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1 year ago ::
Feb 06, 2012 - 9:21PM
#31
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Date Joined:
May 23, 2007
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I get that they wanted to use this really pretty art, I do. But could they possibly have made a more boring, useless, forgettable card in the process?
Somberwald Dryad is my favorite card in Dark Ascension, partly because of its art. The fact that she picks up Auras and equipment and simply demolishes many green and green-blue decks is just gravy. I thought you would have understood the concept of making cards for many different types of players.
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1 year ago ::
Feb 06, 2012 - 10:58PM
#32
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Date Joined:
Apr 12, 2008
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The reason why people want Seance to have haste isn't because they care so much about whether or not the card is good, but because they care that the card isn't stupid. Call it a Johhny card if you really want to, but no Johnny I know is going to be particularly impressed with a card that says "use me with ETB abilities!" ETB abilities already have more and better ways to goof around with them, and more importantly, creatures with ETB abilities tend to be above par already - Seance adds very little to a deck using them.
So to recap: Seance giving haste? Fun, and good. Seance not giving haste? Obvious interaction of last resort, boring gameplay, unplayable outside of an extremely casual environment.
Just say you nerfed it because you were afraid of Pod or something. You know it was something like that. Cards that play this badly don't see the light of day without a good bit of fearmongering.
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1 year ago ::
Feb 07, 2012 - 4:15AM
#33
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Btw, as a hardcore Melvin, I like to thank Tom for printing Reap the Seagraf the way it is, as a counterweight for those who don't like it that way. For me the cycle is more important than some flavor.
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1 year ago ::
Feb 07, 2012 - 6:03AM
#34
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I internalized Reap the Seagraf having a Blue flashback cost because you were obviously dredging up zombies from the WATER . The first one is easy and near the surface, but the second is sunk deeper in the shipwreck, so you need to spend more mana and use Blue. Makes perfect sense to me. But of course, I used to play with Drowned and Metathran Zombie so maybe I don't count.
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1 year ago ::
Feb 07, 2012 - 7:30AM
#35
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Date Joined:
Aug 20, 2003
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I'm am in the "against the Seagraf" side. I don't get all this "Rule of Five" fervor in destroying perfectly good and flavorful cards. You have the corollary to break it(just change another card) and be good. It would be better if every time there is some resistance in cycle X flavor, you just change some other card in the same cycle? None of the cards could have a extra cost as well?
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1 year ago ::
Feb 07, 2012 - 8:38AM
#36
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Date Joined:
Mar 16, 2004
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1 year ago ::
Feb 07, 2012 - 9:09AM
#37
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How is it so hard to grasp that the zombies are coming from the ocean, and thus have blue mana requirement? People are complaining that "It's a blue zombie so it should be stitched!" when the spell clearely shows black-style zombies rising from the sea. It's a black spell, not a blue spell, it just happens to have a flavor reason to have a blue flashback cost. Like I said a few posts up, this is a falvor reference to stuff like Drowned , it has nothing to do with blue-style Frankenstein-zombies. Because it's a black spell, and not a blue one.
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1 year ago ::
Feb 07, 2012 - 10:49AM
#38
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Date Joined:
Nov 18, 2004
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Or, perhaps better, Reap the Seagraf should have been changed to a different  design which doesn't need an alternate cost to fit the flavour of the block.
Alternately, they could have designed a different array of off-color flashback cards, one that had additional costs a la the Deep Analysis cycle, as it is clear that they won't "evolve" the mechanic in Avacyn Restored. They could have, for instance, placed an "exile a creature card in a graveyard" as the additional cost for Reap the Seagraf , making it both a Coffin Purge and a Skaab, fitting both colors mechanically in Innistrad flavor. I suspect the symmetry between the sides was less an issue than finding alternate costs that fit the OTHER cards in the cycle. Problematically, they'd chosen a reprint for this "backwards" cycle, Ray of Revelation , making it difficult to install alternate costs.
The cycles, in case they were missed: Enemy-color in reverse [Uncommon] Lingering Souls  /  Mystic Retrieval  /  Deadly Allure / Burning Oil  /  Tracker's Instincts  / 
Allied-color in reverse [Common] Ray of Revelation  / - reprint Saving Grasp / Reap the Seagraf  /  Fires of Undeath  /  Wild Hunger  / 
Adding in extra costs to make the mechanics "fit" would be odd, as it would 1) increase the complexity of the cards, 2) make the cards less cyclic, 3) force the designers to move the cards out of cycles and potentially power-dampen some in order to make them fit, instead of allowing a few to be "exceptional" or "splashable" in constructed. Their primary purpose is Limited and thus there is a constraint to what certain cards must exist while certain costs are indicated. Note that Dark Ascension drafting can be played either by itself, or with Innistrad, so that the milling effects to make Skaab-cards work are not as prevalent, and you cannot always count on them to be present in your pool.
"Possibilities abound, too numerous to count."
"Innocent, unbiased observation is a myth." --- P.B. Medawar (1969)
"Ever since man first left his cave and met a stranger with a different language and a new way of looking at things, the human race has had a dream: to kill him, so we don't have to learn his language or his new way of looking at things." --- Zapp Brannigan (Beast With a Billion Backs)
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1 year ago ::
Feb 07, 2012 - 10:58AM
#39
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Date Joined:
Jul 12, 2007
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You're missing the point. Black zombies have been established as regular old summons in this block, so being able to "poof out" a zombie in Black fits with the theme completely. It's not jarring at all to see, considering we already have Moan of the Unhallowed and Army of the Damned . On the other hand, Blue zombies in this block have been established to have more hoops to jump through. Whether or not you agree that Blue should have to jump through more hoops is irrelevant; Wizards of the Coast designed it to be that way in this block, so that's how it is. And then this card comes along and breaks that established pattern.
That said, I know that Mark Rosewater (and many others) absolutely love Black zombies, but I don't get it. They're the same in almost every block: 2/2 tokens and reanimation. I like the Blue zombies in Innistrad, but they just make the same-old Black zombies even more boring-looking by comparison. By the way, this applies to elves and goblins too, but at least they mix it up a little bit more than zombies.
I agree that the zombies to me are the most boring. Which is sad because black is my favorite colour. I really like the vampires as I first like vampire movies more and also they seem to have so much more abilities than zombies in such less time too.
Really still there should be objects to those cards as well. Its one thing if you have a summon creature card that is a zombie because then its like it was some zombie sitting in your barn somewhere that you hope the crazy guy doesn't open the door to. Its another thing to just summon some zombie token. Thoes other two cards should of cared about creatures in your graveyard or all grave yards. Black is about just raising up something the way it was but now its a zombie while blue is about taking parts and putting them together to make something better or more interesting.
At the very least you can look at it that the blue side you are still exiling a card. You exile the spell card. Or like the other person said that the black side was on shore and the blue side was something deeper in the water from the ship wreck.
Also both sides are putting a black zombie into play. The blue flash back isn't putting a blue stitched zombie, its putting a black zombie in.
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1 year ago ::
Feb 07, 2012 - 12:40PM
#40
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I would have preferred Undead Alchemist to make blue zombies, to really hammer home the difference between the blue and black ones.
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