Community

 
Jump Menu:
Post Reply
Page 2 of 2  •  Prev 1 2
Switch to Forum Live View 11/16/2011 Stf: "It's Not a Discard Pile"
2 years ago  ::  Nov 17, 2011 - 7:22AM #11
Hanna-s_Shield
Date Joined: Jul 18, 2001
Posts: 19
"morality-defying dark arts"

And mortality-defying!
Quick Reply
Cancel
2 years ago  ::  Nov 17, 2011 - 10:31AM #12
Henrietta
Date Joined: Apr 21, 2011
Posts: 32
I have never played a card game that has a zone called the discard pile, and when I was introduced to Magic several years ago graveyard made 100% complete sense to me as a general name for where dead things go, even counting the non-creature spells. Discard pile sounds awful and I'm glad Magic didn't use that.
Quick Reply
Cancel
2 years ago  ::  Nov 18, 2011 - 1:23AM #13
TobyornotToby
Date Joined: Mar 7, 2006
Posts: 2,288

Nov 17, 2011 -- 10:31AM, Henrietta wrote:

I have never played a card game that has a zone called the discard pile, and when I was introduced to Magic several years ago graveyard made 100% complete sense to me as a general name for where dead things go, even counting the non-creature spells. Discard pile sounds awful and I'm glad Magic didn't use that.




Didn't Pokemon and Yu-Gi-Oh use it?

Also, for regular card games with a normal pack of playing cards, what do you call it in English? Discard Pile, or Trash Pile, or? 

Quick Reply
Cancel
2 years ago  ::  Nov 18, 2011 - 4:26AM #14
Baconradar
Date Joined: Aug 8, 2010
Posts: 102
In regular card games it's (usually) officially the discard pile, but no-one calls it that. In fact no-one calls it much of anything because the interaction with it is lmited to 'shuffle it back into the deck'.

In my experience people just call it the bin, or a pile of cards that are 'done with' or 'out of the way' or something.


On haunt: I believe haunt is the worst mechanic after banding (and all its variations). It is unintuitive, hard to remember and most damningly for a 'flavour' mechanic it makes no sense if you try to imagine what's actually happening. The card goes to the grave, sure, comes back haunting something else, sure, that makes flavour sense. Then when that thing that's being haunted dies, the haunty thing does the same thing it does when it first came into play when it was alive,... huh,.. what?

It would make more sense if it just came back as a sort of enchantment which could give a bonus or malus. A creature that dies then comes back in spirit form to haunt another creature and scare it (make it so it can't block maybe) or to protect it (giving +2+2 or protection from X or something). That would make sense. Of course it would be a rules nightmare (see licids). But how they actually implimented haunt is horrible.
Quick Reply
Cancel
2 years ago  ::  Nov 18, 2011 - 4:30AM #15
alextfish
Date Joined: Mar 16, 2004
Posts: 1,463

Nov 16, 2011 -- 1:26PM, Axterix wrote:

For example, haunt, the Orzhov guild's keyword ability in Guildpact, is not exactly easy to represent in rules terms (although its reminder text is much cleaner these days given the advent of "dies" and "exile").




Since haunt refers to card and not creature, since it is not a creature specific mechanic, the addition of dies does nothing to its reminder text. 

At least, not until dies gets to apply to anything going from the Battlefield to the GY, something that will inevitably happen.  Something that should just have been done from the get go, actually, if flavor hadn't interfered with common sense.


Looks like you should look up Haunt again. Noncreature example: Cry of Contrition . Creature example: Blind Hunter .

"When the creature Cry of Contrition haunts is put into a graveyard" has already been errataed to "When the creature Cry of Contrition haunts dies".

And Blind Hunter gets to use the new terminology twice:
"Haunt (When this creature dies, exile it haunting target creature.)
When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life."
Quick Reply
Cancel
2 years ago  ::  Nov 18, 2011 - 4:32AM #16
alextfish
Date Joined: Mar 16, 2004
Posts: 1,463

Nov 17, 2011 -- 10:31AM, Henrietta wrote:

I have never played a card game that has a zone called the discard pile, and when I was introduced to Magic several years ago graveyard made 100% complete sense to me as a general name for where dead things go, even counting the non-creature spells. Discard pile sounds awful and I'm glad Magic didn't use that.



I have 150 board games. A good proportion of them, somewhere between 25% and 50%, have cards. Of those games which use cards, virtually all of them use the words "discard pile". From big-name games like Dominion, Race for the Galaxy, San Juan and Alien Frontiers, to obscurities like Alexandros and Cat Attack, "discard pile" is extremely standard terminology.

That said, I like that Magic uses "graveyard" instead.  

Quick Reply
Cancel
Page 2 of 2  •  Prev 1 2
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing