Community

 
Jump Menu:
Post Reply
Page 1 of 3  •  1 2 3 Next
Switch to Forum Live View Dark Ascension Pre-release: My First Time Sealed Deck
1 year ago  ::  Feb 02, 2012 - 7:47PM #1
iqiq
Date Joined: Sep 16, 2011
Posts: 344
Hi

I'm only 12 years old and this is my first sealed deck. I finished 2 win 1 tie 2 loss, placing 13 out of 28 in my local store.

Here is the pool:


2 Drogskol Captain


1 Bitterheart Witch
1 Black Cat
1 Brain Weevil
1 Chosen of Markov
1 Death's Caress
1 Disciple of Griselbrand
1 Harrowing Journey
2 Highborn Ghoul
1 Rotting Fensnake
1 Sightless Ghoul
1 Skeletal Grimace
1 Mikaeus, the Unhallowed
1 Manor Skeleton
1 Vampire Interloper
1 Walking Corpse


1 Burning Oil
1 Charmbreaker Devils
1 Curse of the Pierced Heart
1 Erdwal Ripper
2 Fling
1 Harvest Pyre
Hinterland Hermit
2 Kessig Wolf
1 Moonveil Dragon
1 Scorch the Fields
1 Village Ironsmith
1 Vampiric Fury


1 Burden of Guilt
1 Elder Cathar
1 Niblis of the Urn
1 Niblis of the Mist
1 Urgent Exorcism
1 Purify the Grave
1 Silverchase Fox
1 Unruly Mob
2 Break of Day
1 Village Bell-Ringer
1 Ray of Revelation
1 Midnight Haunting
1 Feeling of Dread
1 Midnight Guard
1 Curse of Exhaustion
1 Loyal Cathar
1 Elgaud Inquisitor


1 Gutter Grime
1 Hollowhenge Scavenger
1 Lumberknot
1 Somberwald Dryad
1 Favor of the Woods
2 Hunger of the Howlpack
1 Strangleroot Geist
1 Clinging Mists
1 Darkthicket Wolf
1 Prey Upon
1 Gravetiller Wurm
1 Festerhide Boar
1 Spidery Grasp
1 Avacyn's Pilgrim
1 Bramblecrush



1 Chant of the Skifsang
1 Screeching Skaab
2 Chill of Foreboding
1 Fortress Crab
1 Lost in the Mist
1 Civilized Scholar
1 Stormbound Geist
1 Shriekgeist
1 Lantern Spirit
1 Delver of Secrets
1 Geralf's Mindcrusher
1 Stitcher's Apprentice
1 Runic Repetition



1 Wooden Stake
1 Heavy Mattock
1 Blazing Torch



1 Stensia Bloodhall


 


My Deck (40):


1 Mikaeus, the Unhallowed
1 Disciple of Griselbrand
1 Brain Weevil
1 Manor Skeleton
1 Death's Caress
1 Walking Corpse
1 Sightless Ghoul
1 Harrowing Journey
1 Black Cat


1 Fling
2 Kessig Wolf
1 Moonveil Dragon
1 Erdwal Ripper
1 Village Ironsmith
1 Charmbreaker Devils
1 Harvest Pyre
1 Hinterland Hermit
1 Burning Oil


1 Midnight Haunting
1 Elgaud Inquisitor


1 Blazing Torch


1 Stensia Bloodhall
8 Mountain
6 Swamp
3 Plains

After the game i figured that i could have win one more game but lost due to a stubid mistake of bad timing of an instant, but whatever. I think i had a pretty good pool, even though the two captain is irritating (not enough spirits!)


Any advise? Criticisms?

~ You Take to the Sky ~





STOP SOPA/PIPA.

Okay, a little post about this in my sig which half of the people on here won't even see isn't likely to do a lot, but if you aren't aware of what's going on, educate yourself. And then join in the chorus of voices shouting at the U.S. Congress to stop these bills.

Visit Wikipedia to learn more and to contact your Senators and Representatives.

--

According to lawyers… (SOPA) doesn’t shut down your website and remove it from the Internet.  It just makes it so that people cannot, in any way, access the website.  So it’s sort of like coming up with a plan to prevent teen pregnancy that includes filling penises with cement.
— Jon Stewart

Quick Reply
Cancel
1 year ago  ::  Feb 02, 2012 - 8:31PM #2
MadAdmiral
Date Joined: Oct 26, 2011
Posts: 2,215
Not too bad.  You got a really good pool.  You have a few really powerful bombs, and don't really have a hard decision on what colors to play.  Your blue, green and white aren't anything special.

I probably wouldn't have gone with the white splash beyond a single Plains for the flashback on Burning Oil.  The two cards you picked are definitely very good, but completely unnecessary.  You don't have any mana fixing, so having to support more than just a tiny splash of a third color is really rough, especially if you want to use the Bloodhall.

Instead of the white cards, I'd play the Vampire Interloper and the Highborn Ghouls.  Both are very tough to deal with for many decks, and can sneak in a lot of damage.  Many decks will have to waste their removal on the instead of your big creatures.

I'd probably not play the Fling.  It's just not a very good card.

I'd be tempted to play the Scorch the Fields with Charmbreaker Devils.  The idea that I could continuously destroy their lands every turn is so apppealing.  I might play it instead of the second Highborn Ghoul or the Sightless Ghoul.

You won't have much to recur with the Devils with my changes, but that's fine.  You can still get some uncondtional creature removal, some conditional removal and a very powerful card advantage engine (or burn, depending on how you use it).
Quick Reply
Cancel
1 year ago  ::  Feb 03, 2012 - 3:01PM #3
iqiq
Date Joined: Sep 16, 2011
Posts: 344
At first i didn't splash white, but then decided to do so because most of my opponents are playing white and i have no way to deal with the spirit tokens. Only a few of my black/red have flying, so splashing white with midnight haunting sometimes saved me. Color fixing is problematic but there wasn't much choice.

~ You Take to the Sky ~





STOP SOPA/PIPA.

Okay, a little post about this in my sig which half of the people on here won't even see isn't likely to do a lot, but if you aren't aware of what's going on, educate yourself. And then join in the chorus of voices shouting at the U.S. Congress to stop these bills.

Visit Wikipedia to learn more and to contact your Senators and Representatives.

--

According to lawyers… (SOPA) doesn’t shut down your website and remove it from the Internet.  It just makes it so that people cannot, in any way, access the website.  So it’s sort of like coming up with a plan to prevent teen pregnancy that includes filling penises with cement.
— Jon Stewart

Quick Reply
Cancel
1 year ago  ::  Feb 03, 2012 - 4:16PM #4
phaseshifter
Date Joined: Jul 19, 2001
Posts: 4,570
Why didn't you play the two highborn ghoul ? Vampire interloper was missing as well.

Also, since most of your creatures were small. I would have bit the bullet and played heavy mattock.
Quick Reply
Cancel
1 year ago  ::  Feb 05, 2012 - 6:14PM #5
iqiq
Date Joined: Sep 16, 2011
Posts: 344

Feb 3, 2012 -- 4:16PM, phaseshifter wrote:

Why didn't you play the two highborn ghoul ? Vampire interloper was missing as well.

Also, since most of your creatures were small. I would have bit the bullet and played heavy mattock.




highborn ghoul are too intensive, and my main gameplan is to stay alive before i draw one of my 3 6-costed bombs, so can't block and 1 toughness doesn't really help. As for heavy mattock, i have only 4 human, 2 of them transforms, and i think it's an overcosted equipment

~ You Take to the Sky ~





STOP SOPA/PIPA.

Okay, a little post about this in my sig which half of the people on here won't even see isn't likely to do a lot, but if you aren't aware of what's going on, educate yourself. And then join in the chorus of voices shouting at the U.S. Congress to stop these bills.

Visit Wikipedia to learn more and to contact your Senators and Representatives.

--

According to lawyers… (SOPA) doesn’t shut down your website and remove it from the Internet.  It just makes it so that people cannot, in any way, access the website.  So it’s sort of like coming up with a plan to prevent teen pregnancy that includes filling penises with cement.
— Jon Stewart

Quick Reply
Cancel
1 year ago  ::  Feb 06, 2012 - 1:37PM #6
phaseshifter
Date Joined: Jul 19, 2001
Posts: 4,570

Feb 5, 2012 -- 6:14PM, iqiq wrote:

Feb 3, 2012 -- 4:16PM, phaseshifter wrote:

Why didn't you play the two highborn ghoul ? Vampire interloper was missing as well.

Also, since most of your creatures were small. I would have bit the bullet and played heavy mattock.




highborn ghoul are too intensive, and my main gameplan is to stay alive before i draw one of my 3 6-costed bombs, so can't block and 1 toughness doesn't really help. As for heavy mattock, i have only 4 human, 2 of them transforms, and i think it's an overcosted equipment




Then you change your gameplan.

Waiting to draw your bombs to win is a bad idea, because if they happen to be at the bottom of your deck, then you can't win.  

With the 2 highborn ghoul and vampire interlopper. You'll start dealing damage fast and your opponent is a lot less likely to be able to block them. Which means you'll be dealing more damage then your opponent does. Disciple of Griselbrand and Brain Weevil are not cards that you usually want in a deck.

Playing heavy mattock here has nothing to do with controling humans. You have a lot of small creatures, and your pool doesn,t give you any better options. Your tokens become 2/2, vampire interloper a 3/2 flying, the ghouls become 3/2 intimidate, kessig wolf becomes a 4/2, which allows you to attack with it and do something else with your mana even if your opponent has a 1 power creature left to block and it makes black cat that much more annoying.

This wasn't a very good pool, it just had 2 of bombs in it. The colors themselves were not very deep. So you have to take every advantage you can get. Just because a card gives an extra bonus to humans doesn't mean you shouldn't use it if you don't have humans. 

You're looking for advice, any experienced player would tell you the same thing. 

Quick Reply
Cancel
1 year ago  ::  Feb 06, 2012 - 1:48PM #7
Lobster667
Date Joined: Sep 30, 2010
Posts: 5,515
I like the idea of keeping out Vampire Interloper and the Highborn Ghoul s. Those cards are so bad, the Ghouls especially.

This pool is pretty bad overall, though.
A First look at Dragon's Maze Limited - New article up!
IN THE TANK - my very own blog for rambling about Magic!
Quick Reply
Cancel
1 year ago  ::  Feb 06, 2012 - 1:53PM #8
MadAdmiral
Date Joined: Oct 26, 2011
Posts: 2,215
I disagree on the Interloper and Highborn Ghoul being bad.  They're both two power evasion creatures with little drawback.  At my pre-release (and release), I can't tell you how much damage those two did when I wasn't playing a removal heavy list.  Highborn Ghoul can be especially deadly against all the non-black deck out there that don't have access to a lot of really cheap removal.

The BB on the Ghoul is a little tough, but in a limited environment, I don't really expect to be playing anything exactly on curve.  Plus, hitting BB on turn 2 isn't exactly difficult.  You just have to start with a swamp and either have another in the opener (close to a 50/50 chance if you don't keep 1 landers), or draw one in your 1-2 draw steps.  Not that unusual.
Quick Reply
Cancel
1 year ago  ::  Feb 06, 2012 - 2:43PM #9
Edict
Date Joined: Mar 9, 2006
Posts: 66
I really wish people had to have their limited rating listed next to their posts so you would know which line of logic was possibly more sound (I have no idea who qualifies as "good" here, and there are a ton of different directions you can take with sealed).

That said, I would love to have had this card pool compared to the green/black deck I had (green was needed for creatures, and Gravetiller Wurm was the highlight of the deck; it was sad). You say you don't have many spirits, but you have a very good amount --

2 Captains
Niblis of the Urn
Niblis of the Mist
Midnight Haunting
Stormbound Geist
Shriekgeist
Lantern Spirit
Elgaud Inquisitor (turns into one when he dies)

So there are 10 if you count the 2 you get from Midnight Haunting and a dead Inquisitor. That's a lot of evasion for a sealed pool, and the two captains are icing on the cake. In addition, you have a very solid human base with some blue support (and Geralf's Mindcrusher is a bomb). Heavy Mattock would make a lot of sense with this deck due to the humans, and if you're feeling light on removal, you can dip into red for Burning Oil and also Charmbreaker Devils. You could still be just fine with Blazing Torch, Burden of Guilt, and Chant of the Skifsang, though. Feeling of Dread is also a great card that a blue/white deck will make full use of.

Here are my thoughts on the deck you built --

Disciple is decent if you have cards that require morbid. I don't think he fits here.
Brain Weevil is okay at best. I've done some playtesting with this guy, and I still can't find a deck where I think it works well.
Sightless Ghoul winds up being very mediocre because he can't block. 4 mana for a 2/2 that attacks into a bigger creature, dies, and comes back as a 3/3 that still can't block doesn't cut it.
Erdwal Ripper needs back-up to be effective. Even if he hits on turn 3, he doesn't outclass anything as a 3/2 (he still dies to turn two 2/2's).

Instead, I would absolutely put in Highborn Ghoul (both). Evasion is great in sealed. The ghouls probaby get sideboarded in game 2 against black decks, though.
Rotting Fensnake deserves consideration. He dies easily but can stop the 5/5 must-attack-each-turn creatures out there.
Skeletal Grimace isn't as bad as it looks on the surface. Regeneration is very difficult to deal with in sealed, and making your Highborn Ghoul a 3/2 regenerator puts your opponent on a clock.
Vampire Interloper is outclassed by other flyers, but who cares? Pop him out on turn 2 and swing. He still trades with the 3/2 flyer that comes out on turn 4 on their side of the table unless they want to start trading hits.

My final suggestion is to take out your cards and build 2 decks. Make one red/black and make whatever changes from this thread that you think are best. Then build the white/blue flyers and humans deck I suggested above and play them against each other (if they both make use of the same card, Torch for example, just toss another card in a sleeve backwards so you know what it is, or put a piece of paper in there with it that says what it is). This should give you a fairly good idea of which deck was the better way to go.
Quick Reply
Cancel
1 year ago  ::  Feb 06, 2012 - 3:06PM #10
MadAdmiral
Date Joined: Oct 26, 2011
Posts: 2,215
Just because one deck beats another heads up doesn't make it the better one.  It just might have a good matchup there.

U/W "Spirits" sounds good in the abstract, but you have to look at the removal.  U/W together only have twos piece of removal, and it's only psuedo-removal ( Chant of the Skifsang and Burden of Guilt ).  That's no where near enough to do anything in this format.  Unless you're a super-aggro deck (and those colors aren't, especially in this pool), you're not going to be doing much winning with that little bit of removal.  I normally really like playing U/W in this block, but this pool just doesn't have enough to make that viable. 

Given how shallow U/W are, and the absolute bombs in black and red, I think it'd be a huge mistake to play anything but R/B.
Quick Reply
Cancel
Page 1 of 3  •  1 2 3 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing