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1 year ago ::
Jan 12, 2012 - 10:42AM
#31
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Date Joined:
Nov 10, 2010
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Noel says you can cast from the opponents graveyard, but is it really so? It does say "a graveyeard" not "any graveyeard" and that is a huge difference. Steve Sadin was reviewing a card with a similar wording here: www.wizards.com/Magic/Magazine/Article.a... and specifically says: "Altar of the Lost doesn't allow you to cast spells from any other player's graveyard, although you can spend the mana it produces on such spells if something else allows you to." So who is right, Steve or Noel? I'd love it to be all graveyards but don't really believe in it
Altar of the Lost doesn't give you any extra ability to cast spells you wouldn't normally be able to cast; it instead puts a restriction on the mana itself. Lich, on the other hand, is allowing you to cast cards you normally wouldn't be able to cast (those in your graveyard, and those in opponents graveyards). They are both right, the difference between "a graveyard" and "any graveyard" actually doesn't matter, its the difference between having a restriction on how you can spend mana vs being allowed to cast things you wouldn't normally be able to cast.
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1 year ago ::
Jan 12, 2012 - 10:45AM
#32
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Date Joined:
Oct 25, 2011
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Noel says you can cast from the opponents graveyard, but is it really so? It does say "a graveyeard" not "any graveyeard" and that is a huge difference.
Steve Sadin was reviewing a card with a similar wording here: www.wizards.com/Magic/Magazine/Article.a...
and specifically says: "Altar of the Lost doesn't allow you to cast spells from any other player's graveyard, although you can spend the mana it produces on such spells if something else allows you to."
So who is right, Steve or Noel? I'd love it to be all graveyards but don't really believe in it 
That's because the Altar of the Lost isn't granting you ANY ability to cast spells from ANY graveyard - it's just giving you the mana to do it if you can. The Havengul Lich is specifically giving you the ability to cast spells from graveyards.
They're both right.
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1 year ago ::
Jan 12, 2012 - 10:53AM
#33
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Date Joined:
Mar 15, 2011
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None of those creatures will be doing very much with a Heartless Summoning out (other than dying when state based effects are checked)
All you need to get around that is something that gives your creatures +1/+1, like Myr Matrix, Adaptive Automaton, Angelic Shield, Tempered Steel, Death Pit Offering, etc.
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1 year ago ::
Jan 12, 2012 - 11:01AM
#34
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Date Joined:
Jan 12, 2012
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I have 1 question about havengul lich, since it says 'you may cast target creature card from a graveyard this turn', if said creature re-entered the graveyard that turn (such as perilous myr with heartless summoning), wouldn't you be able to re-play it since it is the exact same card and it is back in a graveyard? Or does the effect wear off after the creature hits the battlefield?
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1 year ago ::
Jan 12, 2012 - 11:06AM
#35
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Date Joined:
Jan 12, 2012
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@Torpesh and Fluxorfly Cheers guys, understand the difference now. I can still see this cause some confusing, especially in casual environments. But hey, the card is just way cool!
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1 year ago ::
Jan 12, 2012 - 11:24AM
#36
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Date Joined:
Nov 10, 2010
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I have 1 question about havengul lich, since it says 'you may cast target creature card from a graveyard this turn', if said creature re-entered the graveyard that turn (such as perilous myr with heartless summoning), wouldn't you be able to re-play it since it is the exact same card and it is back in a graveyard? Or does the effect wear off after the creature hits the battlefield?
Cards changing zones forget any information they had while in the other zone, so going from the graveyard to play makes the card "forget" that it was allowed to be cast this turn from graveyards, and when it gets put back into the graveyard, it won't remember that it used to have special abilities granted to it.
@Torpesh and Fluxorfly
Cheers guys, understand the difference now.
I can still see this cause some confusing, especially in casual environments. But hey, the card is just way cool! 
Its a super sweet card, I'm really excited to get to play with it
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1 year ago ::
Jan 12, 2012 - 12:36PM
#37
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Date Joined:
Jan 10, 2012
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This is going to be great in my zombie deck. Rooftop storm now reads "all zombies in your graveyard cost 1 to cast."
Also, can you use this to cast creature cards (in your graveyard) during your opponents turn?
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1 year ago ::
Jan 12, 2012 - 12:44PM
#38
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Date Joined:
Nov 10, 2010
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This is going to be great in my zombie deck. Rooftop storm now reads "all zombies in your graveyard cost 1 to cast."
Also, can you use this to cast creature cards (in your graveyard) during your opponents turn?
Only if that creature had flash, or something else allowed you to cast creatures during your opponent's turn.
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1 year ago ::
Jan 12, 2012 - 2:28PM
#39
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Date Joined:
Jan 12, 2012
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The card says "You may cast target creature card from a graveyard this turn." The only restriction I see is that the creature being cast this turn must be in a graveyard but there's no restriction to your turn. If it was meant to only be activated on your turn surely it would have said "Activate this ability only during your main phase" or "...from a graveyard on your turn"? Can you explain why activating an ability that states you may cast a creature spell this turn (not 'your turn') does not let you cast a creature on your opponents turn?
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1 year ago ::
Jan 12, 2012 - 2:54PM
#40
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Date Joined:
Jan 12, 2012
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The card says "You may cast target creature card from a graveyard this turn." The only restriction I see is that the creature being cast this turn must be in a graveyard but there's no restriction to your turn. If it was meant to only be activated on your turn surely it would have said "Activate this ability only during your main phase" or "...from a graveyard on your turn"? Can you explain why activating an ability that states you may cast a creature spell this turn (not 'your turn') does not let you cast a creature on your opponents turn?
Thinking more about it, and reading the other posts, the restriction is based on the normal rulings. Even though it says "cast ... this turn", unless it has flash, as you said, then you can't cast it as the ability doesn't give the creature flash. I'll be watching for the official rulings.
And to the earlier post, yes I am aware that you have to pay the mana cost. Perhaps I should have said "as long as I can afford the mc+1"
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