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Switch to Forum Live View [Contest] Clash of Gods
1 year ago  ::  Dec 16, 2011 - 7:04PM #1
Q_is_564453
  • YMtC Idol
  • YMtC Drafter of Champions
Date Joined: Aug 16, 2006
Posts: 7,305





He awoke, a fresh but racking scream still ringing in his ears.


His eyes now abruptly opened, he looked at his new surroundings: a barren waste, a mournful moon, a lack of life. Where was he? He had never before seen such deadness before his eyes. Death he had seen plenty, mind you. Too much death, actually… nearly all of which he himself had caused. But the land itself was desolate and dark. The only breath he heard was his own, and the only other life he sensed was the lily he had torn from Life’s Web.


Now, of all times, seemed a terrible moment for self-reflection. He never felt anything for those he had slain. Not a single teardrop fell from his eyes, not for a moment would he have done differently. Such was always to be expected of Krilnov the Necropotent.


He stood, and looked down upon the ground as he often looked down upon his subjects. To his amazement, it was upon his subjects that he now looked. Five minions lay around him, dark, hooded, cold, and clammy. Funny, he thought. Just like the ones that did my bidding at Almyon. But he was no longer at Almyon. He was somewhere he had never been before. Yet his same minions still followed him.


He stretched forth his hand, testing the resources of the land. He was shocked when mana surged right through him – never having witnessed a scene so dead, he felt it impossible for mana to flow so fluidly here. He released some of it, conjuring a violent, violet bolt that struck a hefty rock in the distance.


Never before have had I such power, he thought.


The bolt awakened those around him, and as each arose, the same racking scream of a woman filled his ears. Who was screaming? And why was she in such pain? Perhaps time would tell as he made to explore this devastated wild.


Come, he said to his minions. We have work to do.


Obedient as ever, they followed Krilnov perfectly and closely. Still, he sensed something different in them – and in himself. Until now, he had been their leader, but yet an equal. Now, he felt not in them the power that imbued him. He was not just their leader. He was their god. And he felt something else–


They hungered for his power.




Welcome to Clash of Gods


Overview


Clash of Gods is a contest for 24 players. Of these 24 players, four of them are gods, each with five minions. As rounds go by, minions and gods are eliminated, and the last-standing god’s team wins.


How to Participate


In order to play in Clash of Gods, post a card for the audition round. The top twenty-four entrants will participate in the contest. The top four contestants are the “gods”. Based on their ranking order and their card submitted, each is assigned five “minions” among the rest of the top twenty-four entrants.


Assistant Judges Needed


If you do not participate in the contest, you may volunteer to be a judge for the contest. An assistant judge preferably needs to have some experience in running contests and time to judge four to twelve cards weekly, or twenty-four cards should the contest host have no time to grade that week. If the contest host does not inform you of judging needs for a week, you will not have to judge that week. Judges should match their style as much as possible to the contest holder’s style to keep the judging consistent. If one judge would give a card a 1 in design when another would give it a 2, then there will be huge problems throughout the course of the contest. Hence the rubric below. Assistant judges will ensure that the contest can continue running in the case that the contest host has to abandon the contest or the forums altogether.


How Cards Will Be Judged


Cards will be judged on the following rubric:

  • Design – 2pts (How well the card fits into the color pie and appeals generally)
  • Elegance – 1pt (How neatly the effects work together)
  • Flavor – 2pts (How well the card’s concept illustrates an actual action)
  • Innovation – 2pts (How new of an idea it is, or how new of a perspective it gives on the game)
  • Balance – 1pt (How fairly the card’s cost is)
  • Mechanics – 1pt (If the card is posted neatly, if it’s worded correctly, and if it works correctly.)
  • Pizzazz – 1pt (How much flair the card has; how much players will want to play it.)

Gameplay


Each round, a criterion will be posted by the host or an assistant judge with some context. The players have until Friday to post a card that reflects that criterion.


Each Saturday, the judges post their grades. All minions who did not post criteria for that round are eliminated. Then the lowest-scoring minion is eliminated.


If there is a tie for the lowest-scoring minion, the highest-scoring god chooses one of those minions, which is then eliminated. If there is a tie for the highest-scoring god, each chooses one of those minions, which are then eliminated. If there are more gods tied for the highest score than there are minions tied for the lowest score, then all of the minions tied for the lowest score are eliminated.


God Rules


The “gods” are not eliminated under normal circumstances. They have loyalty points. If their loyalty points equal 0, then they are eliminated. If a god is eliminated and still has minions, the highest-scoring of his minions takes his place.


If a god doesn’t post a card during a round, he is demoted to minion, and the highest-scoring of his minions takes his place.


Gods get a +2 bonus on the cards they design each round. If all of a god’s minions' average score is higher than his during a round, the god is demoted to minion, and the highest-scoring of his minions takes his place.**


If a god needs to be replaced and there is a tie for the highest-scoring minion, the minion with the highest cumulative score takes his place. If there is still a tie, the minion that scored highest in the audition round takes his place. If there is still a tie, the contest host consults his assistant judge or judges, and they reach a mutual agreement as to which minion takes his place.


Gods start off with 2 loyalty points. They each have three abilities which have some impact on judging and gameplay. There are some ways for gods to gain and lose loyalty points.


How to Gain Loyalty Points


A god gains loyalty points if he:

  • Posts a card scoring 10 or higher in a round.
  • Uses his [+1] ability.

How to Lose Loyalty Points


A god loses loyalty points if he:

  • Posts a card scoring 6 or less in a round.
  • Uses his [-2] or [-4] ability.
  • Is targeted by another god’s ability that damages his loyalty points.*

Using Abilities


A god’s abilities will be sent to him by private message at the beginning of the contest. There will be two applications per ability: one for minions, the other for gods. If a god chooses to use an ability during a round, he should send the contest host a private message including the ability used and any targets for that ability.* Generally, the god’s first ability will cost [+1], the second will cost [-2], and the third will cost [-4], each of those costs reflecting the god’s change in loyalty points by using the ability. Gods cannot use abilities they don’t have enough loyalty points to activate.


The outcome of ability usage will be included in the results posts.


*Gods can’t be targeted by other gods’ abilities unless they have no minions.

Audition Criterion


Make a single-colored planeswalker card that has a [+1] ability, a [-2] ability, and a [-4] ability. It must enter the battlefield with [2] loyalty points.


You have until next Friday, 23 December 2011, to audition for the contest. If submissions die down before then, I would ask that an assistant judge send me a personal email at jt564453@yahoo.com.


P.S. This is my Christmas present to the forums (and my apology for leaving the forums in the middle of Apples to Apples and after announcing this contest). I just hope I can keep up with it.


**30 January 2012 — Slight change made to god rules; I had intended for and was under the assumption that the god replacement rule was different than it was. It has been modified so that if the average score of his minions is greater than his own, the highest scoring of those minions takes his place as a god. Were this not so, one of the [+1] abilities of the gods would be completely broken.
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1 year ago  ::  Dec 16, 2011 - 7:04PM #2
Q_is_564453
  • YMtC Idol
  • YMtC Drafter of Champions
Date Joined: Aug 16, 2006
Posts: 7,305
Scoreboards
Audition Show

I apologize for my lack of cultural awareness when I created this image. I meant to abbreviate the word Cumulative, nothing more. Future scoreboards will contain the word "Total" instead.
Round 1 Show
Round 2 Show
Round 3 Show
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Round 5 Show
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1 year ago  ::  Dec 16, 2011 - 7:39PM #3
febbstalicious42
Date Joined: Sep 16, 2008
Posts: 6,877
I passalicious.
Real men hold shift.

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1 year ago  ::  Dec 16, 2011 - 7:47PM #4
Yarium
Date Joined: Sep 18, 2007
Posts: 2,503
Alright, you're back!

I'll definitely help with either judging, or as a participant.

If I'm a participant, here's a card:

CURRENT SUBMISSION:


Kylithia the Lost
Planeswalker – Kylithia {MR}
{+1}: Prevent all combat damage that would be dealt to Kylithia the Lost until the beginning of your next turn.
{-2}: Creatures you control gain +2/+2 until end of turn.
{-4}: Put three 1/1 white Kithkin Soldier creature tokens with “If you or a permanent you control would be dealt damage, you may redirect that damage divided as you wish amongst any number of Kithkin creatures you control instead.” onto the battlefield
[2]


Description of abilities;


This is my attempt at a 2-cmc Planeswalker, something that hasn’t been done before. Since it’s so small, my mind instantly jumped to the Kithkin. The Kithkin were about a community, but a Planeswalker would definitely be shunned from them, even if she still felt the Thoughtweft.


First ability; Defensive; Prevents combat damage dealt to Kylithia alone. However, this ability leaves her excessively vulnerable to Shock s or Lightning Bolt s, as even once resolved she still has only 3 loyalty. Similar to a Holy Day that just works for her.


Second ability; Supportive; Doesn’t work on her own, and is definitely meant more offense than defense. Represents the Thoughtweft and her ability to inspire battle courage, strength, and speed. Effectively casting Warrior’s Honor .


Ultimate ability; She puts out three Kithkin with banding+, equivalent to three Fogs, but otherwise is just casting Timely Reinforcements .



brainstormin' Show

CARDNAME cost
Planeswalker - TYPE {MR}
{+1:} Creatures you control gain ": Add to your mana pool." until end of turn.
{-2:} Destroy target land, creature, or artifact.
{-4:} Gain an emblem with ": Regenerate target permanent."
[2]

CARDNAME cost
Planeswalker - TYPE {MR}
{+1:} Target creature can't block this turn.
{-2:} Double target creature's power until end of turn.
{-4:} Each player discards their hand and draws seven cards.
[2]


Background: Kylithia is a Kithkin from Lorwyn who was not changed by the Aurora (due to her unignited spark), and who tried to survive the horrors of Shadowmoor. Since she could not feel the Thoughtweft the same as the other Kithkin of the darkened world, they hunted her like a mutant. Finally she was cornered, and as the pitchforks advanced, the extreme stress of the situation ignited her spark, and she planeswalked totally by accident to a plane totally alien to her own, filled with monsters and vegetation much larger than what she was accustomed to. Now she is lost, as she has not yet been able to re-tap into the ability to planeswalker.


Kylithia the Lost
Planeswalker – Kylithia {MR}
{+1}: Prevent all combat damage that would be dealt to Kylithia the Lost until the beginning of your next turn.
{-2}: Creatures you control gain +2/+2 until end of turn.
{-4}: Put three 1/1 white Kithkin Soldier creature tokens with “If you or a permanent you control would be dealt damage, you may redirect that damage divided as you wish amongst any number of Kithkin creatures you control instead.” onto the battlefield
[2]


Description of abilities;


This is my attempt at a 2-cmc Planeswalker, something that hasn’t been done before. Since it’s so small, my mind instantly jumped to the Kithkin. The Kithkin were about a community, but a Planeswalker would definitely be shunned from them, even if she still felt the Thoughtweft.


First ability; Defensive; Prevents combat damage dealt to Kylithia alone. However, this ability leaves her excessively vulnerable to Shock s or Lightning Bolt s, as even once resolved she still has only 3 loyalty. Similar to a Holy Day that just works for her.


Second ability; Supportive; Doesn’t work on her own, and is definitely meant more offense than defense. Represents the Thoughtweft and her ability to inspire battle courage, strength, and speed. Effectively casting Warrior’s Honor .


Ultimate ability; She puts out three Kithkin with banding+, equivalent to three Fogs, but otherwise is just casting Timely Reinforcements .



Opposite route; Giant Enormous Planeswalker


Background: There are many extremely ancient planeswalkers in the multiverse, most of them incredibly powerful with schemes that transcend the limitations of mortals. Though the spark which kept them immortal has died, many planeswalkers have continued to find means of extending their lives. Such is the case of Ixdraxis, the Puppetmaster. Ixdraxis was once one of Gix’s students, and learned the ways of melding metal to flesh. However, he refused to give himself in to the utter corruption of Phyrexia. He kept his distance from conflict, but always studied, tweaked, and modified. Just as Gix had taught him, he experimented on himself to keep his life in continuance. In his current form it would be easy to misjudge him for being Phyrexian, though his mind is still very much his own and unpolluted by the oil – twisted though it may be. He planeswalks from world to world, collecting specimens with his raider-army.


(large bias towards the Dark Eldar Homunculus from Warhammer 40,000)


Ixdraxis, the Puppetmaster
Planeswalker – Ixdraxis {MR}
{+1}: Target player sacrifices a creature, discards a card, and loses 3 life.
{-2}: Search each opponent’s hand and library for a card. You may cast that card without paying it’s mana cost.
{-4}: Gain control of target player for as long as you control Ixdraxis, the Puppetmaster.
[2]


Description of abilities;


First ability; Offensive; He does a minor Cruel Ultimatum to your opponent.


Second ability; Supportive; Steal their best spell, and cause utter havoc in multiplayer.


Ultimate; Win the game, effectively. Still possible to lose, but only very rarely.


You are Red/Blue!
You are Red/Blue!
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.



1000 posts w00t! Jun 17 - 2010

Me as a Planeswalker:
Spoiler: Show
Yarium, Planeswalker

Planeswalker - Yarium

+1: Each player reveals his or her hand until your next turn.

+3: Each player draws 3 cards.

-9: You receive an emblem that says, "At the beginning of each upkeep, search your library, graveyard, hand, and cards in exile for a card. You may play that card without paying its mana cost."

Loyalty: 2


I am a Rules Advisor as of This Date: Aug 13/2010

Reminder text will tell somebody "(You are stupid. Have less fun.)" -WotC_dlaugel
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1 year ago  ::  Dec 16, 2011 - 7:49PM #5
Yushang
  • Blinded...by SCIENCE!
Date Joined: Feb 16, 2005
Posts: 3,162
Q's contests.


Plamen, the Legion 3RR
Planeswalker - Plamen (M)
[+1]: Put a 1/1 red Elemental Weird creature token onto the battlefield.
[-2]: You get an emblem with "Creatures you control have haste."
[-4]: Creatures you control gain first strike and get +2/+0 until end of turn for each ability they have.
2


Basically, an Izzet mage that summons and creates weirds.  Being an Izzet, he loves complexity, which shows through the third ability, giving boosts to creatures that are the most 'complex'.  The second ability is supposed to be its 'wow' bit, due to having an emblem ability that's not the ultimate.  That, and it's kinda neat to see what "Creatures you control have haste for the rest of the game" would cost.
\o/
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1 year ago  ::  Dec 16, 2011 - 8:02PM #6
Echo_Robin
Date Joined: Mar 12, 2011
Posts: 1,924
Sounds awesome.

Rena, the Archivist |
Planeswalker - Rena
[+1]: The next instant or sorcery spell you cast this turn costs less to cast.
[-2]: Search your library for an instant or sorcery card, reveal that card, and put it into your hand. Then shuffle your library.
[-4]: You get an emblem with "Instant and sorcery cards in your graveyard have flashback. The flashback cost is equal to the card's mana cost."
[2]
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1 year ago  ::  Dec 16, 2011 - 8:07PM #7
4227
Date Joined: Oct 14, 2007
Posts: 2,058
Darrow Giantkin 
Planeswalker — Darrow [m]

+1: Target creature gains double strike until end of turn.
-2:  Untap all creatures that attacked this turn. After this phase, there is an additional combat phase followed by an additional main phase.
-4: Put a 4/4 red Giant creature token with double strike and haste onto the battlefield.

2
I have too many irons in the fire.

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1 year ago  ::  Dec 16, 2011 - 8:30PM #8
Cold_Articuno
Date Joined: Aug 6, 2011
Posts: 243
Koth of the Auriok 
Planeswalker - Koth
+1: Untap target Plains.  It becomes a 1/1 white Elemental creature until end of turn.  It's still a land.  You may search your library for an Equipment card with converted mana cost 1 or less and put it onto the battlefield equipping that Plains.  If you do, shuffle your library afterward. 
-2:  Gain 3 life for each Equipment you control. 
-4:  You get an emblem with "Equipment you control have Equip .  You may play equip abilities as instants'"
2

Obviously the abilities are meant to sorta-mirror the real Koth card.  Did he change color philosophy, or is this a Planar Chaos type card?  I'll leave it up to the reader to decide...
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1 year ago  ::  Dec 16, 2011 - 8:38PM #9
Chintastica
  • YMtC School Honors
Date Joined: Sep 28, 2007
Posts: 4,692
How can I pass up the chance to participate in one of Q's contests.


Annaris, Weaver of Fate
Planeswalker - Annaris
[+1]: Fateseal 2, then scry 2.
[-2]: Put target nonland permanent into its owner's library second from the top.
[-4]: You get an emblem with "Whenever an opponent casts a spell, clash with that opponent. If you win, counter that spell."
{ 2 }
I have a sig because it gives my posts better spacing.

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1 year ago  ::  Dec 16, 2011 - 8:43PM #10
PerriwinkleSky
Date Joined: Jun 5, 2009
Posts: 487

Venos, the Rotting
Planeswalker - Venos
[+1]: Put a 1/1 black insect creature token with Flying and Infect onto the battlefield.
[-2]: Creatures your opponents control get -2/-2 until the end of the turn.
[-4]: Target player gets four poison counters. 
[2] 

There has never been anything here...now there is.
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