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Switch to Forum Live View 02/08/2012 Stf: "Creature Combat"
1 year ago  ::  Feb 07, 2012 - 4:53PM #1
Garmichael
Date Joined: Jun 24, 2008
Posts: 1,572
This thread is for discussion of this week's Savor the Flavor, which goes live Wednesday morning on magicthegathering.com.
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1 year ago  ::  Feb 07, 2012 - 9:08PM #2
TheGodOfWar91
Date Joined: Dec 13, 2009
Posts: 12
Me: "And if I don't like creature combat?"
Wizards: "Your in the minority. So sucks for you!"
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1 year ago  ::  Feb 07, 2012 - 9:39PM #3
Dragon_Nut
Date Joined: Feb 22, 2005
Posts: 2,136
You have failed to properly differentiate between 'your' and 'you're', therefore your point is invalid. In other news, there's just as much flavor behind spells, but this article happens to be about creatures. At any rate, creatures are efficient. One creature keeps on working until it dies. Even an Eager Cadet can eventually kill a Planeswalker on its lonesome, even if the Planeswalker basically has to be asleep in order for that to happen.

No, this doesn't mean every creature is better than every spell. That much is obviously untrue. What it does mean is that having creatures are important for being able to maintain momentum unless you're either generating massive card advantage or comboing out. 
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1 year ago  ::  Feb 08, 2012 - 12:49AM #4
Whatyourethinking
Date Joined: Oct 22, 2010
Posts: 86
I really liked the images that popped into my head after reading this:

A Sanctuary Cat can't "chip away" at a Ghoultree turn by turn, unless multiple cats team up and block it in huge numbers all at once.




An army of cats wildly attacking the Ghoultree like it's a giant scratching post.  I'm imagining this looks similar to a thousand soda-filled kindergardeners unleashed all at once on a giant jungle-gym.

This makes me smile...alot.

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1 year ago  ::  Feb 08, 2012 - 6:21AM #5
Lord_of_Omnipotence
Date Joined: Apr 10, 2004
Posts: 12
So we're planeswalkers again? I thought wizards dropped that idea once they made planeswalker cards.
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1 year ago  ::  Feb 08, 2012 - 6:31AM #6
adeyke
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Date Joined: Feb 24, 2007
Posts: 9,399

Feb 8, 2012 -- 6:21AM, Lord_of_Omnipotence wrote:

So we're planeswalkers again? I thought wizards dropped that idea once they made planeswalker cards.




We're still planeswalkers.  Not in the rules sense (there, "player" and "planeswalker" are entirely different and non-overlapping concepts) but certainly in the flavor sense.  That never changed.

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1 year ago  ::  Feb 08, 2012 - 6:32AM #7
Lord_of_Omnipotence
Date Joined: Apr 10, 2004
Posts: 12
Why do we use mana to summon other planeswalkers?

Is there a chance of some random planeswalker summoning us on a bad day?
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1 year ago  ::  Feb 08, 2012 - 10:05AM #8
EvincarMcCoy
Date Joined: Sep 28, 2010
Posts: 24
Ok, before I start my babbling, let me say that gameplay-wise, I'm ok with the blocking rules of MtG. It might be some balancing stuff or something. Now that's out of the way, let me start.

So, in this article Mr. Doug explains what happens at each of the step in the combat phase. At the combat damage step, that's when the attackers deal their damage to their respective blocker or the defending planeswalker. All the while I'm imagining  the battle and I remember that even if you kill a blocker, if an attacker is declared blocked, it remains blocked.

Imagine:
=Declare attackers step.=
"Go, my Balefire Dragon . Attack that fool."
=Declare blockers step.=
" Stormfront Pegasus , defend me!"
=response=
" Prodigal Pyromancer , burn that flying horse!"
=Combat damage step.=
"Meh, doesn't matter, that dragon is still blocked."

"FUUUUUUUUUUU------------"

So, what gives? Anyone know how that blocking rule can tie in with the flavor? Does the corpse stay that the attacker can't get through? (assuming dragons are that stupid) In that case, what if you exiled it with Path to Exile ? Gamewise, it's still blocked but come on, flavorwise, nothing is stopping that dragon.
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1 year ago  ::  Feb 08, 2012 - 10:08AM #9
tonykart34
Date Joined: Sep 10, 2011
Posts: 152
i love how Wizards is printing article after article about how awesome creature aggro is.  They are clearly trying to brainwash idiots.  I have no problem if you enjoy creature aggro, but why cant I play what I like?  And where does this guy get off thinking that creatures are more complicated to play than spells?  That is just an asinine comment.  Most of these new 1-drop, 2-drop, lord decks are so damn auto-pilot its gross.  I would say this game take less and less thought and strategy each release.  Seems mainly like a game of... win the dice roll... get lucky... pull the threat first.  There isn't any strategy there.

The most disturbing thing is that Wizards is trying to F with modern as well by making combo and control harder and harder to pull off.  THANKS.  It is only a matter of time before Magic becomes a game for 12 year olds.  
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1 year ago  ::  Feb 08, 2012 - 11:03AM #10
GreenBuster
Date Joined: Oct 7, 2008
Posts: 875

Feb 8, 2012 -- 10:05AM, EvincarMcCoy wrote:

Ok, before I start my babbling, let me say that gameplay-wise, I'm ok with the blocking rules of MtG. It might be some balancing stuff or something. Now that's out of the way, let me start.

So, in this article Mr. Doug explains what happens at each of the step in the combat phase. At the combat damage step, that's when the attackers deal their damage to their respective blocker or the defending planeswalker. All the while I'm imagining  the battle and I remember that even if you kill a blocker, if an attacker is declared blocked, it remains blocked.

Imagine:
=Declare attackers step.=
"Go, my Balefire Dragon . Attack that fool."
=Declare blockers step.=
" Stormfront Pegasus , defend me!"
=response=
" Prodigal Pyromancer , burn that flying horse!"
=Combat damage step.=
"Meh, doesn't matter, that dragon is still blocked."

"FUUUUUUUUUUU------------"

So, what gives? Anyone know how that blocking rule can tie in with the flavor? Does the corpse stay that the attacker can't get through? (assuming dragons are that stupid) In that case, what if you exiled it with Path to Exile ? Gamewise, it's still blocked but come on, flavorwise, nothing is stopping that dragon.




Creature attacks the player it is after.  That player sends a creature to block it.  The attacking creature gets ticked at the creature that is blocking it and wants to kill that creature and in the interrem forgets about the player it was attacking.  The creature that blocked died to the fire magic but the attacking creature has already forgotten about the player and probably proceeds to beat the blocking creature's corpse into the ground.

A trampling creature on the other hand goes after the player so singlemindedly that anything blocking it simply causes it to lose momentum and therefore causes the creature to cause less damage on impact.  If a creature blocking it dies, none of it's original momentum is lost and therefore deals full damage to the player.

(This is just something I came up with.  It isn't written down anywhere) 

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