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1 year ago ::
Jan 27, 2012 - 7:08AM
#1
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Date Joined:
Jul 28, 2011
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Hello, all. To start off, here is the decklist: 24 Lands 4x Sunpetal Grove 4x Razorverge Thicket 14x Forest 2x Plains 17 Creature Spells 4x Birds of Paradise 3x Gladecover Scout 4x Dungrove Elder 4x Troll Ascetic 2x Thrun, the Last Troll 19 Non-creature Spells 4x Rampant Growth 4x Spirit Mantle 4x Armadillo Cloak 4x Angelic Destiny 3x Basilisk Collar The ideal goal of this deck is pretty straightforward: Ramp out either of the 3-drop Hexproof creatures on turn two, then slap an aura on it and start attacking as early as turn three. A theoretical turn three Troll Ascetic with Angelic Destiny on it would be hard to deal with. The Lifelink on the Armadillo Cloak and the Basilisk Collar help counter-act any life lost to super-fast decks like Mono-Red or Zoo, and Spirit Mantle effectively grants unblockability. In addition, Spirit Mantle combo'd with Basilisk Collar , even on a lowly Gladecover Scout allows you to stall out any early ground assaults. This build is only a rough draft of an idea, so I am very open to thoughts, suggestions, and even considerable modifications. One idea I'm already toying around with is dropping the Gladecover Scout s and going with 4x Arbor Elf and 3x Birds of Paradise , then running 4x Utopia Sprawl instead of the Rampant Growth s. However, without the Rampant Growth s, Dungrove Elder loses a little strength. Perhaps I could run 4x Temple Garden over the Razorverge Thicket s?
Although I may have a fresh join date and a low post count, I've been playing since Ice Age! I love to talk about Magic: The Gathering, so feel free to send me an e-mail or whatnot.
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1 year ago ::
Jan 27, 2012 - 8:31AM
#2
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Date Joined:
Feb 20, 2009
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Hello, all. To start off, here is the decklist:
24 Lands
4x Sunpetal Grove 4x Razorverge Thicket 14x Forest 2x Plains
17 Creature Spells
4x Birds of Paradise 3x Gladecover Scout 4x Dungrove Elder 4x Troll Ascetic 2x Thrun, the Last Troll
19 Non-creature Spells
4x Rampant Growth 4x Spirit Mantle 4x Armadillo Cloak 4x Angelic Destiny 3x Basilisk Collar
The ideal goal of this deck is pretty straightforward: Ramp out either of the 3-drop Hexproof creatures on turn two, then slap an aura on it and start attacking as early as turn three. A theoretical turn three Troll Ascetic with Angelic Destiny on it would be hard to deal with.
The Lifelink on the Armadillo Cloak and the Basilisk Collar help counter-act any life lost to super-fast decks like Mono-Red or Zoo, and Spirit Mantle effectively grants unblockability. In addition, Spirit Mantle combo'd with Basilisk Collar , even on a lowly Gladecover Scout allows you to stall out any early ground assaults.
This build is only a rough draft of an idea, so I am very open to thoughts, suggestions, and even considerable modifications.
One idea I'm already toying around with is dropping the Gladecover Scout s and going with 4x Arbor Elf and 3x Birds of Paradise , then running 4x Utopia Sprawl instead of the Rampant Growth s. However, without the Rampant Growth s, Dungrove Elder loses a little strength. Perhaps I could run 4x Temple Garden over the Razorverge Thicket s?
Man this deck looks fun!
Ok here are my suggestions:
Horizon Canopy . It fixes mana, it doesn't slow tempo, you have lifelink to mitigate the drawback, and it gives you a free card later on when you have too much mana.
I don't like birds in this deck. It turns your opponents dead removal cards into something useful. You should replace with a 1 CMC non-creature mana booster:
Wild Growth Utopia Sprawl would be better, but requires specific dual lands that count as forests like Savannah and I forget what the other one is called that does two damage when it comes into play or something. Sol Ring
I'de replace Rampant Growth with Edge of Autumn . Same idea as canopy to give you cards when you draw dead lands later.
Goodluck!
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1 year ago ::
Jan 27, 2012 - 8:37AM
#3
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I'd drop 4 forests for the temple gardens. I like this deck a lot, it will be very fun to play and fairly tricky to deal with. The control matchup is still gonna kick your butt tho. When you ramp into your troll just to get a mana leak thrown at you, it will mess your tempo way up. You may want to think about some ways to deal with this. I'd also add a 4th scout, and maybe instead of creature aura's, global one's like gaea's anthem , while smaller effect, won't set u up for a dreaded 2 for 1 when you ramp out a troll early with rampant growth, and I laugh and throw a geth's verdict your way. This of course depends on your meta and what type of decks you face. Against the aggro and mid range matchup this will work well. Just control that's gonna be the problem.
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1 year ago ::
Jan 27, 2012 - 9:31AM
#4
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Date Joined:
Feb 28, 2011
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i'd choose faster ramp than rampant growth. armadillo cloak is great on a big creature. here its a little slow and ineffective. gigantiform is another nasty semiexpensive enchant. theres also the possibility of a faster enchant deck with daybreak coronet and other cheap enchants and slippery boggle and silhana ledgewalker. a little draw/enchantresses might be worth it.
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1 year ago ::
Jan 27, 2012 - 10:25AM
#5
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Date Joined:
Feb 20, 2009
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I'd drop 4 forests for the temple gardens. I like this deck a lot, it will be very fun to play and fairly tricky to deal with. The control matchup is still gonna kick your butt tho. When you ramp into your troll just to get a mana leak thrown at you, it will mess your tempo way up. You may want to think about some ways to deal with this. I'd also add a 4th scout, and maybe instead of creature aura's, global one's like gaea's anthem , while smaller effect, won't set u up for a dreaded 2 for 1 when you ramp out a troll early with rampant growth, and I laugh and throw a geth's verdict your way. This of course depends on your meta and what type of decks you face. Against the aggro and mid range matchup this will work well. Just control that's gonna be the problem.
I actually disagree on the global enchantments over auras, which is a very rare opinion of mine. In almost all cases Equipment or Global Enchantments would be a better choice generally, but with the Hexproof the deck can uniquely benefit from the overall power per cost that auras provide.
Also, he is running generally a smaller amount of creatures, which imo makes the auras even better.
Going mono-green is an option you might want to consider. It strengthens Dungrove, removes any weakness to non-basic land hate, simplifies mana issues, and there are lots of nice options of green enchants that are just as good as your current ones that include white. Some suggestions:
Rancor is always an aggressive favorite. Its strong simply as +2/+0 and trample for G, and the fact is comes back after death is just gravy. Blanchwood Armor would be strong in mono-green. Boar Umbra is strong and gives even more protection to your creature. Epic Proportions or Mythic Proportions are solid endgame bombs.
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1 year ago ::
Jan 27, 2012 - 11:21AM
#6
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Date Joined:
Feb 28, 2011
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i second the monogreen and aura>global when youve gone hexproof. drove of elves for monogreen
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1 year ago ::
Jan 27, 2012 - 12:48PM
#7
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Date Joined:
Sep 19, 2011
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Would a card like Autumn's Veil help this deck against control?
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1 year ago ::
Jan 27, 2012 - 12:50PM
#8
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Date Joined:
Feb 28, 2011
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a little but since this isnt standard there are better options
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1 year ago ::
Jan 27, 2012 - 2:25PM
#9
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Date Joined:
Dec 12, 2007
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You should use all forests if you plan on using dungrove elder. You should not have any non hexproof/shroud creatures. You should include either white or green removal. Rampant growth should be replaced with utopia sprawl or overgrowth. The land base needs more forest based white which is sadly expensive. On the bright side with angelic destiny you can afford to use 1drop hexproofs. You can also include enlightened and just go find a prismatic omen. I would make it like this, avoiding savannah because of cost but including the other two. 4 gladecover scout 4 dungrove elder 4 troll ascetic 2 argothain enchantress 1 thrun, the last troll 4 utopia sprawl 3 swords to plowshares 3 prey upon 2 spirit mantle 2 angelic destiny 2 spirit loop 1 enlightened tutor 1 prismatic omen 1 rancor 1 basilisk collar 1 Eldrazi Conscription 4 murmuring bosk 4 temple garden 16 forest
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1 year ago ::
Jan 27, 2012 - 7:12PM
#10
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Date Joined:
Jul 22, 2011
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Yeah - what they said - Dungrove Elder makes a mono-green SHAZAM! If you do end up staying WG, definitely include some cards to remove annoying stuff (like Glacial Chasm / Ensnaring Bridge etc) that'll stop/slow you attacking. Oblivion Ring seems the obvious choice to me, and negates the need for 'swords. Green does have access to stuff to globally kill enchantments & artifacts, but it's not gonna help you if you're running them too.
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