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1 year ago ::
Feb 10, 2012 - 1:12PM
#1
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Date Joined:
Jun 24, 2008
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This thread is for discussion of this week's Making Magic, which goes live Monday morning on magicthegathering.com.
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1 year ago ::
Feb 12, 2012 - 9:24PM
#2
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Date Joined:
May 18, 2002
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Could someone please translate this to English, from the Maro-ese?
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1 year ago ::
Feb 12, 2012 - 9:39PM
#3
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Date Joined:
Aug 30, 2002
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I feel like he writes this article every other week.
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1 year ago ::
Feb 12, 2012 - 11:11PM
#4
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another maro article that doesnt say anything. please write more articles pertaining to specifics about design and the recent sets and cards. how about some multiverse comments. I used to love coming on every monday to read your articles but that was years ago, maybe half a decade at this point. Its just stale. Im being serious too i wish there was interesting and useful stuff in this column but there isnt. the whole flashback moving the other way around the wheel doesnt matter. Its something you wont see and wont jump out at people as they just open packs. there wasnt alot of flashback and it wasnt interesting in the way it was in innistrad or oddysey or time spiral.
and maro if you read this i really want to hear more about the design specifics of innistrad. its a format that got stale really quick. flashback is just a card advantage mechanic. And it seems like its mostly on removal spells. part of what made oddysey special was that threshold typically meant losing cards to gain it quickly. there wasnt anything like forbidden alchemy at common to just bin 4 cards. flashback was a little more interesting in that sense. so was madness. That block and innistrad feel very similar yet oddysey feels better packaged in the end. You even made an homage to it in cards like the 1/2 cat for W.
This is an article comparing old and new yet it felt like it was three paragraphs. You hardly scratched the surface. Lets compare some old and new things. How about power level. Creatures are typically better now than in oddysey and onslaught though not to the degree people make it out to be. I want to really look at the power level between iconic rares then and now. How about inferno titan to khamal pit fighter. He was a very popular card in his day. His power level was pretty good and He had flavor. The titan is almost just unabashed power creep. Vampiric dragon vs Olivia Voldaren. I mean just off the top of my head. Exalted Angel vs Baneslayer Angel. Though as i said there isnt as much power creep, and the games mostly going in the right direction. rampant growth has been strong ever since mirage as its a secret time walk. pretty borderline too powerful.
Maybe this post is too rambely
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1 year ago ::
Feb 13, 2012 - 12:09AM
#5
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Date Joined:
Aug 31, 2009
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Man, MaRo, what did Planeshift do to you to deserve the "we don't recognize you as an actual set" treatment?! I know he's not the best set out there, but he tries, man, he tries! You's stone cold, MaRo...
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1 year ago ::
Feb 13, 2012 - 1:30AM
#6
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Man, MaRo, what did Planeshift do to you to deserve the "we don't recognize you as an actual set" treatment?! I know he's not the best set out there, but he tries, man, he tries! You's stone cold, MaRo...
I think he meant Planechase. Although what that was was creating multiset theme decks and creating the plane cards to work with them.
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1 year ago ::
Feb 13, 2012 - 2:12AM
#7
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and maro if you read this i really want to hear more about the design specifics of innistrad. its a format that got stale really quick. flashback is just a card advantage mechanic. And it seems like its mostly on removal spells. part of what made oddysey special was that threshold typically meant losing cards to gain it quickly. there wasnt anything like forbidden alchemy at common to just bin 4 cards. flashback was a little more interesting in that sense. so was madness. That block and innistrad feel very similar yet oddysey feels better packaged in the end. You even made an homage to it in cards like the 1/2 cat for W.
Innistrad limited is by many seen as one of the greatest limited formats of all time (up there with Rise of the Eldrazi and Ravnica) so if you find it stale you're in a tiny minority.
You're also in a minority if you liked oddysey, but that's a relatively big minority.
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1 year ago ::
Feb 13, 2012 - 3:47AM
#8
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Date Joined:
Mar 16, 2004
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Editing is pretty bad this article: "Planeshift" should be "Planechase" (Planeshift was a regular expert expansion); there's also a typo in the link to "Death's Carres" (should be "Death's Caress"); and "sleight" should be "slight".
I'm looking forward to the new Nuts & Bolts article, but then as the admin of a website for custom card set design, I would be :P
I don't feel like Dark Ascension's tweaks to the Innistrad mechanics made any difference. If all the Innistrad DFCs had been creatures, then sure, Dark Ascension's DFCs might have felt a bit more innovative, but Garruk the Relentless is still the most unusual / innovative DFC out there, so you showed your hand too soon there. And as a diehard Melvin I certainly did notice the off-colour flashback cycles going the other way to Innistrad, but that's really not a "new tweak on Flashback"; it doesn't do anything new that Innistrad didn't. Most other second sets have had better "evolutions" of the large set's cycles / mechanics than Dark Ascension did: Planeshift (the expert expansion :P) had nonmana kicker costs, Torment had nonmana madness costs, Planar Chaos's Magi felt different to the Time Spiral Magi because they were ports of a different card type, and so on and so on. Clockwise vs anticlockwise doesn't make any difference even to a diehard Melvin.
...Actually, now that I come to think about it, recent second sets have made far less evolutions of the large set's mechanics than they used to. At least Worldwake had landfall instants/sorceries and multikicker. But Mirrodin Besieged didn't do anything with infect or metalcraft that Scars didn't, and Conflux didn't do anything with 5-power-matters, unearth, exalted and friends that Shards didn't. That's quite a worrying trend. (I'm not claiming those small sets didn't do anything new - of course they did. But they were new mechanics like battle cry and living weapon, domain, and fateful hour; not evolutions of the previous large set's mechanics.)
That's quite a worrying trend. Evolutions of the large set's mechanics - even if they're obvious things like off-colour or nonmana costs - are an important part of what a small set should do, to me.
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1 year ago ::
Feb 13, 2012 - 4:03AM
#9
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- Celestial Teapots are broken!
Date Joined:
Feb 24, 2007
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The clockwise vs. counterclockwise thing is just really insignificant. If the flashback is going to make any difference at all, you're going to play the card in a deck that has both colors. And if your deck has white and blue, does it really make that huge a difference if you cast it for blue and then cast it again for white instead of the other way around?
When they "evolve" a mechanic from allied colors to enemy colors, that at least makes a difference.
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1 year ago ::
Feb 13, 2012 - 4:12AM
#10
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Date Joined:
Jan 22, 2010
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I never respond to your articles, and now im doing so to tell you this was the worst article in a long while. Sometimes it is not my taste, like the one with the shirts, but that is not a problem. This one was just repetative (to past but also recent articles) and boring. But please take it as a compliment, i love by far most of your articles and read them every week, thanks
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