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Switch to Forum Live View Best overall deck...RoI or BH?
1 year ago  ::  Feb 12, 2012 - 3:52PM #11
Destruction3402
Date Joined: Nov 7, 2010
Posts: 647
My vote goes to RoI.
It has everything an agro deck wants: great curve and awesome disruption.
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1 year ago  ::  Feb 12, 2012 - 6:11PM #12
Lord_0din
Date Joined: Sep 3, 2011
Posts: 37
I've played over 1k matches on the 360... BH has statistically performed better than RoI... both playing with and against. 
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1 year ago  ::  Feb 12, 2012 - 11:05PM #13
fma
Date Joined: Jan 14, 2011
Posts: 470
Both decks are close together and thats what balance should look like.
I'd vote for RoI as king. Faster, no bad match-ups and Counterspell (I really wanted that card when playing ToW and MoV, but in this deck it's almost too much)
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1 year ago  ::  Feb 13, 2012 - 4:45AM #14
LanceKalzas
Date Joined: Aug 4, 2009
Posts: 655
When you look at all of the various abilities in Magic, card advantage/card draw stands out as the most important.  Without it, you're stuck at one per turn aside from your initial draw.  Illusions has many card draw advantages and as long as you're not using Prosperity , you're good.

No other deck can match the consistency of drawing extra cards like Illusions, although Machinations beats it IF you get the Sundial out, except Forest's Fury or Garruk's but I don't count those because it can easily benefit your opponent more than you.
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1 year ago  ::  Feb 13, 2012 - 11:00AM #15
Venrathe
Date Joined: Jan 9, 2012
Posts: 110

Feb 13, 2012 -- 4:45AM, LanceKalzas wrote:

When you look at all of the various abilities in Magic, card advantage/card draw stands out as the most important.  Without it, you're stuck at one per turn aside from your initial draw.  Illusions has many card draw advantages and as long as you're not using Prosperity , you're good.





I'll give you that. Card draw wins game's, its that simple. and Perhaps the reason I personally have a tougher time against BH is cuz alot of people are playing RoI poorly, as brodo pointed out. whereas BH can be played by a 4 year old. As far a MtW being stronger than BH, I'm afraid I just dont see it. Sure MtW is powerfull. but it comes in behind RoI and BH simply due to Dotp's land tapping issue's (which arent just limited to tri color decks) untill they fix that, mono color is just more competetive.

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1 year ago  ::  Feb 13, 2012 - 11:07AM #16
LanceKalzas
Date Joined: Aug 4, 2009
Posts: 655

Feb 13, 2012 -- 11:00AM, Venrathe wrote:

Feb 13, 2012 -- 4:45AM, LanceKalzas wrote:

When you look at all of the various abilities in Magic, card advantage/card draw stands out as the most important.  Without it, you're stuck at one per turn aside from your initial draw.  Illusions has many card draw advantages and as long as you're not using Prosperity , you're good.





Dotp's land tapping issue's (which arent just limited to tri color decks)




This is 100% correct.  I've lost count of how many times my friend will cast Ajani's Pridemate and it'll tap his only  Mountain when all he has in his hand is a Lightning Helix .  You would think with 4 lands in play, it would simply tap two of the 3 Plains

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1 year ago  ::  Feb 13, 2012 - 11:16AM #17
Venrathe
Date Joined: Jan 9, 2012
Posts: 110
yeah, I play AM alot and am constantly getting screwed by the computer, If I have 2 forest and 2 plains the comp will tap 2 forest's and 1 plains to cast a white 3 drop, screwing me out of casting Rancor . It ticks me off to no end Yell
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1 year ago  ::  Feb 13, 2012 - 3:57PM #18
Brodo
Date Joined: Oct 13, 2010
Posts: 2,340

Feb 13, 2012 -- 4:45AM, LanceKalzas wrote:

When you look at all of the various abilities in Magic, card advantage/card draw stands out as the most important.  Without it, you're stuck at one per turn aside from your initial draw.  Illusions has many card draw advantages and as long as you're not using Prosperity , you're good.

No other deck can match the consistency of drawing extra cards like Illusions, although Machinations beats it IF you get the Sundial out, except Forest's Fury or Garruk's but I don't count those because it can easily benefit your opponent more than you.


I don't disagree, but I think it's a little more than just because the deck "draws cards". The concept of card advantage is an important one for a deck's success, and partially why I think plenty of decks fail at being great, but I think it should be noted that RoI has a great aggro element along with its ability to generate tempo over an opponent. Thus, I'm basing a lot of the success of the deck on the power of cards like Repulse , Aether Adept , and Sower of Temptation that can continually set back the opponent while the RoI pilot incrementally applies pressure with the efficient low cost beaters like Phantasmal Bear and Krovikan Mist .

I can't dimiss the importance of card draw late game though. The last thing you want to do is run out of cards, or essentially ways to win or control the game. I just think a card like Divination , even though it's +1 card advantage, isn't exactly exciting for RoI early in the game as you're skipping a turn of your development or undeveloping your opponent's side just for an extra card. There's a lot more other things I'd rather do on turn three than draw cards. However, come turn 5+, Divination and Jace's Ingenuity are pretty strong plays as you can either draw into more threats or disruption and have mana left open off Divination, or front the disruption and follow-up with the Ingenuity. So this "control" element that offers card draw can alleviate some of the late game shortcomings, but I think the deck is more reliant on the "aggro" component as essentially most of the threats are at the low mana cost and I consider that a lot of the disruption elements help ensure the aggro component stays ahead on the board.

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1 year ago  ::  Feb 14, 2012 - 12:01AM #19
LiangHuBBB
Date Joined: Dec 15, 2011
Posts: 310
1.Rol
2.March
3.BH
imo.
Or at least that's my winning rate,but probably because I do face more knight decks these days than any other decks which is why I lose quite often with BH.
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1 year ago  ::  Feb 14, 2012 - 5:09AM #20
LanceKalzas
Date Joined: Aug 4, 2009
Posts: 655

@Brodo,


When I say card draw is the single most important ability in Magic, which ROI has a lot of, I'm only looking at each ability of the game individually.  Not really talking about whether the deck is aggro or control, which it can be both.  Thoughts of Wind had a large amount of card draw also but lacked sufficient threats throughout the deck, even though I found the deck fun to play. 

Card draw being the most important ability is completely dependent on having the necessary threats to back it up.  In the end, we're saying the same thing...lol. 

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