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Switch to Forum Live View explosive plays off heartless summoning.
1 year ago  ::  Jan 01, 2012 - 10:52AM #1
natenasty
Date Joined: Sep 30, 2010
Posts: 109
Im working on rb heartless.

So far as must plays i feel like entomber exarch, olivia voldaren, phyrexian metamorph, bloodgift demon, inferno titan, wurmcoil engine and rune scarred demon form the back bone of the deck. 
For support i like solemn, urabask, perilous myr.

Perilous myr can trade with noble on the block as early as turn 2 and as late as turn 4, and helps the aggro match up because it allows you to follow up a t2 heartless with a free shock.
Solemn fixes mana, and give you a card when it dies.  For the rare times you stick a second heartless, its a free rampant growth that cantrips.
Urabask is a global tempo engine, allowing you to end a runescarred/metamorph chain with a lethal swing in the air, or t3 urabask, t4 inferno is entirely back breaking in most match ups.

Are there any other creatures that seem must run with heartless in red or black?
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1 year ago  ::  Jan 01, 2012 - 1:16PM #2
Burning_Forest
Date Joined: Aug 8, 2008
Posts: 11,394
phyrexian rager seems good
Blue is the best color ever.  How do you deal?

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1 year ago  ::  Jan 01, 2012 - 1:21PM #3
slaugh
Date Joined: Sep 6, 2011
Posts: 468
I'm playing R/B heartless online. The deck can beat any tier deck, however, the deck struggles against any deck containing blue. The backbone of the deck is Solemn, Bloodgift, Olivia, Inferno and Wurmcoil. Urabrask and Inferno can end a game in one turn but the combo is fragile and doesn't happen as often as you would like it to. I removed Urabrask for more creature hate and the deck runs smoother and is more stable.

I suggest turning the deck into u/b if you want to run the metamorph/runescarred combo. The r/b version is focused more on creature hate and burn.

Here's the list i'm playing right now: magic.tcgplayer.com/db/deck.asp?deck_id=... It's a combination of two deck designs, Niche's monoblack infect deck and Octop's R/B heartless deck that went 4-0 in a daily event.


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1 year ago  ::  Jan 02, 2012 - 5:02PM #4
tehbeast
Date Joined: Jun 14, 2006
Posts: 3,618
Needs more Wurmcoil and Hellkite.  They're just nuts.
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1 year ago  ::  Jan 03, 2012 - 4:15PM #5
slaugh
Date Joined: Sep 6, 2011
Posts: 468
Another explosive play with heartless is massacre wurn and falkenwrath noble. However, that combo requires more swamps.
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1 year ago  ::  Jan 03, 2012 - 6:11PM #6
tehbeast
Date Joined: Jun 14, 2006
Posts: 3,618
Or Blackcleave Cliffs and Dragonskull Summit .
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1 year ago  ::  Jan 04, 2012 - 8:00AM #7
Nakat
Date Joined: Jul 3, 2006
Posts: 155
Two of my favorite explosive plays:

Turn 1 - Swamp
Turn 2 - Mountain, Heartless Summoning
Turn 3 - Swamp, Priest of Urbrask, Sheoldred (or double Solemn Simulacrums... they never catch up after that) 
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1 year ago  ::  Jan 05, 2012 - 12:51PM #8
XIII13Thirteen
Date Joined: Aug 14, 2009
Posts: 1,487
I don't like to be a big grump grump, but I've never liked Heartless Summoning decks outside of decks like Pod. They sorta suck in the absence of the namesake card, atleast Pod gives you an alternative to getting out your awesome sauce, but that seems to further contribute to the density of "do nothing" in your deck.

Heartless seems just that, explosive plays and the slow roll. The latter of which sets you sitting around herpin and derpin.
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1 year ago  ::  Jan 05, 2012 - 4:42PM #9
slaugh
Date Joined: Sep 6, 2011
Posts: 468
A big explosive game changing play is the reason I play this game. I can't stand playing slow monotonous control or a deck filled with 1 drops and an average cmc of 1.5.
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1 year ago  ::  Jan 06, 2012 - 9:33AM #10
Nakat
Date Joined: Jul 3, 2006
Posts: 155

Jan 5, 2012 -- 12:51PM, XIII13Thirteen wrote:

I don't like to be a big grump grump, but I've never liked Heartless Summoning decks outside of decks like Pod. They sorta suck in the absence of the namesake card, atleast Pod gives you an alternative to getting out your awesome sauce, but that seems to further contribute to the density of "do nothing" in your deck.

Heartless seems just that, explosive plays and the slow roll. The latter of which sets you sitting around herpin and derpin.


Wait, aren't the best pod decks the ones that work well even when you can't pull a pod? My heartless deck certainly works that way... Heartless is great, but there's certainly other options in a decently built deck.

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