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Switch to Forum Live View 02/27/2011 MM: "Nuts & Bolts: Higher Rarities"
1 year ago  ::  Feb 24, 2012 - 10:58AM #1
Garmichael
Date Joined: Jun 24, 2008
Posts: 1,572

This thread is for discussion of this week's Making Magic, which goes live Monday morning on magicthegathering.com.

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1 year ago  ::  Feb 24, 2012 - 9:21PM #2
SadisticMystic
Date Joined: Aug 6, 2003
Posts: 1,113
Any takers for a game of "Guess the unspoken subtexts that will underpin the article"?
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1 year ago  ::  Feb 25, 2012 - 9:34AM #3
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,733

Feb 24, 2012 -- 9:21PM, SadisticMystic wrote:

Any takers for a game of "Guess the unspoken subtexts that will underpin the article"?



Umm...

  • "We intentionally create exactly one chase mythic per set, and mostly garbage for the rest"
  • "Rarer = Better is good for you.  Disregard those several years we crapped all over Ricky for doing that in Alpha." 
  • "[Roseanne reference here]"
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1 year ago  ::  Feb 25, 2012 - 7:48PM #4
SavageWombat
Date Joined: Jun 1, 2011
Posts: 15
I remain severely peeved that I've opened 42 packs in INS block and gotten exactly 0 mythic rares.  Of course, we all know you don't need those to be competetive, right?  Money Mouth
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1 year ago  ::  Feb 26, 2012 - 8:55AM #5
Flopfoot
Date Joined: Jul 16, 2007
Posts: 7,980
"We care about Limited players more than you rabble"
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1 year ago  ::  Feb 26, 2012 - 8:35PM #6
fractal
Date Joined: Oct 23, 2003
Posts: 2,225

Feb 25, 2012 -- 7:48PM, SavageWombat wrote:

I remain severely peeved that I've opened 42 packs in INS block and gotten exactly 0 mythic rares.  Of course, we all know you don't need those to be competetive, right?  Money Mouth


Were they all Snapcaster Mage s?  If they were, I'll trade you my many Essence of the Wild s for them.  I've got a few Reaper from the Abyss that I could let go, too.

Thanks to everyone who helped with the design of the plane of Golamo in the Great Designer Search 2!

My Decks Show
These are the decks I have assembled at the moment:

Tournament Decks (4) Show
Kicker Aggro (Invasion Block)
Sunforger / Izzet Guildmage Midrange (Ravnica/Time Spiral/Xth Standard)
Dragonstorm Combo (Time Spiral/Lorwyn/Xth Standard)
Bant Midrange (Lorwyn/Shards/M10 Standard)

Casual Multiplayer Decks (50) Show
Angel Resurrection
Casual Soul Sisters
Sindbad 's Adventures with Djinn of Wishes
Sphinx-Bone Wand Buyback
Morph (No Instants or Sorceries)
Cabal Coffers Control
Zombie Aggro
Hungry, Hungry Greater Gargadon / War Elemental
Flashfires / Boil / Ruination - Boom!
Call of the Wild
Teysa, Orzhov Scion with Twilight Drover , Sun Titan , and Hivestone Slivers
Rebels
Cairn Wanderer Knights
Only Gold and Spells
Captain Sisay Toolbox
Spellweaver Helix Combo
Merfolk Wizards
Izzet Guildmage / The Unspeakable Arcane Combo
Niv-Mizzet, the Firemind and his Wizards
Creatureless Wild Research / Reins of Power Madness
Creatureless Pyromancer Ascension
Anarchist Living Death
Anvil of Bogardan Madness
Shamen with Goblin Game / Wound Reflection Combo
Mass damage Quest for Pure Flame
Valakut, the Molten Pinnacle / Clear the Land with 40+ Lands
Doubling Season Thallid s
Juniper Order Ranger Graft/Tokens
Elf Archer Druids
Equilibrium / Aluren Combo
Experiment Kraj Combo
Reap Combo
False Cure / Kavu Predator Combo
Savra, Queen of the Golgari Sacrifice/Dredge
Elf Warriors
Eight-Post
Sneak Attack Where Ancients Tread
Zur the Enchanter with Opal creatures
Tamanoa / Kavu Predator / Collapsing Borders
Esper Aggro
Mishra, Artificer Prodigy and his Darksteel Reactor
Theft and Control
Unearth Aggro
Soul's Fire Vampires
Devour Tokens
Phytohydra with Powerstone Minefield
Treefolk
Friendly? Questing Phelddagrif
Slivers
Dragon Arch Fun

I'm probably forgetting a few...

EDH Decks (4) Show
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1 year ago  ::  Feb 26, 2012 - 9:05PM #7
bob_the_wonder_Beeble
Date Joined: Feb 1, 2003
Posts: 615
Didn't zendikar only really care about attacking with two drops? Why do we keep pretending it was a land block?
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1 year ago  ::  Feb 26, 2012 - 9:17PM #8
Shiny_Umbreon
Date Joined: Jun 10, 2009
Posts: 1,939

Feb 26, 2012 -- 9:05PM, bob_the_wonder_Beeble wrote:

Didn't zendikar only really care about attacking with two drops? Why do we keep pretending it was a land block?



To be fair, the biggest part of the aggression came from the +2/+2 landfall cycle starring Plated Geopede . Aside from those six , the only common landfall cards were the common Quest cycle, Glazing Gladeheart , Shoal Serpent and Surrakar Marauder , and the latter was also really good.

So, it did revolve a lot around lands. 

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1 year ago  ::  Feb 26, 2012 - 9:19PM #9
Dragon_Nut
Date Joined: Feb 22, 2005
Posts: 2,136
That's not fair. Zendikar wasn't all about attacking with two drops.

A certain one drop was very important too.

Mythics aren't absutively necessary for tournament play. The WhiteBlue Humans deck that carried Jon Finkel, Jelger Wiegersma, and Denniz Rachid to the top 8 of Pro Tour: Dark Ascension had no mythics. Sure, none of those three took home the final prize, but that's still 3 out of 8 in the top eight at a Pro Tour running no mythics.

Decks running mythics tend to be better, but that stems as much from the fact that adding mythics adds more options. If you're looking for the best cards, they will inevitably be spread across all rarities. The current most important one-drop in standard is a common. One of the most powerful combo engines is also rare. Tiago is also format-defining, and rare.

Sure, a larger ratio of mythics are playable in constructed than any other rarity, but there's a lot fewer of them. Of all the mythics in Innistrad (Not using DKA as an example since it's generally assumed to be a weakish set overall) I count three that see serious play. (NOTE: Your area may see others, this is just from my experience) That's 3/17, or about 18%, which is not even close to Mythic = Awesome. Is it better or worse for more mythics to be awesome cards? Unimportant. The fact is that the need to possess mythics is nowhere near as great as people claim.
Immature College Student
(Also a Rules Advisor)

   
   
   
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1 year ago  ::  Feb 26, 2012 - 9:47PM #10
Torleep
Date Joined: Apr 25, 2010
Posts: 1,287
Meh. Ideally a lack of a rarity system would be cool, with, um, y'know, a balance between the cards. That's probably why I like cubing so much. Most of the stuff is on the same level, or at the very least, nearly on the same level power-wise, so a lot of it depends on the context it is used in. But I guess it's good enough as-is.
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