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Switch to Forum Live View 02/20/2011 MM: "Support Group"
1 year ago  ::  Feb 17, 2012 - 2:18PM #1
Garmichael
Date Joined: Jun 24, 2008
Posts: 1,572

This thread is for discussion of this week's Making Magic, which goes live Monday morning on magicthegathering.com.

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1 year ago  ::  Feb 19, 2012 - 9:38PM #2
Alter_Boy
Date Joined: Oct 17, 2007
Posts: 3,853
Attempted suicide? That there's comedy gold, MaRo. 

This was really uneven. You actually had me rooting FOR unifying similar mechanics together instead of respecting them separately.   
"People want balance but can't accept this homogenization that occurs as a result of that balance being implemented. then they complain that the fighter is weaker than the wizard ad nauseam.: - Teitan
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1 year ago  ::  Feb 19, 2012 - 9:46PM #3
isdepopecatholic
  • This is a well deserved custom title.
Date Joined: Jan 13, 2006
Posts: 37
You're actually going with the suicide joke? Super classy.
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1 year ago  ::  Feb 19, 2012 - 9:47PM #4
Amarsir
Date Joined: Oct 28, 2006
Posts: 2,733
I was gonna say "in b4 sui joke outrage", but I'm too late.
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1 year ago  ::  Feb 19, 2012 - 9:57PM #5
TakOZ
Date Joined: Oct 5, 2011
Posts: 9
I almost went in that direction, too, but I think the idea of "evolving design technology" is solid. 

Having everything united as super-mechanics would be bad for the game in the long run, since it would be progressively get remember how different cards work. If everything was just kicker you could end up with:

A: "I'll play my Vines of the Vastwood, kicked."
B:"Does that mean you can copy it a bunch of times, get an extra effect added on, or is it one of those ones from Lorwyn where you get an elemental, too?"

Subdividing helps keep things mentally organized. And if you've come up with a new twist on an old thing, and you think it can stand on its own, better to let it be its own thing rather than weigh it down with the baggage from an old mechanic.
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1 year ago  ::  Feb 19, 2012 - 10:01PM #6
isdepopecatholic
  • This is a well deserved custom title.
Date Joined: Jan 13, 2006
Posts: 37

Feb 19, 2012 -- 9:47PM, Amarsir wrote:

I was gonna say "in b4 sui joke outrage", but I'm too late.



I'm not really outraged, I just don't think that an article on Magic design really is the right forum for such a joke/comment. I know that the article has the theme of a support group, and obviously suicides happen, with support groups to help people through them, but I just didn't feel right about having it there.

Despite all this, I did enjoy the article as a whole.

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1 year ago  ::  Feb 19, 2012 - 10:12PM #7
Alter_Boy
Date Joined: Oct 17, 2007
Posts: 3,853
I don't think the joke added anything here. That's the worst thing, IMO. 

 

Feb 19, 2012 -- 9:57PM, TakOZ wrote:

I almost went in that direction, too, but I think the idea of "evolving design technology" is solid. 

Having everything united as super-mechanics would be bad for the game in the long run, since it would be progressively get remember how different cards work. If everything was just kicker you could end up with:

A: "I'll play my Vines of the Vastwood, kicked."
B:"Does that mean you can copy it a bunch of times, get an extra effect added on, or is it one of those ones from Lorwyn where you get an elemental, too?"




"I counter that spell." 

"Is that the counter I can pay mana to save, the counter that works like Spell Blast , or does it straight-out counter anything?" 

Multi-kicker is essentially what I think the Mega-Mechanics should look like. Each variant has a subtitle with the base keyword that explains how it's different. Entwine could be "Kickboth", Buyback could be "Kickback", and Replicate could be "Kickmore".

Actually, those are terrible names, and so is Kicker. There's you argument: new mechanics because new names are better!       
 

"People want balance but can't accept this homogenization that occurs as a result of that balance being implemented. then they complain that the fighter is weaker than the wizard ad nauseam.: - Teitan
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1 year ago  ::  Feb 19, 2012 - 10:26PM #8
chronego
Date Joined: Jul 6, 2011
Posts: 1,286
I, too, was offended by the suicide joke.

Also, did anyone else want to punch Entwine in the face? Seriously, the "don't mention the name" joke got old almost immediately, yet it kept coming up again and again. "Mr. K", seriously?
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1 year ago  ::  Feb 19, 2012 - 10:27PM #9
TakOZ
Date Joined: Oct 5, 2011
Posts: 9

Feb 19, 2012 -- 10:12PM, Alter_Boy wrote:



Multi-kicker is essentially what I think the Mega-Mechanics should look like. Each variant has a subtitle with the base keyword that explains how it's different. Entwine could be "Kickboth", Buyback could be "Kickback", and Replicate could be "Kickmore".

Actually, those are terrible names, and so is Kicker. There's you argument: new mechanics because new names are better!       
 




All I can think about now is what Magic would look like if every mechanic was named like that.

Evoke="Kickelemental"

Splice="Cardkick"

Reinforce="Countercycling Counter(notspells,like,thethingsyouputoncreatures)cycling"

Horsemanship="Otherflying"

Infect="Poisonwither"

Undying = "Persis+1/+1"

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1 year ago  ::  Feb 19, 2012 - 10:45PM #10
Dragon_Nut
Date Joined: Feb 22, 2005
Posts: 2,136
I think all those names sound doubleplusgood to me TakOZ. 

I felt like the article meandered and had so many characters that I'm left with no clue how MaRo actually feels about the subject. I laughed that this ran side by side with the feature article talking about MaRo prefering to be gimmicky with his articles.

It needed to be much shorter and have about half as many characters in order to function effectively. The information was there, but it was definitely buried pretty far under the artsyness. 
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