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Switch to Forum Live View Mono-R Sneak Attack
1 year ago  ::  Feb 09, 2012 - 9:54AM #1
igri_is_a_bk
Date Joined: Sep 13, 2008
Posts: 389
So I've been brewing a lot lately. I've been playing with this proxied and have been pleased with my results so far. I think that Trinisphere and Chalice of the Void are particularly strong right now when you look at the DtBs. With all the aggro-control and combo, Trini and Chalice hold a lot of value in the maindeck. They also provide excellent protection from the Stone Blade variants by stopping Force and StP. All around, I like those two for protection right now.

I should have been keeping track of my record so far, because it's extremely positive. I haven't though, so I won't spit out some bullshit number for you.

First things first, here's the list...

10 Mountain
4 Ancient Tomb
4 City of Traitors
3 Sandstone Needle
4 Simian Spirit Guide

4 Emrakul, the Aeons Torn
4 Woodfall Primus
4 Inferno Titan

4 Blood Moon
4 Chalice of the Void
4 Trinisphere
3 Seething Song
4 Through the Breach
4 Sneak Attack

Sideboard
4 Faerie Macabre
3 Rack and Ruin
4 Defense Grid
4 open slots

There are some notable things here.

First, no Chrome Mox. There aren't enough colored spells to pitch in the first place. Plus, I can't imagine wanting to pitch any of the spells I would have besides a second Blood Moon. Odds are I won't have a second, so yeah. The colored spells are very important. The decreased chance of 3sphere or Moon first turn hurts, but losing an extra card in a deck prone to mulligans seems very bad.

Second, there's a lack of an alternative win condition. This hasn't been relevant, however. I'm sure in the wide-world of legacy, it'd come up eventually. I don't know if wasting space in the main is worth that off-chance. Pyromancy or Koth of the Hammer look like good options, should I want them.

Otherwise, pretty standard stuff. The sideboard is no where near perfect. Each of those cards have been very good, though. Reanimator is a really bad matchup unless you're on the play and land Chalice or 3sphere first turn, so the Faerie Macabre are necessary, unfortunately. Smash to Smithereens is for Pithing Needle or Phyrexian Revoker on Sneak Attack. Fallout is an answer to Teeg and swarm strategies, like Affinity who can drop everything before 3sphere comes down. Finally, Defense Grid is a solid play against blue. It'll bait counters or shut them off. It also is added protection from StP for Primus and Colossus.

My initial list didn't use Blood Moon or Sandstone Needle. Instead, I had 3 Scroll Rack and 4 fetchlands. I'm torn between what is better, to be honest. Blood Moon has been awesome as many times as it's been useless. Scroll Rack has opened up games that were unwinnable otherwise, but has also sat there with nothing to do when I get low on cards in-hand. It's a tough call, but I'm going to use the Moons for now for added disruption.

This deck has a lot more game than Dragon Stompy, in my opinion. DS does unfair stuff for the first couple turns, then tries to attack with dudes, which is totally fair. I'm thinking they need to stay on track with the unfair tricks and play a combo finish. That's mainly why I like this deck more. Anyways...

Thoughts, suggestions, "your deck sucks"s; I'd like to hear them.
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1 year ago  ::  Feb 09, 2012 - 11:07AM #2
MGDerek
Date Joined: Nov 20, 2011
Posts: 516
Sneak Attack is definately cool. I just sold mine because I couldn't afford to make it a playset.

I think through the breach and blood moon could probably be something better. The main issue with this though is the lack of CA making the sneak attack plan that much less likely. If those slots could serve to protect you AND help you win directly it would be fantastic. 

-2 Through the Breach
-2 Blood Moon
+4 Koth
?


Kaalia of the Vast < /span> Might be worth looking into I think. She'd probably require the list to change a bit but that's all my 2 cents for now.
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1 year ago  ::  Feb 09, 2012 - 4:48PM #3
igri_is_a_bk
Date Joined: Sep 13, 2008
Posts: 389
I don't want to add a second win condition by removing my first. As is, there are eight cards that I can cast to win the game. I won't be cutting any of those.

Koth is interesting, but I have no way to protect him, which is the problem. The Sneak Attack plan can weather a few attacks before destroying them. KotH doesn't have that luxury. Their creatures always go after him. If I want to use KotH, I'd need to find some way to block or prevent them from attacking him. I don't think that's possible without screwing up other, more important things.

Pyromancy looks better due the deck's high curve. Being an enchantment has its benefits too - not a lot of decks hate them out until after sideboarding. If I add a new win con, it'll probably be this. I haven't tried it yet, but I have a feeling it'll be better than Koth, whom I have tried. I just hate the random discard about it.
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1 year ago  ::  Feb 09, 2012 - 8:48PM #4
supa_tim
  • Ping!
Date Joined: Feb 13, 2003
Posts: 1,309
It's late, so this may be wonky, but perhaps a transformational SB into Painter's Stone?
"There are some who call me...Tim?"

Go Duke!

I apologize for my lack of grammar, spelling, and coherence in my posts.

Former Member:  Team ABS
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1 year ago  ::  Feb 10, 2012 - 5:32AM #5
igri_is_a_bk
Date Joined: Sep 13, 2008
Posts: 389
Painter Stone works with the manabase, that's for sure. It comes down to several questions, in my mind:
1) What matchups am I bringing this in?
2) It'll be half my board. Is it worth the space?
3) What do I take out for it? Chalice and 3sphere? That could be very good on the draw.
4) What cards will I lose from my sideboard for it?

Outside of the usual counters and discard, Pithing Needle, Phyrexian Revoker, Gaddock Teeg, Ensnaring Bridge, and Humility (to which I have no answers) are what I fear the most. There are others I'm forgetting, but what I'm saying is that I have a lot of hate dedicated to individual cards because they shut me out completely. If Painter gets around those then that'd help its case.

Painter-Stone would take care of Teeg and Bridge. It forces them to have a second Needle/Revoker, which they may not have. Unfortunately, it doesn't stop Humility, although that's the rarest of the cards.

So what I'm gathering from this very brief analysis is that I'll still need artifact destruction for Needle. Maybe I'll try something like this in the future...

4 Grindstone
4 Painter's Servant
3 Rack and Ruin
4 Defense Grid

Painter would also help the Reanimator matchup. If they get Iona, I instantly lose. So it'd give me a way to still win. I think this is just a bad matchup. They only need to resolve one spell and I'm screwed. One thing I just thought about is that bringing in the combo means I have to take out Chalice, which is one of my only good plays against them. Hm, I'm not so sure about bringing it in anymore for that matchup. Hm...

I'll probably bring in the combo anytime the opponent isn't playing counters. Does that seem about right?

I think against control with counters, I'd just take out the Seething Songs for Grid and maybe a couple Moons for Rack and Ruin. 

It's worth testing out.
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1 year ago  ::  Feb 14, 2012 - 1:10AM #6
otherside
Date Joined: Sep 10, 2009
Posts: 397
Try this on for size.

- 3 Sandstone Needle
-4 Woodfall Primus
-4 Inferno Titan

+4 Wasteland
+4 Progenitus
+3 Crucible of Worlds

Just seems safer if you don't get a turn one emrakul.
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1 year ago  ::  Feb 14, 2012 - 10:14AM #7
igri_is_a_bk
Date Joined: Sep 13, 2008
Posts: 389
I tried Wasteland before I used Scroll Rack and it was alright. It's impossible to say it's bad, but it doesn't help me win faster, in the end, and that's an important note since I'm combo. It was in Needle's spot, at the time.

Sandstone Needle looks suspicious, I admit. It's been fantastic as many times as it's been hit by Wasteland before untapping. The issue is that without Chrome Mox, red mana can be hard to come by sometimes. It's nice to have a sol land that pumps out RR so I can cast and activate Sneak Attack without a Seething Song. I could see Wasteland potentially replacing it again, but there is no space for Crucible. 

Progenitus is plain bad with Sneak Attack. All he does is hit them for 10 and that's it. He'll make you fizzle more than he'll give you the win. Especially if you have to invest a Seething Song into him. That's three cards to get ten damage... not very good. You have to have a second creature with him, no question about it. Besides, Chalice, Trini, and 3sphere are good at making sure my stuff doesn't get sent farming, which is my guess why you suggested him in the first place. He'd also be just another dead card in the deck without a Sneak effect. I already have eight of those, do I want more? Probably not.

Inferno Titan is the alternate win condition that also plays excellently with Sneak Attack. I hardcast him at least as often as I sneak him in for 12. He's also the only source of removal, removing some stress off Sneak and TtB.
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