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Switch to Forum Live View What Will It Takes For You To Buy DotP 2013?
1 year ago  ::  Feb 25, 2012 - 7:53AM #1
divisionbyzorro
Date Joined: Jun 5, 2011
Posts: 193
We all know that DotP 2012 has a lot bugs (desyncing, misprogrammed cards, skip stepping, etc). So aside from bug fixes, is there anything else that you feel needs to be included in DotP 2013 for you to purchase it?

My number one priority is some sort of implementation for manual land tapping. It's asinine how often two- or three-color decks find themselves in situations where they can't make optimal plays because the land tapper makes a dumb move. I honestly don't know if I can buy another iteration of this game if this continues. And yes; I've heard all the arguments abow how it will slow the pace of the game down, and I understand. But there has to be some sort of compromise here besides only playing single color decks.

My second priority is expanded deck editing. 2012 was a huge improvement over 2009, and I hope that we see a similar improvement in 2013. Whether it's full deck editing, the "common pool" approach, or even just more cards per deck, I want to be able to do more with my decks.

Finally, give us an end step already! Sure it'll add another couple of seconds per turn to watch the timer tick down, but it's sooooo worth it if my White Sun's Zenith can't get immediately wiped by a Slagstorm .

What about you guys?
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1 year ago  ::  Feb 25, 2012 - 10:12AM #2
N00BGamerIsN00b
Date Joined: Oct 25, 2011
Posts: 573
I want mana tap, end step and more control/combo decks and less agro decks, my ultimate wish is a U/G Madness deck with basking rootwalla and wild mongrel , but i know is impossible
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1 year ago  ::  Feb 25, 2012 - 10:14AM #3
LadenSwallow
Date Joined: Jun 9, 2011
Posts: 483
I think the easiest solution to the mana tapping problem would be to simply design the engine with a mana pool which the engine will take mana from first to cast the card, failing that it will continue to automatically tap the lands for mana as it does now. If you want to override the engine, you tell it by manually filling the mana pool yourself first, otherwise play as the engine already does. It would also allow you the ability to defensively tap all your lands when faced with a copperhoof vorrac for instance, particularly if you are playing a deck without instants!

I want cards to follow the rules, and fixes when they don't. 
Robvalue: Copy target bug or glitch. You may choose a new card for the copy...
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http://community.wizards.com/go/thread/view/75842/29193605/Promotional_Unlock_Cards_List
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Will never buy games made by Arena Net again.
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1 year ago  ::  Feb 25, 2012 - 10:20AM #4
kenrufo
Date Joined: Jun 18, 2009
Posts: 707
Manual mana selection isn't super difficult to implement.  For most spells, even with a three color deck, there's actually a very finite number of land combination permutations.  If you're playing Trinity of Elements, for example, and are trying to cast something like Gaea's Revenge , and you've got 10 untapped lands, well there actually aren't that many different configurations, despite the high generic cost.  If your lands consist of 5 forest, 2 islands, and 3 mountains, for example, then you're potential combinations are (numbers here denote number of the subsequent letter, not generic mana cost):

2G, 2U, 3R
3G, 1U, 3R
3G, 2U, 2R
4G, 3R
4G, 1U, 2R
4G, 2U, 1R
5G, 2R
5G, 1U, 1R
5G, 2U

And I think that's it.  If the algorithm that supplied options had no filters on it, you're only talking about cycling through 9 options.  And that's a fairly complicated one.  Most spells are easier than that, because of the lowest generic cost.  Regardless, the basic UI is this.

Normal cast, using default mana selection:  Highlight card and press A.
Cast, using manual mana selection: Highlight card, hold A; while holding A, use right bumper (or equivalent) to cycle through mana tapping options.

Since the whole thing would be part of the overall time allotted for a turn, there's no net time lost in the game due to manual land selection.

And - not that I trust Stainless to do this - you could also filter the options such that configurations that do not have a) correspondence to any unplayed but playable cards in hand and b) correspondence to ability costs of permanents under player control are excluded.  So in the example above, if you're holding a Counterspell and an Incinerate , then the selection function could exclude all options that didn't keep 2U untapped or at least 1R untapped, which would cut down the total number of selection options one would cycle through.
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1 year ago  ::  Feb 25, 2012 - 1:51PM #5
antkour
Date Joined: Sep 16, 2011
Posts: 221
I like everything suggested. Another big request for me is the ability to save multiple deck configurations.
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1 year ago  ::  Feb 25, 2012 - 2:54PM #6
HieroGlyph
Date Joined: Jun 27, 2009
Posts: 918
I just want proper communication and support.  Wizards always gets really friendly on the forums right before their next game launches and if history has shown us anything, they immediately ignore the community right after its release.  I guess we will see how willing Wizards is to support the community this time around; it has only taken them three years to acknowledge this issue.

EDIT:  And I want a random deck option (and playlist if possible). 
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1 year ago  ::  Feb 25, 2012 - 4:01PM #7
Zokorad
Date Joined: Sep 26, 2011
Posts: 3,021
My Minimum:

Less Glitches
Better Card Choices
Forced Thinking in Deck Building
Multiple Viable Stategies for the Same Deck
More Cards per Deck (36 Unlocks Would be Cool)
The Vampire Deck must stay Mono-Black
Nothing Done About Double Decking
Planechase Mode since they are expanding it in June
Mana Pools
Blocks I liked: (+1)

Invasion
Onslaught
Mirrodin
Time Spiral
Lorwyn
Zendikar
Return to Ravnica

Blocks I disliked: (-1)

Oddesy
Champions of Kamigawa
Time Echoes
Innistrad
Any Released Blocks not listed in this Sig

Blocks I neutralize: (+/-0)

Ravnica City of Guilds
Shadowmoor
Shards of Alara
Scars of Mirrodin



http://community.wizards.com/paranoia
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1 year ago  ::  Feb 25, 2012 - 4:21PM #8
ocal
Date Joined: Aug 4, 2010
Posts: 927
What will it take me to buy dotp 2013? A few button presses when it hits XBL
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1 year ago  ::  Feb 25, 2012 - 4:33PM #9
rulesinquisitor
Date Joined: Oct 7, 2010
Posts: 2,442
Wow, I've never played DotP, but from reading your guys' complaints about its current problems, I don't think I would ever play it. You can't choose which lands you tap? 30 second time limit to declare blocks? No end step?? Cards that don't play by the rules?!! I already knew about the limited deckbuilding options and the imbalance in the game, but jeebus. This just sounds like an awful, awful way to play. Unless you've never played paper Magic or MTGO before, I don't see how you could stand this. I know any one of those problems would drive me right up the wall, and probably my controller through my TV screen.
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1 year ago  ::  Feb 25, 2012 - 7:39PM #10
crb042
Date Joined: Sep 18, 2011
Posts: 387
What will it take?

A significant discount for people who have 2012 installed.
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