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1 year ago ::
Feb 19, 2012 - 11:15PM
#11
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Date Joined:
Aug 28, 2008
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The article read the way "people" actually talk in a large group, which is going to be a meandering conversation. And, of course, Entwine is whiny, he's probably the 3rd most Kicker like mechanic there is. I thought his insecurity was funny but of course it could be annoying too. I personally loved this one and I would love to see the Colors' meeting.
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1 year ago ::
Feb 19, 2012 - 11:20PM
#12
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Date Joined:
Oct 11, 2007
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Been a while since we've had one of these, huh.
blah blah metal lyrics
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1 year ago ::
Feb 19, 2012 - 11:21PM
#13
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Yes yes, everything's just kicker again. I think we've heard this before. Except now with suicide jokes. I've liked some of your previous artsy stuff though, I CC Dead People was great, and the IM one with the colors going to a party was pretty funny. Something about this one just felt a bit off.
The end is always nigh.
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1 year ago ::
Feb 20, 2012 - 1:54AM
#14
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Date Joined:
Dec 27, 2005
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Something about this one just felt a bit off.
I was reading the support group session, looking for a point to this whole article, when I finally found this statement by Entwine:
Their job is to take a game that fundamentally stays the same and make it feel different. Yes, there's a oid()" keyvalue="Giant_Growth" keyname="name">Giant Growth and a oid()" keyvalue="Lightning_Bolt" keyname="name">Lightning Bolt and whatever every set. The game stays the same. Design has to create the appearance of change. The reason they keep making mechanics like us is that they want to create mechanics that feel a little different. Yes, I could be Mr. K, but then all that does is make me feel less special.
I find it sad that Design feels this way. In the old world order, where R&D based sets around an aspect of the game (such as a certain resource, or an aspect of gameplay), you could actually build decks that risked going against game axioms in favor of possible gains that the set gave you. You could try to exploit synergies that the designers created. You could try to go for Hellbent or see how much you could level up your creatures.
With the new world order, it seems like the desginers have given up. They're not even trying to challenge players with regard to creature efficiency or card advantage. You just play bigger bombs than the opponent and win. It's too simple, and it boils down to being either nerveracking or outright boring.
The solution to all this is to make me feel like I'm playing with actual factions as opposed to just playing with cards.
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1 year ago ::
Feb 20, 2012 - 2:12AM
#15
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Date Joined:
Mar 22, 2009
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Mark Rosewater, you are a genius.  Yes the suicide joke was a little jarring, but remember, we are talking about a game where things are sacrifed to dark gods, hacked apart on the battlefield, and even eaten by their neighbours. One thing I would like to know about "Undying", is whether it got its name after they had the idea to shorten "put into the graveyard from the battlefield" to "dies", or the other way around. (Same question for Path to Exile really - did that inspire the change, or was it designed to make the change easier to accept?) ~ Tim
 Reached DCI Rating 1800 on 28/10/11. :D Sig
Show
That makes no sense to me.
If they spelled the ability out on the card in full then it would not be allowed in a mono-black Commander deck, but because they used a keyword to save space it is allowed?
~ Tim
Yup, just like you can have Birds of paradise in a mono green deck but not Noble Hierarch . YAY COLOR IDENTITY 
Is algebra really that difficult?
Survey says yes.
You want to make a milky drink. You squeeze a cow.
I love this description. Like the cows are sponges filled with milk. I can see it all Nick Parks claymation-style with the cow's eyes bugging out momentarily as a giant farmer squeezes it like a squeaky dog toy, and milk shoots out of it.
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1 year ago ::
Feb 20, 2012 - 2:24AM
#16
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Date Joined:
May 15, 2006
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"My take on this is that if you just think of the players as idiots it's a lot easier to handle." Mark Rosewater

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1 year ago ::
Feb 20, 2012 - 2:37AM
#17
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Date Joined:
Jan 10, 2012
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Brilliant, absolutly laugh out loud funny! I have just read this at work and one of my colleagues has said "whatever you're reading must be good you keep laughing."
Are people honestly offended by the undying suicide joke? Really? I think you need to have a long look at your sense of homour and find out who gave it a by-pass?
The idea of Kic... er sorry, as he will be known from now on "Mr K" as being the envy of so many mechanics - priceless. I do my fair share of ranting at MaRo when I see another card which doesn't work anywhere but this article is just pure gold.
Mr Rosewater I salute you...
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1 year ago ::
Feb 20, 2012 - 2:45AM
#18
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Date Joined:
Jun 21, 2010
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So this is like the minutes sheet somebody wrote down (like a court stenographer) during the group? I think that's the idea he's going off of for the format.
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1 year ago ::
Feb 20, 2012 - 3:23AM
#19
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Date Joined:
Nov 28, 2007
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neat article (especially with the "artsy" comments in the feature article on the same day)
The graphics were a bit poor quality, though. Font size and type were not consistant throughout, and a name was even left out at one point, making the comments not read very well/attributed to the wrong mechanic...
And no, I wasn't offended by the suicide joke, but it def. wasn't needed.
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1 year ago ::
Feb 20, 2012 - 4:01AM
#20
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So this is like the minutes sheet somebody wrote down (like a court stenographer) during the group? I think that's the idea he's going off of for the format.
I think it's supposed to look more like a screenplay, although the formatting's a little different than what I'm used to.
As for the suicide joke, I didn't have a problem with it. It's not like anyone's going "Haha! Suicide! What a riot!", it's just MaRo having fun with the idea of an anthropomorphized mechanic that revives creatures when they die. The humor comes from the situation, not from the idea of suicide in general.
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