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Switch to Forum Live View Speculation thread: DKA's new mechanic
1 year ago  ::  Jan 04, 2012 - 9:28PM #41
zkmaddison
Date Joined: Aug 16, 2011
Posts: 8
Maybe something similar to uneath but instead of returning the creature to play it is exiled from the graveyard to place a token into play. Would be cool to see a black zombie creature who dies then is repourposed into a blue skaab zombie tokens.

For example:

2B
Shambbling Recruit 
Creature - Zombie
Repourpose 1U (You may exile this card from your graveyard to put a 2/3 blue Skaab Zombie creature token into play).
2/2
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1 year ago  ::  Jan 04, 2012 - 10:49PM #42
MrIndigo
  • Mr. Indigo
Date Joined: Mar 27, 2003
Posts: 13,416

Jan 4, 2012 -- 9:28PM, zkmaddison wrote:

Maybe something similar to uneath but instead of returning the creature to play it is exiled from the graveyard to place a token into play. Would be cool to see a black zombie creature who dies then is repourposed into a blue skaab zombie tokens.

For example:

2B
Shambbling Recruit 
Creature - Zombie
Repourpose 1U (You may exile this card from your graveyard to put a 2/3 blue Skaab Zombie creature token into play).
2/2




Too similar to Back from the Brink , surely?

Nov 4, 2010 -- 9:11AM, Niche wrote:

Nov 3, 2010 -- 10:05PM, Razorgore wrote:

It's really not even about giving niche cards to black.



It should be about giving black cards to Niche.

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1 year ago  ::  Jan 05, 2012 - 6:45AM #43
JoaoRibeiro
Date Joined: Nov 23, 2010
Posts: 113
What about Affinity? It could fit the flavour.

I mean:
Werwolves get stronger as a pack (so the more the merrier)
The more demons are spewed from the bowels of the Earth the easier it gets to call in some more.
Zombies are even more of a threat when they form a mob (so the more the merrier)
Humans become stronger as they get united  (so the more the merrier)


And so on and so on....

Just my two cents on something making a comeback. 
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1 year ago  ::  Jan 05, 2012 - 8:38AM #44
Georg51
Date Joined: Aug 6, 2010
Posts: 707

Jan 5, 2012 -- 6:45AM, JoaoRibeiro wrote:

What about Affinity? It could fit the flavour.

I mean:
Werwolves get stronger as a pack (so the more the merrier)
The more demons are spewed from the bowels of the Earth the easier it gets to call in some more.
Zombies are even more of a threat when they form a mob (so the more the merrier)
Humans become stronger as they get united  (so the more the merrier)


And so on and so on....

Just my two cents on something making a comeback. 




We already have Heartless Summoning , so probably not.

I think so far, Gravestorm seems to be the best bet, as it isn't replacing or duplicating anything we've already seen, and works well with the mechanics we have so far.

Dec 25, 2011 -- 9:33AM, phaseshifter wrote:

Residual energetic and psychic emenations from the spark of planewalkers going in and out of the blind eternities like it was a windmill eventually coalesced into beings named eldrazi who by their very nature could not consume mundane sources of nourishment to sustain their existence.

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1 year ago  ::  Jan 05, 2012 - 3:02PM #45
Eonblueapocalypse1
Date Joined: Dec 17, 2010
Posts: 1,713
Transfigure seems like a possibility as well. I personally like the mechanic and it has a lot of design space along with it.

Seems like it would fit in with Innistrads mechanics as well. Sac outlet for Morbid, check, fuels graveyard for graveyard based mechanics, check. Also thins your deck and pseudo tutors. I think they could do a lot with the mechanic.
"I have existed from the morning of the world and I shall exist until the last star falls from the night. Although I have taken the form of Gaius Caligula, I am all men as I am no man and therefore I am a God."
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1 year ago  ::  Jan 05, 2012 - 7:59PM #46
infamado
Date Joined: Oct 31, 2011
Posts: 405
Wizards may have a problem with Gravestorm for the same reason they had a problem with the initial version of Morbid:

It turns out that a great way to make players care about creatures dying is to make the game care about creatures dying. At first, this was represented through the "carnage" mechanic: "Whenever a creature dies, do [X]." We found, however, that this involved a whole lot of counting and marginalized, rather than exaggerated, the impact of a single creature's demise (since, after all, you were trying to make it happen over and over again). Instead, design realized that the mechanic ought to be binary—either something died this turn, or it didn't.




Not proclaiming that it will not be the case, but this quote seems to relate pretty well to the style of play that would maximise Gravestorm.

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1 year ago  ::  Jan 05, 2012 - 9:47PM #47
rulesinquisitor
Date Joined: Oct 7, 2010
Posts: 2,432
I think Transfigure would be awesome, though I seem to remember reading an article by Maro or someone that suggested that they didn't want to use it, because it could be too powerful. I could be remembering wrong, though. Plus, I'm sure they'd have to be just as cautious if they were going with Gravestorm. I think it might just be a brand new mechanic.
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1 year ago  ::  Jan 06, 2012 - 12:58PM #48
LunaStik
Date Joined: Oct 8, 2010
Posts: 1,073
I actually createda mechanic in ymtc a little while ago that could be explored a little, but I don't think it would fit for the same reason as people are giving Gravestorm.

Bloodlink X
When ETB, return creature with cmc X or less from grave to field
Aura Drawback.

Nutshell version, lol. 

Jun 24, 2012 -- 9:44AM, Dilleux_Lepaire wrote:



As long as it's random, I really can't see where's the problem. Anyway, there's already a few standard ways for doing this. We listed them in this thread. If someone does the bogey-bogey, eats the cards, waits until they come out, look out the approximate order, place replacements in the same order, calls the president to ask him to give him a string of numbers, puts the card in the given order, then pick the cards in the order given by taking the date of birth of his opponent, reversed, and taking only every other number, then a judge can clearly declare that he's random enough.


Jan 20, 2013 -- 7:03AM, Dragon_Nut wrote:


The beauty of sarcasm is that when the person using it is totally incorrect, you can just remove the sarcasm and end up with a post that is actually correct.

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1 year ago  ::  Jan 06, 2012 - 1:02PM #49
signofzeta
Date Joined: Nov 13, 2010
Posts: 1,404
What I heard is that DKA will have 2 new mechanics, but I wonder if the fact that there are non-creature to creature DFCs that count as one of the 2 new mechanics.
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1 year ago  ::  Jan 06, 2012 - 8:21PM #50
The_415_Raises_Gs
Date Joined: Feb 9, 2011
Posts: 706

Jan 6, 2012 -- 1:02PM, signofzeta wrote:

What I heard is that DKA will have 2 new mechanics, but I wonder if the fact that there are non-creature to creature DFCs that count as one of the 2 new mechanics.


I doubt they would have two new mechanics in a small set with AVR being a stand alone set... unless they break from the ROE framework and carry over mechanics into the third set.  But since they aren't doing it with DFCs, I'm skeptical that Morbid, Flashback or any of DKAs mechanics will.

Also, where did you hear there would be two new mechanics and that there will be noncreature to creature DFCs?

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