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1 year ago ::
Dec 07, 2011 - 9:32PM
#21
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Date Joined:
Feb 24, 2009
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I've never bothered with playmats, but I'm buying one now; and whatever that card is, I'm getting four of it, or more depending upon rarity.
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1 year ago ::
Dec 07, 2011 - 10:20PM
#22
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Date Joined:
Apr 23, 2004
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Why Kazuul in the Planeswalkers commander deck?
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1 year ago ::
Dec 07, 2011 - 10:59PM
#23
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Date Joined:
Sep 29, 2009
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To provide chump blockers against any army? It gets bonkers with Doubling Season too  I have a similar deck, except that my Commander is Sliver Queen, and I run a proliferation sub-theme because proliferating counters gets really crazy with Doubling Season around! Great minds think alike!
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1 year ago ::
Dec 08, 2011 - 12:19AM
#24
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the three missng planeswalkers are chandra ablaze, nissa and tezzeret, agent of bolas
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1 year ago ::
Dec 08, 2011 - 2:14AM
#25
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Date Joined:
Oct 10, 2009
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The Magic logo is way too gaudy for the sorin sleeves. They would look a lot better without it.
Also that is some conspiculously planeswalker-art-shaped-art.
http://magiccardswithgooglyeyes.tumblr.com/
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1 year ago ::
Dec 08, 2011 - 3:34AM
#26
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Date Joined:
Oct 15, 2009
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Idk was mishra a planeswalker teferi before he gave up his spark. The new planeswalkers are cool but i would like to see an oldschool human (non bolas, karn, 7 mana) planeswalker i know the noobs couldnt understand timespiral but it was amazing and would love to go back to dominaria
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1 year ago ::
Dec 08, 2011 - 8:50AM
#27
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Wow, the artwork on that playmat... I would ascend into her darkness, if you know what I mean.
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1 year ago ::
Dec 08, 2011 - 9:37AM
#28
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Date Joined:
May 18, 2002
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The Magic logo is way too gaudy for the sorin sleeves. They would look a lot better without it.
Should have gone with the blue version of the logo, it would have looked a hell of a lot less like a hasty photophop layer added at the last minute. It's pretty obvious Marketing made the designer do it, much like how the frames and logos ruin every Wallpaper of the Day.
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1 year ago ::
Dec 08, 2011 - 9:41AM
#29
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Date Joined:
Nov 18, 2004
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I think this is the Timmiest Commander deck I have ever saw. I find it mildly amusing that there are only three creatures in this deck (excluding the general), and two of each basic. The nonbasic overkill, and the accompanying vulnerability to nonbasic hate (e.g., Ruination ) with the lack of a decent amount of land fetching ( Shard Convergence is clearly for the duals, and Kodama's Reach / Cultivate can only fetch the basics, with no other dig/early blockers/early defense like Farhaven Elf ) suggests that this deck wants to slowly build to its climax, instead of accellerate itself there. All this to somehow assure itself of double      along with the planeswalkers. I presume big Proggy is an eventual play, never an realistically intended play, due to such issues. That said, Planeswalker.dec in Commander form. Silly.
"Possibilities abound, too numerous to count."
"Innocent, unbiased observation is a myth." --- P.B. Medawar (1969)
"Ever since man first left his cave and met a stranger with a different language and a new way of looking at things, the human race has had a dream: to kill him, so we don't have to learn his language or his new way of looking at things." --- Zapp Brannigan (Beast With a Billion Backs)
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1 year ago ::
Dec 08, 2011 - 1:09PM
#30
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I think this is the Timmiest Commander deck I have ever saw. I find it mildly amusing that there are only three creatures in this deck (excluding the general), and two of each basic. The nonbasic overkill, and the accompanying vulnerability to nonbasic hate (e.g., Ruination ) with the lack of a decent amount of land fetching ( Shard Convergence is clearly for the duals, and Kodama's Reach / Cultivate can only fetch the basics, with no other dig/early blockers/early defense like Farhaven Elf ) suggests that this deck wants to slowly build to its climax, instead of accellerate itself there. All this to somehow assure itself of double     along with the planeswalkers. I presume big Proggy is an eventual play, never an realistically intended play, due to such issues.
That said, Planeswalker.dec in Commander form. Silly.
All ten fetchlands plus multiple other lands that look for lands doesn't constitute as enough land fetching? Also, look at the fact that a few of the lands produce all five colors. What this deck does lack in order the play Progenitus is sufficient mana acceleration.
I do agree that relying on the dual lands makes you very vulnerable to non-basic land hate. However, it is very hard for a five color deck to survive without playing non-basics.
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