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Switch to Forum Live View [Sixty Singleton] - URG
2 years ago  ::  Nov 17, 2011 - 8:14PM #71
metalevolence
Date Joined: Oct 10, 2009
Posts: 3,190
The amber doesn't seem very useful in this deck so far. There's a bunch of cards that only cost colored mana. Yeah cycling addresses that a bit, but still.

Plus you're in green! Who needs manafacts when you have land ramp? 
http://magiccardswithgooglyeyes.tumblr.com/
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2 years ago  ::  Nov 17, 2011 - 8:25PM #72
ChaosLight
Date Joined: Aug 28, 2008
Posts: 14,422
Yeah, i have no idea either o.o ill have it sac for a rampant growth or something.
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2 years ago  ::  Nov 17, 2011 - 9:10PM #73
boozerker
Date Joined: May 26, 2005
Posts: 891

Nov 17, 2011 -- 7:38AM, ChaosLight wrote:

Uh...what?


That version lets you use the stolen lands twice each, while keeping the balance: you can't get four mana all at once, you only steal two lands. But you still get two additional mana in one turn. 

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2 years ago  ::  Nov 18, 2011 - 7:56AM #74
ChaosLight
Date Joined: Aug 28, 2008
Posts: 14,422
Oracle's sight
Sorcery {C}
Reveal the top card of your library. If its a land put it on the battlefield, otherwise put it in your hand.
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2 years ago  ::  Nov 18, 2011 - 9:31AM #75
ChaosLight
Date Joined: Aug 28, 2008
Posts: 14,422
Step through time
Enchantment - aura {R}
Enchant creature
When enchanted creature deals combat damage to a player you may sacrifice ~. If you do take an extra turn after this one.
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2 years ago  ::  Nov 18, 2011 - 9:50AM #76
KrosanPeacekeeper
Date Joined: Aug 17, 2011
Posts: 264

Nov 18, 2011 -- 7:56AM, ChaosLight wrote:

Oracle's sight
Sorcery
Reveal the top card of your library. If its a land put it on the battlefield, otherwise put it in your hand.


Like this!

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2 years ago  ::  Nov 18, 2011 - 10:07AM #77
Harlie
Date Joined: Nov 13, 2007
Posts: 1,400

Nov 18, 2011 -- 9:31AM, ChaosLight wrote:

Step through time Enchantment - aura Enchant creature When enchanted creature deals combat damage to a player you may sacrifice ~. If you do take an extra turn after this one.



I just realised your sacrificing the Aura not the creature;

Lol that makes me think the creature is delivering a time bomb.

I just didn't like the flavor of the 'Step though time' sounds too much like an instant/Sorcery rather than a permanent, you know?

Time Bomb |
Enchantment - Aura
Enchant Creature
When enchanted creature deals combat damage to a player you may sacrifice ~.  If you do, take an extra turn after this one.
"Somebody has set us up the bomb!!" ~ Lt.
"What you say?!" ~ Commander

Also, as an aside, does anyone else get an almost ' Red ' feel from this card?  Just since it's being triggered by combat damage, obviously Red doesn't want whole turns, just another combat step xP

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2 years ago  ::  Nov 18, 2011 - 10:21AM #78
ChaosLight
Date Joined: Aug 28, 2008
Posts: 14,422
There's a merfolk that does that I believe, so I thought mono blue.

Time bomb is nice, but already exists.
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2 years ago  ::  Nov 18, 2011 - 12:01PM #79
ChaosLight
Date Joined: Aug 28, 2008
Posts: 14,422
Wanderwine Prophets

Time Bomb
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2 years ago  ::  Nov 18, 2011 - 12:19PM #80
Harlie
Date Joined: Nov 13, 2007
Posts: 1,400
Right on both accounts, I hadn't thought of Wanderwine Prophets, but good call.  And as far as 'Time bomb' you can obviously tweek names, althoug I had made that as a joke, if you couldn't tell from the flavor text ;c

Temporal Bomb?

Temporal, Diurnal, Actual/Actuator?

Device, Mine, Charge;

Names are easy to tweek at least, and usually can be changed without loss of flavor.
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