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1 year ago ::
Dec 08, 2011 - 3:22PM
#31
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Date Joined:
Nov 18, 2004
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I think this is the Timmiest Commander deck I have ever saw. I find it mildly amusing that there are only three creatures in this deck (excluding the general), and two of each basic. The nonbasic overkill, and the accompanying vulnerability to nonbasic hate (e.g., Ruination ) with the lack of a decent amount of land fetching ( Shard Convergence is clearly for the duals, and Kodama's Reach / Cultivate can only fetch the basics, with no other dig/early blockers/early defense like Farhaven Elf ) suggests that this deck wants to slowly build to its climax, instead of accellerate itself there. All this to somehow assure itself of double     along with the planeswalkers. I presume big Proggy is an eventual play, never an realistically intended play, due to such issues.
That said, Planeswalker.dec in Commander form. Silly.
All ten fetchlands plus multiple other lands that look for lands doesn't constitute as enough land fetching? Also, look at the fact that a few of the lands produce all five colors. What this deck does lack in order the play Progenitus is sufficient mana acceleration.
I do agree that relying on the dual lands makes you very vulnerable to non-basic land hate. However, it is very hard for a five color deck to survive without playing non-basics.
It is very easy for a 5C deck to survive without being vulnerable, by running more extensive land acceleration and fetch. No, fetch lands do not constitute any measure of progressing your board state beyond the 1-land a turn deal, and as such the absence of true accellerators like Explosive Vegetation and Skyshroud Claim impairs the deck's ability to push itself beyond being able to eventually drop Proggy by turn 10. In the absence of either Kodama's Reach or Cultivate , the deck has only a Wayfarer's Bauble to get extra lands into play. Everything else gets lands into hand, meaning it does advance your board position.
Despite this, the deck is using Proggy? Solid Timmy. [I'm not saying this as a bad thing ... Planeswalker.dec is not unheard of, just extraordinarily weak without either defense or means of controlling what your opponent does, especially after you wipe most everyone's lands with Global Ruin or half or so with Wake of Destruction . While those sweepers are effective in attempting to break the symmetry, allowing Nagle to keep     , the purpose further impairs his ability to play anything remotely accelerating. If you do it when you're ahead, you don't really need to do it (a little something known as the jerk play -- you do it to make yourself unliked at the board).
What I notice most     decks doing is that they invest in a lot of Green land fetch to accellerate their board, making it safe for dropping vulnerable PWs. Without that quality, the deck is weak to removal. So I tend to think Nagle built it pretty well to have fun, yet it still rankles that he's running mass land destruction (and especially since it hurts monocolored the most), something I would think a Timmy would eschew as too much of an enemy-maker, and a way to irk your playgroup.
"Possibilities abound, too numerous to count."
"Innocent, unbiased observation is a myth." --- P.B. Medawar (1969)
"Ever since man first left his cave and met a stranger with a different language and a new way of looking at things, the human race has had a dream: to kill him, so we don't have to learn his language or his new way of looking at things." --- Zapp Brannigan (Beast With a Billion Backs)
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1 year ago ::
Dec 08, 2011 - 4:33PM
#32
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Date Joined:
Nov 19, 2008
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The playmat from Dark Ascension looks great . Love the art, its like an evil bride sorceress of sorts.
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1 year ago ::
Dec 08, 2011 - 5:11PM
#33
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Date Joined:
Jun 10, 2009
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So, green makes Zeppelids more warlike, but that one is somehow smaller than the monoblue one? >>
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1 year ago ::
Dec 08, 2011 - 7:48PM
#34
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Date Joined:
Aug 17, 2011
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I've never bothered with playmats, but I'm buying one now; and whatever that card is, I'm getting four of it, or more depending upon rarity.
hear hear... wicked art! hopefully it's wicked card also...
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1 year ago ::
Dec 09, 2011 - 7:00AM
#35
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Date Joined:
Apr 29, 2010
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Can we get rid of these aweful frames on the wallpapers already? I really like the art for this set but these wallpapers are terrible. They don't even show off the entire piece.
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1 year ago ::
Dec 09, 2011 - 8:16AM
#36
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Date Joined:
Jun 21, 2010
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Any Commander deck that isn't Timmy isn't doing it right.
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1 year ago ::
Dec 09, 2011 - 8:58AM
#37
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Date Joined:
May 18, 2002
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Any Commander deck that isn't Timmy isn't doing it right.
It's going to be hilarious as hell when the Convocation eventually turns Commander into a sanctioned thing, and a horde of spikes immediately swoop in and "ruin" it.
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1 year ago ::
Dec 09, 2011 - 9:39AM
#38
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I think this is the Timmiest Commander deck I have ever saw.
Then you ain't seen nothing yet.
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1 year ago ::
Dec 09, 2011 - 4:44PM
#39
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Date Joined:
Nov 18, 2004
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Any Commander deck that isn't Timmy isn't doing it right.
It's going to be hilarious as hell when the Convocation eventually turns Commander into a sanctioned thing, and a horde of spikes immediately swoop in and "ruin" it.
You've never heard of the French Meta, have you? They even have their own banned list (it mimicks Legacy somewhat), locking out Sol Ring among many other "staples" for EDH. It also lowers life totals to 30 and is based on 1v1 duels, not multiplayer. It is for this format that Spikes should be rewarded.
"Possibilities abound, too numerous to count."
"Innocent, unbiased observation is a myth." --- P.B. Medawar (1969)
"Ever since man first left his cave and met a stranger with a different language and a new way of looking at things, the human race has had a dream: to kill him, so we don't have to learn his language or his new way of looking at things." --- Zapp Brannigan (Beast With a Billion Backs)
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1 year ago ::
Dec 09, 2011 - 5:14PM
#40
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Date Joined:
Nov 18, 2004
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I think this is the Timmiest Commander deck I have ever saw.
Then you ain't seen nothing yet.
Well ... I was joking. I have seen extremely fun, big guy or super spells deck. My Kamahl, Fist of Krosa is certainly a huge Timmy deck, but I wanted to explicitly not compare it to WotC's resident uber-Timmy, Nagle.
Qilong's MTGO Kamahl, Fist of Krosa EDH
Show
I also run a Seizan and Skullbriar that are much more cutthroat but still fun (I do not run infinite combos, extra turns, Blightsteel or any Eldrazi, and I avoid any land destruction if I can -- unless the board state requires I Terastodon something like Coffers or Urborg or Maze a few dozen times). For me, "Fun" in this way is engaging with my opponents, and all of my decks are able to win through defeating all other opponents in one turn, except for Skullbriar which doesn't even run more than three cards that cost 5 mana, and everything else is skewed to the 2 and 3 drop slots and is brimming with point removal. Timmys want fun and experience, and to get something off. I've G-waved for 15 followed by 35 in a single game and forced myself to tone the latter down for fear of decking myself -- that's fun. Genesis Wave for huge numbers is, in my opinion, one of the best cards recently printed that is actively FOR Timmys but also appeals to other types, and it's use (for big numbers) helps makes this idea concrete. The same is true of cards that one does not consider "unfun" when played against them (LD, Eldrazi swings, infect, etc.)
"Possibilities abound, too numerous to count."
"Innocent, unbiased observation is a myth." --- P.B. Medawar (1969)
"Ever since man first left his cave and met a stranger with a different language and a new way of looking at things, the human race has had a dream: to kill him, so we don't have to learn his language or his new way of looking at things." --- Zapp Brannigan (Beast With a Billion Backs)
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