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1 year ago ::
Feb 27, 2012 - 12:01PM
#1
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This thread is for discussion of this week's Limited Information, which goes live Tuesday morning on magicthegathering.com.
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1 year ago ::
Feb 28, 2012 - 4:46AM
#2
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Date Joined:
Aug 30, 2009
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I think Sadin severly underestimates Young Wolf in werewolf decks (or any other deck, for that matter). Young Wolf is quite possibly the best green one-drop there is in this limited format.
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1 year ago ::
Feb 28, 2012 - 7:29AM
#3
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Date Joined:
Jun 15, 2007
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I think Sadin severly underestimates Young Wolf in werewolf decks (or any other deck, for that matter). Young Wolf is quite possibly the best green one-drop there is in this limited format.
I think Pilgrim is better generally.
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1 year ago ::
Feb 28, 2012 - 9:43AM
#4
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Date Joined:
Jan 19, 2010
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I'm confused at the high value of Rage Thrower indicated. It's my impression that by the time you get to 6 mana in limited you should be dropping a bomb, not just pinging the players face. Remember that in order to get the damage you are losing a creature, therefore losing board presence. If you aren't losing creatures, then that means that you are killing their creatures and probably forcing your way through. If your opponent sees a rage thrower on the board they are going to attempt to play around it. Anywho that's how I see that card: win more, or too little too late.
******************************************************************************************************************************************************************************************** From Mark Rosewater's Tumblr: the0uroboros asked: How in the same set can we have a hexproof, unsacrificable(not a word) creature AND a land that makes it uncounterable. How does this lead to interactive play? I believe I’m able to play my creature and you have to deal with it is much more interactive than you counter my creature. ******************************************************************************************************************************************************************************************** Post #777
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1 year ago ::
Feb 28, 2012 - 10:06AM
#5
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I'm confused at the high value of Rage Thrower indicated. It's my impression that by the time you get to 6 mana in limited you should be dropping a bomb, not just pinging the players face. Remember that in order to get the damage you are losing a creature, therefore losing board presence. If you aren't losing creatures, then that means that you are killing their creatures and probably forcing your way through. If your opponent sees a rage thrower on the board they are going to attempt to play around it.
Anywho that's how I see that card: win more, or too little too late.
It's a fireball. It does like infinite damage to your opponent.
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1 year ago ::
Mar 01, 2012 - 5:07PM
#6
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Date Joined:
Mar 10, 2009
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I'm confused at the high value of Rage Thrower indicated. It's my impression that by the time you get to 6 mana in limited you should be dropping a bomb, not just pinging the players face. Remember that in order to get the damage you are losing a creature, therefore losing board presence. If you aren't losing creatures, then that means that you are killing their creatures and probably forcing your way through. If your opponent sees a rage thrower on the board they are going to attempt to play around it.
Anywho that's how I see that card: win more, or too little too late.
The point of rage thrower is to untap turn 6, play it, swing and now your opponent either blocks and kills creatures which makes them take damage or they dont block and take damage. When you're opponent is under 6 rage thrower makes them have very difficult decisions unless they have an answer right now.
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1 year ago ::
Mar 01, 2012 - 5:37PM
#7
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Date Joined:
Jan 19, 2010
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I'm confused at the high value of Rage Thrower indicated. It's my impression that by the time you get to 6 mana in limited you should be dropping a bomb, not just pinging the players face. Remember that in order to get the damage you are losing a creature, therefore losing board presence. If you aren't losing creatures, then that means that you are killing their creatures and probably forcing your way through. If your opponent sees a rage thrower on the board they are going to attempt to play around it.
Anywho that's how I see that card: win more, or too little too late.
The point of rage thrower is to untap turn 6, play it, swing and now your opponent either blocks and kills creatures which makes them take damage or they dont block and take damage. When you're opponent is under 6 rage thrower makes them have very difficult decisions unless they have an answer right now.
Okay, that makes sense. Thanks for explaining that. I have a better understanding of (and more respect for) the card now.
******************************************************************************************************************************************************************************************** From Mark Rosewater's Tumblr: the0uroboros asked: How in the same set can we have a hexproof, unsacrificable(not a word) creature AND a land that makes it uncounterable. How does this lead to interactive play? I believe I’m able to play my creature and you have to deal with it is much more interactive than you counter my creature. ******************************************************************************************************************************************************************************************** Post #777
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