Im not a proponent for keeping JTMS unbanned, Im a proponent for saying that customers have a reason to feel cheated.
Then send a letter to Wizards asking for your money back and see where that gets you.
You bought JTMS from a store (no money to Wizards) or you pulled him from a pack (~$5). If you feel cheated, I will give you your ~$5 back for the JTMS, you can keep the commons you pulled from the pack.
Residual energetic and psychic emenations from the spark of planewalkers going in and out of the blind eternities like it was a windmill eventually coalesced into beings named eldrazi who by their very nature could not consume mundane sources of nourishment to sustain their existence.
Buying collectibles is a speculative venture. There are risks involved. No they do not deserve to feel cheated. They should feel stupid for not selling when it became obvious the banhammer was coming.
Buying collectibles is a speculative venture. There are risks involved. No they do not deserve to feel cheated. They should feel stupid for not selling when it became obvious the banhammer was coming.
You just said that players shouldnt feel cheated because it is possible to locate the loss with a certain type of customer (keep or buy) - and you describe that type of customer as stupid.
Since it is human nature to quit something one is stupid at, you just suggested something that will net WotC less customers.
- This is, honestly, a grotesque advantage.
Noah Weil on scouting, an attorney from Seattle with 20 Pro Tour appearances.
Now tell us how the players shouldnt feel cheated.
Okay.
- we played against overpower.
Or with it, yes. That's why they banned it : because it wasn't fun.
- we were cheated by false JTMS ability-resolves.
I really don't understand what you mean by this.
- we felt guilty when even the most inexperienced players pointed out it was JTMS that beat them and not us.
Might I just interject that...
Really, Jace was powerful, yes, but if you kept bouncing his Wall of Omens to his hand, you wouldn't win. It your opponent doesn't run him, he doesn't have a great deck. That's not balanced, but that doesn't mean he wins for you. By that reasoning, you shouldn't play any bomb, because they just win for you if not answered.
- wotc took away 70 percent of its value overnight, no matter how you look at it, trading value and secondary market value.
This is simply false. Jace was worth 75$ prior to the banning, and is now about 55$. That's not 70% of his value. Make some research before throwing numbers around.
Jace was a mistake, they said it. They didn't think it would be too powerful, and they were wrong. That's the story. Nothing else.
Yeah... Until next game, where it'll be right back.
Seriously, there's no way to deal with Rancor in any format. It should be banned, except Gleemax is a lobbyist for the Rancor party, so that'll never happen.
You can't ban rancor, it just returns to your deck.
You might want to actually talk to the Flavor & Storyline Board people... since, you know, our whole reason for playing Magic is the flavor. I'm willing to bet you'll get a lot more interest there than in General.
Indeed, both posters down there would be thrilled.
When talks about banning Jace first started, I was thinking that I would see him banned come June 20th. But as I think more about it, I don't really think that Jace is the problem anymore. Sure his power level leaves very little to the imagination (opening Jace is like opening a refrigerator box with a naked girl on the inside), and sure his price does have a strong impact on what players choose to play (playing Jace is like being intimate with a woman and she doesn't charge you in the morning), but it is not the source of all the problems in Standard.
How do people think saving room to print more abilities on cards is dumbing down the game?
Do you really think, say, Akroma would ever be printed if she said, "Akroma can block by creatures with this ability and cannot be blocked by creatures without this ability. If a creature without this ability would deal combat damage by Akroma would be destroyed, prevent all combat damage that creature would deal to Akroma this combat. Attacking does not cause Akroma to tap. If Akroma is blocked and deals lethal damage, it deals the remainder of its damage to the defending player. Akroma may attack and use abilities that require tapping in the casting cost the turn it enters the battlefield. Akroma cannot be damaged, enchanted, equipped, blocked or targeted by black or red sources" rather than her "dumbed down" wording she has? No freaking way. Keywording and shorthand allows them to make complicated cards easy to play with, allowing them to be printed in the first place.
1. cast frankie peanuts 2. ask opponent "will you concede the game this turn"? if they say yes, you win; if they say no, play a staying power 3. subsequently ask "will you attack this turn"? and "will you cast a spell this turn"? (using a Teferi, Mage of Zhalfir for the second question if necessary) to ensure they can't disrupt the combo 4. donate them a platinum angel 5. play a mox lotus and braingeyser them for every card in their library. play an opalescence and donate them a glorious anthem and a blacker lotus , then play enchanted evening . play and activate a mindslaver and then donate them a fastbond and the mox lotus (returning one of the donates to your hand with eternal witness or whatever) 6. during their turn, play every permanent in their hand (playing lands with fastbond) then (as yourself) cast mirrorweave on the blacker lotus, so every permanent becomes a copy of it. proceed to tear up every card they control, and hopefully do it before they notice that they aren't bound by staying power's ability anymore and can concede
Dark Ritual being overpowered is determined more by what is done with it than the card itself.
True, but the fact that it enables so many ridiculous things is pretty telling. It's like, sure I can use a shotgun as a bludgeoning instrument, but that doesn't make it not a shotgun.
Shortly before Serra died, she transferred her spark into an angel whose full name was Asha Avacyn Bolas. Her dragon father groomed her for her positions in Alara and Innistrad, and she's also been getting help from her uncle Ugin in the form of Urza, who was resurrected as Marit Lage to be the avatar as which she projects herself into material realms. Grieslbrand is a split personality who sometimes wanders the planes disguised as a human woman named Liliana Vess.
Everyone's life would be easier if players would, instead of coming to the 'net for help with a deck, just netdeck and be done with it. And I'm not talking about some Top 8 lists, for the Casualists, too, can benefit from netdecking. I've netdecked plenty of decks from the Casual Play forums from users such as Mown, Raedien, Floopfoot, and a few others. I snatched straight the heck out of my web browser. Yes, people, your original idea fell victim to a savage netdecker. You have been assimiliated.
Suppose I wanted a Zombie deck. Why on earth would I spend time searching Gatherer for a decent list of Zombie cards when Raedien already did it for me? Taking time to be creative or waiting on people on the forums to tell you why your deck sucks or 'go to Casual forums' is a disasterous waste of time (to me).
That being said, Magic was ruined back in Alpha when they added all that rules and cards [Debutantes avert your eyes]. My friends and I still like playing it the "pure" way (Basically we go into the woods and hit eachother with wiffle bats while shouting made up obscenities. You know, the way Garfield wanted it to be played).
Don't worry about it. I've come up with a list of changes to fix EDH.
-First off, there's no commander. -The minimum deck size is 60 cards, and each deck can have up to four of each card, save basic lands and relentless rats. Also decks have no color identity. -Starting life total is 20.
Here's a clever play you can try yourself: -Convince friend to run relentless rats.dec in legacy tournament -Get a deck with lots of mill, yixlid jailer, and humility -Drop humility and jailer, wait for him to dump his hand, mill him out -All his rats now have no abilities. Call a judge because he's playing an illegal deck with more than 4 of a single card. -Get him/her banned from competitive magic play
L, is for the leather gloves you weaaaar. O, is for the organs that guy could spaaaare. V, is very very, extraordinay. E, is for every vagrant i butchered in a wine cellar befooooore.
The outer layer of the Magic: the Gathering box, the carton, or crust, is fairly thin and light, and contains largely aluminosilcates.
Within that lies the middle layer, consisting of the familiar booster pack. Although solid, the booster packs' high temperatures allow them to acutally move around within the booster box. This flow, sometimes called convection, is cited by frustrated box mappers as one of WOTC's most genious uses of thermodynamics since the Ravnica block.
No one knows what lies at the core of the booster box, but scientists theorize that it must be especially dense in order to make up for the large amount of fluff distributed amongst the booster packs.
I imagine [Ajani 3's] second ability involves him hurling the creature at your opponent Brion Stoutarm style, then the guy is just like "Okay, that may have worked, but don't- GOD DAMN IT!" as he does it again because cats don't give a **** :33.
Its like that one time Elves broke out in a field of Jund. Elves became a resurgent hit, then died off again once Jund adapted to the rest of the field of G/W that it required mass removal that inherently pooped on Elves too.
Submit to the menace. Delver can, and will blot out the sun.
"I remember my days as a youth at Tolarian Academy ." "Wow, small multiverse, I actually went there too." "WAIT, DON'T- Well ****, there's $200,000 in student loans well spent."
And flavor goes out the window when you cast a second copy of a planeswalker right after the first one dies, so...
"Hey Nissa, I need a favor." "You just asked me for a 'favor' like thirty seconds ago, and it turned out to be having Sarkhan Transmogrify my only follower into a dragon like 5 times -which dickery aside also violates some laws of causality - and then you let me get beaten over the head by that hedron crab." "...I'll give you " "...Well all right then."
GM, I don't think Dill is better than you. I KNOW it. Even if he wakes up every morning, clubs a baby seal, steals all the TV remotes from within a block's radius of his house and then robs hungry orphans of their food he'd be better than you, for the simple reason that he learns from his mistakes.
What would they have to fight about? Like, all I can think of now is Gideon going "Hey, long-ears! I'm gathering a group of 'Walkers together to fight some tentacle monsters.....you want in?" and Tamiyo going "Ew! Hentai no bakka Gideon-desu desu!" and flying away.
I open 4 packs just to be on the safe side. Not only do I get more cards than everyone else, but I also get to spend the rest of the night off. Win Win.
MaRo has a thing for people opening boosters with bad cards. But since he can only get so many bad cards printed in each set, he has found a devious way of getting more bad cards into circulation: He makes entire print sheets with just bad rares, then puts them onto the assembly line. He proceeds to wring his hands and twirl his evil mustache that he grew for twirling purposes as a lightning bolt strikes in the background. Afterwards, he goes to make sure that the good cards are only opened by everyone's friends, and that we all only get to open bad cards. He does this by memorising each booster, than switching them around accordingly. Whenever someone complains about a card, he immediately jumps out from behind a chair to yell "WELL, IT'S NOT FOR YOU!" before merging back into the shadows in order to devise new ways in which he can screw over players, then claim that he has valid reasons for doing so.
Mark Rosewater is sitting in a seemingly innocuous cable TV van, outside of Bankaimastery's house. Sitting nearby are two hardened criminal hackers, fresh out of prison, and filled with resentment at their lack of physical fitness. "Have you managed to hack his brainwaves yet? The set deadline's coming up fast." "We're almost through. It should be coming up on the screen any second." The hacker presses a button, and Kevin's thoughts flash onto the screen. Mark and the hackers stare in amazement at the sheer beauty, the elegance, and the raw truth of what they see. It's like the ending to 2001: A Space Odyssey. Brilliant light shines across the screen, the truth of existence is made clear to them, and they despair at their own foolishness, their own ignorance, their own inadequacy. And then they steal his ideas. As they return back to R&D, Mark sneers at a haggard old man chained to a cast-iron sphere. The man looks up from his laborious task of breaking rocks in the dungeon of Wizards of the Coast headquarters, and asks a question: "Kevin, my greatest student. He - he's all right, isn't he? You didn't hurt him?" Mark deals him a weighty blow with his boot. "Know your place, Richard. Get back to work."
I'm only opposed to it because it bears so little relation to how people actually play the game. The example of Miracles is actually a much better one then the Clone example I was trying to use.
From the game's perspective, the card can move instantly from face down in the library to revealed in the hand and that's fine for the rules. But in real life, we can't actually do that, so the card spends a good bit of time in locations that are neither where that player's library is nor where that player's hand is. And that's fine for real life. What I don't want is the disconnect to be explicitly codified. Along the lines of
183664.697 A game of Magic as laid out by these rules exists only as a pure Platonic ideal, utterly unrealizable by fallible mortals limited by the confines of physicality and the ravages of evil and sin.
183664.698 The cake is a lie, too.
I know it's true, but I don't want the rules to actually straight-up tell me that.
Pfft this cant be serious can it? If it is please delete your account OP. Its not even close to ban worthy, considering what JTMS and stoneforge had to accomplish to get banned i see the WotC selling magic to aquire Pokemon before that ever happens.
I'm trying to imagine sorin markov as a gym leader in one of those pokemon games which you have to beat him to get his badge... somehow I imagine that he would stab you in the chest with his sword before giving you the badge, even if you beat his pokemon....
Personally, I'd be fine with tea time but then I'm not gonna waste the mana summoning Emrakul, the Aeons Torn . He always takes all the sugar, drinks the whole pot of Earl Grey and doesn't even say thank you. SO. RUDE.
Break the Card is a regular thread in the Cards and Combo Forum. Quite simply, the participants are given a Johnnystatic card (e.g. Xenograft ) and are asked to build a deck around it. The winner and honorable mentions are sigged below. Get brewing!
This week's Break the Card was based around Xenograft . Thread : http://community.wizards.com/go/thread/view/75842/27681049/Break_the_card_:_Xenograft?pg=1
Winner : Axterix with his Vampdrazi deck. Finalist : Vektor480 with his Ally/Golem/Plant deck. Honorable mentions : Zammm for the Turntimber Ranger combo and TinGorilla for suggesting Sarkhan the Mad .
Here's the link to the Mindlock Orb contest : http://community.wizards.com/go/thread/view/75842/27697565/Break_the_Card_:_Mindlock_Orb?sdb=1&pg=last#497536269
Here's the link to Break the Card : Bludgeon Brawl : http://community.wizards.com/go/thread/view/75842/27715169/Break_the_Card_:_Bludgeon_Brawl?sdb=1&pg=last#498208797
Winner : Vektor and his Grab the World deck. Finalist : Crandor with his Awesome Aliteration deck. Honorable mentions : RP Jesus with his Wat deck and Zix200 with his Signet Renewal deck.
This week was Followed Footsteps : http://community.wizards.com/go/thread/view/75842/27748677/Break_the_Card_:_Followed_Footsteps?pg=1
Winner : Tevish_Szat with his Exponential Growth deck. Honorable mentions : Zix with his Carbon Copies deck and Escef with his Fungus of Speed and Time deck.
This week's card was Jace's Archivist : http://community.wizards.com/go/thread/view/75842/28063377/Break_the_Card_:_Jaces_Archivist.
Finalists : Jentaru with his "Consecration of the Draw" deck and HereticSmitty with his "ADHD: The deck" deck. Winner : JaxsonBateman with his "The Archives Are Endless!" deck.
Residual energetic and psychic emenations from the spark of planewalkers going in and out of the blind eternities like it was a windmill eventually coalesced into beings named eldrazi who by their very nature could not consume mundane sources of nourishment to sustain their existence.
Card gets reprinted...price goes up for tournament play. The older, collectable prints stay about the same with a small margin price difference from what it was before. lightning bolt .
Card doesn't get reprinted...it will stay the same price, unless a new card is made that breaks it, dark depths w/ vampire hexmage , or a significant change in rules or the tournament scene makes the card price change, braid of fire . Card value is determined mostly by the collector and Tournament markets. Most people who don't even bother with older cards "because they're too expensive" never realize that they can afford them. Not all of the cards on the reserved list are uber-awesome, they will go down in price simply because people don't want them. They just had the unlucky chance of being on that list.
Oh, and since when does WotC care about the secondary market!? The reserved list was a lousy promise to prevent the older (backwards) players from rage-quitting. It's an archaic policy that should've died out a long time ago. I know that Hovercraft hates it because it basically kills legacy as a format, and I agree, but I think it is a moot point because there are other formats to play, and the players MUST conform to the changes, or be willing to fork over hundreds of dollars for a few cards. That...or rage-quit....or cry about it consistently every other week...to each their own.
HOW TO AUTOCARD! When posting in a text box, type [c]Plains[/c] to make your post showPlains . Are you making a casual mill deck? Please read.Show
Control is the key of a mill deck. You should free up your mana as much as possible so that you can respond to whatever your opponent is doing. Having some way to remove threats, both real and percieved, is necessary to survival. Real threats are those that are already on the field, and are something a simple unsummon or doom blade can remove. Percieved threats are those that aren't on the field, something a simple duress or counterspell can deal with. Controlling the board will allow your mill deck to continuously perform, if you use permanent style mill, that is.
One-Shot Mill spells are something you should avoid. You can toss tome scour s at your opponent until your hand runs out, but that isn't going to be enough to mill them to death. With 1-shot mill spells, like tome scour , you have to treat them like burn spells. Therefore, the only "good" 1-shot mill spells are sanity grinding (in the right deck) and mind funeral . Try to find more permanent styles of milling, like memory erosion , hedron crab , and curse of the bloody tome , so that you don't have to waste your mana each turn doing something that those permanents can do with a single mana/turn investment. Keeping your mana open allows you to respond with control elements.
Traumatize Rant. Traumatize is a terrible card for a multitude of reasons. First, it costs 5 to cast, which is a large investment for a mill deck. Milling half a library sounds neat, but if you do the math, it really isn't that much. An average 60 card deck starts with drawing 7 cards. Then, barring any draw spells on their end, or ramp on yours, 5 turns will go by, where they draw 5 more cards, leaving 48 in the deck. Unless they had a deck with more than 60 cards, or you ramped it out, the most you'll ever mill with a single Traumatize on turn 5 is 24 cards. That's not too shabby, but hang on, there's more! If they drew any additional cards or if they were milled before turn 5, that number will be much lower. In addition, any more Traumatize's you draw will only mill less and less as the game goes on...which is the point of a mill deck. My whole point on Traumatize is the it is NOT worth the 5 mana investment, not even with haunting echoes . You can mill more than 24 before turn 5...which you can then cast the echoes.
If you look at a mill deck like a burn deck, you'll notice that it takes longer to win with mill than with burn. For example, lightning bolt costs 1 and does 3 out of the 20 damage needed to win (barring any lifegain or damage prevention). For mill, that same investment of 1 would have to mill 9 cards out of an average 60 card deck to be the equivilent of lightning bolt . The problem is that there is no mill card that can do that...except hedron crab , over a period of time. The initial investment of 1 will pay off in 3 more land drops to make the crab equal to a bolt. However, the crab nets you more mill beyond those 3 land drops, making it better as the game draws on. Other cards, like curse of the bloody tome , are excellent ways of milling an opponent because the initial investment of is all you have to pay in order to put your opponent on a clock. All you have to do is stay alive, which is the true goal of a mill strategy.
There are other ideas for mill decks that are specific to certain types of strategies. Combo mill decks can mill an entire player's library out from under them. Secondary mill strategies are usually tied to another strategy, like drowner of secrets in a merfolk deck, or halimar excavator in an ally deck. Milling can be done in certain decks that are able to ramp out enough mana to make use of the higher costing mill spells, like using 16 x post to pay for X on sands of delirium or for ambassador laquatus . Multiplayer mill decks are even tougher to build, but can be done. Being a slower environment[/c], it is easier to ramp in multiplayer, allowing for big X spells, like mind grind , to be useful. Consuming aberration is another star player. The more straightforward strategy is to use mesmeric orb and dreamborn muse while being the only deck at the table that can deal with it . There are always new strategies coming out with each new set, so check gatherer for any new mill cards that you find to be the most fun for you!
Now you can say that you haven't fallen into the trap that most new players fall into when they build their first mill deck!
: Order, Law, Faith. : Knowledge, Artifice, Control. : Corruption, Death, Self-Interest. : Freedom, Destruction, Victory. : Nature, Growth, Life. : Progressive, but too controlling. : Focused, but short sighted. : Skilled, but hypocritical. : Unified, but without a sense of self. : Cunning, but devious. : Inquisitive, but incautious. : Rational, but impulsive. : Powerful, but spiteful. : Instinctive, but selfish. : Fearless, but reckless.
Escef, you missed how this thread about cards that get reprinted. If you look at the records for the price of lightning bolt , you will see a spike when it was reprinted. However, the dryads were not reprinted. try comparing a card that was not reprinted to a card that was reprinted, and the reprints will always have a higher value, as long as they are both similar tournament quality.
Yes, but value is determined more by play value than anything else. If City of Brass was reprinted today I don't think it would be the power card it once was. And it certainly would do little for the price of Chronicles, 5th, 6th, 7th, and 8th printings. The original Arabian Nights printing would see a spike in value just because people would want the older printing as a way to show off. The other printings? Pfft, no one would care. Just like I highly doubt that Chronicles, 5th, and Mirage Divine Offering s saw much of a price shift when it was reprinted in Besieged. Maybe, just maybe, the original Legends printings spiked slightly.
Well, sure. But that doesn't have anything to do with his argument. If the card was reprinted in one of those white-bordered sets, it isn't on the Reserve list. So NONE of the cards we're talking about has that issue. ALL of the cards we're talking about have (I think Unlimited excepted) only Black-Bordered copies. Which means that price spike you're talking about that the Divine Offering from the original Legends printing had is the ONLY relevent fact here. You're actually supporting his argument by saying that the reprint in Besiged helped increase demand for the original printing of the card.
However, his argument that not being reprinted lowers a card's value is facetious. About the only time not being reprinted lowers a card's value is when it rotates out of Standard and proves to not be of equal value in eternal formats as it was in Standard. Many of the older cards that go down in value do not go down because they are out of print, they go down because they are not useful in eternal formats. Does anyone play Nether Void or Mana Vortex in Legacy or Vintage? No. (And neither could be reprinted today, they are both way too far out of the modern color pie. Vortex is more red or black, and Void is blue or white.)
You're looking at only one factor; supply. You already mentioned one factor that he's basing this argument on. That factor? Playability. Does a card's playability go down over time? Technically, yes!
Here's how it works; let's say you have a card that is rated a 7/10 for Standard. Only 300 cards are better than this one. Then a few years go by, and it's only a 3/10 in Legacy. Because 700 cards were printed that were better than it. Several more years go by. It gets reprinted in Standard. It's only a 6/10 this time, because there's 400 better cards this time around. But wait! The price went up! Because even if it isn't as good as it was, it's still legal in more formats!
You might ask me; "That's fine, but how does a reprint in a non-Standard-legal set help the price? If it isn't legal in more formats, then it won't experience that boost, right?" A good question, and one that's answered by a third variable that gets ignored in simple economics. What factor is that? Human psychology. That's a factor because you can look at what players do with their decks, and see how printings affect them. There are players that make Foil-only Commander decks. Players who make Modern decks with only pre-8th edition card frames. Players who collect all the cards by one artist. And many, many others.
Then, one more factor that seems to be ignored in these debates; exposure. How many posters do you think knew Oubliette was a card before it was mentioned in this thread? Just because someone is collecting cards doesn't mean they know every card in Gatherer! The more cards are reprinted, the more exposure they get! That's why certain Stone Rain copies command a higher price than rares from the same set!
D&D 4E Herald and M:tG Rules Advisor I expect posters to follow the Code of Conduct, use Basic Etiquette, and avoid Poor Logic. If you don't follow these guidelines, I consider you to be disrespectful to everyone on these forums. If you respond to me without following these guidelines, I consider it a personal attack. I grew up in a bilingual household, which means I am familiar with the difficulties in adopting a different vocabulary and grammar. That doesn't bother me. Persistent use of bad capitalization, affirming the consequent, and flaming bother me a great deal.
204.1b Some effects change an object’s card type, supertype, or subtype but specify that the object retains a prior card type, supertype, or subtype. In such cases, all the object’s prior card types, supertypes, and subtypes are retained. This rule applies to effects that use the phrase “in addition to its types” or that state that something is “still a [card type].” Some effects state that an object becomes an “artifact creature”; these effects also allow the object to retain all of its prior card types and subtypes.
"Eight Edition Rules Update" We eventually decided not to change this template, because players are used to “becomes an artifact creature,” and like it much better.
Players were used to Combat on the Stack, but you got rid of that because it was unintuitive. The only phrase needed is "in addition to its types"; the others are misleading and unintuitive.
On the topic, JTMS wouldn't have been overpowering if he lost one of his middle abilities, being unsummon or brainstorm.
Scandic if you really feel cheated still, my offer still stands to get you your money back for your Jace.
Actually, I think the most painful ability was the +2. As a one-shot card, like Unsummon, it would be unplayable. But the ability to chain it every turn is pretty brutal. Even if they do manage to draw a threat, you have fallbacks like Brainstorm and all the other spells in your deck to answer it.
I think even removing Brainstorm or Unsummon, JTMS would still have been format defining (though I never believed it was broken like Stoneforge Mystic). You'd need a different +2 to change the natural warpiness of the card.
I forget who to credit, but one of the r&d guys was talking about it and conferms MrIndigo. All of his abilities were strong, but his fateseal is what cinched him in the opressive catigory. All you had to do, was establish an advantage on the board, and fate seal your opp turn after turn controlling their draws. mean while, you still were playing a control deck. It spelt out INEVITABILITY(say it to yourself like agent smith), you knew you were loosing, and your hopes to top deck an out were dashed infront of your eyes turn by turn. Thats what made him unfun to play against
:For autocarding, write [ c ] card name [ / c ] You can also do [*c=lightning bolt]'Bolt[/c*] to get 'Bolt sigged because I always forget to do it
I forget who to credit, but one of the r&d guys was talking about it and conferms MrIndigo. All of his abilities were strong, but his fateseal is what cinched him in the opressive catigory. All you had to do, was establish an advantage on the board, and fate seal your opp turn after turn controlling their draws. mean while, you still were playing a control deck. It spelt out INEVITABILITY(say it to yourself like agent smith), you knew you were loosing, and your hopes to top deck an out were dashed infront of your eyes turn by turn. Thats what made him unfun to play against
I think it was Aaron Forsythe. I don't think he went into as much detail as I did, but he said that Design and Development both underestimated how brutal certain innocuous effects become when they can be repeated almost indefinitely. It contributed strongly to the feeling of 'unfunness'.