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Switch to Forum Live View [Development] Tree of Redemption
1 year ago  ::  Mar 06, 2012 - 11:06AM #71
jnp5021
Date Joined: May 2, 2011
Posts: 5,886
Hey Zero, the HS list isn't what this original post was about. Here is my current deck using the extractor:

--creatures--
4x birds of paradise
3x phyrexian metamorph
4x tree of redemption
3x moltensteel dragon

--spells--
4x gitaxian probe
4x gut shot
4x mana leak
4x dismember
4x tezzeret's gambit
3x rage extractor
2x venser, the sojourner

--land--
4x copperline gorge
3x darkslick shores
3x razorverge thicket
3x ghost quarter
3x forest
2x island
2x mountain
1x plains

--sb--
1x grafdigger's cage
2x nihil spellbomb
2x surgical extraction
3x naturalize
3x ratchet bomb
1x mimic vat[/c[ 3 x slagstorm

It's got lots of threats, and u generate card advantage through 2 ways. 1st, you have physical CA through efficient draw spells. 2nd, you have card quality advantage, as you are playing superior cards in the same mana slot with the life paid.
MD metamorphs handle hexproof legends, as well as copy dragons and extractors.
Peeking t1 with a probe let's u know whether or not to leave leak mana up or keep setting up your moves. The tree allows you to re-stabilize from aggro, then you get to use it as free pump for your dragon to get good and fat off of. Venser resets the tree, makes dragon unblockable, and his ult is rude with all the cheap spells u play. Dismember does amazing work with extractor out, allowing u to take down titans for 1 mana. The extractor also let's you do so much board control from your spells, or just bang the dome for some severe damage. Sb should handle Pod, undying, zombies, tokens, whatever.

It does massive work, period. A perfect hand is like a copperline gorge , birds of paradise , gitaxian probe , and a gut shot . Other 3 slots are almost irrelevant. I top deck gold even without draw. I'm actually thinking of dropping a land, cuz I find I rarely want more than 3 w/ a bop, 4 w/o. Getting to 5 for venser is nice, but not necessary for the win, but nice. Idk, but this is it for now!
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1 year ago  ::  Mar 06, 2012 - 11:39AM #72
Z3RO
Date Joined: Oct 25, 2011
Posts: 217
i know how the deck works. I was just saying I tried another verison of rage and it didnt work so well. I even did the tezzeret rage and it seemed too slow but when it hit it was absolutely brutal. brutal as in 15 damage in a turn. But that is late game and I have decks that have done 15+ by turn 3. 

i understand what your deck can do to those decks as well. either way the deck has its strengths and its weaknesses and any deck with a perfect hand can be brutal.    

   
   
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1 year ago  ::  Mar 06, 2012 - 11:44AM #73
jnp5021
Date Joined: May 2, 2011
Posts: 5,886
Sure, a good tempered steel deck can do damage like that uninterrupted. But that is never gonna happen. The extractor here is just back up, to add a denser threat matrix. It's pretty much an anti-meta weapon and it's very effective. It stops WRR, delver, zombies, whatever. I just wanted something diff. Hate this "turn creature sideways" rinse repeat meta as is.
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1 year ago  ::  Mar 06, 2012 - 1:06PM #74
Z3RO
Date Joined: Oct 25, 2011
Posts: 217
thats another reason i have a Chalice deck lol

   
   
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1 year ago  ::  Mar 06, 2012 - 3:44PM #75
SylvanPrincess
Date Joined: Dec 8, 2008
Posts: 1,213
i just really feel like if i can get my first extractor to stick, that i have a very good chance of winning the game. my only problem so far has been being able to find an extractor when i really need one. the diabolic tutor was super helpful, but i just replaced that with tezz gambit.

just had a hand with nothing but land, extractor, gut shot and tezz's gambit. i played land, took out birds of paradise with gut shot. turn 2 and 3 were lands (drew another tezz's gambit and a metamorph), turn 4 i played extractor, turn 5 copied the extractor, dealt 4 damage, and turn 6 with 6 mana dropped 2 tezz's gambits, dealing 16 damage.

there are a lot of tests where the damage is dealt just from extractor and metamorph copying it, then dropping something like dismember for 1 mana and 2 life to deal 9 damage on turn 6 or 7.

i might drop heartless summoning. i feel that grand architect can rush stuff out just as fast. not sure, im going to test with it both ways.

ugh, getting ready for that 10 hour baking shift lol, see you all in the morning
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1 year ago  ::  Mar 07, 2012 - 9:59AM #76
jnp5021
Date Joined: May 2, 2011
Posts: 5,886
If the HS list is working for you, by all means keep it going.
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1 year ago  ::  Mar 07, 2012 - 3:38PM #77
SylvanPrincess
Date Joined: Dec 8, 2008
Posts: 1,213
k sorry. ill stop posting in your thread about it
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1 year ago  ::  Mar 24, 2012 - 5:40PM #78
CandyMachineZombie
Date Joined: Feb 29, 2012
Posts: 32
I put in ponder and it works wonders. It really helps me set up.
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