Community

 
Magic: The Gathering Daily MtG Article .. 2/28/2012 LI: "Breaking Down the Decks of Dark...
Jump Menu:
Post Reply
Switch to Forum Live View 2/28/2012 LI: "Breaking Down the Decks of Dark Ascension, Part Two"
1 year ago  ::  Feb 27, 2012 - 12:01PM #1
WotC_Monty
Date Joined: Nov 5, 2003
Posts: 1,652
This thread is for discussion of this week's Limited Information, which goes live Tuesday morning on magicthegathering.com.
Quick Reply
Cancel
1 year ago  ::  Feb 28, 2012 - 4:46AM #2
gamerboy6000
Date Joined: Aug 30, 2009
Posts: 8
I think Sadin severly underestimates Young Wolf in werewolf decks (or any other deck, for that matter). Young Wolf is quite possibly the best green one-drop there is in this limited format.
Quick Reply
Cancel
1 year ago  ::  Feb 28, 2012 - 7:29AM #3
Falcon_Uk
Date Joined: Jun 15, 2007
Posts: 4,233

Feb 28, 2012 -- 4:46AM, gamerboy6000 wrote:

I think Sadin severly underestimates Young Wolf in werewolf decks (or any other deck, for that matter). Young Wolf is quite possibly the best green one-drop there is in this limited format.




I think Pilgrim is better generally.

Quick Reply
Cancel
1 year ago  ::  Feb 28, 2012 - 9:43AM #4
Flyheight
Date Joined: Jan 19, 2010
Posts: 1,124
I'm confused at the high value of Rage Thrower indicated.  It's my impression that by the time you get to 6 mana in limited you should be dropping a bomb, not just pinging the players face.  Remember that in order to get the damage you are losing a creature, therefore losing board presence.  If you aren't losing creatures, then that means that you are killing their creatures and probably forcing your way through.  If your opponent sees a rage thrower on the board they are going to attempt to play around it.

Anywho that's how I see that card: win more, or too little too late.
********************************************************************************************************************************************************************************************
From Mark Rosewater's Tumblr:

the0uroboros asked: How in the same set can we have a hexproof, unsacrificable(not a word) creature AND a land that makes it uncounterable. How does this lead to interactive play?

I believe I’m able to play my creature and you have to deal with it is much more interactive than you counter my creature.
********************************************************************************************************************************************************************************************
Post #777
Quick Reply
Cancel
1 year ago  ::  Feb 28, 2012 - 10:06AM #5
bob_the_wonder_Beeble
Date Joined: Feb 1, 2003
Posts: 607

Feb 28, 2012 -- 9:43AM, Flyheight wrote:

I'm confused at the high value of Rage Thrower indicated.  It's my impression that by the time you get to 6 mana in limited you should be dropping a bomb, not just pinging the players face.  Remember that in order to get the damage you are losing a creature, therefore losing board presence.  If you aren't losing creatures, then that means that you are killing their creatures and probably forcing your way through.  If your opponent sees a rage thrower on the board they are going to attempt to play around it.

Anywho that's how I see that card: win more, or too little too late.



It's a fireball. It does like infinite damage to your opponent.

Quick Reply
Cancel
1 year ago  ::  Mar 01, 2012 - 5:07PM #6
Guest2042683381
Date Joined: Mar 10, 2009
Posts: 32

Feb 28, 2012 -- 9:43AM, Flyheight wrote:

I'm confused at the high value of Rage Thrower indicated.  It's my impression that by the time you get to 6 mana in limited you should be dropping a bomb, not just pinging the players face.  Remember that in order to get the damage you are losing a creature, therefore losing board presence.  If you aren't losing creatures, then that means that you are killing their creatures and probably forcing your way through.  If your opponent sees a rage thrower on the board they are going to attempt to play around it.

Anywho that's how I see that card: win more, or too little too late.




The point of rage thrower is to untap turn 6, play it, swing and now your opponent either blocks and kills creatures which makes them take damage or they dont block and take damage.  When you're opponent is under 6 rage thrower makes them have very difficult decisions unless they have an answer right now.

Quick Reply
Cancel
1 year ago  ::  Mar 01, 2012 - 5:37PM #7
Flyheight
Date Joined: Jan 19, 2010
Posts: 1,124

Mar 1, 2012 -- 5:07PM, Guest2042683381 wrote:

Feb 28, 2012 -- 9:43AM, Flyheight wrote:

I'm confused at the high value of Rage Thrower indicated.  It's my impression that by the time you get to 6 mana in limited you should be dropping a bomb, not just pinging the players face.  Remember that in order to get the damage you are losing a creature, therefore losing board presence.  If you aren't losing creatures, then that means that you are killing their creatures and probably forcing your way through.  If your opponent sees a rage thrower on the board they are going to attempt to play around it.

Anywho that's how I see that card: win more, or too little too late.




The point of rage thrower is to untap turn 6, play it, swing and now your opponent either blocks and kills creatures which makes them take damage or they dont block and take damage.  When you're opponent is under 6 rage thrower makes them have very difficult decisions unless they have an answer right now.



Okay, that makes sense.  Thanks for explaining that.  I have a better understanding of (and more respect for) the card now.

********************************************************************************************************************************************************************************************
From Mark Rosewater's Tumblr:

the0uroboros asked: How in the same set can we have a hexproof, unsacrificable(not a word) creature AND a land that makes it uncounterable. How does this lead to interactive play?

I believe I’m able to play my creature and you have to deal with it is much more interactive than you counter my creature.
********************************************************************************************************************************************************************************************
Post #777
Quick Reply
Cancel
Jump Menu:
 
Magic: The Gathering Daily MtG Article .. 2/28/2012 LI: "Breaking Down the Decks of Dark...
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing