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1 year ago ::
Feb 13, 2012 - 5:27PM
#1
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So I just pulled a Thalian, Guardian of Thraben from a booster pack and online it goes for a couple bucks, thats cool but whats so great about her? Like I said I'm coming off a 10 year break in playing but why would I want my "noncreature spells to cost 1 more colorless to cast"? I can see how this woud be annoying to my opponent but I have to deal with it too don't I?
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1 year ago ::
Feb 13, 2012 - 5:47PM
#2
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If you play it in an aggressive deck, it slows your opponent down by a lot. The first few turns are what matters most to an aggro deck. Slowing the opponent down by a turn (essentially) can be enough to win.
You don't have to play it in a deck with a lot of spells. Play it in a deck that's mostly creatures and suddenly it's an aggressive beater that pretty much only hurts your opponent.
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1 year ago ::
Feb 13, 2012 - 5:55PM
#3
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So I just pulled a Thalian, Guardian of Thraben from a booster pack and online it goes for a couple bucks, thats cool but whats so great about her? Like I said I'm coming off a 10 year break in playing but why would I want my "noncreature spells to cost 1 more colorless to cast"? I can see how this woud be annoying to my opponent but I have to deal with it too don't I?
thalia is an excellent card for beatdown against control. It takes Mana leak off the table for another turn, makes Day of Judgment cost 5 mana and all in all gives the creature deck that much more space to punch through those last couple of points of damage. I would expect thalia to retain some value as an extended card even after she rotates from standard. I would also expect to see her sit in the $8-$10 range within standard, especially given the popularity of white-blue weenie decks at present.
2/x first strike is also pretty awkward to block (not that blocking is that popular in constructed, but the first strike IS relevant given the number of 1/1 token producing cards out there).
M:tG Rules Adviser
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1 year ago ::
Feb 13, 2012 - 5:59PM
#4
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Ahhh, ok. It makes a bit more sense now. Thanks guys.
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1 year ago ::
Feb 14, 2012 - 7:52AM
#5
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Thalia is very strong against other non-creature-heavy decks. For example, Wolfrun Ramp, this card really sets them back because now Rampant Growth costs 3 mana, and so does Sphere of the Suns or making Green Sun's Zenith cost an extra mana, really sets their whole deck back. Also, making Heartless Summoning cost 3 mana, sets that deck back. And like said above, any control deck sees Thalia as a direct threat because now they have to take the time (and extra mana) to remove here, which by that time, you should already be running through their faces . Very strong card or white weenie or R/W humans etc.
Residual energetic and psychic emenations from the spark of planewalkers going in and out of the blind eternities like it was a windmill eventually coalesced into beings named eldrazi who by their very nature could not consume mundane sources of nourishment to sustain their existence.
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1 year ago ::
Feb 14, 2012 - 10:34AM
#6
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Its great on the play, far less exciting though on the draw. And you really need to be able to drop it on Turn 2 to get the true effects.
I like fun, but competitive decks. So I might not play what is optimal but they have normally been tested to have a 2/3 winrate.
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1 year ago ::
Feb 14, 2012 - 3:11PM
#7
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Date Joined:
Oct 23, 2010
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It isn't something to just shoehorn into any deck, but it gums up the opponent enough to establish control, or pushes control's ability to seize control which can result in tons of extra value fairly quickly. It also makes it very difficult to cast multiple spells that would normally be easy combos.
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