain effects to show up a lot (white aggro really needs to be able to get a critical mass of 1 drops every draft, red needs enough good burn that volcanic hammer is perfectly reasonable). Depending on how much you care about the "spirit" of the format not using stuff like the p3k duplicates is reasonable, but trying to avoid all "worse" cards can really put a strain on what archetypes are viable. Even if volcanic hammer is miles worse than incinerate, it still ends up being one of the better burn spells ever printed.
Some random thoughts on the cube. Its hard to tell without having played it, but it looks like there are a lot of cc 2 drops (especially in white). It makes the cube look a lot worse, but I having a lot of guys that cost really helps make white aggro viable. Also, this was a perfect opportunity to print Blast from the Past online! What a huge oversight!
Duplicate effects have never seemed unreasonable in cube to me, especially not worse versions of cards. Certain decks, especially more aggressive decks, really need certain effects to show up a lot (white aggro really needs to be able to get a critic
Anyone else notice that the angel statue's rocking gauntlets in Increasing Devotion, but long robe-sleeves in Requiem Angel? Doesn't look like the same statue to me.
I got to cast Increasing Devotion with a pair of Champions the other day. Made my day.
RE March 15th's "The Rest of the Statute"Anyone else notice that the angel statue's rocking gauntlets in Increasing Devotion, but long robe-sleeves in Requiem Angel? Doesn't look like the same statue to me. I got to cast Increasing Devotion with a p
Doesn't look like the same statue to me either. The one in Increasing Devotion has a spear in her right hand; in Requiem Angel, the spear's in the left hand. I guess Requiem Angel could be looking at the statue from behind, but that would mean the statue has some messed up hands (which still means it's a different statue, since the hands look normal for Increasing Devotion.
Doesn't look like the same statue to me either. The one in Increasing Devotion has a spear in her right hand; in Requiem Angel, the spear's in the left hand. I guess Requiem Angel could be looking at the statue from behind, but that would mean the st
This week's card theme is Snow White -- Mirror Mirror, lost in the woods, dwarves, apples, kiss.
Little known fact: the actual line in the movie is "magic mirror on the wall..."
This week's card theme is Snow White -- Mirror Mirror, lost in the woods, dwarves, apples, kiss.Little known fact: the actual line in the movie is "magic mirror on the wall..."
I gotta say I am SOOOO disappointed by this Cube announcement. When I saw the stuff from Worlds last year where MaRo said cube would be coming to MTGO, I thought it was BS but I held out hope.
So now its actually coming but its a fixed format and pay-for at that. Ugh. Why won't WotC give us ANY casual limited formats online. I hate that I can use my physical cards however I want but my online collection is so tied down.
I understand there is a fear of it taking away from pack/tix sales, but I find the people drafting regularly now aren't likely to stop because public cubes would be available.
Please WotC, let us have a casual cube format....pleaaaasse!!!!
I gotta say I am SOOOO disappointed by this Cube announcement. When I saw the stuff from Worlds last year where MaRo said cube would be coming to MTGO, I thought it was BS but I held out hope.So now its actually coming but its a fixed format and pay
Hm...well I was already planning on going up to Boston for AB on Easter weekend. Perhaps I could afford to swing by pax on friday. It's just ~2 miles east of AB...
Hm...well I was already planning on going up to Boston for AB on Easter weekend. Perhaps I could afford to swing by pax on friday. It's just ~2 miles east of AB...
The Dark Ascension video was awesome, but it helped that it had the amazing twist of Avacyn being created by Sorin. With this video, I'm completely convinced that you guys are just great at making these promotional videos, with or without shocking twists. I'm very excited for the set now.
The Dark Ascension video was awesome, but it helped that it had the amazing twist of Avacyn being created by Sorin. With this video, I'm completely convinced that you guys are just great at making these promotional videos, with or without shocking tw
Am I just completely missing something, what is the purpose of Grove in the tron deck?
It's just a good color fixer. Even though combos with it are limited since Punishing Fires was banned, a land that makes two colors on turn 1, comes in untapped, and doesn't hurt you is pretty good. This deck, being a control deck, could honestly care less about its opponent's life total.
It's just a good color fixer. Even though combos with it are limited since Punishing Fires was banned, a land that makes two colors on turn 1, comes in untapped, and doesn't hurt you is pretty good. This deck, bein
Am I just completely missing something, what is the purpose of Grove in the tron deck?
I'm also wondering why he wouldn't use another GR dual, there's no combo that involves giving your opponent life as far as I can tell..
EDIT: I see, person above me makes a good point.
I'm also wondering why he wouldn't use another GR dual, there's no combo that involves giving your opponent life as far as I can tell..EDIT: I see, person above me makes a good point.
Oh. My. God. After Emo Jace, we now get Emo Angel. Blackish Angel =/= Emo Angel.
Also, to be honest, I think this whole Avacyn Restored thing is overdone. Sorin clearly created Avacyn to maintain balance. The humans winning =/= balance. I'm starting to see why his vampire family is so angry at him.
Oh. My. God. After Emo Jace, we now get Emo Angel. Blackish Angel =/= Emo Angel.Also, to be honest, I think this whole Avacyn Restored thing is overdone. Sorin clearly created Avacyn to maintain balance. The humans winning =/= balance. I'm starting t
Oh. My. God. After Emo Jace, we now get Emo Angel. Blackish Angel =/= Emo Angel.
Also, to be honest, I think this whole Avacyn Restored thing is overdone. Sorin clearly created Avacyn to maintain balance. The humans winning =/= balance. I'm starting to see why his vampire family is so angry at him.
Who says the humans are winning, or are going to win? They existed for a long time before with Avacyn, and the monsters are all still around, so obviously even Avacyn isn't enough to wipe out the non-humans. And keep in mind that this was back when she'd already sealed a whole bunch of demons away. If, even with all the demons sealed up, she couldn't wipe monsters out completely, then how could she possibly do it now that all the demons are free again? However, the humans do need a large number of victories for the story to work. Seeing as they're on the brink of extinction in Dark Ascension, it's going to take a lot of work, and even more luck, just to get back to where they were before.
However, if Wizards does decide to go for a "happily ever after" ending (which I doubt they will, but after how the last couple of blocks ended they might be tempted to give us a happy ending for once... here's hoping not) I will agree with your post wholeheartedly. If Sorin did make Avacyn strong enough to eventually wipe out the vampires, then he seriously messed up, and his kin have every right to be upset with him.
Who says the humans are winning, or are going to win? They existed for a long time before with Avacyn, and the monsters are all still around, so obviously even Avacyn isn't enough to wipe out the non-humans. And keep in mind that this was back when s
Murderers don't have a right to be upset when the tables get turned. But that would represent a pretty hilarious screw-up on Sorin's part. He comes back in a few decades and Innistrad is peace and sunshine and he's all, "Well crap..."
GRISELBRAND RESTORED!
Murderers don't have a right to be upset when the tables get turned. But that would represent a pretty hilarious screw-up on Sorin's part. He comes back in a few decades and Innistrad is peace and sunshine and he's all, "Well crap..."GRISELBRAND REST
Yay! So many angels! Finally somthing to look forward to in this knightless block. And how about that armored, winged kneeling figure at 1:02? Awesome artwork!
(Still bugs the heck outa me that angels are nearly all female. Rather sexist if you ask me.)
Yay! So many angels! Finally somthing to look forward to in this knightless block. And how about that armored, winged kneeling figure at 1:02? Awesome artwork!(Still bugs the heck outa me that angels are nearly all female. Rather sexist if you ask me
If it serves of any consolation, there's a winged guy on the trailer that might be a male angel. Of course, Creative's bursts of social progress are slow and far between.
If it serves of any consolation, there's a winged guy on the trailer that might be a male angel. Of course, Creative's bursts of social progress are slow and far between.
If it serves of any consolation, there's a winged guy on the trailer that might be a male angel. Of course, Creative's bursts of social progress are slow and far between.
So, Venser vs. Koth goes on sale in about a week, but they won't tell us what's in the decks (apart from, well, Venser & Koth). This doesn't bode well.
So, Venser vs. Koth goes on sale in about a week, but they won't tell us what's in the decks (apart from, well, Venser & Koth). This doesn't bode well.If you want to know what's in there: www.gatheringmagic.com/adamstyborski-032...
"Lord"s that aren't lords in the "+1/+1 to ____" sense?
Yet still no mention of Kobolds...
kcostell was talking about the card of the day theme. I'm pretty sure they're still not going to mention Kobolds, because there are no Kobolds that fit the theme so far of "cards with lord in the name that aren't mechanically lords."
Yet still no mention of Kobolds...[/quote]kcostell was talking about the card of the day theme. I'm pretty sure they're still not going to mention Kobolds, because there are no Kobolds that fit the theme so far of "cards with lord in the name that ar
Oh. My. God. After Emo Jace, we now get Emo Angel. Blackish Angel =/= Emo Angel.
Also, to be honest, I think this whole Avacyn Restored thing is overdone. Sorin clearly created Avacyn to maintain balance. The humans winning =/= balance. I'm starting to see why his vampire family is so angry at him.
Who says the humans are winning, or are going to win? They existed for a long time before with Avacyn, and the monsters are all still around, so obviously even Avacyn isn't enough to wipe out the non-humans. And keep in mind that this was back when she'd already sealed a whole bunch of demons away. If, even with all the demons sealed up, she couldn't wipe monsters out completely, then how could she possibly do it now that all the demons are free again? However, the humans do need a large number of victories for the story to work. Seeing as they're on the brink of extinction in Dark Ascension, it's going to take a lot of work, and even more luck, just to get back to where they were before.
However, if Wizards does decide to go for a "happily ever after" ending (which I doubt they will, but after how the last couple of blocks ended they might be tempted to give us a happy ending for once... here's hoping not) I will agree with your post wholeheartedly. If Sorin did make Avacyn strong enough to eventually wipe out the vampires, then he seriously messed up, and his kin have every right to be upset with him.
Well, the problem I had was with the werewolves being brought to heel, as well as the fact that "no double-faced cards" implies no werewolves. So they would get rid of one monster type but not the rest? Or will they completely redo Werewolves and annoy all the fans of the double-faced Werewolves?
Who says the humans are winning, or are going to win? They existed for a long time before with Avacyn, and the monsters are all still around, so obviously even Avacyn isn't enough to wipe out the non-humans. And keep in mind that this was back when s
Purely from a flavor standpoint: why are Venser and Koth dueling one another? I thought they were allies. Have I missed something huge? (I don't read all the novels.)
Then again, Elspeth and Tezzeret throwing down didn't quite make sense to me either. (Post-Bolas-meddling, sure, but before that? IDGI.)
Purely from a flavor standpoint: why are Venser and Koth dueling one another? I thought they were allies. Have I missed something huge? (I don't read all the novels.)Then again, Elspeth and Tezzeret throwing down didn't quite make sense to me either.
Yeah, Duel Decks don't always make sense from a strictly flavor standpoint. Knights VS Dragons doesn't make sense if you think of it as an organized army of knights against an organized horde of dragons. Koth VS Venser makes more sense if you think of it as being the forces both of them brought to the fight against Phyrexia.
Yeah, Duel Decks don't always make sense from a strictly flavor standpoint. Knights VS Dragons doesn't make sense if you think of it as an organized army of knights against an organized horde of dragons. Koth VS Venser makes more sense if you think o
How does the karn tron deck take over all a player's turns when: 1. Though he has plenty of ways to make blue, all of them require sacrifice. 2. He played this deck on mtgo, and winning by mill that way isn't wise to attempt.
Not an issue with his awesome deck, but with the commentary here and in top decks.
How does the karn tron deck take over all a player's turns when:1. Though he has plenty of ways to make blue, all of them require sacrifice.2. He played this deck on mtgo, and winning by mill that way isn't wise to attempt.Not an issue with his aweso
How does the karn tron deck take over all a player's turns when: 1. Though he has plenty of ways to make blue, all of them require sacrifice. 2. He played this deck on mtgo, and winning by mill that way isn't wise to attempt.
Not an issue with his awesome deck, but with the commentary here and in top decks.
How does the karn tron deck take over all a player's turns when:1. Though he has plenty of ways to make blue, all of them require sacrifice.2. He played this deck on mtgo, and winning by mill that way isn't wise to attempt.Not an issue with his aweso
Planeswalkers duel to prove their skill (just like us).
Elspeth vs. Tezzeret is flavorfully off, but at the time we knew the product hinted that the two would have a chance to oppose each other when we returned to Mirrodin. They did, indeed, but of course Elspeth T and Tezzeret, AoB didn't exist yet. That would be one hella expensive DD.
Venser vs. Koth is represented by the challenge ignited by different viewpoints: Koth drafts Venser from Dominaria to come help his people. Venser realizes the Phyrexian meaning, and implores they find Karn. Koth doesn't understand how important this is, and is angry that he would have to abandon his people to seek some holy grail plot. Challenge accepted.
Knights vs. Dragons is a knight planeswalker vs. a dragon planeswalker (personally I'm a GB Pod planeswalker). Maybe the knight planeswalker's tribe is hunting the dragon planeswalker's tribe for foul atrocities done to his people.
Planeswalkers duel to prove their skill (just like us). Elspeth vs. Tezzeret is flavorfully off, but at the time we knew the product hinted that the two would have a chance to oppose each other when we returned to Mirrodin. They did, indeed, but of c
Well, the problem I had was with the werewolves being brought to heel, as well as the fact that "no double-faced cards" implies no werewolves. So they would get rid of one monster type but not the rest? Or will they completely redo Werewolves and annoy all the fans of the double-faced Werewolves?
Agreed. Every time Mark Rosewater assures us that "we made sure to include some cards for several decks from Innistrad block in Avacyn Restored", I get this same sense of foreboding. He said there are no DFCs, so either they're not having werewolves, or they're changing them (which would not be as flavorful, and still won't really fit in werewolf decks). He said they're not carrying over the graveyard matters, so blue skaabs won't be carried over either, as their mechanics are self-milling and graveyard-as-a-cost. If they're not including all of the monsters in Avacyn Restored, it's going to feel very weird if they include ANY. Did Avacyn wipe out all the werewolves but leave the vampires and spirits alone? Why? It just doesn't make any sense!
Agreed. Every time Mark Rosewater assures us that "we made sure to include some cards for several decks from Innistrad block in Avacyn Restored", I get this same sense of foreboding. He said there are no DFCs, so either they're not having werewolves,
Well, the problem I had was with the werewolves being brought to heel, as well as the fact that "no double-faced cards" implies no werewolves. So they would get rid of one monster type but not the rest? Or will they completely redo Werewolves and annoy all the fans of the double-faced Werewolves?
Agreed. Every time Mark Rosewater assures us that "we made sure to include some cards for several decks from Innistrad block in Avacyn Restored", I get this same sense of foreboding. He said there are no DFCs, so either they're not having werewolves, or they're changing them (which would not be as flavorful, and still won't really fit in werewolf decks). He said they're not carrying over the graveyard matters, so blue skaabs won't be carried over either, as their mechanics are self-milling and graveyard-as-a-cost. If they're not including all of the monsters in Avacyn Restored, it's going to feel very weird if they include ANY. Did Avacyn wipe out all the werewolves but leave the vampires and spirits alone? Why? It just doesn't make any sense!
Well, the only thing that would make sense from her point of view is if she wiped out everything except for the vampires, but then the humans would simply reverse the roles on the vampires, hunting them for sport, which would also be a bad ending for Sorin. Avacyn's whole point is balance, so all the monsters have to remain.
Werewolves could still have their own non-DFCards. Maybe with Avacyn back the moon is always full, so werewolves are stuck like that forever now.
The problem is that the Werewolves' entire mechanical identity is based on their double-facedness. If you take that away, all you have is a bunch of red and green creatures.
Agreed. Every time Mark Rosewater assures us that "we made sure to include some cards for several decks from Innistrad block in Avacyn Restored", I get this same sense of foreboding. He said there are no DFCs, so either they're not having werewolves,
The no DFC comment doesn't concern me. When Liliana destroys the Helvault, isn't Innistrad going to be overrun with demons? It doesn't surprise me then that the other monster types will have a lower profile in Avacyn Restored.
The other thing that occurred to me was the possible connection between werewolves and the Helvault (it being a moon fragment) - what could its destruction mean for werewolves....?
The no DFC comment doesn't concern me. When Liliana destroys the Helvault, isn't Innistrad going to be overrun with demons? It doesn't surprise me then that the other monster types will have a lower profile in Avacyn Restored.The other thing that o
The no DFC comment doesn't concern me. When Liliana destroys the Helvault, isn't Innistrad going to be overrun with demons? It doesn't surprise me then that the other monster types will have a lower profile in Avacyn Restored.
The other thing that occurred to me was the possible connection between werewolves and the Helvault (it being a moon fragment) - what could its destruction mean for werewolves....?
Huh, I never thought of that as a possible explanation for non-transforming werewolves (which I firmly believe will be in AVR). Maybe something about the Helvault's presence weakens werewolves or something, and having it gone allows them to stay in werewolf form?
Or maybe it's the opposite, since the silver moon makes werewolves transform. Maybe the Helvault is destroyed and silver shards get spread everywhere, and this constant exposure to silver keeps the werewolves in constant werewolf form.
I think I like my second explanation better, since the silver shards would also weaken the werewolves, helping bring the inevitable victory of the humans.
Huh, I never thought of that as a possible explanation for non-transforming werewolves (which I firmly believe will be in AVR). Maybe something about the Helvault's presence weakens werewolves or something, and having it gone allows them to stay in w
Maybe the Helvault, being a moonpiece, was what was irritating werewolves in the first place-- being so close to the moon. Without it, they regain control of their senses while transformed. But they are still not truly human. Avacyn permanently curses them to stay transformed, but they get employed in honor under the flights' services, angels who can still appreciate their new-found humanity.
Just trying to make something up to have intelligent werewolves like from Golden Sun: the Lost Age.
Maybe the Helvault, being a moonpiece, was what was irritating werewolves in the first place-- being so close to the moon. Without it, they regain control of their senses while transformed. But they are still not truly human. Avacyn permanently curse
Sure, but you don't just change the mechanical identity of a tribe mid-block, or even between two blocks, as long as they're set in the same world, especially when it's a tribe which is unique to that world. The Myr's mechanical identity was kept the same throughout the various Mirrodin sets, for example.
Sure, but you don't just change the mechanical identity of a tribe mid-block, or even between two blocks, as long as they're set in the same world, especially when it's a tribe which is unique to that world. The Myr's mechanical identity was kept the
"[T]he way they normally drink blood is by stabbing their victims with the elongated metallic spines on their fingers."...?
...
Might be reaching, but it sounds like someone on the SoM design team is a fan of Jojo...
"[T]he way they normally drink blood is by stabbing their victims with the elongated metallic spines on their fingers."...?...Might be reaching, but it sounds like someone on the SoM design team is a fan of Jojo...
Today's decklist plays very little until turn four. While the cards are very powerful, the approach seems overly optimistic to me. :P
Also, the information for Pro Tour Barcelona says the format is Modern Constructed. I don't think that's quite correct...
Today's decklist plays very little until turn four. While the cards are very powerful, the approach seems overly optimistic to me. :PAlso, the information for Pro Tour Barcelona says the format is Modern Constructed. I don't think that's quite correc
Sweet, I really like the art on both sides of that token card. I'll have to get me one of those.
...And does this mean we'll be seing cards in Avacyn Restored that create double sided tokens??
Sweet, I really like the art on both sides of that token card. I'll have to get me one of those. ...And does this mean we'll be seing cards in Avacyn Restored that create double sided tokens??
Sweet, I really like the art on both sides of that token card. I'll have to get me one of those.
...And does this mean we'll be seing cards in Avacyn Restored that create double sided tokens??
That's what I assumed when I first saw the article, but I don't think that's the case. Or at least I don't think this will be one of those tokens, if it does happen. But who knows, we'll see.
That's what I assumed when I first saw the article, but I don't think that's the case. Or at least I don't think this will be one of those tokens, if it does happen. But who knows, we'll see.
Sweet, I really like the art on both sides of that token card. I'll have to get me one of those.
...And does this mean we'll be seing cards in Avacyn Restored that create double sided tokens??
Probably not... there's no rules text on how to flip the token... I assume it's a one off gimick, although it's a good one, since they can be used in decks that make wolves and decks that make human tokens. And yeah, the art for both sides is certainly cool.
Probably not... there's no rules text on how to flip the token... I assume it's a one off gimick, although it's a good one, since they can be used in decks that make wolves and decks that make human tokens. And yeah, the art for both sides is certai
Unfortunately, there won't even be regular DFCs, let alone tokens. Besides, they would require too much text on the card that produces them. Matt Tabak even told me in this tweet that double-faced tokens just don't work in the "structure [they've
Why not make every token double-sided? It would be a quick and painless way to double the number of tokens for each set.
The purpose of the 16th card is advertising. Having a token on the back just makes it more palatable for players. Putting another token on the other side as well would certainly be good for the player, but it wouldn't serve Wizards' purposes.
The purpose of the 16th card is advertising. Having a token on the back just makes it more palatable for players. Putting another token on the other side as well would certainly be good for the player, but it wouldn't serve Wizards' purposes.
I hope at least that storywize, DFCs aren't derped out of existence like the allies were from RoE. I understand werewolves can't transform any more, but more things transformed than just werewolves. It is yet to be seen how that will be explained in any satisfying way.
I hope at least that storywize, DFCs aren't derped out of existence like the allies were from RoE. I understand werewolves can't transform any more, but more things transformed than just werewolves. It is yet to be seen how that will be explained in
Other than the ads that are on the back of them, I never understood why tokens were not double sided to begin with....
But since there not.... this is pretty cool....
Other than the ads that are on the back of them, I never understood why tokens were not double sided to begin with....But since there not.... this is pretty cool....
I like the fact that you've got Deep Analysis and Cruel Ultimatum in there, but you NEED to make room for Slave of Bolas and Soul Manipulation. For flavor's sake
I like the fact that you've got Deep Analysis and Cruel Ultimatum in there, but you NEED to make room for Slave of Bolas and Soul Manipulation. For flavor's sake :plotting:
I like Carl Gritchlow's version of Phyrexian Negator much more than the original Urza's Destiny one. Too bad you guys didn't find it sooner, you could have used it for the Duel Decks: Phyrexia vs the Coalition version
I like Carl Gritchlow's version of Phyrexian Negator much more than the original Urza's Destiny one. Too bad you guys didn't find it sooner, you could have used it for the Duel Decks: Phyrexia vs the Coalition version :)
This is a fantastic feature, printing the old Duelist covers in full art! Please continue it!
And please, pleeeeeeeeeease pleasepleaseplease do Duelist #20 with the rk post Selenia art. One of my favorite Magic artworks ever and it simply doesn't exist without the text overlay.
This is a fantastic feature, printing the old Duelist covers in full art! Please continue it!And please, pleeeeeeeeeease pleasepleaseplease do Duelist #20 with the rk post Selenia art. One of my favorite Magic artworks ever and it simply doesn't ex