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Switch to Forum Live View What Will It Takes For You To Buy DotP 2013?
1 year ago  ::  Mar 09, 2012 - 11:47AM #61
hydramarine
Date Joined: Mar 12, 2011
Posts: 1,050
Here you go.

Though I checked the Steam registry later thanks to a friend of mine, and I didn't see any Duels stuff there. Not sure about its validity.  

 
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1 year ago  ::  Mar 09, 2012 - 12:15PM #62
CrazyToast
Date Joined: May 12, 2010
Posts: 1,593

Mar 9, 2012 -- 11:47AM, hydramarine wrote:

Here you go.

Though I checked the Steam registry later thanks to a friend of mine, and I didn't see any Duels stuff there. Not sure about its validity.  

 




Thanks, hope it's correct. Maybe Wizards avoided an announcement on the GDC this year to get more attention on regular days?

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1 year ago  ::  Mar 12, 2012 - 3:11PM #63
Vastet
Date Joined: Mar 12, 2012
Posts: 115
There are a number of reasons I probably won't buy any more digital products from Wizard ever again. The first is 0 support or communication between Wizards and their consumers on indisputably broken content. The only reasons I haven't simply deleted DOTP 2012 are friends coupled with the fact I already purchased it. I must recommend that people not spend their hard earned money on a product who's designers care nothing for. The number and significance of bugs through this game overwhelms the game. Its only value is in social interaction, and then only if you have friends to communicate with who will play the game. It does NOT teach you Magic, simply because it is NOT Magic.This topic is WAY too little, WAY too late, and accomplishes nothing. I'll give tonnes of props to the community, especially Rob. It's sad that a large community who obviously really cares about the product is being completely ignored.
Proud Canadian, Enlightened Atheist, Gaming God.
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1 year ago  ::  Mar 13, 2012 - 4:05AM #64
robvalue
Date Joined: Oct 23, 2003
Posts: 3,688
Thanks very much Vastet

I too have been very impressed with the community, everyone has brought huge amounts of energy and effort to report bugs, make suggestions, offer solutions, and to keep hoping improvements will be made. We've been given a lot of promises, and it's really sad that these have been broken. Wizards were claiming this was the new and improved DoTP, which would fix the problems that couldn't be sorted out with the old engine, and that we should be understanding that a new game had to be made to achieve these solutions. They started their own thread to collect bugs, implying a real desire to get it right this time.

They totally and utterly failed to come through with any of this. The "new engine" turned out to clearly contain huge elements of the old engine, complete with serious problems that have plagued it from the start. A few months ago, after a flurry of complaints, we were specifically promised fixes and better communication for DoTP12. We've got neither of these things. So for me to accept that they need to make another new game in order to fix all these things, and that they actually will do it right this time, is just too far fetched. I would expect that even if the new game seems great at first glance, after a few weeks/months cracks will emerge and the forums will be flooded with bugs, problems, poor implementation and generally just a feeling that we've been ignored again. And then what? Why would they suddenly go from fixing nothing to fixing everything? Especially if they continue to treat this as a disposable product, already working on DoTP14.

To me the only way forward, and the only way I would even consider buying any more DoTP games, would be the following:

  • A brand new engine, with no code copied and pasted, which addresses such issues as "game synching" causing incorrect/impossible situations upon resynch, being able to find and connect to games properly and consistently, and eliminating freezing.
  • A total overhaul of the attitude towards quality. Superior testing, with a rules expert consulted to ensure no more mistakes are made.
  • A change of attitude towards the rules. A clear statement of exactly what has been simplified, and the intention to get everything else correct within the Magic rules. No more hiding behind the "This isn't meant to be real Magic" slogan because they can't own up to getting their own game wrong with regard to their own rules.
  • A clear promise that any bugs, issues and card coding mistakes will be fixed, and within a reasonable timescale.
  • A developer that is able to deliver this. If Stainless can't, someone else should be hired.

To me this is what I would expect from such a game in the first place. These are certainly not impossible goals. If any of you have played Yu-Gi-Oh on xbox live, that is how it should be done with regard to card and engine coding. It has some problems with regard to user friendliness, but the actual core of the game is virtually flawless. There are no card errors, rules mistakes, game freezes, any of that crap. (You all know how hard I am on cards to follow the rules, and I was able to find only one tiny instance of a slight deviation from the rules, by just 1 card, and it was of no consequence whatsoever). The game deals with many more cards (1000) many of which are much more complex than in DoTP. And this was first time, with no patches required.


I would suggest every customer holds out for the same. Wizards have the time, money and ability to do all this, and there is no excuse not to. They owe it to us after blatantly abandoning this game in a semi-broken state in a way that would be illegal with regard to other types of products, as has been pointed out.

I am a Rules advisor. Feel free to send me any questions as a private message!

Check if you have found a bug in Duels 2013
Report a bug
Report a technical issue

I have written several guides to help new DoTP players here, move to the first post to start reading. They are also in Wordpress format here. The principles involved should still be useful for Duels 2013!

Useful links: Show

Find other DoTP players - a database of friendly players, find a match or post your name here to be added to the list! I'll add a D13 section if anyone would like.

Ask a rules question - ask anything about DoTP, Magic in general, or to check out if you've found a bug by asking if the rules are being followed.

Community thread for general chatter in the DoTP part of the forum!

Guide to Yugioh on Xbox live: A beginner's guide focusing on the similarities and differences to Magic.
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1 year ago  ::  Mar 13, 2012 - 5:56AM #65
Grandmaster_G
Date Joined: Mar 18, 2011
Posts: 173
Not to be pedantic Rob but I can see you playing 2013 without these suggestions.  'Your friend' might buy you the game again (as with 2012) for you to play, no?
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1 year ago  ::  Mar 13, 2012 - 6:58AM #66
robvalue
Date Joined: Oct 23, 2003
Posts: 3,688
I'm not going to buy the game myself unless these things are done, but yeah if someone bought it for me I would play it. Probably not for long though if the quality hasn't improved.
I am a Rules advisor. Feel free to send me any questions as a private message!

Check if you have found a bug in Duels 2013
Report a bug
Report a technical issue

I have written several guides to help new DoTP players here, move to the first post to start reading. They are also in Wordpress format here. The principles involved should still be useful for Duels 2013!

Useful links: Show

Find other DoTP players - a database of friendly players, find a match or post your name here to be added to the list! I'll add a D13 section if anyone would like.

Ask a rules question - ask anything about DoTP, Magic in general, or to check out if you've found a bug by asking if the rules are being followed.

Community thread for general chatter in the DoTP part of the forum!

Guide to Yugioh on Xbox live: A beginner's guide focusing on the similarities and differences to Magic.
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1 year ago  ::  Mar 13, 2012 - 7:47AM #67
ocal
Date Joined: Aug 4, 2010
Posts: 894

Mar 13, 2012 -- 6:58AM, robvalue wrote:

I'm not going to buy the game myself unless these things are done, but yeah if someone bought it for me I would play it. Probably not for long though if the quality hasn't improved.




I wouldnt worry about it Rob. Itll either be broken and the last DOTP anybody buys or makes, or itll be fixed and everybody will be happy.

Look at it from a business POV (although i suppose stainless could do with looking at things from a business POV) This is their major stream of revenue and income, they want to keep making money because its human nature. Think how many people were on the fence for 2012, and all those are now in the mindset of 'no 2013 purchase'. Now look at how many more are on the fence compared to 2012...LOADS. If it fails, people wont buy and thats the end of stainless.

Couple that with the direction of DOTP. If they make it even more casual and user friendly, to the point where they isolate the hardcore following, then even if 2013 does sell who will buy 2014? If 2013 is a casual fest of poor rules and sloppy code, by the time DOTP 2014 rolls round well be sitting pretty with PS4's and Xbox 720's. Johnny casual and Harry halo wont buy the next gen consoles on launch day, the first year or even upto the first 2 years. Thats dotp 2014 and dotp 2015 (theoretically) that they need to aim at the more hardcore player otherwise its fail anyway.


So if 2013 fails, they might as well cut their losses and move on. It would be a shame because i love DOTP even for all its failings, but even as a magic noob the decks in 2012 are pretty unacceptable. U/R should be a numbers-cruching, well thought out deck that uses skill, instead its just broken. Yet BH and beknighted are 'Press A to win' decks. Which is another major issue they need to fix.


So like i say, Stainless and Wizards have some serious head scratching to do. They get paid for it, the fate of the franchise, their business and their paychecks (for a majority of workers) relies on how well 2013 will sell. Theyll get it right, because human greed never fails.           

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1 year ago  ::  Mar 13, 2012 - 7:57AM #68
Splattercat
Date Joined: Jan 28, 2006
Posts: 6,479

Mar 12, 2012 -- 3:11PM, Vastet wrote:

There are a number of reasons I probably won't buy any more digital products from Wizard ever again. The first is 0 support or communication between Wizards and their consumers on indisputably broken content.



Indisputably flawed. Broken implies completely unplayable, and there are dozens of people with 100+ hours worth of play time on this forum alone to dispute it's 'brokenness'. 

The rest of your post is your opinion so I won't dispute it. But to state that it's 'indisputably broken' is categorically incorrect.

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1 year ago  ::  Mar 13, 2012 - 9:58AM #69
HieroGlyph
Date Joined: Jun 27, 2009
Posts: 918

Mar 13, 2012 -- 7:57AM, Splattercat wrote:

Mar 12, 2012 -- 3:11PM, Vastet wrote:

There are a number of reasons I probably won't buy any more digital products from Wizard ever again. The first is 0 support or communication between Wizards and their consumers on indisputably broken content.



Indisputably flawed. Broken implies completely unplayable, and there are dozens of people with 100+ hours worth of play time on this forum alone to dispute it's 'brokenness'. 

The rest of your post is your opinion so I won't dispute it. But to state that it's 'indisputably broken' is categorically incorrect.




And yet there are players that will exploit the activated ability to skip your first main phase every single time, or wait for you to cast an end turn instant like Jace's Ingenuity before playing their 5 cost creature.  Sure, you can claim that the bugs have no effect upon the game but the players have already started exploiting these glitches to their advantage.  The human component is what causes so many of these bugs to be a huge problem.  Now while the game is still technically playable you have to go out of your way to avoid exploiting many of these bugs.  I know that when playing with friends we declare an activated ability before using it or even consider certain creatures 'dead' despite having them remain on the battlefield.  I'm sorry but when you have to play the game in such a manner the game certainly is not playable to the degree you claim.  Heck, that does not even include all of the synching issues or times when the game does not let you stop the timer or declare blockers within the time limit.  'Playable' certainly is a subjective term in this case.

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1 year ago  ::  Mar 13, 2012 - 10:20AM #70
Splattercat
Date Joined: Jan 28, 2006
Posts: 6,479

Mar 13, 2012 -- 9:58AM, HieroGlyph wrote:

Mar 13, 2012 -- 7:57AM, Splattercat wrote:

Mar 12, 2012 -- 3:11PM, Vastet wrote:

There are a number of reasons I probably won't buy any more digital products from Wizard ever again. The first is 0 support or communication between Wizards and their consumers on indisputably broken content.



Indisputably flawed. Broken implies completely unplayable, and there are dozens of people with 100+ hours worth of play time on this forum alone to dispute it's 'brokenness'. 

The rest of your post is your opinion so I won't dispute it. But to state that it's 'indisputably broken' is categorically incorrect.




And yet there are players that will exploit the activated ability to skip your first main phase every single time, or wait for you to cast an end turn instant like Jace's Ingenuity before playing their 5 cost creature.  Sure, you can claim that the bugs have no effect upon the game but the players have already started exploiting these glitches to their advantage.  The human component is what causes so many of these bugs to be a huge problem.  Now while the game is still technically playable you have to go out of your way to avoid exploiting many of these bugs.  I know that when playing with friends we declare an activated ability before using it or even consider certain creatures 'dead' despite having them remain on the battlefield.  I'm sorry but when you have to play the game in such a manner the game certainly is not playable to the degree you claim.  Heck, that does not even include all of the synching issues or times when the game does not let you stop the timer or declare blockers within the time limit.  'Playable' certainly is a subjective term in this case.




None of this changes what I said.
The game can't be indisputably broken. The mere fact that we're disputing whether it's broken or not makes it not indisputable.

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