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1 year ago ::
Feb 02, 2012 - 7:47PM
#1
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Date Joined:
Sep 16, 2011
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~ You Take to the Sky ~
STOP SOPA/PIPA.
Okay, a little post about this in my sig which half of the people on here won't even see isn't likely to do a lot, but if you aren't aware of what's going on, educate yourself. And then join in the chorus of voices shouting at the U.S. Congress to stop these bills.
Visit Wikipedia to learn more and to contact your Senators and Representatives.
--
According to lawyers… (SOPA) doesn’t shut down your website and remove it from the Internet. It just makes it so that people cannot, in any way, access the website. So it’s sort of like coming up with a plan to prevent teen pregnancy that includes filling penises with cement. — Jon Stewart
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1 year ago ::
Feb 02, 2012 - 8:31PM
#2
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Date Joined:
Oct 26, 2011
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Not too bad. You got a really good pool. You have a few really powerful bombs, and don't really have a hard decision on what colors to play. Your blue, green and white aren't anything special.
I probably wouldn't have gone with the white splash beyond a single Plains for the flashback on Burning Oil. The two cards you picked are definitely very good, but completely unnecessary. You don't have any mana fixing, so having to support more than just a tiny splash of a third color is really rough, especially if you want to use the Bloodhall.
Instead of the white cards, I'd play the Vampire Interloper and the Highborn Ghouls. Both are very tough to deal with for many decks, and can sneak in a lot of damage. Many decks will have to waste their removal on the instead of your big creatures.
I'd probably not play the Fling. It's just not a very good card.
I'd be tempted to play the Scorch the Fields with Charmbreaker Devils. The idea that I could continuously destroy their lands every turn is so apppealing. I might play it instead of the second Highborn Ghoul or the Sightless Ghoul.
You won't have much to recur with the Devils with my changes, but that's fine. You can still get some uncondtional creature removal, some conditional removal and a very powerful card advantage engine (or burn, depending on how you use it).
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1 year ago ::
Feb 03, 2012 - 3:01PM
#3
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Date Joined:
Sep 16, 2011
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At first i didn't splash white, but then decided to do so because most of my opponents are playing white and i have no way to deal with the spirit tokens. Only a few of my black/red have flying, so splashing white with midnight haunting sometimes saved me. Color fixing is problematic but there wasn't much choice.
~ You Take to the Sky ~
STOP SOPA/PIPA.
Okay, a little post about this in my sig which half of the people on here won't even see isn't likely to do a lot, but if you aren't aware of what's going on, educate yourself. And then join in the chorus of voices shouting at the U.S. Congress to stop these bills.
Visit Wikipedia to learn more and to contact your Senators and Representatives.
--
According to lawyers… (SOPA) doesn’t shut down your website and remove it from the Internet. It just makes it so that people cannot, in any way, access the website. So it’s sort of like coming up with a plan to prevent teen pregnancy that includes filling penises with cement. — Jon Stewart
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1 year ago ::
Feb 03, 2012 - 4:16PM
#4
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Date Joined:
Jul 19, 2001
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Why didn't you play the two highborn ghoul ? Vampire interloper was missing as well. Also, since most of your creatures were small. I would have bit the bullet and played heavy mattock.
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1 year ago ::
Feb 05, 2012 - 6:14PM
#5
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Date Joined:
Sep 16, 2011
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Why didn't you play the two highborn ghoul ? Vampire interloper was missing as well.
Also, since most of your creatures were small. I would have bit the bullet and played heavy mattock.
highborn ghoul are too intensive, and my main gameplan is to stay alive before i draw one of my 3 6-costed bombs, so can't block and 1 toughness doesn't really help. As for heavy mattock, i have only 4 human, 2 of them transforms, and i think it's an overcosted equipment
~ You Take to the Sky ~
STOP SOPA/PIPA.
Okay, a little post about this in my sig which half of the people on here won't even see isn't likely to do a lot, but if you aren't aware of what's going on, educate yourself. And then join in the chorus of voices shouting at the U.S. Congress to stop these bills.
Visit Wikipedia to learn more and to contact your Senators and Representatives.
--
According to lawyers… (SOPA) doesn’t shut down your website and remove it from the Internet. It just makes it so that people cannot, in any way, access the website. So it’s sort of like coming up with a plan to prevent teen pregnancy that includes filling penises with cement. — Jon Stewart
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1 year ago ::
Feb 06, 2012 - 1:37PM
#6
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Date Joined:
Jul 19, 2001
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Why didn't you play the two highborn ghoul ? Vampire interloper was missing as well.
Also, since most of your creatures were small. I would have bit the bullet and played heavy mattock.
highborn ghoul are too intensive, and my main gameplan is to stay alive before i draw one of my 3 6-costed bombs, so can't block and 1 toughness doesn't really help. As for heavy mattock, i have only 4 human, 2 of them transforms, and i think it's an overcosted equipment
Then you change your gameplan.
Waiting to draw your bombs to win is a bad idea, because if they happen to be at the bottom of your deck, then you can't win.
With the 2 highborn ghoul and vampire interlopper. You'll start dealing damage fast and your opponent is a lot less likely to be able to block them. Which means you'll be dealing more damage then your opponent does. Disciple of Griselbrand and Brain Weevil are not cards that you usually want in a deck.
Playing heavy mattock here has nothing to do with controling humans. You have a lot of small creatures, and your pool doesn,t give you any better options. Your tokens become 2/2, vampire interloper a 3/2 flying, the ghouls become 3/2 intimidate, kessig wolf becomes a 4/2, which allows you to attack with it and do something else with your mana even if your opponent has a 1 power creature left to block and it makes black cat that much more annoying.
This wasn't a very good pool, it just had 2 of bombs in it. The colors themselves were not very deep. So you have to take every advantage you can get. Just because a card gives an extra bonus to humans doesn't mean you shouldn't use it if you don't have humans.
You're looking for advice, any experienced player would tell you the same thing.
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1 year ago ::
Feb 06, 2012 - 1:48PM
#7
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Date Joined:
Sep 30, 2010
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I like the idea of keeping out Vampire Interloper and the Highborn Ghoul s. Those cards are so bad, the Ghouls especially. This pool is pretty bad overall, though.
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1 year ago ::
Feb 06, 2012 - 1:53PM
#8
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Date Joined:
Oct 26, 2011
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I disagree on the Interloper and Highborn Ghoul being bad. They're both two power evasion creatures with little drawback. At my pre-release (and release), I can't tell you how much damage those two did when I wasn't playing a removal heavy list. Highborn Ghoul can be especially deadly against all the non-black deck out there that don't have access to a lot of really cheap removal.
The BB on the Ghoul is a little tough, but in a limited environment, I don't really expect to be playing anything exactly on curve. Plus, hitting BB on turn 2 isn't exactly difficult. You just have to start with a swamp and either have another in the opener (close to a 50/50 chance if you don't keep 1 landers), or draw one in your 1-2 draw steps. Not that unusual.
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1 year ago ::
Feb 06, 2012 - 2:43PM
#9
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I really wish people had to have their limited rating listed next to their posts so you would know which line of logic was possibly more sound (I have no idea who qualifies as "good" here, and there are a ton of different directions you can take with sealed).
That said, I would love to have had this card pool compared to the green/black deck I had (green was needed for creatures, and Gravetiller Wurm was the highlight of the deck; it was sad). You say you don't have many spirits, but you have a very good amount --
2 Captains Niblis of the Urn Niblis of the Mist Midnight Haunting Stormbound Geist Shriekgeist Lantern Spirit Elgaud Inquisitor (turns into one when he dies)
So there are 10 if you count the 2 you get from Midnight Haunting and a dead Inquisitor. That's a lot of evasion for a sealed pool, and the two captains are icing on the cake. In addition, you have a very solid human base with some blue support (and Geralf's Mindcrusher is a bomb). Heavy Mattock would make a lot of sense with this deck due to the humans, and if you're feeling light on removal, you can dip into red for Burning Oil and also Charmbreaker Devils. You could still be just fine with Blazing Torch, Burden of Guilt, and Chant of the Skifsang, though. Feeling of Dread is also a great card that a blue/white deck will make full use of.
Here are my thoughts on the deck you built --
Disciple is decent if you have cards that require morbid. I don't think he fits here. Brain Weevil is okay at best. I've done some playtesting with this guy, and I still can't find a deck where I think it works well. Sightless Ghoul winds up being very mediocre because he can't block. 4 mana for a 2/2 that attacks into a bigger creature, dies, and comes back as a 3/3 that still can't block doesn't cut it. Erdwal Ripper needs back-up to be effective. Even if he hits on turn 3, he doesn't outclass anything as a 3/2 (he still dies to turn two 2/2's).
Instead, I would absolutely put in Highborn Ghoul (both). Evasion is great in sealed. The ghouls probaby get sideboarded in game 2 against black decks, though. Rotting Fensnake deserves consideration. He dies easily but can stop the 5/5 must-attack-each-turn creatures out there. Skeletal Grimace isn't as bad as it looks on the surface. Regeneration is very difficult to deal with in sealed, and making your Highborn Ghoul a 3/2 regenerator puts your opponent on a clock. Vampire Interloper is outclassed by other flyers, but who cares? Pop him out on turn 2 and swing. He still trades with the 3/2 flyer that comes out on turn 4 on their side of the table unless they want to start trading hits.
My final suggestion is to take out your cards and build 2 decks. Make one red/black and make whatever changes from this thread that you think are best. Then build the white/blue flyers and humans deck I suggested above and play them against each other (if they both make use of the same card, Torch for example, just toss another card in a sleeve backwards so you know what it is, or put a piece of paper in there with it that says what it is). This should give you a fairly good idea of which deck was the better way to go.
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1 year ago ::
Feb 06, 2012 - 3:06PM
#10
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Date Joined:
Oct 26, 2011
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Just because one deck beats another heads up doesn't make it the better one. It just might have a good matchup there. U/W "Spirits" sounds good in the abstract, but you have to look at the removal. U/W together only have twos piece of removal, and it's only psuedo-removal ( Chant of the Skifsang and Burden of Guilt ). That's no where near enough to do anything in this format. Unless you're a super-aggro deck (and those colors aren't, especially in this pool), you're not going to be doing much winning with that little bit of removal. I normally really like playing U/W in this block, but this pool just doesn't have enough to make that viable. Given how shallow U/W are, and the absolute bombs in black and red, I think it'd be a huge mistake to play anything but R/B.
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