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Magic: The Gathering Magic General Color Wheel Whine: Why is Green no longer Life?
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1 year ago  ::  Feb 25, 2012 - 9:05AM #1
Kensan_Oni
Date Joined: Oct 11, 2005
Posts: 4,563
Way, way, way (...) way back when I started playing Magic, I really liked green. I eventually would learn to play other colors, but back in the day, give me a Wyluli Wolf , and I was happier than anything. One of the reasons I really liked Green back in the day was a simple card called Stream of Life . While White was all about preventing damage, with Samite Healer 's and Healing Salve , you could count on Green for real solid Life Gain strategies. Elvish Farmer did so much during it's day...

... and I realize they went and changed the color wheel a bit, but I still thought that Green was suppose to represent Nature and the Life Force, and that green was suppose to care about life gain. It seems that White has taken its place, and that green cares less about life gain than Black does, and that is weird, because Black shouldn't have been about life gain at all, and yet it seems obsessed with it over the last few sets.

Am I alone in this? I know Lifegain isn't a winning stratagem, but does anyone else feel green is getting pushed out of the space it should have had?
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1 year ago  ::  Feb 25, 2012 - 9:07AM #2
Silly_Dragons
Date Joined: Aug 25, 2008
Posts: 8,183
Wat.

Green and white are both about gaining life :/
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1 year ago  ::  Feb 25, 2012 - 9:56AM #3
hallodri
Date Joined: Jun 13, 2007
Posts: 609
Yeah, there are ten green cards that gain life, as opposed to twenty white cards, which is totally fine in my opinion. Also, black's life gain is always vampiric in nature, maiking your oponent lose life as you gain more. Black has been doing it since Alpha, too.
whatcolor_isred.jpg
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1 year ago  ::  Feb 25, 2012 - 10:04AM #4
Kensan_Oni
Date Joined: Oct 11, 2005
Posts: 4,563
Can you really say that anymore?

Out of approx. 82 cards that let you gain life in the Standard environment...

21 has white
20 had black
10 has green
the rest being artifacts, and mutlicolored black cards, or Gather errors picking up Phyrexian Mana.

Clearly, White and Black are more about gaining life in various ways than Green is... so why is Green, the color of life, has less methods of gaining it?

...

Also, White *didn't* use to be about gaining life. That shift happened noticeably first during the Weatherlight expansion (Between Gerrard's Wisdom and Revered Unicorn ), and ever since then, has tilted more heavily towards white.

The point is, if you want to play life gain, Green isn't the color you go to anymore, and I'd rather play green than white when doing the whole "Gain a bunch of life" thing. Preferably without having dumped enough creatures into the graveyard to qualify as "Already Losing".
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1 year ago  ::  Feb 25, 2012 - 11:22AM #5
Silly_Dragons
Date Joined: Aug 25, 2008
Posts: 8,183

Feb 25, 2012 -- 10:04AM, Kensan_Oni wrote:



Also, White *didn't* use to be about gaining life.




Feb 25, 2012 -- 9:05AM, Kensan_Oni wrote:

Healing Salve



ಠ_ಠ

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1 year ago  ::  Feb 25, 2012 - 11:25AM #6
Silly_Dragons
Date Joined: Aug 25, 2008
Posts: 8,183

Feb 25, 2012 -- 10:04AM, Kensan_Oni wrote:

Can you really say that anymore?

Out of approx. 82 cards that let you gain life in the Standard environment...

21 has white
20 had black
10 has green
the rest being artifacts, and mutlicolored black cards, or Gather errors picking up Phyrexian Mana.

Clearly, White and Black are more about gaining life in various ways than Green is... so why is Green, the color of life, has less methods of gaining it?



If you look at Alpha, white has four ways of gaining life (albeit one of them is hitting your own dude with swords), green has two ways of gaining life.

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1 year ago  ::  Feb 25, 2012 - 11:44AM #7
SleetFox
Date Joined: Feb 18, 2010
Posts: 5,001
Black can steal life.
Green can make its own life.
White can do both.

So green doesn't get lifelink, which is a hit to its lifegain share.  Additionally, I believe lifegain is and always was primary in white, secondary in green.
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1 year ago  ::  Feb 25, 2012 - 1:23PM #8
Libe
Date Joined: Jul 20, 2006
Posts: 6,203

Feb 25, 2012 -- 11:44AM, SleetFox wrote:

Black can steal life.
Green can make its own life.
White can do both.



Since when can white steal life?

Hoard of Notions: Cards and general design musings from yours truly.
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1 year ago  ::  Feb 25, 2012 - 1:31PM #9
rulesinquisitor
Date Joined: Oct 7, 2010
Posts: 2,442
Maybe there's something, I don't know, unnatural about artificially inflating your life total? I can see why green would want some lifegain, but green is about the natural order and the circle of life and so on. Green embraces death in this manner, so extending your life by any unnatural means would not make sense all the time.

Why shouldn't black have lifegain? Where it does, it's almost exclusively vampiric, which makes perfect sense to me.
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1 year ago  ::  Feb 25, 2012 - 1:42PM #10
Escef
Date Joined: Jul 23, 2003
Posts: 10,943

Feb 25, 2012 -- 1:23PM, Libe wrote:

Feb 25, 2012 -- 11:44AM, SleetFox wrote:

Black can steal life.
Green can make its own life.
White can do both.



Since when can white steal life?



Since Lifelink started appearing in White.

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