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Switch to Forum Live View JOHNNY VALDEZ, GET THE CRAP IN HERE
1 year ago  ::  Jan 25, 2012 - 10:50PM #11
Mown
Date Joined: Apr 28, 2008
Posts: 16,630
Make a card with the keyword fight.

Jan 18, 2012 -- 3:34AM, Imidazoline wrote:

Everything Mown does is elegant.


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1 year ago  ::  Jan 26, 2012 - 12:53AM #12
Imidazoline
Date Joined: Mar 9, 2004
Posts: 6,873
You guys can't seriously think I'd stay out of this right?

Make 3 cards, each of them curses . Each must be mechanically relevant as a curse, and because you guys are you guys and I'm me, they have to be FLAVOURFUL AS ALL HELL.
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1 year ago  ::  Jan 26, 2012 - 3:41AM #13
Elevate
Date Joined: Feb 10, 2009
Posts: 3,180

Jan 25, 2012 -- 7:32PM, JohnnyValdez wrote:

SOMEONE'S GONNA DIE TODAY, AND IT'S DEFINITELY AN AUSTRALIAN

pick a criteria and prepare to eat my knife good sir 



Let's make it interesting: BEST OF THREE CRITERIA, SPECIFICALLY, THESE THREE

Jan 25, 2012 -- 6:01PM, Fallingman wrote:

Here's one I suggested before but that never got fulfilled as far as I know:

Create a five card cycle based on the classic five senses:  Sight, hearing, touch, taste and smell. 




Jan 25, 2012 -- 10:50PM, Mown wrote:

Make a card with the keyword fight.




Jan 26, 2012 -- 12:53AM, Imidazoline wrote:

You guys can't seriously think I'd stay out of this right?

Make 3 cards, each of them curses . Each must be mechanically relevant as a curse, and because you guys are you guys and I'm me, they have to be FLAVOURFUL AS ALL HELL.




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1 year ago  ::  Jan 26, 2012 - 4:12PM #14
4227
Date Joined: Oct 14, 2007
Posts: 2,058

Jan 26, 2012 -- 3:41AM, Elevate wrote:


Let's make it interesting: BEST OF THREE CRITERIA, SPECIFICALLY, THESE THREE

Jan 25, 2012 -- 6:01PM, Fallingman wrote:

Here's one I suggested before but that never got fulfilled as far as I know:

Create a five card cycle based on the classic five senses:  Sight, hearing, touch, taste and smell. 





Woo loose cycle go.

Sight 
Instant

Choose one — Until end of turn, target creature gains ": This creature deals 1 damage to target attacking or blocking creature"; or until end of turn, target Archer gains ": Destroy target attacking or blocking creature."

Hearing 
Enchantment

Whenever one or more creatures attack you or a planeswalker you control, untap all creatures you control.

"What was that?"

Touch 
Instant

Destroy target creature.

“Life is remarkably fragile, and can be broken irrevolcably with the slightest touch.”
— Janic, fallen paladin


Taste 
Instant

Choose one — Until end of turn, target creature gains “Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature”; or until end of turn, target Vampire gains “Whenever a creature dies, put a +1/+1 counter on this permanent.”

Smell 
Sorcery

Target creature you control deals damage equal to its power to target tapped creature.

“You shouldn’t have done that. Now I’ve got your scent.”

Jan 25, 2012 -- 10:50PM, Mown wrote:

Make a card with the keyword fight.




Private Duel 
Instant U

Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
Target creature you control fights target creature.

“I’ve suspended time. Let’s settle this.”

Jan 26, 2012 -- 12:53AM, Imidazoline wrote:

You guys can't seriously think I'd stay out of this right?

Make 3 cards, each of them curses . Each must be mechanically relevant as a curse, and because you guys are you guys and I'm me, they have to be FLAVOURFUL AS ALL HELL.




Curse of Unlearned Mistakes 
Enchantment — Aura Curse R

Enchant player
If enchanted player would draw a card, instead each player returns a card at random from his or her graveyard to his or her hand.

May you live your worst memory forever to come.

Curse of Predestination 
Enchantment — Aura Curse R

Enchant player
When Curse of Predestination enters the battlefield, search enchanted player's library for twenty cards, then exile the rest. Then that player shuffles his or her library.
When Curse of Predestination leaves the battlefield, put the exiled cards on the bottom of their owner's library. Then that player shuffles his or her library.

Curse of Isolation 
Enchantment — Aura Curse R 

Enchant player
Spells and abilities enchanted player controls can't target other players. 

May you be forever confined to live with your own poisoned mind.

I have too many irons in the fire.

Some useful keyboard shortcuts on Windows Show

Long dash (em-dash) — Alt+0151
Short dash (en-dash) – Alt+0150
Capital æsc Æ Alt+0198
Lowercase æsc æ Alt+0230

Or you could just copy/paste them from this signature, I guess.
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1 year ago  ::  Jan 26, 2012 - 5:05PM #15
Imidazoline
Date Joined: Mar 9, 2004
Posts: 6,873
But you're not Elevate or JV.
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1 year ago  ::  Jan 26, 2012 - 5:09PM #16
febbstalicious42
Date Joined: Sep 16, 2008
Posts: 6,847
Why does no one like my criteria?
Real men hold shift.

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1 year ago  ::  Jan 26, 2012 - 5:13PM #17
ChaosK
Date Joined: Jun 9, 2011
Posts: 1,181

Jan 26, 2012 -- 5:09PM, febbstalicious42 wrote:

Why does no one like my criteria?



Because they feel, that they are not able to deliver a good card that meets the criteria. They did the same with my criteria. 

Spoiler: Show

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1 year ago  ::  Jan 26, 2012 - 6:41PM #18
4227
Date Joined: Oct 14, 2007
Posts: 2,058

Jan 26, 2012 -- 5:05PM, Imidazoline wrote:

But you're not Elevate or JV.




Oh, did I miss the fundamental point of the thread?

I'll make up for it with three silly bad-ass criteria:

Design a nigh-omnipotent house pet.

Create two Hex es.

Create a card whose total number of letters (name, type line, rules text, flavor text), summed with all numbers on the card (CMC, power/toughness/loyalty, and any rules text numbers), is twice the number of letters in this criteria.

Go!

I have too many irons in the fire.

Some useful keyboard shortcuts on Windows Show

Long dash (em-dash) — Alt+0151
Short dash (en-dash) – Alt+0150
Capital æsc Æ Alt+0198
Lowercase æsc æ Alt+0230

Or you could just copy/paste them from this signature, I guess.
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1 year ago  ::  Jan 26, 2012 - 9:41PM #19
Elevate
Date Joined: Feb 10, 2009
Posts: 3,180
work in progress Show

Jan 25, 2012 -- 6:01PM, Fallingman wrote:

Here's one I suggested before but that never got fulfilled as far as I know:

Create a five card cycle based on the classic five senses:  Sight, hearing, touch, taste and smell. 



Censored Visions |
Sorcery
Target opponent fateseals 3, then you draw three cards.
"You will see only what I govern appropriate." - Jin-Gitaxias, Core Augur


Whispers of the Forest |
Enchantment
Vanishing 3
Creatures you control get +1/+1.
The voice of nature is one you don't notice until it's gone.


Touch |


Jan 25, 2012 -- 10:50PM, Mown wrote:

Make a card with the keyword fight.




Jan 26, 2012 -- 12:53AM, Imidazoline wrote:

You guys can't seriously think I'd stay out of this right?

Make 3 cards, each of them curses . Each must be mechanically relevant as a curse, and because you guys are you guys and I'm me, they have to be FLAVOURFUL AS ALL HELL.



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1 year ago  ::  Feb 01, 2012 - 11:12AM #20
JohnnyValdez
Date Joined: Jun 18, 2008
Posts: 3,954
I AM WORKING ON THIS AND WILL HAVE A RESPONSE BY THE END OF THE DAY
CHECKMATE 
[JVZ]>
[butter]

i like the one that goes like
wub wub wub
wubwubwubwubwubwubwub
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