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1 year ago ::
Feb 17, 2012 - 2:17PM
#1
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Date Joined:
Jun 24, 2008
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This thread is for discussion of this weeks's Feature Article, which goes live Monday morning on magicthegathering.com.
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1 year ago ::
Feb 19, 2012 - 9:24PM
#2
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Date Joined:
Oct 17, 2007
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Hm. This article sounded like an apology. Good lessons for game design. I think that Undying appeals to Spikes whereas Timmy likes Persist, and that seems counterintuitive when you first think of it. Undying only makes the creature better, while Persist makes it worse. Yet, before they die, the Persist creatures are generally better than the Undying ones. Hence, Timmy feels okay playing a Persist dude because it's good the first time, and whatever sloppy seconds you get from it is gravy; Spike is willing to play an initially unappealing creature because CARD ADVANTAGE! Re: Limited. Hopefully, more people will realize that Hunger of the Howlpack is anti-undying tech as well as a boost for you. Good call on making DKA about cool monsters over sucky humans. I haven't been disappointed by a set since Alara block, and DKA is very pleasing to me!
"People want balance but can't accept this homogenization that occurs as a result of that balance being implemented. then they complain that the fighter is weaker than the wizard ad nauseam.: - Teitan
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1 year ago ::
Feb 19, 2012 - 11:01PM
#3
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Date Joined:
Apr 16, 2007
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Thanks Tom, not a perfect article, I really enjoyed this.
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1 year ago ::
Feb 19, 2012 - 11:25PM
#4
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For example, New Phyrexia is about being assimilated into a creepy, horrifying hive mind, and therefore does its best to make you feel a little violated. There are small color pie bleeds all over the place,
Small color pie bleeds?
More like blatant disregard for the color pie.
...yes I'm still upset about that crap. And yes it does make me feel violated. But there are surely other ways of doing that without pissing on the Bible and ruining multiple formats for months.
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1 year ago ::
Feb 20, 2012 - 4:45AM
#5
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Date Joined:
Mar 16, 2004
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Very interesting article. Farbog Boneflinger did seem somewhat weedy by comparison with Keening Banshee (and Morkrut Banshee for that matter), and I was wondering what was up with it. Discovering that it was toned down from a format-defining uncommon makes a lot of sense.
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1 year ago ::
Feb 20, 2012 - 7:29AM
#6
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Date Joined:
Nov 10, 2011
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Four cards that were at the high end of their tribes that are now not worth playing. Too bad they couldn't change them to commons/adjust mana as well to match their value. Boneflinger for 4 would have been a maybe but for 5? Warlord for 6 is tough for a creature that hits hard on casting but then is vanilla. Alpha and Tower Geist for 4 are atleast close.
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1 year ago ::
Feb 20, 2012 - 10:16AM
#7
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Tom
Both yourself and Mark Rosewater (in his discussion about Archangel's Light) have implied in articles here that you did not have enough time to best optimise DKA. What gives?
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1 year ago ::
Feb 20, 2012 - 12:49PM
#8
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Date Joined:
Feb 22, 2005
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Based on reading this article, DKA spent a lot of time as a "Boo humans" set instead of a "Yay monsters" set. It really reads like the "Yay Monsters" theme showed up late enough that they didn't get to do as much testing as they normally do.
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1 year ago ::
Feb 20, 2012 - 3:54PM
#9
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Date Joined:
Apr 16, 2011
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Four cards that were at the high end of their tribes that are now not worth playing. Too bad they couldn't change them to commons/adjust mana as well to match their value. Boneflinger for 4 would have been a maybe but for 5? Warlord for 6 is tough for a creature that hits hard on casting but then is vanilla. Alpha and Tower Geist for 4 are atleast close.
Uh, they're all still quite good. Boneflinger is still a first pick without a bomb or other removal spell. Warlord is expensive, but still ends games upon arrival. Tower Geist is great (especially in combination with Angel of Flight Alabaster) and would be just bonkers if you could dig deeper. Briar Alpha is pretty much a green removal spell, even though there's already a better version of it.
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1 year ago ::
Feb 20, 2012 - 4:21PM
#10
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Date Joined:
Sep 10, 2011
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Problems with innistrad and dark ascension:
1. Geist of St. Traft (hexproof 3 drop that does 6 dmg put in a color that has multiple legit anthems... genious!) 2. Underwhelming instants/sorceries. 3. Pointless flashback cards (unless they are white). Wow, geistflame... 4 mana for 1 dmg... sweet! meanwhile White gets to diarrhea spirit tokens all day for 2. RADICAL! 4. Overwhelming creatures. Why play spells when all the creatures do more control for less mana? FUN! 5. Limited playstyles. Control is a joke, burn... doesn exist, and tempo is only legit when Geist of St. Retard is in the mix. 6. Thanks for making more delver killers, but not improving on our options for killing hexproof. Guess player-player interaction is stupid. Might as well just put our heads down and burp cards onto the board and hope we win this lovely game of luck. 7. White White White. Why? 8. Undying is stupid and white didnt need fateful hour.
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