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2 years ago ::
Nov 15, 2011 - 8:03AM
#1
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2 years ago ::
Nov 15, 2011 - 8:15AM
#2
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Date Joined:
Oct 18, 2011
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why no signal pest ? to me the firelinger and the elder dont both need slots, also you may want to use a third war zone if you get all 4 rebirth in. i would suggest: 4 kuldotha rebirth 4 memnite 4 signal pest 4 goblin wardriver 4 goblin chieftain 3 spikeshot elder 4 goblin arsonist 4 goblin grenade 3 chimeric mass 4 incinerate 3 contested war zone 19 mountain if you want to know how to auto card just do this without the *'s : [c*]skirsdag high priest[/c*]
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2 years ago ::
Nov 15, 2011 - 8:54AM
#3
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2 years ago ::
Nov 15, 2011 - 9:20AM
#4
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I could see taking out the Flayer Husk for Signal Pest . But, I don't want to overload it with artifacts because it would lower my burn count. I want it to play more like a traditional Red Deck Wins rather than an over-extending weenie rush. Shrine of Burning Rage could definitely be an option also. I originally had 3 Contested War Zone in the deck and removed one of them. All it took was one game where I had trouble with my double red costing stuff; so I cut one. I don't think I will run 3-4 Kuldotha Rebirth unless I have 15 or so artifacts. If I'm loading that many artifacts in the deck I might as well be playing the actual Kuldotha Red Deck without the Goblin Chieftain and such.
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2 years ago ::
Nov 15, 2011 - 3:16PM
#5
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You should really run 4 spikeshot elder , especially when you have goblin chieftain s. It is a real effective late game. I've been playing goblins (except I run adaptive automaton s to further pump all the goblins), and if the board gets locked down, I often use his ability with it being at 3 power or so, which is essentially unlimited non-morbid brimstone volley , which should be more than enough burn. I found myself sometimes better off using the ability than casting a burn spell.
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2 years ago ::
Nov 15, 2011 - 4:14PM
#6
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Date Joined:
Oct 25, 2011
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A cool combo with a goblin deck. Have a Arsonist in play. Play Goblin Grenade sacrifice your Arsonist. Since a creature died this turn you can deal all five damage with Brimstone Volley . If you direct all the damage at a player that's 11 damage for four mana.
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2 years ago ::
Nov 15, 2011 - 5:13PM
#7
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Date Joined:
Oct 28, 2011
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Yeah, dragonwhisperer is right, I use something similiar cept with a 2 furnace scamp s and a brimstone volley Also, finks, please auto card, which is done by putting {c*] [/c*] around a cardname cept without the stars eg: [c*] goblin grenade [/c*] wthout stars: goblin grenade
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2 years ago ::
Nov 16, 2011 - 7:32AM
#8
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Is Perilous Myr and Dismember the only two options for dealing with Vulshok Refugee ? The Myr seems cool since I could sacrifice it to Kuldotha Rebirth .
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2 years ago ::
Nov 16, 2011 - 8:09AM
#9
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Date Joined:
Oct 18, 2011
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you can also use the shrine of burning rage and contagion clasp , these also work great against anything pro red. personaly i go with the myr, for the artifact slot.
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2 years ago ::
Nov 16, 2011 - 10:55AM
#10
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I originally was looking at trying a BR Goblin deck like the ones from Lorwyn. But, I couldn't find enough "good" goblins. I'd like to Depise , Doom Blade , Go for the Throat , and etc. The non-basic lands are good with Dragonskull Summit and Blackcleave Cliffs . Any ideas about the BR or should I just stick to mono red?
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