This thread is for discussion of this week's Latest Developments, which goes live Friday morning on magicthegathering.com.
Morbid only disincentivises blocking if either a) they have all the morbid stuff and you don't have any (more likely once morbid is moved to specific colours/decktypes) or b) All your morbid stuff is sorcery speed, so you need stuff to die on your turn, not theirs.
If we're talking about morbid instants then you have all the incentive in the world to keep your guys back to block because you want your guys and their guys to die to turn on the instants.
Nice to read your writing again, Zac.
I actually like "Deathwatch" as a mechanic name - it makes me think of deathwatch beetles (which themselves might've been a good fit for this set).
I appreciate the history of the design, but I don't think it really ended up being that strong in green/black. Blue got the best morbid creature outside of the rare range (murder of crows), with an ability that is always active, and red got the best morbid instant (brimstone volley). The only really good morbid cards in green are the festerhide boar and the somberwild spider, and they are generally mid-range picks at best. Compare, for example, the very lame hollowhenge scavenger with murder of crows. Green/black needed more morbid abilities that could trigger at any time.
"Unfortunately, barring some crazy Deflection tricks or some weird splicing of the Spellskite ability, the awesome effect that card promises is basically never going to happen, and you're going to remain disappointed. Your opponent is just going to work around having to target that creature, and you just used a billion lines of text to (in essence) write "hexproof" on the card. I feel like these kinds of cards are lies. I hate them."
This is how I felt about phyrexian obliterator. I wish it just said unblockable
On a related note, think how awesome Morbid would be in M12, where everyone was trading in order to avoid letting Bloodthirst turn on.
Post Your Reply
Please login to post a reply.